ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.309 by root, Mon Dec 29 14:32:51 2008 UTC vs.
Revision 1.325 by root, Thu Jan 8 19:23:43 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24TODO: lichtradius see_darkness +2 allgemein
25TODO: sichtradius 10 - 2n outside, 10 / (n+1) inside, n downside
26 - fix a bug in the nimbus extension that allowed players to cheat.
27 - make monster smell logic dependent on their wisdom stat.
28 - put the death reason into a separate tab.
29 - converted "connected" slot to string, cleanly got rid of some ugly
30 hacks such as the path_attuned hack.
31 - introduce shstr_tmp for fast temporary shstr passing.
32 - replace one-at-a-time hash by faster than smaller FNV-1a hash
33 when hashing strings.
34 - sanitized alchemy-like skills and cauldrons to check earlier
35 whether the right cauldron is used.
36 - considerably optimise shared string implementation by
37 making its null value a compiletime constant.
38 - use shared string matching insteafd of strcmp in a lot of places,
39 as well as using shstr_cmp to pass shared stringsa round efficiently,
40 for lots of code size savings.
41 - monsters which breed new monsters shouldn't breed new monsters when
42 they are sleeping: generators now check for the sleeping flag.
43 - tell gcc not to excessively inline some perl interface functions.
44 - remove marking rune length limit.
45 - fix formatting of cfpod when a verbatim block was following
46 a single newline.
47 - move resistances, statistics and showpets command output into tabs.
3 48
42.74 Mon Dec 29 15:23:38 CET 2008 492.74 Mon Dec 29 15:23:38 CET 2008
5 - fix a longstanding bug that teared multipart monsters 50 - fix a longstanding bug that teared multipart monsters
6 at map boundaries apart. 51 at map boundaries apart.
7 - temporarily make permanently invisible player visible when 52 - temporarily make permanently invisible player visible when
10 - improve look at output. 55 - improve look at output.
11 - completely replaced the line of sight algorithm with a variant 56 - completely replaced the line of sight algorithm with a variant
12 of spiral fov capable of visibility grades and arbitrary 57 of spiral fov capable of visibility grades and arbitrary
13 shadow angles, that uses less memory and less code. 58 shadow angles, that uses less memory and less code.
14 - the new los code supports arbitrary map rectangles and loosens 59 - the new los code supports arbitrary map rectangles and loosens
15 other restrictions of the old code, supporitng further optimisations. 60 other restrictions of the old code, supporting further optimisations.
16 - udpate los if blocksview-objects are inserted in a map, not just when 61 - update los if blocksview-objects are inserted in a map, not just when
17 removed (e.g. for summon fog). 62 removed (e.g. for summon fog).
18 - permanent invisibility doesn't make immune against making noise: 63 - permanent invisibility doesn't make immune against making noise:
19 implement a noise system that allows monsters to locate the player 64 implement a noise system that allows monsters to locate the player
20 when he/she makes noise. 65 when he/she makes noise.
21 - implement a primitive smell system that monsters can use to track 66 - implement a primitive smell system that monsters can use to track
23 - create bomb now also works when casted by door traps. 68 - create bomb now also works when casted by door traps.
24 - (arch) new torch graphics. 69 - (arch) new torch graphics.
25 - (maps) considerably soften the subway spider. 70 - (maps) considerably soften the subway spider.
26 - (maps) made the portgate of navar safe ground, to protect 71 - (maps) made the portgate of navar safe ground, to protect
27 the guards from being killed by players. 72 the guards from being killed by players.
73 - (maps) lots of tweaks in and around scorn.
74 - (maps) use special non-blocksview jungle, mountain and
75 darkforest freely on the worldmap, to get gradual sight obstacles
76 instead of total blackout in those areas.
28 - no maximum darkness for outdoor maps anymore. 77 - no maximum darkness for outdoor maps anymore.
29 - add more hints, fix some messages. 78 - add more hints, fix some messages.
30 - fix a bug: firing rods should tell you something about them. 79 - fix a bug: firing rods should tell you something about them.
31 - make light additive even within players. 80 - make light additive even within players.
32 - darken xrays effect a bit. 81 - darken xrays effect a bit.
426 (this fixes the jeweler skill). 475 (this fixes the jeweler skill).
427 - back-to-back perl_reloads don't freeze the ticker anymore. 476 - back-to-back perl_reloads don't freeze the ticker anymore.
428 - convert cfutil from Event to EV (forgot to do this earlier...). 477 - convert cfutil from Event to EV (forgot to do this earlier...).
429 - move tombstone to real map if player died due to cave-in (even if 478 - move tombstone to real map if player died due to cave-in (even if
430 it has reset, which is better than putting it on the savebed, also as 479 it has reset, which is better than putting it on the savebed, also as
431 proof that the palyer didn't use a savebed). 480 proof that the player didn't use a savebed).
432 481
4332.4 Sun Jan 13 13:41:29 CET 2008 4822.4 Sun Jan 13 13:41:29 CET 2008
434 - work around perl bug in configure perl module version check. 483 - work around perl bug in configure perl module version check.
435 - fix bug in golem move code that would cause a crash at tiling borders. 484 - fix bug in golem move code that would cause a crash at tiling borders.
436 - fix a freeze bug when looking for an arrow in the inventory. 485 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines