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Comparing deliantra/server/Changes (file contents):
Revision 1.312 by root, Wed Dec 31 17:35:37 2008 UTC vs.
Revision 1.331 by root, Mon Jan 12 18:04:43 2009 UTC

18TODO: nothing is written on it -> log-1 18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 19TODO: rewrite highscore code
20 20
21TODO: greeting message on what to do in dialog after race selection. 21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - (arch) fix quiver of Holding Bolts.
25 - add "What" column to body command, showing items in that slot.
26 - redesigned and rebalanced lamps and torches.
27 - add "..." to item names that have been shortened.
28 - fixed "assign" function that squeezes strings into fixed length.
23 29
302.75 Fri Jan 9 16:13:30 CET 2009
31 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
32 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 33 - make monster smell logic dependent on their wisdom stat.
34 - put the death reason into a separate tab.
35 - converted "connected" slot to string, cleanly got rid of some ugly
36 hacks such as the path_attuned hack.
25 - introduce shstr_tmp for fast temporary shstr passing. 37 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 38 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 39 when hashing strings.
40 - sanitized alchemy-like skills and cauldrons to check earlier
41 whether the right cauldron is used.
42 - considerably optimise shared string implementation by
43 making its null value a compiletime constant.
44 - use shared string matching insteafd of strcmp in a lot of places,
45 as well as using shstr_cmp to pass shared stringsa round efficiently,
46 for lots of code size savings.
47 - monsters which breed new monsters shouldn't breed new monsters when
48 they are sleeping: generators now check for the sleeping flag.
49 - tell gcc not to excessively inline some perl interface functions.
50 - remove marking rune length limit.
51 - fix formatting of cfpod when a verbatim block was following
52 a single newline.
53 - move resistances, statistics and showpets command output into tabs.
54 - implement map scripts that can replace the boulder logic without
55 having to write extensions.
28 56
292.74 Mon Dec 29 15:23:38 CET 2008 572.74 Mon Dec 29 15:23:38 CET 2008
30 - fix a longstanding bug that teared multipart monsters 58 - fix a longstanding bug that teared multipart monsters
31 at map boundaries apart. 59 at map boundaries apart.
32 - temporarily make permanently invisible player visible when 60 - temporarily make permanently invisible player visible when
455 (this fixes the jeweler skill). 483 (this fixes the jeweler skill).
456 - back-to-back perl_reloads don't freeze the ticker anymore. 484 - back-to-back perl_reloads don't freeze the ticker anymore.
457 - convert cfutil from Event to EV (forgot to do this earlier...). 485 - convert cfutil from Event to EV (forgot to do this earlier...).
458 - move tombstone to real map if player died due to cave-in (even if 486 - move tombstone to real map if player died due to cave-in (even if
459 it has reset, which is better than putting it on the savebed, also as 487 it has reset, which is better than putting it on the savebed, also as
460 proof that the palyer didn't use a savebed). 488 proof that the player didn't use a savebed).
461 489
4622.4 Sun Jan 13 13:41:29 CET 2008 4902.4 Sun Jan 13 13:41:29 CET 2008
463 - work around perl bug in configure perl module version check. 491 - work around perl bug in configure perl module version check.
464 - fix bug in golem move code that would cause a crash at tiling borders. 492 - fix bug in golem move code that would cause a crash at tiling borders.
465 - fix a freeze bug when looking for an arrow in the inventory. 493 - fix a freeze bug when looking for an arrow in the inventory.

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