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Comparing deliantra/server/Changes (file contents):
Revision 1.321 by root, Sun Jan 4 22:39:59 2009 UTC vs.
Revision 1.332 by root, Mon Jan 12 19:12:16 2009 UTC

13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 18TODO: rewrite highscore code
20 19
21TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23 - (arch) fix quiver of Holding Bolts.
24 - applying unpaid items will now examine them.
25 - add "What" column to body command, showing items in that slot.
26 - redesigned and rebalanced lamps and torches.
27 - add "..." to item names that have been shortened.
28 - fixed "assign" function that squeezes strings into fixed length.
23 29
302.75 Fri Jan 9 16:13:30 CET 2009
31 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
24 - fix a bug in the nimbus extension that allowed players to cheat. 32 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat. 33 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab. 34 - put the death reason into a separate tab.
35 - converted "connected" slot to string, cleanly got rid of some ugly
36 hacks such as the path_attuned hack.
27 - introduce shstr_tmp for fast temporary shstr passing. 37 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash 38 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings. 39 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier 40 - sanitized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used. 41 whether the right cauldron is used.
32 - considerably optimise shared string implementation by 42 - considerably optimise shared string implementation by
33 making its null value a compiletime constant. 43 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places, 44 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently, 45 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings. 46 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when 47 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag. 48 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions. 49 - tell gcc not to excessively inline some perl interface functions.
50 - remove marking rune length limit.
51 - fix formatting of cfpod when a verbatim block was following
52 a single newline.
53 - move resistances, statistics and showpets command output into tabs.
54 - implement map scripts that can replace the boulder logic without
55 having to write extensions.
40 56
412.74 Mon Dec 29 15:23:38 CET 2008 572.74 Mon Dec 29 15:23:38 CET 2008
42 - fix a longstanding bug that teared multipart monsters 58 - fix a longstanding bug that teared multipart monsters
43 at map boundaries apart. 59 at map boundaries apart.
44 - temporarily make permanently invisible player visible when 60 - temporarily make permanently invisible player visible when

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