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Comparing deliantra/server/Changes (file contents):
Revision 1.240 by root, Tue Sep 23 00:24:52 2008 UTC vs.
Revision 1.328 by root, Sun Jan 11 06:08:40 2009 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
11 20
12TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? 21TODO: greeting message on what to do in dialog after race selection.
13TODO: cf::player::exists is a sync_job??? 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
142.71 23
24 - add What column to body command, showing items in that slot.
25
262.75 Fri Jan 9 16:13:30 CET 2009
27 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
28 - fix a bug in the nimbus extension that allowed players to cheat.
29 - make monster smell logic dependent on their wisdom stat.
30 - put the death reason into a separate tab.
31 - converted "connected" slot to string, cleanly got rid of some ugly
32 hacks such as the path_attuned hack.
33 - introduce shstr_tmp for fast temporary shstr passing.
34 - replace one-at-a-time hash by faster than smaller FNV-1a hash
35 when hashing strings.
36 - sanitized alchemy-like skills and cauldrons to check earlier
37 whether the right cauldron is used.
38 - considerably optimise shared string implementation by
39 making its null value a compiletime constant.
40 - use shared string matching insteafd of strcmp in a lot of places,
41 as well as using shstr_cmp to pass shared stringsa round efficiently,
42 for lots of code size savings.
43 - monsters which breed new monsters shouldn't breed new monsters when
44 they are sleeping: generators now check for the sleeping flag.
45 - tell gcc not to excessively inline some perl interface functions.
46 - remove marking rune length limit.
47 - fix formatting of cfpod when a verbatim block was following
48 a single newline.
49 - move resistances, statistics and showpets command output into tabs.
50 - implement map scripts that can replace the boulder logic without
51 having to write extensions.
52
532.74 Mon Dec 29 15:23:38 CET 2008
54 - fix a longstanding bug that teared multipart monsters
55 at map boundaries apart.
56 - temporarily make permanently invisible player visible when
57 he/she makes noise.
58 - fix being able to see through walls a bit.
59 - improve look at output.
60 - completely replaced the line of sight algorithm with a variant
61 of spiral fov capable of visibility grades and arbitrary
62 shadow angles, that uses less memory and less code.
63 - the new los code supports arbitrary map rectangles and loosens
64 other restrictions of the old code, supporting further optimisations.
65 - update los if blocksview-objects are inserted in a map, not just when
66 removed (e.g. for summon fog).
67 - permanent invisibility doesn't make immune against making noise:
68 implement a noise system that allows monsters to locate the player
69 when he/she makes noise.
70 - implement a primitive smell system that monsters can use to track
71 players.
72 - create bomb now also works when casted by door traps.
73 - (arch) new torch graphics.
74 - (maps) considerably soften the subway spider.
75 - (maps) made the portgate of navar safe ground, to protect
76 the guards from being killed by players.
77 - (maps) lots of tweaks in and around scorn.
78 - (maps) use special non-blocksview jungle, mountain and
79 darkforest freely on the worldmap, to get gradual sight obstacles
80 instead of total blackout in those areas.
81 - no maximum darkness for outdoor maps anymore.
82 - add more hints, fix some messages.
83 - fix a bug: firing rods should tell you something about them.
84 - make light additive even within players.
85 - darken xrays effect a bit.
86 - improve handling of los changes when inserting or removing
87 objects, not perfect yet.
88 - make map darkness signed (formerly unsigned) to allow
89 ambient lighting and centrally manage darkness as an offset.
90 - revamped, fixed and documented the server calendrics, also
91 tell users the current time and data, to improve awareness.
92 - implement proper wizlook flag and handling of wizlook, instead
93 of dumbly just clearing los once.
94 - speed up los code - it's now about 2-3 times as fast as the old one,
95 and has a smaller runtime variance.
96 - daylight/nightfall can now increase/decrease past the natural limit,
97 making them actually useful.
98 - see_in_dark now increases the viewing radius by 3.
99 - implement a fast tiled map iterator and use it in LOS for a 20%
100 speedup, as well as in many other places.
101 - remove support for extended map infos - these are not used
102 by the deliantra client and removing them gives us a 10% speedup
103 when sending map changes.
104 - remove most gcfclient and other client bug workarounds, as well
105 as now obsolete protocol versions, simplying the code.
106 - optimise and simplify generation of random numbers.
107 - correctly provide a non-zero default density for materials, to
108 avoid crashes, fix other bugs in the material handling code.
109 - fix volume calculations.
110 - fix cfpod parsing when multiple verbatim blocks were separated by
111 newlines.
112 - increase monster detection radius from wis/5 to wis/3.
113 - remove old pickup modes.
114 - remove obsolete disarm and search commands (search wasn't working
115 anyways).
116 - fix a crash when an npc applied a sign.
117
1182.73 Thu Dec 18 20:56:31 CET 2008
119 - this release is assumed to be very stable.
120 - (maps) radically redesigned and improved tutorial.
121 - directional casting no longer immediately removes the invisible effect.
122 - magic ears now trigger when used inside the NPC dialogue.
123 - fix overflow in lighting calculations.
124 - negative glow radii can no longer cause total darkness.
125 - allow lookat on spaces where we only barely see, as opposed to
126 only maximally-lit ones.
127 - class selection has been reworked completely and their documentation corrected.
128 - swashbucklers got the oratory skill now.
129 - jump skill was fixed to adhere to all the flags a mapspace has got.
130 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
131 - fix deadlock in Jeweler::improve_ring_by_plan.
132 - use Coro::SemaphoreSet instead of our own lock management
133 (which was probably broken, too).
134 - support negative glow radii during daytime, too.
135 - use circular, not rectangular, viewing area.
136 - use minimum viewing distance of 2 in outdoor maps.
137 - negative glow is stronger than viewing area or lamps.
138 - (arch) new darkness spell face.
139
1402.72 Thu Dec 4 22:20:19 CET 2008
141 - (maps) completely redesigned scorn.
142 - "cast light" now works on oneself.
143 - bump max light radius to 9, rewrote glow lighting calculations, fix
144 negative glow radii again (they were totally broken before).
145 - the "worldmaps sometimes are black" bug is finally fixed.
146 - the "player objects are referenced in _GENxx globals" bug has finally
147 been fixed, by not relying on buggy perl internals when serialising.
148 - fixed a long standing bug in the anvil converters in armour shops.
149 - items shops weren't interested in don't vanish anymore, and are given
150 back to the player.
151 - attuned/repell and spell base level system reworked.
152 - rewrote skill cache (last_skill_ob) system and usage - might
153 be less erratic now.
154 - refuse to write the uuid file if the uuid is zero
155 (to avoid writing it in early crashes).
156 - pathsync the directory after saving a file for added slowdown^Wsafety.
157 - speed up emergency_save by not syncing every file separately.
158 - no longer reattach perl to every object on reload, it's slow, and no longer
159 necessary since we don't nuke stashes anymore.
160 - do not bootstrap perl from the commandline args, use separate eval for
161 better error reporting.
162 - fix a crash when pushing cone spells met ice attacks.
163 - pre-cache perl extension files on reload to speed up the reload.
164 - speed up map refresh in server a bit.
165 - refactored drop code and fixed some programming errors in it.
166 - fixed small regression in 'Slag Ex' potion extension.
167 - fixed a bug where some objects couldn't cross map tile boundaries.
168 - fixed a bug with weight update of the player, the client showed -0.0
169 as the current weight of the inventory.
170 - (arch) the dragonbreath spell is level 12 again, but the high level spell
171 dragonfire has been introduced for the non-dragon players.
172 - remove unused "tooltype", "start_holding" object slots.
173 - change "weapontype" object slot to uint8.
174 - convert "hide" object slot into flag.
175 - reorder object members for better locality of reference and codesize
176 decrease.
177 - correct rounding in lerp, add lerp_rd, lerp_ru.
178 - fix a crash when no skill could be found when killing amonster.
179 - fix a small memleak that would eat one pointer on the perl stack for
180 every completed aio operation.
181 - perl mapspace acessor methods now normalise (handle tiled maps)
182 and update mapspaces if necessary.
183
1842.71 Tue Sep 23 07:02:23 CEST 2008
185 - removed all command line parsing, only env variables are supported
186 anymore.
15 - region-specific monsters will now once more be on the worldmap. 187 - region-specific monsters will now once more be on the worldmap.
16 - fix a disastrous "memleak" where temporary memory allocations 188 - fix a disastrous "memleak" where temporary memory allocations
17 would grow out of bounds. 189 would grow out of bounds.
18 - server now writes a pidfile and makes sure its alter ego is killed. 190 - server now writes a pidfile and makes sure its alter ego is killed.
19 - fixed a double-escaping bug in the pod-parser. 191 - fixed a double-escaping bug in the pod-parser.
30 and data corruption (but apparently was never triggered). 202 and data corruption (but apparently was never triggered).
31 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 203 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
32 - make sure Compress::LZF acquires the storable lock, might fix some 204 - make sure Compress::LZF acquires the storable lock, might fix some
33 data corruption bug. 205 data corruption bug.
34 - tweak coredumping/monitoring a bit. 206 - tweak coredumping/monitoring a bit.
207 - completely redid server initialisation to hopefully avoid rare races.
35 - do not crash in the loader when an inventory object could not be loaded 208 - do not crash in the loader when an inventory object could not be loaded
36 (from a corrupted file). 209 (from a corrupted file).
37 - redid skills comamnd to send output to proper channel. 210 - redid skills command to send output to proper channel.
38 - object->map is no longer refcounting. 211 - object->map is no longer refcounting.
39 - add FLAG_DEBUG for internal debugging. 212 - add FLAG_DEBUG for internal debugging.
40 - add NDI_VERBATIM flag to send_msg. 213 - add NDI_VERBATIM flag to send_msg.
41 - add perl backtraces to logBacktrace-initiated backtraces. 214 - add perl backtraces to logBacktrace-initiated backtraces.
42 - player->exists is no longer a sync_job. 215 - player->exists is no longer a sync_job.
306 (this fixes the jeweler skill). 479 (this fixes the jeweler skill).
307 - back-to-back perl_reloads don't freeze the ticker anymore. 480 - back-to-back perl_reloads don't freeze the ticker anymore.
308 - convert cfutil from Event to EV (forgot to do this earlier...). 481 - convert cfutil from Event to EV (forgot to do this earlier...).
309 - move tombstone to real map if player died due to cave-in (even if 482 - move tombstone to real map if player died due to cave-in (even if
310 it has reset, which is better than putting it on the savebed, also as 483 it has reset, which is better than putting it on the savebed, also as
311 proof that the palyer didn't use a savebed). 484 proof that the player didn't use a savebed).
312 485
3132.4 Sun Jan 13 13:41:29 CET 2008 4862.4 Sun Jan 13 13:41:29 CET 2008
314 - work around perl bug in configure perl module version check. 487 - work around perl bug in configure perl module version check.
315 - fix bug in golem move code that would cause a crash at tiling borders. 488 - fix bug in golem move code that would cause a crash at tiling borders.
316 - fix a freeze bug when looking for an arrow in the inventory. 489 - fix a freeze bug when looking for an arrow in the inventory.

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