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Comparing deliantra/server/Changes (file contents):
Revision 1.226 by root, Sat Sep 13 17:33:22 2008 UTC vs.
Revision 1.331 by root, Mon Jan 12 18:04:43 2009 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
11TODO: skills comamnd to perl etc. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - (arch) fix quiver of Holding Bolts.
25 - add "What" column to body command, showing items in that slot.
26 - redesigned and rebalanced lamps and torches.
27 - add "..." to item names that have been shortened.
28 - fixed "assign" function that squeezes strings into fixed length.
29
302.75 Fri Jan 9 16:13:30 CET 2009
31 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
32 - fix a bug in the nimbus extension that allowed players to cheat.
33 - make monster smell logic dependent on their wisdom stat.
34 - put the death reason into a separate tab.
35 - converted "connected" slot to string, cleanly got rid of some ugly
36 hacks such as the path_attuned hack.
37 - introduce shstr_tmp for fast temporary shstr passing.
38 - replace one-at-a-time hash by faster than smaller FNV-1a hash
39 when hashing strings.
40 - sanitized alchemy-like skills and cauldrons to check earlier
41 whether the right cauldron is used.
42 - considerably optimise shared string implementation by
43 making its null value a compiletime constant.
44 - use shared string matching insteafd of strcmp in a lot of places,
45 as well as using shstr_cmp to pass shared stringsa round efficiently,
46 for lots of code size savings.
47 - monsters which breed new monsters shouldn't breed new monsters when
48 they are sleeping: generators now check for the sleeping flag.
49 - tell gcc not to excessively inline some perl interface functions.
50 - remove marking rune length limit.
51 - fix formatting of cfpod when a verbatim block was following
52 a single newline.
53 - move resistances, statistics and showpets command output into tabs.
54 - implement map scripts that can replace the boulder logic without
55 having to write extensions.
56
572.74 Mon Dec 29 15:23:38 CET 2008
58 - fix a longstanding bug that teared multipart monsters
59 at map boundaries apart.
60 - temporarily make permanently invisible player visible when
61 he/she makes noise.
62 - fix being able to see through walls a bit.
63 - improve look at output.
64 - completely replaced the line of sight algorithm with a variant
65 of spiral fov capable of visibility grades and arbitrary
66 shadow angles, that uses less memory and less code.
67 - the new los code supports arbitrary map rectangles and loosens
68 other restrictions of the old code, supporting further optimisations.
69 - update los if blocksview-objects are inserted in a map, not just when
70 removed (e.g. for summon fog).
71 - permanent invisibility doesn't make immune against making noise:
72 implement a noise system that allows monsters to locate the player
73 when he/she makes noise.
74 - implement a primitive smell system that monsters can use to track
75 players.
76 - create bomb now also works when casted by door traps.
77 - (arch) new torch graphics.
78 - (maps) considerably soften the subway spider.
79 - (maps) made the portgate of navar safe ground, to protect
80 the guards from being killed by players.
81 - (maps) lots of tweaks in and around scorn.
82 - (maps) use special non-blocksview jungle, mountain and
83 darkforest freely on the worldmap, to get gradual sight obstacles
84 instead of total blackout in those areas.
85 - no maximum darkness for outdoor maps anymore.
86 - add more hints, fix some messages.
87 - fix a bug: firing rods should tell you something about them.
88 - make light additive even within players.
89 - darken xrays effect a bit.
90 - improve handling of los changes when inserting or removing
91 objects, not perfect yet.
92 - make map darkness signed (formerly unsigned) to allow
93 ambient lighting and centrally manage darkness as an offset.
94 - revamped, fixed and documented the server calendrics, also
95 tell users the current time and data, to improve awareness.
96 - implement proper wizlook flag and handling of wizlook, instead
97 of dumbly just clearing los once.
98 - speed up los code - it's now about 2-3 times as fast as the old one,
99 and has a smaller runtime variance.
100 - daylight/nightfall can now increase/decrease past the natural limit,
101 making them actually useful.
102 - see_in_dark now increases the viewing radius by 3.
103 - implement a fast tiled map iterator and use it in LOS for a 20%
104 speedup, as well as in many other places.
105 - remove support for extended map infos - these are not used
106 by the deliantra client and removing them gives us a 10% speedup
107 when sending map changes.
108 - remove most gcfclient and other client bug workarounds, as well
109 as now obsolete protocol versions, simplying the code.
110 - optimise and simplify generation of random numbers.
111 - correctly provide a non-zero default density for materials, to
112 avoid crashes, fix other bugs in the material handling code.
113 - fix volume calculations.
114 - fix cfpod parsing when multiple verbatim blocks were separated by
115 newlines.
116 - increase monster detection radius from wis/5 to wis/3.
117 - remove old pickup modes.
118 - remove obsolete disarm and search commands (search wasn't working
119 anyways).
120 - fix a crash when an npc applied a sign.
121
1222.73 Thu Dec 18 20:56:31 CET 2008
123 - this release is assumed to be very stable.
124 - (maps) radically redesigned and improved tutorial.
125 - directional casting no longer immediately removes the invisible effect.
126 - magic ears now trigger when used inside the NPC dialogue.
127 - fix overflow in lighting calculations.
128 - negative glow radii can no longer cause total darkness.
129 - allow lookat on spaces where we only barely see, as opposed to
130 only maximally-lit ones.
131 - class selection has been reworked completely and their documentation corrected.
132 - swashbucklers got the oratory skill now.
133 - jump skill was fixed to adhere to all the flags a mapspace has got.
134 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
135 - fix deadlock in Jeweler::improve_ring_by_plan.
136 - use Coro::SemaphoreSet instead of our own lock management
137 (which was probably broken, too).
138 - support negative glow radii during daytime, too.
139 - use circular, not rectangular, viewing area.
140 - use minimum viewing distance of 2 in outdoor maps.
141 - negative glow is stronger than viewing area or lamps.
142 - (arch) new darkness spell face.
143
1442.72 Thu Dec 4 22:20:19 CET 2008
145 - (maps) completely redesigned scorn.
146 - "cast light" now works on oneself.
147 - bump max light radius to 9, rewrote glow lighting calculations, fix
148 negative glow radii again (they were totally broken before).
149 - the "worldmaps sometimes are black" bug is finally fixed.
150 - the "player objects are referenced in _GENxx globals" bug has finally
151 been fixed, by not relying on buggy perl internals when serialising.
152 - fixed a long standing bug in the anvil converters in armour shops.
153 - items shops weren't interested in don't vanish anymore, and are given
154 back to the player.
155 - attuned/repell and spell base level system reworked.
156 - rewrote skill cache (last_skill_ob) system and usage - might
157 be less erratic now.
158 - refuse to write the uuid file if the uuid is zero
159 (to avoid writing it in early crashes).
160 - pathsync the directory after saving a file for added slowdown^Wsafety.
161 - speed up emergency_save by not syncing every file separately.
162 - no longer reattach perl to every object on reload, it's slow, and no longer
163 necessary since we don't nuke stashes anymore.
164 - do not bootstrap perl from the commandline args, use separate eval for
165 better error reporting.
166 - fix a crash when pushing cone spells met ice attacks.
167 - pre-cache perl extension files on reload to speed up the reload.
168 - speed up map refresh in server a bit.
169 - refactored drop code and fixed some programming errors in it.
170 - fixed small regression in 'Slag Ex' potion extension.
171 - fixed a bug where some objects couldn't cross map tile boundaries.
172 - fixed a bug with weight update of the player, the client showed -0.0
173 as the current weight of the inventory.
174 - (arch) the dragonbreath spell is level 12 again, but the high level spell
175 dragonfire has been introduced for the non-dragon players.
176 - remove unused "tooltype", "start_holding" object slots.
177 - change "weapontype" object slot to uint8.
178 - convert "hide" object slot into flag.
179 - reorder object members for better locality of reference and codesize
180 decrease.
181 - correct rounding in lerp, add lerp_rd, lerp_ru.
182 - fix a crash when no skill could be found when killing amonster.
183 - fix a small memleak that would eat one pointer on the perl stack for
184 every completed aio operation.
185 - perl mapspace acessor methods now normalise (handle tiled maps)
186 and update mapspaces if necessary.
187
1882.71 Tue Sep 23 07:02:23 CEST 2008
189 - removed all command line parsing, only env variables are supported
190 anymore.
191 - region-specific monsters will now once more be on the worldmap.
12 - fix a disastrously "memleak" where temporray memory allocations 192 - fix a disastrous "memleak" where temporary memory allocations
13 would grow out of bounds. 193 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed. 194 - server now writes a pidfile and makes sure its alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser. 195 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++. 196 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if 197 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show". 198 they dislike "show".
199 - fix RIP inscription.
200 - bump login name length from 18 to 20 char max.
201 - correctly support gender in emotes.
202 - correctly support gender in the death messages.
203 - correctly generate death messages for players only when they really die,
204 with increased information.
19 - fix a bug in the dynbuf code that could potentially lead to crashes 205 - fix a bug in the dynbuf code that could potentially lead to crashes
20 and data corruption (but apparently was never triggered). 206 and data corruption (but apparently was never triggered).
21 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 207 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
208 - make sure Compress::LZF acquires the storable lock, might fix some
209 data corruption bug.
22 - tweak coredumping/monitoring a bit. 210 - tweak coredumping/monitoring a bit.
211 - completely redid server initialisation to hopefully avoid rare races.
212 - do not crash in the loader when an inventory object could not be loaded
213 (from a corrupted file).
214 - redid skills command to send output to proper channel.
215 - object->map is no longer refcounting.
216 - add FLAG_DEBUG for internal debugging.
217 - add NDI_VERBATIM flag to send_msg.
218 - add perl backtraces to logBacktrace-initiated backtraces.
219 - player->exists is no longer a sync_job.
220 - split login.ext's player scheduler into
221 it's own player-scheduler.ext extension.
23 222
242.7 Sun Sep 7 16:32:03 CEST 2008 2232.7 Sun Sep 7 16:32:03 CEST 2008
25 - require perl 5.10. 224 - require perl 5.10.
26 - make nrof signed, so that code that checks for underflow actually works. 225 - make nrof signed, so that code that checks for underflow actually works.
27 - swap player and observed count's on the map when observing. 226 - swap player and observed count's on the map when observing.
284 (this fixes the jeweler skill). 483 (this fixes the jeweler skill).
285 - back-to-back perl_reloads don't freeze the ticker anymore. 484 - back-to-back perl_reloads don't freeze the ticker anymore.
286 - convert cfutil from Event to EV (forgot to do this earlier...). 485 - convert cfutil from Event to EV (forgot to do this earlier...).
287 - move tombstone to real map if player died due to cave-in (even if 486 - move tombstone to real map if player died due to cave-in (even if
288 it has reset, which is better than putting it on the savebed, also as 487 it has reset, which is better than putting it on the savebed, also as
289 proof that the palyer didn't use a savebed). 488 proof that the player didn't use a savebed).
290 489
2912.4 Sun Jan 13 13:41:29 CET 2008 4902.4 Sun Jan 13 13:41:29 CET 2008
292 - work around perl bug in configure perl module version check. 491 - work around perl bug in configure perl module version check.
293 - fix bug in golem move code that would cause a crash at tiling borders. 492 - fix bug in golem move code that would cause a crash at tiling borders.
294 - fix a freeze bug when looking for an arrow in the inventory. 493 - fix a freeze bug when looking for an arrow in the inventory.

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