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Comparing deliantra/server/Changes (file contents):
Revision 1.256 by elmex, Sun Oct 5 12:40:21 2008 UTC vs.
Revision 1.327 by root, Fri Jan 9 15:39:12 2009 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
242.75 Fri Jan 9 16:13:30 CET 2009
25 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
26 - fix a bug in the nimbus extension that allowed players to cheat.
27 - make monster smell logic dependent on their wisdom stat.
28 - put the death reason into a separate tab.
29 - converted "connected" slot to string, cleanly got rid of some ugly
30 hacks such as the path_attuned hack.
31 - introduce shstr_tmp for fast temporary shstr passing.
32 - replace one-at-a-time hash by faster than smaller FNV-1a hash
33 when hashing strings.
34 - sanitized alchemy-like skills and cauldrons to check earlier
35 whether the right cauldron is used.
36 - considerably optimise shared string implementation by
37 making its null value a compiletime constant.
38 - use shared string matching insteafd of strcmp in a lot of places,
39 as well as using shstr_cmp to pass shared stringsa round efficiently,
40 for lots of code size savings.
41 - monsters which breed new monsters shouldn't breed new monsters when
42 they are sleeping: generators now check for the sleeping flag.
43 - tell gcc not to excessively inline some perl interface functions.
44 - remove marking rune length limit.
45 - fix formatting of cfpod when a verbatim block was following
46 a single newline.
47 - move resistances, statistics and showpets command output into tabs.
48 - implement map scripts that can replace the boulder logic without
49 having to write extensions.
50
512.74 Mon Dec 29 15:23:38 CET 2008
52 - fix a longstanding bug that teared multipart monsters
53 at map boundaries apart.
54 - temporarily make permanently invisible player visible when
55 he/she makes noise.
56 - fix being able to see through walls a bit.
57 - improve look at output.
58 - completely replaced the line of sight algorithm with a variant
59 of spiral fov capable of visibility grades and arbitrary
60 shadow angles, that uses less memory and less code.
61 - the new los code supports arbitrary map rectangles and loosens
62 other restrictions of the old code, supporting further optimisations.
63 - update los if blocksview-objects are inserted in a map, not just when
64 removed (e.g. for summon fog).
65 - permanent invisibility doesn't make immune against making noise:
66 implement a noise system that allows monsters to locate the player
67 when he/she makes noise.
68 - implement a primitive smell system that monsters can use to track
69 players.
70 - create bomb now also works when casted by door traps.
71 - (arch) new torch graphics.
72 - (maps) considerably soften the subway spider.
73 - (maps) made the portgate of navar safe ground, to protect
74 the guards from being killed by players.
75 - (maps) lots of tweaks in and around scorn.
76 - (maps) use special non-blocksview jungle, mountain and
77 darkforest freely on the worldmap, to get gradual sight obstacles
78 instead of total blackout in those areas.
79 - no maximum darkness for outdoor maps anymore.
80 - add more hints, fix some messages.
81 - fix a bug: firing rods should tell you something about them.
82 - make light additive even within players.
83 - darken xrays effect a bit.
84 - improve handling of los changes when inserting or removing
85 objects, not perfect yet.
86 - make map darkness signed (formerly unsigned) to allow
87 ambient lighting and centrally manage darkness as an offset.
88 - revamped, fixed and documented the server calendrics, also
89 tell users the current time and data, to improve awareness.
90 - implement proper wizlook flag and handling of wizlook, instead
91 of dumbly just clearing los once.
92 - speed up los code - it's now about 2-3 times as fast as the old one,
93 and has a smaller runtime variance.
94 - daylight/nightfall can now increase/decrease past the natural limit,
95 making them actually useful.
96 - see_in_dark now increases the viewing radius by 3.
97 - implement a fast tiled map iterator and use it in LOS for a 20%
98 speedup, as well as in many other places.
99 - remove support for extended map infos - these are not used
100 by the deliantra client and removing them gives us a 10% speedup
101 when sending map changes.
102 - remove most gcfclient and other client bug workarounds, as well
103 as now obsolete protocol versions, simplying the code.
104 - optimise and simplify generation of random numbers.
105 - correctly provide a non-zero default density for materials, to
106 avoid crashes, fix other bugs in the material handling code.
107 - fix volume calculations.
108 - fix cfpod parsing when multiple verbatim blocks were separated by
109 newlines.
110 - increase monster detection radius from wis/5 to wis/3.
111 - remove old pickup modes.
112 - remove obsolete disarm and search commands (search wasn't working
113 anyways).
114 - fix a crash when an npc applied a sign.
115
1162.73 Thu Dec 18 20:56:31 CET 2008
117 - this release is assumed to be very stable.
118 - (maps) radically redesigned and improved tutorial.
119 - directional casting no longer immediately removes the invisible effect.
120 - magic ears now trigger when used inside the NPC dialogue.
121 - fix overflow in lighting calculations.
122 - negative glow radii can no longer cause total darkness.
123 - allow lookat on spaces where we only barely see, as opposed to
124 only maximally-lit ones.
125 - class selection has been reworked completely and their documentation corrected.
126 - swashbucklers got the oratory skill now.
127 - jump skill was fixed to adhere to all the flags a mapspace has got.
128 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
129 - fix deadlock in Jeweler::improve_ring_by_plan.
130 - use Coro::SemaphoreSet instead of our own lock management
131 (which was probably broken, too).
132 - support negative glow radii during daytime, too.
133 - use circular, not rectangular, viewing area.
134 - use minimum viewing distance of 2 in outdoor maps.
135 - negative glow is stronger than viewing area or lamps.
136 - (arch) new darkness spell face.
137
1382.72 Thu Dec 4 22:20:19 CET 2008
139 - (maps) completely redesigned scorn.
140 - "cast light" now works on oneself.
141 - bump max light radius to 9, rewrote glow lighting calculations, fix
142 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are block" bug is finally fixed. 143 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 144 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 145 been fixed, by not relying on buggy perl internals when serialising.
146 - fixed a long standing bug in the anvil converters in armour shops.
21 - items shops weren't interested in don't vanish anymore, and are given 147 - items shops weren't interested in don't vanish anymore, and are given
22 back to the player. 148 back to the player.
23 - attuned/repell and spell base level system reworked. 149 - attuned/repell and spell base level system reworked.
24 - rewrote skill cache (last_skill_ob) system and usage - might 150 - rewrote skill cache (last_skill_ob) system and usage - might
25 be less erratic now. 151 be less erratic now.
29 - speed up emergency_save by not syncing every file separately. 155 - speed up emergency_save by not syncing every file separately.
30 - no longer reattach perl to every object on reload, it's slow, and no longer 156 - no longer reattach perl to every object on reload, it's slow, and no longer
31 necessary since we don't nuke stashes anymore. 157 necessary since we don't nuke stashes anymore.
32 - do not bootstrap perl from the commandline args, use separate eval for 158 - do not bootstrap perl from the commandline args, use separate eval for
33 better error reporting. 159 better error reporting.
160 - fix a crash when pushing cone spells met ice attacks.
34 - pre-cache perl extension files on reload to speed up the reload. 161 - pre-cache perl extension files on reload to speed up the reload.
35 - speed up map refresh in server a bit. 162 - speed up map refresh in server a bit.
163 - refactored drop code and fixed some programming errors in it.
164 - fixed small regression in 'Slag Ex' potion extension.
165 - fixed a bug where some objects couldn't cross map tile boundaries.
166 - fixed a bug with weight update of the player, the client showed -0.0
167 as the current weight of the inventory.
168 - (arch) the dragonbreath spell is level 12 again, but the high level spell
169 dragonfire has been introduced for the non-dragon players.
170 - remove unused "tooltype", "start_holding" object slots.
171 - change "weapontype" object slot to uint8.
172 - convert "hide" object slot into flag.
173 - reorder object members for better locality of reference and codesize
174 decrease.
175 - correct rounding in lerp, add lerp_rd, lerp_ru.
176 - fix a crash when no skill could be found when killing amonster.
177 - fix a small memleak that would eat one pointer on the perl stack for
178 every completed aio operation.
179 - perl mapspace acessor methods now normalise (handle tiled maps)
180 and update mapspaces if necessary.
36 181
372.71 Tue Sep 23 07:02:23 CEST 2008 1822.71 Tue Sep 23 07:02:23 CEST 2008
38 - removed all command line parsing, only env variables are supported 183 - removed all command line parsing, only env variables are supported
39 anymore. 184 anymore.
40 - region-specific monsters will now once more be on the worldmap. 185 - region-specific monsters will now once more be on the worldmap.
332 (this fixes the jeweler skill). 477 (this fixes the jeweler skill).
333 - back-to-back perl_reloads don't freeze the ticker anymore. 478 - back-to-back perl_reloads don't freeze the ticker anymore.
334 - convert cfutil from Event to EV (forgot to do this earlier...). 479 - convert cfutil from Event to EV (forgot to do this earlier...).
335 - move tombstone to real map if player died due to cave-in (even if 480 - move tombstone to real map if player died due to cave-in (even if
336 it has reset, which is better than putting it on the savebed, also as 481 it has reset, which is better than putting it on the savebed, also as
337 proof that the palyer didn't use a savebed). 482 proof that the player didn't use a savebed).
338 483
3392.4 Sun Jan 13 13:41:29 CET 2008 4842.4 Sun Jan 13 13:41:29 CET 2008
340 - work around perl bug in configure perl module version check. 485 - work around perl bug in configure perl module version check.
341 - fix bug in golem move code that would cause a crash at tiling borders. 486 - fix bug in golem move code that would cause a crash at tiling borders.
342 - fix a freeze bug when looking for an arrow in the inventory. 487 - fix a freeze bug when looking for an arrow in the inventory.

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