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Comparing deliantra/server/Changes (file contents):
Revision 1.325 by root, Thu Jan 8 19:23:43 2009 UTC vs.
Revision 1.326 by root, Thu Jan 8 21:35:54 2009 UTC

19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 23
24TODO: lichtradius see_darkness +2 allgemein 24 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
25TODO: sichtradius 10 - 2n outside, 10 / (n+1) inside, n downside
26 - fix a bug in the nimbus extension that allowed players to cheat. 25 - fix a bug in the nimbus extension that allowed players to cheat.
27 - make monster smell logic dependent on their wisdom stat. 26 - make monster smell logic dependent on their wisdom stat.
28 - put the death reason into a separate tab. 27 - put the death reason into a separate tab.
29 - converted "connected" slot to string, cleanly got rid of some ugly 28 - converted "connected" slot to string, cleanly got rid of some ugly
30 hacks such as the path_attuned hack. 29 hacks such as the path_attuned hack.
43 - tell gcc not to excessively inline some perl interface functions. 42 - tell gcc not to excessively inline some perl interface functions.
44 - remove marking rune length limit. 43 - remove marking rune length limit.
45 - fix formatting of cfpod when a verbatim block was following 44 - fix formatting of cfpod when a verbatim block was following
46 a single newline. 45 a single newline.
47 - move resistances, statistics and showpets command output into tabs. 46 - move resistances, statistics and showpets command output into tabs.
47 - implement map scripts that can replace the boulder logic without
48 having to write extensions.
48 49
492.74 Mon Dec 29 15:23:38 CET 2008 502.74 Mon Dec 29 15:23:38 CET 2008
50 - fix a longstanding bug that teared multipart monsters 51 - fix a longstanding bug that teared multipart monsters
51 at map boundaries apart. 52 at map boundaries apart.
52 - temporarily make permanently invisible player visible when 53 - temporarily make permanently invisible player visible when

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