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Comparing deliantra/server/Changes (file contents):
Revision 1.293 by root, Tue Dec 23 01:51:27 2008 UTC vs.
Revision 1.325 by root, Thu Jan 8 19:23:43 2009 UTC

16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24TODO: lichtradius see_darkness +2 allgemein
25TODO: sichtradius 10 - 2n outside, 10 / (n+1) inside, n downside
26 - fix a bug in the nimbus extension that allowed players to cheat.
27 - make monster smell logic dependent on their wisdom stat.
28 - put the death reason into a separate tab.
29 - converted "connected" slot to string, cleanly got rid of some ugly
30 hacks such as the path_attuned hack.
31 - introduce shstr_tmp for fast temporary shstr passing.
32 - replace one-at-a-time hash by faster than smaller FNV-1a hash
33 when hashing strings.
34 - sanitized alchemy-like skills and cauldrons to check earlier
35 whether the right cauldron is used.
36 - considerably optimise shared string implementation by
37 making its null value a compiletime constant.
38 - use shared string matching insteafd of strcmp in a lot of places,
39 as well as using shstr_cmp to pass shared stringsa round efficiently,
40 for lots of code size savings.
41 - monsters which breed new monsters shouldn't breed new monsters when
42 they are sleeping: generators now check for the sleeping flag.
43 - tell gcc not to excessively inline some perl interface functions.
44 - remove marking rune length limit.
45 - fix formatting of cfpod when a verbatim block was following
46 a single newline.
47 - move resistances, statistics and showpets command output into tabs.
48
492.74 Mon Dec 29 15:23:38 CET 2008
50 - fix a longstanding bug that teared multipart monsters
51 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 52 - temporarily make permanently invisible player visible when
25 he/she makes noise. 53 he/she makes noise.
26 - fix being able to see through walls a bit. 54 - fix being able to see through walls a bit.
55 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 56 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 57 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 58 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 59 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 60 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 61 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 62 removed (e.g. for summon fog).
63 - permanent invisibility doesn't make immune against making noise:
64 implement a noise system that allows monsters to locate the player
65 when he/she makes noise.
66 - implement a primitive smell system that monsters can use to track
67 players.
34 - create bomb now also works when casted by door traps. 68 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 69 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 70 - (maps) considerably soften the subway spider.
71 - (maps) made the portgate of navar safe ground, to protect
72 the guards from being killed by players.
73 - (maps) lots of tweaks in and around scorn.
74 - (maps) use special non-blocksview jungle, mountain and
75 darkforest freely on the worldmap, to get gradual sight obstacles
76 instead of total blackout in those areas.
37 - no maximum darkness for outdoor maps anymore. 77 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages. 78 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them. 79 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players. 80 - make light additive even within players.
41 - darken xrays effect a bit. 81 - darken xrays effect a bit.
42 - improve handling of los changes when inserting or removing 82 - improve handling of los changes when inserting or removing
43 objects, not perfect yet. 83 objects, not perfect yet.
44 - make map darkness signed (formerly unsigned) to allow 84 - make map darkness signed (formerly unsigned) to allow
45 ambient lighting. 85 ambient lighting and centrally manage darkness as an offset.
86 - revamped, fixed and documented the server calendrics, also
87 tell users the current time and data, to improve awareness.
88 - implement proper wizlook flag and handling of wizlook, instead
89 of dumbly just clearing los once.
90 - speed up los code - it's now about 2-3 times as fast as the old one,
91 and has a smaller runtime variance.
92 - daylight/nightfall can now increase/decrease past the natural limit,
93 making them actually useful.
94 - see_in_dark now increases the viewing radius by 3.
95 - implement a fast tiled map iterator and use it in LOS for a 20%
96 speedup, as well as in many other places.
97 - remove support for extended map infos - these are not used
98 by the deliantra client and removing them gives us a 10% speedup
99 when sending map changes.
100 - remove most gcfclient and other client bug workarounds, as well
101 as now obsolete protocol versions, simplying the code.
102 - optimise and simplify generation of random numbers.
103 - correctly provide a non-zero default density for materials, to
104 avoid crashes, fix other bugs in the material handling code.
105 - fix volume calculations.
106 - fix cfpod parsing when multiple verbatim blocks were separated by
107 newlines.
108 - increase monster detection radius from wis/5 to wis/3.
109 - remove old pickup modes.
110 - remove obsolete disarm and search commands (search wasn't working
111 anyways).
112 - fix a crash when an npc applied a sign.
46 113
472.73 Thu Dec 18 20:56:31 CET 2008 1142.73 Thu Dec 18 20:56:31 CET 2008
48 - this release is assumed to be very stable. 115 - this release is assumed to be very stable.
49 - (maps) radically redesigned and improved tutorial. 116 - (maps) radically redesigned and improved tutorial.
50 - directional casting no longer immediately removes the invisible effect. 117 - directional casting no longer immediately removes the invisible effect.
408 (this fixes the jeweler skill). 475 (this fixes the jeweler skill).
409 - back-to-back perl_reloads don't freeze the ticker anymore. 476 - back-to-back perl_reloads don't freeze the ticker anymore.
410 - convert cfutil from Event to EV (forgot to do this earlier...). 477 - convert cfutil from Event to EV (forgot to do this earlier...).
411 - move tombstone to real map if player died due to cave-in (even if 478 - move tombstone to real map if player died due to cave-in (even if
412 it has reset, which is better than putting it on the savebed, also as 479 it has reset, which is better than putting it on the savebed, also as
413 proof that the palyer didn't use a savebed). 480 proof that the player didn't use a savebed).
414 481
4152.4 Sun Jan 13 13:41:29 CET 2008 4822.4 Sun Jan 13 13:41:29 CET 2008
416 - work around perl bug in configure perl module version check. 483 - work around perl bug in configure perl module version check.
417 - fix bug in golem move code that would cause a crash at tiling borders. 484 - fix bug in golem move code that would cause a crash at tiling borders.
418 - fix a freeze bug when looking for an arrow in the inventory. 485 - fix a freeze bug when looking for an arrow in the inventory.

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