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Comparing deliantra/server/Changes (file contents):
Revision 1.253 by root, Tue Sep 30 12:11:26 2008 UTC vs.
Revision 1.324 by root, Thu Jan 8 03:03:23 2009 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: cats light witrh JP_5 put light into caster.
14TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
15TODO: destry(true) should be the default, trace code in map::insert? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat.
26 - put the death reason into a separate tab.
27 - converted "connected" slot to string, cleanly got rid of some ugly
28 hacks such as the path_attuned hack.
29 - introduce shstr_tmp for fast temporary shstr passing.
30 - replace one-at-a-time hash by faster than smaller FNV-1a hash
31 when hashing strings.
32 - sanitized alchemy-like skills and cauldrons to check earlier
33 whether the right cauldron is used.
34 - considerably optimise shared string implementation by
35 making its null value a compiletime constant.
36 - use shared string matching insteafd of strcmp in a lot of places,
37 as well as using shstr_cmp to pass shared stringsa round efficiently,
38 for lots of code size savings.
39 - monsters which breed new monsters shouldn't breed new monsters when
40 they are sleeping: generators now check for the sleeping flag.
41 - tell gcc not to excessively inline some perl interface functions.
42 - remove marking rune length limit.
43 - fix formatting of cfpod when a verbatim block was following
44 a single newline.
45 - move resistances, statistics and showpets command output into tabs.
46
472.74 Mon Dec 29 15:23:38 CET 2008
48 - fix a longstanding bug that teared multipart monsters
49 at map boundaries apart.
50 - temporarily make permanently invisible player visible when
51 he/she makes noise.
52 - fix being able to see through walls a bit.
53 - improve look at output.
54 - completely replaced the line of sight algorithm with a variant
55 of spiral fov capable of visibility grades and arbitrary
56 shadow angles, that uses less memory and less code.
57 - the new los code supports arbitrary map rectangles and loosens
58 other restrictions of the old code, supporting further optimisations.
59 - update los if blocksview-objects are inserted in a map, not just when
60 removed (e.g. for summon fog).
61 - permanent invisibility doesn't make immune against making noise:
62 implement a noise system that allows monsters to locate the player
63 when he/she makes noise.
64 - implement a primitive smell system that monsters can use to track
65 players.
66 - create bomb now also works when casted by door traps.
67 - (arch) new torch graphics.
68 - (maps) considerably soften the subway spider.
69 - (maps) made the portgate of navar safe ground, to protect
70 the guards from being killed by players.
71 - (maps) lots of tweaks in and around scorn.
72 - (maps) use special non-blocksview jungle, mountain and
73 darkforest freely on the worldmap, to get gradual sight obstacles
74 instead of total blackout in those areas.
75 - no maximum darkness for outdoor maps anymore.
76 - add more hints, fix some messages.
77 - fix a bug: firing rods should tell you something about them.
78 - make light additive even within players.
79 - darken xrays effect a bit.
80 - improve handling of los changes when inserting or removing
81 objects, not perfect yet.
82 - make map darkness signed (formerly unsigned) to allow
83 ambient lighting and centrally manage darkness as an offset.
84 - revamped, fixed and documented the server calendrics, also
85 tell users the current time and data, to improve awareness.
86 - implement proper wizlook flag and handling of wizlook, instead
87 of dumbly just clearing los once.
88 - speed up los code - it's now about 2-3 times as fast as the old one,
89 and has a smaller runtime variance.
90 - daylight/nightfall can now increase/decrease past the natural limit,
91 making them actually useful.
92 - see_in_dark now increases the viewing radius by 3.
93 - implement a fast tiled map iterator and use it in LOS for a 20%
94 speedup, as well as in many other places.
95 - remove support for extended map infos - these are not used
96 by the deliantra client and removing them gives us a 10% speedup
97 when sending map changes.
98 - remove most gcfclient and other client bug workarounds, as well
99 as now obsolete protocol versions, simplying the code.
100 - optimise and simplify generation of random numbers.
101 - correctly provide a non-zero default density for materials, to
102 avoid crashes, fix other bugs in the material handling code.
103 - fix volume calculations.
104 - fix cfpod parsing when multiple verbatim blocks were separated by
105 newlines.
106 - increase monster detection radius from wis/5 to wis/3.
107 - remove old pickup modes.
108 - remove obsolete disarm and search commands (search wasn't working
109 anyways).
110 - fix a crash when an npc applied a sign.
111
1122.73 Thu Dec 18 20:56:31 CET 2008
113 - this release is assumed to be very stable.
114 - (maps) radically redesigned and improved tutorial.
115 - directional casting no longer immediately removes the invisible effect.
116 - magic ears now trigger when used inside the NPC dialogue.
117 - fix overflow in lighting calculations.
118 - negative glow radii can no longer cause total darkness.
119 - allow lookat on spaces where we only barely see, as opposed to
120 only maximally-lit ones.
121 - class selection has been reworked completely and their documentation corrected.
122 - swashbucklers got the oratory skill now.
123 - jump skill was fixed to adhere to all the flags a mapspace has got.
124 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
125 - fix deadlock in Jeweler::improve_ring_by_plan.
126 - use Coro::SemaphoreSet instead of our own lock management
127 (which was probably broken, too).
128 - support negative glow radii during daytime, too.
129 - use circular, not rectangular, viewing area.
130 - use minimum viewing distance of 2 in outdoor maps.
131 - negative glow is stronger than viewing area or lamps.
132 - (arch) new darkness spell face.
133
1342.72 Thu Dec 4 22:20:19 CET 2008
135 - (maps) completely redesigned scorn.
136 - "cast light" now works on oneself.
137 - bump max light radius to 9, rewrote glow lighting calculations, fix
138 negative glow radii again (they were totally broken before).
16 - the "worldmaps sometimes are block" bug is finally fixed. 139 - the "worldmaps sometimes are black" bug is finally fixed.
17 - the "player objects are referenced in _GENxx globals" has finally 140 - the "player objects are referenced in _GENxx globals" bug has finally
18 been fixed, by not relying on buggy perl internals when serialising. 141 been fixed, by not relying on buggy perl internals when serialising.
142 - fixed a long standing bug in the anvil converters in armour shops.
143 - items shops weren't interested in don't vanish anymore, and are given
144 back to the player.
19 - attuned/repell and spell base level system reworked. 145 - attuned/repell and spell base level system reworked.
20 - rewrote skill cache (last_skill_ob) system and usage - might 146 - rewrote skill cache (last_skill_ob) system and usage - might
21 be less erratic now. 147 be less erratic now.
22 - refuse to write the uuid file if the uuid is zero 148 - refuse to write the uuid file if the uuid is zero
23 (to avoid writing it in early crashes). 149 (to avoid writing it in early crashes).
24 - pathsync the directory after savign a file for added slowdown^Wsafety. 150 - pathsync the directory after saving a file for added slowdown^Wsafety.
151 - speed up emergency_save by not syncing every file separately.
152 - no longer reattach perl to every object on reload, it's slow, and no longer
153 necessary since we don't nuke stashes anymore.
154 - do not bootstrap perl from the commandline args, use separate eval for
155 better error reporting.
156 - fix a crash when pushing cone spells met ice attacks.
157 - pre-cache perl extension files on reload to speed up the reload.
158 - speed up map refresh in server a bit.
159 - refactored drop code and fixed some programming errors in it.
160 - fixed small regression in 'Slag Ex' potion extension.
161 - fixed a bug where some objects couldn't cross map tile boundaries.
162 - fixed a bug with weight update of the player, the client showed -0.0
163 as the current weight of the inventory.
164 - (arch) the dragonbreath spell is level 12 again, but the high level spell
165 dragonfire has been introduced for the non-dragon players.
166 - remove unused "tooltype", "start_holding" object slots.
167 - change "weapontype" object slot to uint8.
168 - convert "hide" object slot into flag.
169 - reorder object members for better locality of reference and codesize
170 decrease.
171 - correct rounding in lerp, add lerp_rd, lerp_ru.
172 - fix a crash when no skill could be found when killing amonster.
173 - fix a small memleak that would eat one pointer on the perl stack for
174 every completed aio operation.
175 - perl mapspace acessor methods now normalise (handle tiled maps)
176 and update mapspaces if necessary.
25 177
262.71 Tue Sep 23 07:02:23 CEST 2008 1782.71 Tue Sep 23 07:02:23 CEST 2008
27 - removed all command line parsing, only env variables are supported 179 - removed all command line parsing, only env variables are supported
28 anymore. 180 anymore.
29 - region-specific monsters will now once more be on the worldmap. 181 - region-specific monsters will now once more be on the worldmap.
321 (this fixes the jeweler skill). 473 (this fixes the jeweler skill).
322 - back-to-back perl_reloads don't freeze the ticker anymore. 474 - back-to-back perl_reloads don't freeze the ticker anymore.
323 - convert cfutil from Event to EV (forgot to do this earlier...). 475 - convert cfutil from Event to EV (forgot to do this earlier...).
324 - move tombstone to real map if player died due to cave-in (even if 476 - move tombstone to real map if player died due to cave-in (even if
325 it has reset, which is better than putting it on the savebed, also as 477 it has reset, which is better than putting it on the savebed, also as
326 proof that the palyer didn't use a savebed). 478 proof that the player didn't use a savebed).
327 479
3282.4 Sun Jan 13 13:41:29 CET 2008 4802.4 Sun Jan 13 13:41:29 CET 2008
329 - work around perl bug in configure perl module version check. 481 - work around perl bug in configure perl module version check.
330 - fix bug in golem move code that would cause a crash at tiling borders. 482 - fix bug in golem move code that would cause a crash at tiling borders.
331 - fix a freeze bug when looking for an arrow in the inventory. 483 - fix a freeze bug when looking for an arrow in the inventory.

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