ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.306 by root, Sun Dec 28 10:20:29 2008 UTC vs.
Revision 1.326 by root, Thu Jan 8 21:35:54 2009 UTC

16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
25 - fix a bug in the nimbus extension that allowed players to cheat.
26 - make monster smell logic dependent on their wisdom stat.
27 - put the death reason into a separate tab.
28 - converted "connected" slot to string, cleanly got rid of some ugly
29 hacks such as the path_attuned hack.
30 - introduce shstr_tmp for fast temporary shstr passing.
31 - replace one-at-a-time hash by faster than smaller FNV-1a hash
32 when hashing strings.
33 - sanitized alchemy-like skills and cauldrons to check earlier
34 whether the right cauldron is used.
35 - considerably optimise shared string implementation by
36 making its null value a compiletime constant.
37 - use shared string matching insteafd of strcmp in a lot of places,
38 as well as using shstr_cmp to pass shared stringsa round efficiently,
39 for lots of code size savings.
40 - monsters which breed new monsters shouldn't breed new monsters when
41 they are sleeping: generators now check for the sleeping flag.
42 - tell gcc not to excessively inline some perl interface functions.
43 - remove marking rune length limit.
44 - fix formatting of cfpod when a verbatim block was following
45 a single newline.
46 - move resistances, statistics and showpets command output into tabs.
47 - implement map scripts that can replace the boulder logic without
48 having to write extensions.
49
502.74 Mon Dec 29 15:23:38 CET 2008
24 - fix a longstanding bug that teared multipart monsters 51 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart. 52 at map boundaries apart.
26 - temporarily make permanently invisible player visible when 53 - temporarily make permanently invisible player visible when
27 he/she makes noise. 54 he/she makes noise.
28 - fix being able to see through walls a bit. 55 - fix being able to see through walls a bit.
29 - improve look at output. 56 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant 57 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary 58 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code. 59 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens 60 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations. 61 other restrictions of the old code, supporting further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when 62 - update los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog). 63 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise: 64 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player 65 implement a noise system that allows monsters to locate the player
39 when he/she makes noise. 66 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track 67 - implement a primitive smell system that monsters can use to track
42 - create bomb now also works when casted by door traps. 69 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics. 70 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider. 71 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect 72 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players. 73 the guards from being killed by players.
74 - (maps) lots of tweaks in and around scorn.
75 - (maps) use special non-blocksview jungle, mountain and
76 darkforest freely on the worldmap, to get gradual sight obstacles
77 instead of total blackout in those areas.
47 - no maximum darkness for outdoor maps anymore. 78 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages. 79 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them. 80 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players. 81 - make light additive even within players.
51 - darken xrays effect a bit. 82 - darken xrays effect a bit.
77 newlines. 108 newlines.
78 - increase monster detection radius from wis/5 to wis/3. 109 - increase monster detection radius from wis/5 to wis/3.
79 - remove old pickup modes. 110 - remove old pickup modes.
80 - remove obsolete disarm and search commands (search wasn't working 111 - remove obsolete disarm and search commands (search wasn't working
81 anyways). 112 anyways).
113 - fix a crash when an npc applied a sign.
82 114
832.73 Thu Dec 18 20:56:31 CET 2008 1152.73 Thu Dec 18 20:56:31 CET 2008
84 - this release is assumed to be very stable. 116 - this release is assumed to be very stable.
85 - (maps) radically redesigned and improved tutorial. 117 - (maps) radically redesigned and improved tutorial.
86 - directional casting no longer immediately removes the invisible effect. 118 - directional casting no longer immediately removes the invisible effect.
444 (this fixes the jeweler skill). 476 (this fixes the jeweler skill).
445 - back-to-back perl_reloads don't freeze the ticker anymore. 477 - back-to-back perl_reloads don't freeze the ticker anymore.
446 - convert cfutil from Event to EV (forgot to do this earlier...). 478 - convert cfutil from Event to EV (forgot to do this earlier...).
447 - move tombstone to real map if player died due to cave-in (even if 479 - move tombstone to real map if player died due to cave-in (even if
448 it has reset, which is better than putting it on the savebed, also as 480 it has reset, which is better than putting it on the savebed, also as
449 proof that the palyer didn't use a savebed). 481 proof that the player didn't use a savebed).
450 482
4512.4 Sun Jan 13 13:41:29 CET 2008 4832.4 Sun Jan 13 13:41:29 CET 2008
452 - work around perl bug in configure perl module version check. 484 - work around perl bug in configure perl module version check.
453 - fix bug in golem move code that would cause a crash at tiling borders. 485 - fix bug in golem move code that would cause a crash at tiling borders.
454 - fix a freeze bug when looking for an arrow in the inventory. 486 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines