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Comparing deliantra/server/Changes (file contents):
Revision 1.313 by root, Wed Dec 31 18:07:41 2008 UTC vs.
Revision 1.328 by root, Sun Jan 11 06:08:40 2009 UTC

18TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - add What column to body command, showing items in that slot.
23 25
262.75 Fri Jan 9 16:13:30 CET 2009
27 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
28 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 29 - make monster smell logic dependent on their wisdom stat.
30 - put the death reason into a separate tab.
31 - converted "connected" slot to string, cleanly got rid of some ugly
32 hacks such as the path_attuned hack.
25 - introduce shstr_tmp for fast temporary shstr passing. 33 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 34 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 35 when hashing strings.
36 - sanitized alchemy-like skills and cauldrons to check earlier
37 whether the right cauldron is used.
28 - considerably optimise shared string implementation by 38 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant. 39 making its null value a compiletime constant.
40 - use shared string matching insteafd of strcmp in a lot of places,
41 as well as using shstr_cmp to pass shared stringsa round efficiently,
42 for lots of code size savings.
43 - monsters which breed new monsters shouldn't breed new monsters when
44 they are sleeping: generators now check for the sleeping flag.
45 - tell gcc not to excessively inline some perl interface functions.
46 - remove marking rune length limit.
47 - fix formatting of cfpod when a verbatim block was following
48 a single newline.
49 - move resistances, statistics and showpets command output into tabs.
50 - implement map scripts that can replace the boulder logic without
51 having to write extensions.
30 52
312.74 Mon Dec 29 15:23:38 CET 2008 532.74 Mon Dec 29 15:23:38 CET 2008
32 - fix a longstanding bug that teared multipart monsters 54 - fix a longstanding bug that teared multipart monsters
33 at map boundaries apart. 55 at map boundaries apart.
34 - temporarily make permanently invisible player visible when 56 - temporarily make permanently invisible player visible when
457 (this fixes the jeweler skill). 479 (this fixes the jeweler skill).
458 - back-to-back perl_reloads don't freeze the ticker anymore. 480 - back-to-back perl_reloads don't freeze the ticker anymore.
459 - convert cfutil from Event to EV (forgot to do this earlier...). 481 - convert cfutil from Event to EV (forgot to do this earlier...).
460 - move tombstone to real map if player died due to cave-in (even if 482 - move tombstone to real map if player died due to cave-in (even if
461 it has reset, which is better than putting it on the savebed, also as 483 it has reset, which is better than putting it on the savebed, also as
462 proof that the palyer didn't use a savebed). 484 proof that the player didn't use a savebed).
463 485
4642.4 Sun Jan 13 13:41:29 CET 2008 4862.4 Sun Jan 13 13:41:29 CET 2008
465 - work around perl bug in configure perl module version check. 487 - work around perl bug in configure perl module version check.
466 - fix bug in golem move code that would cause a crash at tiling borders. 488 - fix bug in golem move code that would cause a crash at tiling borders.
467 - fix a freeze bug when looking for an arrow in the inventory. 489 - fix a freeze bug when looking for an arrow in the inventory.

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