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Comparing deliantra/server/Changes (file contents):
Revision 1.326 by root, Thu Jan 8 21:35:54 2009 UTC vs.
Revision 1.520 by root, Mon Nov 23 12:19:56 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
5TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: inscription cannot be readied. 7TODO: cast invisible...
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 8
13TODO: strange rign oif acid artifact description/story looks weird. 9 - (maps) add gorokh_final mapset from crossfire.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 10 - (maps) block most vault-type mlab locations, open up
15TODO: no detah messages for arena anymore 11 imperial converters for anybody to use.
16TODO: remove curse should *maybe* work on players themselves 12 - (maps, arch) replace all permanent stat potions by random
17TODO: remove curse in glyph/rune doesn't have any effect? 13 variants.
18TODO: nothing is written on it -> log-1 14 - (maps) spread gorokh demon styles more evenly over 1..100.
19TODO: rewrite highscore code 15 - TRIGGER events got passed a garbage pointer instead of a
16 real player object on player changes.
17 - shop specialisation calculation was totally broken.
18 - nrof/itemcount/volume limits when dropping to the floor are
19 now enforced.
20 - fix magic mapping, which only worked for inate spell casting.
21 - godgiven items will now be explicitly described as such.
22 - materialnames would change "randomly" on every load, only
23 set the material when the materialname was not set before.
24 - balancing change, halve rod recharge speed (instead
25 of 4.8s, the standard rods now recharge in ~10s. not a solution,
26 but still.
27 - reduce cpu time used for map saving by >>50% by avoiding
28 the costly flag-checking loop in most cases and using a simple
29 repeat-cache for speed_left.
30 - always delay stats update for players on insert/remove till
31 next tick/command, which saves a lot of cpu cycles on drop/take.
32 - add hint about havign to run to attach unaggressive npcs.
33 - pet monster level was not displayed correctly in "showpets index".
34 - clean up floating point conversions and many similar nitpicks.
35 - fix hanuk altar.
36 - overhaul material system to be much faster, and having less bugs, but
37 still having a lot of cruft :/.
38 - add marble shop floor.
39 - move gcc specifics to new file include/compiler.h.
40 - unrecognised cfpod directives could cause undefined behaviour.
41 - added boes' marble shop to steinwandstadt.
42 - pad mapspace to power-of two size for speed/codesize/cache gains.
43 - optimise mapspace updates.
44 - cache volume/items per mapspace.
45 - use fabs, min and max consistently (surprisingly for a code size
46 decrease).
47 - fixed a small uncleanlieness in item converters, which might
48 have led to weird item multiplications.
49 - store hash value in shstr, not used by anything, but doesn't use much memory.
50 - fixed crash bug in learn_spell command.
51 - remove all traces of FLAG_NO_FIX_PLAYER.
52 - avoid sv_derived_from calls (lots of hash lookups) when converting
53 from perl to c++.
54 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
55 and use it in some "inner" loops.
56 - rename flags to attachable_flags to avoid confusion :=).
57 - fixed jeweler experience output to not be floating point.
58 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
59 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
60 - try to prefetch memory inside process_objects, which can give
61 enourmous speed gains.
62 - make some small optimisation to the process_objects loop.
63 - move facedata chksum calculation into cfutil, make server more flexible
64 handling different chksum lengths.
65 - check for hash collisions in cfutil.
66 - reduce face checksum size from 6 to 4 bytes.
67 - don't crash when a map uses empty sound/sound_destroy/face.
68 - in general, don't crash on value-less resource file lines
69 anymore, due to get_str never returning a 0-pointer.
20 70
21TODO: greeting message on what to do in dialog after race selection. 712.90 Sat Nov 7 15:06:06 CET 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 72 - some Andrew Madloch wanted, despite being specifically told
73 multiple times that the Deliantra parts additions are under AGPL,
74 lock up the source code of the server within his company.
75 some reorganisations have been done to the sourcecode to make
76 it clearer that this violates the Affero GPL. Help to keep
77 Deliantra free software even for the coming generations
78 and be wary of the promises of Andrew Madloch, he has nothing
79 good in mind for free software.
80 - clarify which files of the server are 100% AGPL.
81 - minor reorganisation, move some GPL code into other files.
82 - implement viewpoint (which is like observe, but only for the map,
83 not stats etc.).
84 - replace magic mapping overlay by a flying bird exposing area
85 on the worldmap (ext/magic_mapping.ext).
86 - @find in npc dialog was useless as the vairbale wasn't accessible.
87 - @find results in npc dialogue is now stored in $find.
88 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
89 - (maps, server) add lostwages and celvear apartments to rent system.
90 - (maps) closed guild houses, this is not scalable, ask your friendly
91 dm instead.
92 - (maps) add town portal to celvear.
93 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
94 mapsets from crossfire, together with associated archetypes.
95 - (maps) add extended region descriptions for some regions from crossfire.
96 - (maps) define a new whalingoutpost region.
97 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
98 and most archetypes that go with them (without stoning and swallow effects),
99 casino tokens and stock certificates are also missing.
100 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
101 and santo dominion.
102 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
103 to go with them. also adjusted archetypes to be more korrekt "gotisch".
104 - doors/containers can now use "match ..." expressions for the slaying field.
105 - properly close client-side dialogue when the player is teleported away.
106 - map-tags did not properly close it's database tables or wait
107 for a quiescent state, causing memory corruption on reload.
108 - support "stat.xyz" accessor in match expressions.
109 - skip /styles and /editor directories in cf::map::static_maps.
110 - implement ->send_big_packet and use it in ext_msg (among other things, this
111 fixes long answers from npc dialogue).
112 - connected magic mouths no longer spill to Log-1, but use the examine tab.
113 - (arch) change marker archetypes to not remove "marker" forces anymore
114 and to not add a "put your code here" force needlessly.
115 - (arch) fix or improve many plurals.
116 - markers do no longer add a force if the slaying field is unset.
117 - sped up search-items implementation, but it's still horrible.
118 - (maps) bigchests are now properly non-unique, per_player and no_reset.
119 - editor_folder can now be used to override whatever cfutil sets, and was
120 used to reogianise the illogical arch tree a bit.
121 - (maps) import most map names from crossfire.
122 - nuke image_sums/image_info subcommands from the protocol.
123 - fly_high movement gives better los, ignoring blocksview.
124 - the addexp command should now honour skill names with spaces.
125 - (arch) add nuke from cfextended to avoid a crash.
126 - (arch) added many more buildable marble floors.
127 - major namespace cleanup: save 45kb by making functions static
128 that were unnecessarily global.
129
1302.82 Sat Oct 24 03:50:17 CEST 2009
131 - fixed a classical and exploitable stack buffer overflow in the gsay command.
132 - fix a memory buffer overflow in the book code.
133 - add @check, @find npc dialogue commands.
134 - (maps) add a number of town interiors.
135 - (maps) add tindervale the fireborn capitol from cfextended.
136 - (maps) add celvear area from cfextended.
137 - (server,arch) add a number of inscribables, show their capacity in hint.
138 - (server,maps) fix bug causing some library books not to be chained down,
139 cause Scorn/Navar libraries not to have inscribable books.
140 - (maps) fix bug causing the Greyshield and Greysword to have
141 inappropriate item power.
142 - (maps) fix intwell balancing issue.
143 - improve the look of generated books.
144 - make slag no_drop so it can't be dropped from the cauldron.
145 - fix bug where players could bypass no_drop by putting items in containers.
146 - consecutive commands arriving at the same time in the server would be
147 corrupted if the length was >255.
148 - support sub-matches in () inside match expressions, not just conditions.
149 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
150 and perl.
151 - implemented new "match" type that combines both check_inv and pedestal
152 functionality (and more) inside the same object using the match expressions.
153 - create simpler match expression compiles in many common cases.
154 - reduce object size by removing obsolete "seen_by" member.
155 - removed the rather broken make_list_like utility function, taking advantage
156 of the new dynbuf::splice function (which gave an unexpected net win
157 in code size...).
158 - the server will no longer complain (and subtly fail) when an object
159 being removed from a map causes another object to get removed.
160 - banish strncpy from the server, speed up and simplify sending item
161 descriptions to the client considerably.
162 - add new "in head" set modifier for matches.
163 - new BLOCKED_MOVE event added.
164 - mapscript archetype now has activate_on_xxx true by default, as similar
165 connected elements.
166 - (maps) imported all styles from cfextended except
167 floorstyles/land_plots and monsterstyles.
168 - (arch) imported gem treasurelists and archetypes from cfextended.
169 - don't crash when treasure lists are empty / supply new empty
170 treasurelist for randomitems when none can be found.
171 - implement cf::map::static_maps and use it in map-tags.ext.
172 - fix a bug in map-tag scanning when moving tags.
173 - (deliantra.net) improve watchdog to now check both listening ports
174 for a reaction.
175 - implement new "loadall" map loading command, purely for debugging.
176
1772.81 Mon Oct 12 20:00:18 CEST 2009
178 - display spell description for spellbooks, rods, wands, potion and scrolls,
179 but not horns (to make them more useful for content-creators).
180 - fix a number of bugs in check_move_on: 1) it didn't update the flags
181 2) it skipped spell effects and 3) it didn't handle the case where
182 and object was destroyed while iterating over it correctly. all this
183 allowed players to sometimes walk onto spaces they should not be able to
184 walk on.
185 - fix an exploit where inscription/marking runes could execute arbitrary code.
186 - examining an object now dumps the serialised object form when the user
187 is a wizard (wizlook).
188 - altars no longer accept unpaid items.
189 - party spells didn't work all that well.
190 - added complex object matching framework (cf::match), and make altars
191 and pedestals use it.
192 - identified skill-tools show what skill they grant.
193 - display the duration of change_ability spells when examining them
194 (missing: protection spells, but they are a hack...).
195 - improve effectiveness of special foods created by woodsman skill,
196 adding more variety to the different mushrooms.
197 - fix a minor cfpod formatting bug.
198 - do not talk about the hintmode so much - die-hards are expected to find
199 the hintmode setting on the settings page.
200 - IPO no longer lies about prices; prices tweaked.
201 - clarified that all deliantra-specific parts are under the Affero GPL.
202 - enable the object loader to also dump archetypes.
203 - (maps) fix guild teleporters to Pupland Terminal.
204 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
205 - force the initial face when loading an object that is time-animated
206 or a monster, so it does not have to be specified anymore.
207 - fix a bug where recasting an ability changing spell could shorten
208 its remaining duration.
209 - fix pedestal and floor building with builder.
210 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
211 - fix a broken bow-related speed optimisation by using splay - speed
212 up splay operations as well.
213 - use NDI_CLEAR for the body command, and make it use observe.
214 - implement introspection data for C++ classes (%REFLECT).
215 - (arch) add name_pl fields and documentation for building materials.
216 - (maps) random fountains no longer generate permanent stat increases.
217 - fix transmutation alchemy.
218 - speed up many frequently-invoked C->perl callbacks.
219 - added complex object matching framework, to be used in altars and the like.
220 - switch to YAML::XS from YAML.
221
2222.80 Tue Sep 15 20:22:31 CEST 2009
223 - fix the "screen stays black on login" bug and remove debug instrumentation
224 that ultimately was not helpful to catch it :)
225 - split outer_env into outer_env and outer_env_self, and fix
226 all callers to use either one or the other, as appropriate. This
227 fixes the (rather fragile) light spell, maybe others.
228 - fixed an overflow and exploit in the bank/payment code.
229 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
230 to explain the skill a bit more.
231 - removed a buggy check for zero attacktype. So that we might find
232 the real bugs in the archs/maps/objects.
233 - Fixed enabling torches with lighters.
234 - (maps) Added Heaven Town region.
235 - (arch+maps) Fixed & normalized warriors on map
236 /quests/peterm/CTower/Barracks.
237 - fix the light spell (and possibly diseases and other lights).
238 - (arch) The clawing skill didn't have the physical attacktype.
239 - (maps) make the greenway accessible again - this bug was introduced
240 a long time ago, and similar cases are still to be found in the maps.
241 - make the socket_timeout configurable in the code (but not yet for users).
242 - earth wall health bar is now correct.
243
2442.79 Tue Jul 28 00:56:36 CEST 2009
245 - IO::AIO chaged to using eventfd internally - updated server to not
246 freeze with IO::AIO anymore due this change.
247 - avoid a crash when a player tries to apply a lighter.
248 - allow a spell argument for dimension door.
249 - move shop item listing and some otherstuff into the info tab.
250 - avoid crashes when non-players cast party spells.
251 - fix a crash in get_spell_by_name (for learn_spell).
252 - added pyromancer class with graphics (by Job Vranish).
253 - small improvement of the number of potions in shops
254 (by Job Vranish).
255 - added a few party spells (by Job Vranish).
256 - use a common message dynbuf.
257 - destroying tear down objects will now use the full hp range
258 for animation and will only destroy/lastframe when hp < 0.
259 - allow monsters to use earth to dust.
260 - use manhattan distance for get_rangevector_from_mapcoord, just as
261 in get_rangevector.
262 - los updates now correctly take tiled maps into account.
263 - do los updates even on maps without darkness.
264 - fixed quiver of holding bolts to be able to hold bolts.
265 - upgrade to IO::AIO 3.21.
266 - fixed show invisible, to show objects of type CONTAINER.
267 - properly catching exceptions from callback in irc.ext.
268 - fixed a potentially hazardous bug in cfpod regarding Z<>.
269 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
270 - (arch) added hint about usage to Slag Ex.
271 - (maps) /darcap/quest/water sea1 tile are now passable by players,
272 like the rest.
273 - (maps) added /heaven/gem_shop by Boes.
274 - (arch+maps) added rate limited converter and adjusted
275 /elmex/mana_fountain.
276 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
277 - reduce size of casting_time, move_status, attack_movement,
278 last_heal and last_sp slots, squeezing some more space out of struct
279 object, also declare expmul as constant 1.0, as it isn't used
280 anywhere.
281
2822.78 Sun Apr 5 20:04:29 CEST 2009
283 - fixed bug in alchemy, where finding the right object for enhancements
284 didn't work.
285 - aggressively merge spell effects and do not allow more than 5 spell
286 effects (w.r.t. put_more) per mapspace, to give the server a chance
287 to survive a hundred deathsheads.
288 - correctly clear op->env when inserting onto map, this was a potentially
289 disastrous bug of unfortunately unknown proportions...
290 - fix cone-spell symmetry that was broken for direction 8.
291 - use gender-neutral place descriptions for invite.
292 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
293 Thanks go to Lisa Larsen!
294 - remove support for colour reducing 32x32 images (no cfclient support
295 anymore).
296 - actually mention the literacy level when it is too low to learn the spell.
297 - use better dependency tracking for include/keyword.h.
298 - add accept-invitation and suicide to the list of asynchronous commands,
299 so it is possible to invite somebody out of some stck-till-death traps,
300 or simply to commit suicide.
301 - replace the "ignoring delayed commands" message by something more useful
302 (cf. cunning gnome freezeing issue).
303 - various fixes for weapon improvements.
304 - fixed small bug with handling connect errors in the IRC gateway.
305 - support T and G sequences in cfpod.
306
3072.77 Sun Feb 1 16:30:48 CET 2009
308 - convert me command from per-map to chat, which makes more sense, also
309 document it.
310 - more than one spellbooks of same class can now be given
311 in class selection.
312 - adjusted the starting_spell.trs treasure list to the recent
313 spell rebalancements.
314 - the IRC gateway filters IRC colors now.
315
3162.76 Sat Jan 17 08:36:51 CET 2009
317 - (arch) fix quiver of Holding Bolts.
318 - applying unpaid items will now examine them.
319 - add "What" column to body command, showing items in that slot.
320 - redesigned and rebalanced lamps and torches.
321 - add "..." to item names that have been shortened.
322 - fixed "assign" function that squeezes strings into fixed length.
323 - add cursed effect to lamps and (some) torches.
324 - fixed bad assigned crafting skills and their tools.
23 325
3262.75 Fri Jan 9 16:13:30 CET 2009
24 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. 327 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
25 - fix a bug in the nimbus extension that allowed players to cheat. 328 - fix a bug in the nimbus extension that allowed players to cheat.
26 - make monster smell logic dependent on their wisdom stat. 329 - make monster smell logic dependent on their wisdom stat.
27 - put the death reason into a separate tab. 330 - put the death reason into a separate tab.
28 - converted "connected" slot to string, cleanly got rid of some ugly 331 - converted "connected" slot to string, cleanly got rid of some ugly

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