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Comparing deliantra/server/Changes (file contents):
Revision 1.326 by root, Thu Jan 8 21:35:54 2009 UTC vs.
Revision 1.432 by sf-marcmagus, Thu Oct 15 16:00:37 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: T_MATCH unfinished, also in Deliantra
5TODO: xs-warn doesn't end up in server log. 5 - fixed a classicla stack buffer overflow in the gsay command.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - add @check, @find npc dialogue commands.
7TODO: inscription cannot be readied. 7 - (maps) add a number of town interiors.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - (server,arch) add a number of inscribables, show their capacity in hint.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - (server,maps) fix bug causing some library books not to be chained down,
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 cause Scorn/Navar libraries not to have inscribable books.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - consecutive commands arriving at the same time in the server would be
12 corrupted if the length was >255.
12 13
13TODO: strange rign oif acid artifact description/story looks weird. 142.81 Mon Oct 12 20:00:18 CEST 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 15 - display spell description for spellbooks, rods, wands, potion and scrolls,
15TODO: no detah messages for arena anymore 16 but not horns (to make them more useful for content-creators).
16TODO: remove curse should *maybe* work on players themselves 17 - fix a number of bugs in check_move_on: 1) it didn't update the flags
17TODO: remove curse in glyph/rune doesn't have any effect? 18 2) it skipped spell effects and 3) it didn't handle the case where
18TODO: nothing is written on it -> log-1 19 and object was destroyed while iterating over it correctly. all this
19TODO: rewrite highscore code 20 allowed players to sometimes walk onto spaces they should not be able to
21 walk on.
22 - fix an exploit where inscription/marking runes could execute arbitrary code.
23 - examining an object now dumps the serialised object form when the user
24 is a wizard (wizlook).
25 - altars no longer accept unpaid items.
26 - party spells didn't work all that well.
27 - added complex object matching framework (cf::match), and make altars
28 and pedestals use it.
29 - identified skill-tools show what skill they grant.
30 - display the duration of change_ability spells when examining them
31 (missing: protection spells, but they are a hack...).
32 - improve effectiveness of special foods created by woodsman skill,
33 adding more variety to the different mushrooms.
34 - fix a minor cfpod formatting bug.
35 - do not talk about the hintmode so much - die-hards are expected to find
36 the hintmode setting on the settings page.
37 - IPO no longer lies about prices; prices tweaked.
38 - clarified that all deliantra-specific parts are under the Affero GPL.
39 - enable the object loader to also dump archetypes.
40 - (maps) fix guild teleporters to Pupland Terminal.
41 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
42 - force the initial face when loading an object that is time-animated
43 or a monster, so it does not have to be specified anymore.
44 - fix a bug where recasting an ability changing spell could shorten
45 its remaining duration.
46 - fix pedestal and floor building with builder.
47 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
48 - fix a broken bow-related speed optimisation by using splay - speed
49 up splay operations as well.
50 - use NDI_CLEAR for the body command, and make it use observe.
51 - implement introspection data for C++ classes (%REFLECT).
52 - (arch) add name_pl fields and documentation for building materials.
53 - (maps) random fountains no longer generate permanent stat increases.
54 - fix transmutation alchemy.
55 - speed up many frequently-invoked C->perl callbacks.
56 - added complex object matching framework, to be used in altars and the like.
57 - switch to YAML::XS from YAML.
20 58
21TODO: greeting message on what to do in dialog after race selection. 592.80 Tue Sep 15 20:22:31 CEST 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 60 - fix the "screen stays black on login" bug and remove debug instrumentation
61 that ultimately was not helpful to catch it :)
62 - split outer_env into outer_env and outer_env_self, and fix
63 all callers to use either one or the other, as appropriate. This
64 fixes the (rather fragile) light spell, maybe others.
65 - fixed an overflow and exploit in the bank/payment code.
66 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
67 to explain the skill a bit more.
68 - removed a buggy check for zero attacktype. So that we might find
69 the real bugs in the archs/maps/objects.
70 - Fixed enabling torches with lighters.
71 - (maps) Added Heaven Town region.
72 - (arch+maps) Fixed & normalized warriors on map
73 /quests/peterm/CTower/Barracks.
74 - fix the light spell (and possibly diseases and other lights).
75 - (arch) The clawing skill didn't have the physical attacktype.
76 - (maps) make the greenway accessible again - this bug was introduced
77 a long time ago, and similar cases are still to be found in the maps.
78 - make the socket_timeout configurable in the code (but not yet for users).
79 - earth wall health bar is now correct.
80
812.79 Tue Jul 28 00:56:36 CEST 2009
82 - IO::AIO chaged to using eventfd internally - updated server to not
83 freeze with IO::AIO anymore due this change.
84 - avoid a crash when a player tries to apply a lighter.
85 - allow a spell argument for dimension door.
86 - move shop item listing and some otherstuff into the info tab.
87 - avoid crashes when non-players cast party spells.
88 - fix a crash in get_spell_by_name (for learn_spell).
89 - added pyromancer class with graphics (by Job Vranish).
90 - small improvement of the number of potions in shops
91 (by Job Vranish).
92 - added a few party spells (by Job Vranish).
93 - use a common message dynbuf.
94 - destroying tear down objects will now use the full hp range
95 for animation and will only destroy/lastframe when hp < 0.
96 - allow monsters to use earth to dust.
97 - use manhattan distance for get_rangevector_from_mapcoord, just as
98 in get_rangevector.
99 - los updates now correctly take tiled maps into account.
100 - do los updates even on maps without darkness.
101 - fixed quiver of holding bolts to be able to hold bolts.
102 - upgrade to IO::AIO 3.21.
103 - fixed show invisible, to show objects of type CONTAINER.
104 - properly catching exceptions from callback in irc.ext.
105 - fixed a potentially hazardous bug in cfpod regarding Z<>.
106 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
107 - (arch) added hint about usage to Slag Ex.
108 - (maps) /darcap/quest/water sea1 tile are now passable by players,
109 like the rest.
110 - (maps) added /heaven/gem_shop by Boes.
111 - (arch+maps) added rate limited converter and adjusted
112 /elmex/mana_fountain.
113 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
114 - reduce size of casting_time, move_status, attack_movement,
115 last_heal and last_sp slots, squeezing some more space out of struct
116 object, also declare expmul as constant 1.0, as it isn't used
117 anywhere.
118
1192.78 Sun Apr 5 20:04:29 CEST 2009
120 - fixed bug in alchemy, where finding the right object for enhancements
121 didn't work.
122 - aggressively merge spell effects and do not allow more than 5 spell
123 effects (w.r.t. put_more) per mapspace, to give the server a chance
124 to survive a hundred deathsheads.
125 - correctly clear op->env when inserting onto map, this was a potentially
126 disastrous bug of unfortunately unknown proportions...
127 - fix cone-spell symmetry that was broken for direction 8.
128 - use gender-neutral place descriptions for invite.
129 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
130 Thanks go to Lisa Larsen!
131 - remove support for colour reducing 32x32 images (no cfclient support
132 anymore).
133 - actually mention the literacy level when it is too low to learn the spell.
134 - use better dependency tracking for include/keyword.h.
135 - add accept-invitation and suicide to the list of asynchronous commands,
136 so it is possible to invite somebody out of some stck-till-death traps,
137 or simply to commit suicide.
138 - replace the "ignoring delayed commands" message by something more useful
139 (cf. cunning gnome freezeing issue).
140 - various fixes for weapon improvements.
141 - fixed small bug with handling connect errors in the IRC gateway.
142 - support T and G sequences in cfpod.
143
1442.77 Sun Feb 1 16:30:48 CET 2009
145 - convert me command from per-map to chat, which makes more sense, also
146 document it.
147 - more than one spellbooks of same class can now be given
148 in class selection.
149 - adjusted the starting_spell.trs treasure list to the recent
150 spell rebalancements.
151 - the IRC gateway filters IRC colors now.
152
1532.76 Sat Jan 17 08:36:51 CET 2009
154 - (arch) fix quiver of Holding Bolts.
155 - applying unpaid items will now examine them.
156 - add "What" column to body command, showing items in that slot.
157 - redesigned and rebalanced lamps and torches.
158 - add "..." to item names that have been shortened.
159 - fixed "assign" function that squeezes strings into fixed length.
160 - add cursed effect to lamps and (some) torches.
161 - fixed bad assigned crafting skills and their tools.
23 162
1632.75 Fri Jan 9 16:13:30 CET 2009
24 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. 164 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
25 - fix a bug in the nimbus extension that allowed players to cheat. 165 - fix a bug in the nimbus extension that allowed players to cheat.
26 - make monster smell logic dependent on their wisdom stat. 166 - make monster smell logic dependent on their wisdom stat.
27 - put the death reason into a separate tab. 167 - put the death reason into a separate tab.
28 - converted "connected" slot to string, cleanly got rid of some ugly 168 - converted "connected" slot to string, cleanly got rid of some ugly

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