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Comparing deliantra/server/Changes (file contents):
Revision 1.329 by elmex, Mon Jan 12 00:17:22 2009 UTC vs.
Revision 1.446 by root, Fri Oct 23 03:08:34 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: move_on/move_off events?
5TODO: xs-warn doesn't end up in server log. 5TODO: create "stay invisible always" list of face names (magic_mouth.png etc.)
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: ->living accessors for matches!
7TODO: inscription cannot be readied. 7 - fixed a classical and exploitable stack buffer overflow in the gsay command.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - add @check, @find npc dialogue commands.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - (maps) add a number of town interiors.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - (maps) add tindervale the fireborn capitol from cfextended.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - (server,arch) add a number of inscribables, show their capacity in hint.
12 - (server,maps) fix bug causing some library books not to be chained down,
13 cause Scorn/Navar libraries not to have inscribable books.
14 - (maps) fix bug causing the Greyshield and Greysword to have
15 inappropriate item power.
16 - improve the look of generated books.
17 - make slag no_drop so it can't be dropped from the cauldron.
18 - fix bug where players could bypass no_drop by putting items in containers.
19 - consecutive commands arriving at the same time in the server would be
20 corrupted if the length was >255.
21 - support sub-matches in () inside match expressions, not just conditions.
22 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
23 and perl.
24 - implemented new "match" type that combines both check_inv and pedestal
25 functionality (and more) inside the same object using the match expressions.
26 - create simpler match expression compiles in many common cases.
27 - reduce object size by removing obsolete "seen_by" member.
28 - removed the rather broken make_list_like utility function, taking advantage
29 of the new dynbuf::splice function (which gave an unexpected net win
30 in code size...).
31 - the server will no longer complain (and subtly fail) when an object
32 being removed from a map causes another object to get removed.
33 - banish strncpy from the server, speed up and simplify sending item
34 descriptions to the client considerably.
35 - add new "in head" set modifier for matches.
36 - new BLOCKED_MOVE event added.
37 - mapscript archetype now has activate_on_xxx true by default, as similar
38 connected elements.
39 - (maps) imported all styles from crossfire-extended except
40 floorstyles/land_plots and monsterstyles.
41 - don't crash when treasure lists are empty / supply new empty
42 treasurelist for randomitems when none can be found.
43 - implement cf::map::static_maps and use it in map-tags.ext.
44 - (deliantra.net) improve watchdog to now check both listening ports
45 for a reaction.
12 46
13TODO: strange rign oif acid artifact description/story looks weird. 472.81 Mon Oct 12 20:00:18 CEST 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 48 - display spell description for spellbooks, rods, wands, potion and scrolls,
15TODO: no detah messages for arena anymore 49 but not horns (to make them more useful for content-creators).
16TODO: remove curse should *maybe* work on players themselves 50 - fix a number of bugs in check_move_on: 1) it didn't update the flags
17TODO: remove curse in glyph/rune doesn't have any effect? 51 2) it skipped spell effects and 3) it didn't handle the case where
18TODO: nothing is written on it -> log-1 52 and object was destroyed while iterating over it correctly. all this
19TODO: rewrite highscore code 53 allowed players to sometimes walk onto spaces they should not be able to
54 walk on.
55 - fix an exploit where inscription/marking runes could execute arbitrary code.
56 - examining an object now dumps the serialised object form when the user
57 is a wizard (wizlook).
58 - altars no longer accept unpaid items.
59 - party spells didn't work all that well.
60 - added complex object matching framework (cf::match), and make altars
61 and pedestals use it.
62 - identified skill-tools show what skill they grant.
63 - display the duration of change_ability spells when examining them
64 (missing: protection spells, but they are a hack...).
65 - improve effectiveness of special foods created by woodsman skill,
66 adding more variety to the different mushrooms.
67 - fix a minor cfpod formatting bug.
68 - do not talk about the hintmode so much - die-hards are expected to find
69 the hintmode setting on the settings page.
70 - IPO no longer lies about prices; prices tweaked.
71 - clarified that all deliantra-specific parts are under the Affero GPL.
72 - enable the object loader to also dump archetypes.
73 - (maps) fix guild teleporters to Pupland Terminal.
74 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
75 - force the initial face when loading an object that is time-animated
76 or a monster, so it does not have to be specified anymore.
77 - fix a bug where recasting an ability changing spell could shorten
78 its remaining duration.
79 - fix pedestal and floor building with builder.
80 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
81 - fix a broken bow-related speed optimisation by using splay - speed
82 up splay operations as well.
83 - use NDI_CLEAR for the body command, and make it use observe.
84 - implement introspection data for C++ classes (%REFLECT).
85 - (arch) add name_pl fields and documentation for building materials.
86 - (maps) random fountains no longer generate permanent stat increases.
87 - fix transmutation alchemy.
88 - speed up many frequently-invoked C->perl callbacks.
89 - added complex object matching framework, to be used in altars and the like.
90 - switch to YAML::XS from YAML.
20 91
21TODO: greeting message on what to do in dialog after race selection. 922.80 Tue Sep 15 20:22:31 CEST 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 93 - fix the "screen stays black on login" bug and remove debug instrumentation
94 that ultimately was not helpful to catch it :)
95 - split outer_env into outer_env and outer_env_self, and fix
96 all callers to use either one or the other, as appropriate. This
97 fixes the (rather fragile) light spell, maybe others.
98 - fixed an overflow and exploit in the bank/payment code.
99 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
100 to explain the skill a bit more.
101 - removed a buggy check for zero attacktype. So that we might find
102 the real bugs in the archs/maps/objects.
103 - Fixed enabling torches with lighters.
104 - (maps) Added Heaven Town region.
105 - (arch+maps) Fixed & normalized warriors on map
106 /quests/peterm/CTower/Barracks.
107 - fix the light spell (and possibly diseases and other lights).
108 - (arch) The clawing skill didn't have the physical attacktype.
109 - (maps) make the greenway accessible again - this bug was introduced
110 a long time ago, and similar cases are still to be found in the maps.
111 - make the socket_timeout configurable in the code (but not yet for users).
112 - earth wall health bar is now correct.
23 113
1142.79 Tue Jul 28 00:56:36 CEST 2009
115 - IO::AIO chaged to using eventfd internally - updated server to not
116 freeze with IO::AIO anymore due this change.
117 - avoid a crash when a player tries to apply a lighter.
118 - allow a spell argument for dimension door.
119 - move shop item listing and some otherstuff into the info tab.
120 - avoid crashes when non-players cast party spells.
121 - fix a crash in get_spell_by_name (for learn_spell).
122 - added pyromancer class with graphics (by Job Vranish).
123 - small improvement of the number of potions in shops
124 (by Job Vranish).
125 - added a few party spells (by Job Vranish).
126 - use a common message dynbuf.
127 - destroying tear down objects will now use the full hp range
128 for animation and will only destroy/lastframe when hp < 0.
129 - allow monsters to use earth to dust.
130 - use manhattan distance for get_rangevector_from_mapcoord, just as
131 in get_rangevector.
132 - los updates now correctly take tiled maps into account.
133 - do los updates even on maps without darkness.
134 - fixed quiver of holding bolts to be able to hold bolts.
135 - upgrade to IO::AIO 3.21.
136 - fixed show invisible, to show objects of type CONTAINER.
137 - properly catching exceptions from callback in irc.ext.
138 - fixed a potentially hazardous bug in cfpod regarding Z<>.
139 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
140 - (arch) added hint about usage to Slag Ex.
141 - (maps) /darcap/quest/water sea1 tile are now passable by players,
142 like the rest.
143 - (maps) added /heaven/gem_shop by Boes.
144 - (arch+maps) added rate limited converter and adjusted
145 /elmex/mana_fountain.
146 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
147 - reduce size of casting_time, move_status, attack_movement,
148 last_heal and last_sp slots, squeezing some more space out of struct
149 object, also declare expmul as constant 1.0, as it isn't used
150 anywhere.
151
1522.78 Sun Apr 5 20:04:29 CEST 2009
153 - fixed bug in alchemy, where finding the right object for enhancements
154 didn't work.
155 - aggressively merge spell effects and do not allow more than 5 spell
156 effects (w.r.t. put_more) per mapspace, to give the server a chance
157 to survive a hundred deathsheads.
158 - correctly clear op->env when inserting onto map, this was a potentially
159 disastrous bug of unfortunately unknown proportions...
160 - fix cone-spell symmetry that was broken for direction 8.
161 - use gender-neutral place descriptions for invite.
162 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
163 Thanks go to Lisa Larsen!
164 - remove support for colour reducing 32x32 images (no cfclient support
165 anymore).
166 - actually mention the literacy level when it is too low to learn the spell.
167 - use better dependency tracking for include/keyword.h.
168 - add accept-invitation and suicide to the list of asynchronous commands,
169 so it is possible to invite somebody out of some stck-till-death traps,
170 or simply to commit suicide.
171 - replace the "ignoring delayed commands" message by something more useful
172 (cf. cunning gnome freezeing issue).
173 - various fixes for weapon improvements.
174 - fixed small bug with handling connect errors in the IRC gateway.
175 - support T and G sequences in cfpod.
176
1772.77 Sun Feb 1 16:30:48 CET 2009
178 - convert me command from per-map to chat, which makes more sense, also
179 document it.
180 - more than one spellbooks of same class can now be given
181 in class selection.
182 - adjusted the starting_spell.trs treasure list to the recent
183 spell rebalancements.
184 - the IRC gateway filters IRC colors now.
185
1862.76 Sat Jan 17 08:36:51 CET 2009
187 - (arch) fix quiver of Holding Bolts.
188 - applying unpaid items will now examine them.
24 - add What column to body command, showing items in that slot. 189 - add "What" column to body command, showing items in that slot.
25 - redesigned and rebalanced lamps and torches. 190 - redesigned and rebalanced lamps and torches.
191 - add "..." to item names that have been shortened.
192 - fixed "assign" function that squeezes strings into fixed length.
193 - add cursed effect to lamps and (some) torches.
194 - fixed bad assigned crafting skills and their tools.
26 195
272.75 Fri Jan 9 16:13:30 CET 2009 1962.75 Fri Jan 9 16:13:30 CET 2009
28 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. 197 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
29 - fix a bug in the nimbus extension that allowed players to cheat. 198 - fix a bug in the nimbus extension that allowed players to cheat.
30 - make monster smell logic dependent on their wisdom stat. 199 - make monster smell logic dependent on their wisdom stat.

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