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Comparing deliantra/server/Changes (file contents):
Revision 1.320 by elmex, Sun Jan 4 16:30:39 2009 UTC vs.
Revision 1.333 by elmex, Tue Jan 13 13:29:57 2009 UTC

13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 18TODO: rewrite highscore code
20 19
21TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23 - (arch) fix quiver of Holding Bolts.
24 - applying unpaid items will now examine them.
25 - add "What" column to body command, showing items in that slot.
26 - redesigned and rebalanced lamps and torches.
27 - add "..." to item names that have been shortened.
28 - fixed "assign" function that squeezes strings into fixed length.
29 - add cursed effect to lamps and (some) torches.
23 30
312.75 Fri Jan 9 16:13:30 CET 2009
32 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
24 - fix a bug in the nimbus extension that allowed players to cheat. 33 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat. 34 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab. 35 - put the death reason into a separate tab.
36 - converted "connected" slot to string, cleanly got rid of some ugly
37 hacks such as the path_attuned hack.
27 - introduce shstr_tmp for fast temporary shstr passing. 38 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash 39 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings. 40 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier 41 - sanitized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used. 42 whether the right cauldron is used.
32 - considerably optimise shared string implementation by 43 - considerably optimise shared string implementation by
33 making its null value a compiletime constant. 44 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places, 45 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently, 46 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings. 47 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when 48 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag. 49 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions. 50 - tell gcc not to excessively inline some perl interface functions.
51 - remove marking rune length limit.
52 - fix formatting of cfpod when a verbatim block was following
53 a single newline.
54 - move resistances, statistics and showpets command output into tabs.
55 - implement map scripts that can replace the boulder logic without
56 having to write extensions.
40 57
412.74 Mon Dec 29 15:23:38 CET 2008 582.74 Mon Dec 29 15:23:38 CET 2008
42 - fix a longstanding bug that teared multipart monsters 59 - fix a longstanding bug that teared multipart monsters
43 at map boundaries apart. 60 at map boundaries apart.
44 - temporarily make permanently invisible player visible when 61 - temporarily make permanently invisible player visible when
467 (this fixes the jeweler skill). 484 (this fixes the jeweler skill).
468 - back-to-back perl_reloads don't freeze the ticker anymore. 485 - back-to-back perl_reloads don't freeze the ticker anymore.
469 - convert cfutil from Event to EV (forgot to do this earlier...). 486 - convert cfutil from Event to EV (forgot to do this earlier...).
470 - move tombstone to real map if player died due to cave-in (even if 487 - move tombstone to real map if player died due to cave-in (even if
471 it has reset, which is better than putting it on the savebed, also as 488 it has reset, which is better than putting it on the savebed, also as
472 proof that the palyer didn't use a savebed). 489 proof that the player didn't use a savebed).
473 490
4742.4 Sun Jan 13 13:41:29 CET 2008 4912.4 Sun Jan 13 13:41:29 CET 2008
475 - work around perl bug in configure perl module version check. 492 - work around perl bug in configure perl module version check.
476 - fix bug in golem move code that would cause a crash at tiling borders. 493 - fix bug in golem move code that would cause a crash at tiling borders.
477 - fix a freeze bug when looking for an arrow in the inventory. 494 - fix a freeze bug when looking for an arrow in the inventory.

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