--- deliantra/server/Changes 2009/01/04 22:39:59 1.321 +++ deliantra/server/Changes 2009/01/12 18:04:43 1.331 @@ -20,14 +20,24 @@ TODO: greeting message on what to do in dialog after race selection. TODO: health bars for earthwalls seem to start at 100% end die at 50% + + - (arch) fix quiver of Holding Bolts. + - add "What" column to body command, showing items in that slot. + - redesigned and rebalanced lamps and torches. + - add "..." to item names that have been shortened. + - fixed "assign" function that squeezes strings into fixed length. +2.75 Fri Jan 9 16:13:30 CET 2009 + - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. - fix a bug in the nimbus extension that allowed players to cheat. - make monster smell logic dependent on their wisdom stat. - - put the detah reason into a separate tab. + - put the death reason into a separate tab. + - converted "connected" slot to string, cleanly got rid of some ugly + hacks such as the path_attuned hack. - introduce shstr_tmp for fast temporary shstr passing. - replace one-at-a-time hash by faster than smaller FNV-1a hash when hashing strings. - - sanatized alchemy-like skills and cauldrons to check earlier + - sanitized alchemy-like skills and cauldrons to check earlier whether the right cauldron is used. - considerably optimise shared string implementation by making its null value a compiletime constant. @@ -37,6 +47,12 @@ - monsters which breed new monsters shouldn't breed new monsters when they are sleeping: generators now check for the sleeping flag. - tell gcc not to excessively inline some perl interface functions. + - remove marking rune length limit. + - fix formatting of cfpod when a verbatim block was following + a single newline. + - move resistances, statistics and showpets command output into tabs. + - implement map scripts that can replace the boulder logic without + having to write extensions. 2.74 Mon Dec 29 15:23:38 CET 2008 - fix a longstanding bug that teared multipart monsters