ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.255 by root, Thu Oct 2 16:08:19 2008 UTC vs.
Revision 1.334 by elmex, Wed Jan 14 23:54:46 2009 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TODO: look into monster widths again?
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: coro/anyevent/ioaio releasen 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23 - (arch) fix quiver of Holding Bolts.
24 - applying unpaid items will now examine them.
25 - add "What" column to body command, showing items in that slot.
26 - redesigned and rebalanced lamps and torches.
27 - add "..." to item names that have been shortened.
28 - fixed "assign" function that squeezes strings into fixed length.
29 - add cursed effect to lamps and (some) torches.
30 - fixed bad assigned crafting skills and their tools.
31
322.75 Fri Jan 9 16:13:30 CET 2009
33 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
34 - fix a bug in the nimbus extension that allowed players to cheat.
35 - make monster smell logic dependent on their wisdom stat.
36 - put the death reason into a separate tab.
37 - converted "connected" slot to string, cleanly got rid of some ugly
38 hacks such as the path_attuned hack.
39 - introduce shstr_tmp for fast temporary shstr passing.
40 - replace one-at-a-time hash by faster than smaller FNV-1a hash
41 when hashing strings.
42 - sanitized alchemy-like skills and cauldrons to check earlier
43 whether the right cauldron is used.
44 - considerably optimise shared string implementation by
45 making its null value a compiletime constant.
46 - use shared string matching insteafd of strcmp in a lot of places,
47 as well as using shstr_cmp to pass shared stringsa round efficiently,
48 for lots of code size savings.
49 - monsters which breed new monsters shouldn't breed new monsters when
50 they are sleeping: generators now check for the sleeping flag.
51 - tell gcc not to excessively inline some perl interface functions.
52 - remove marking rune length limit.
53 - fix formatting of cfpod when a verbatim block was following
54 a single newline.
55 - move resistances, statistics and showpets command output into tabs.
56 - implement map scripts that can replace the boulder logic without
57 having to write extensions.
58
592.74 Mon Dec 29 15:23:38 CET 2008
60 - fix a longstanding bug that teared multipart monsters
61 at map boundaries apart.
62 - temporarily make permanently invisible player visible when
63 he/she makes noise.
64 - fix being able to see through walls a bit.
65 - improve look at output.
66 - completely replaced the line of sight algorithm with a variant
67 of spiral fov capable of visibility grades and arbitrary
68 shadow angles, that uses less memory and less code.
69 - the new los code supports arbitrary map rectangles and loosens
70 other restrictions of the old code, supporting further optimisations.
71 - update los if blocksview-objects are inserted in a map, not just when
72 removed (e.g. for summon fog).
73 - permanent invisibility doesn't make immune against making noise:
74 implement a noise system that allows monsters to locate the player
75 when he/she makes noise.
76 - implement a primitive smell system that monsters can use to track
77 players.
78 - create bomb now also works when casted by door traps.
79 - (arch) new torch graphics.
80 - (maps) considerably soften the subway spider.
81 - (maps) made the portgate of navar safe ground, to protect
82 the guards from being killed by players.
83 - (maps) lots of tweaks in and around scorn.
84 - (maps) use special non-blocksview jungle, mountain and
85 darkforest freely on the worldmap, to get gradual sight obstacles
86 instead of total blackout in those areas.
87 - no maximum darkness for outdoor maps anymore.
88 - add more hints, fix some messages.
89 - fix a bug: firing rods should tell you something about them.
90 - make light additive even within players.
91 - darken xrays effect a bit.
92 - improve handling of los changes when inserting or removing
93 objects, not perfect yet.
94 - make map darkness signed (formerly unsigned) to allow
95 ambient lighting and centrally manage darkness as an offset.
96 - revamped, fixed and documented the server calendrics, also
97 tell users the current time and data, to improve awareness.
98 - implement proper wizlook flag and handling of wizlook, instead
99 of dumbly just clearing los once.
100 - speed up los code - it's now about 2-3 times as fast as the old one,
101 and has a smaller runtime variance.
102 - daylight/nightfall can now increase/decrease past the natural limit,
103 making them actually useful.
104 - see_in_dark now increases the viewing radius by 3.
105 - implement a fast tiled map iterator and use it in LOS for a 20%
106 speedup, as well as in many other places.
107 - remove support for extended map infos - these are not used
108 by the deliantra client and removing them gives us a 10% speedup
109 when sending map changes.
110 - remove most gcfclient and other client bug workarounds, as well
111 as now obsolete protocol versions, simplying the code.
112 - optimise and simplify generation of random numbers.
113 - correctly provide a non-zero default density for materials, to
114 avoid crashes, fix other bugs in the material handling code.
115 - fix volume calculations.
116 - fix cfpod parsing when multiple verbatim blocks were separated by
117 newlines.
118 - increase monster detection radius from wis/5 to wis/3.
119 - remove old pickup modes.
120 - remove obsolete disarm and search commands (search wasn't working
121 anyways).
122 - fix a crash when an npc applied a sign.
123
1242.73 Thu Dec 18 20:56:31 CET 2008
125 - this release is assumed to be very stable.
126 - (maps) radically redesigned and improved tutorial.
127 - directional casting no longer immediately removes the invisible effect.
128 - magic ears now trigger when used inside the NPC dialogue.
129 - fix overflow in lighting calculations.
130 - negative glow radii can no longer cause total darkness.
131 - allow lookat on spaces where we only barely see, as opposed to
132 only maximally-lit ones.
133 - class selection has been reworked completely and their documentation corrected.
134 - swashbucklers got the oratory skill now.
135 - jump skill was fixed to adhere to all the flags a mapspace has got.
136 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
137 - fix deadlock in Jeweler::improve_ring_by_plan.
138 - use Coro::SemaphoreSet instead of our own lock management
139 (which was probably broken, too).
140 - support negative glow radii during daytime, too.
141 - use circular, not rectangular, viewing area.
142 - use minimum viewing distance of 2 in outdoor maps.
143 - negative glow is stronger than viewing area or lamps.
144 - (arch) new darkness spell face.
145
1462.72 Thu Dec 4 22:20:19 CET 2008
147 - (maps) completely redesigned scorn.
148 - "cast light" now works on oneself.
149 - bump max light radius to 9, rewrote glow lighting calculations, fix
150 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are block" bug is finally fixed. 151 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 152 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 153 been fixed, by not relying on buggy perl internals when serialising.
154 - fixed a long standing bug in the anvil converters in armour shops.
155 - items shops weren't interested in don't vanish anymore, and are given
156 back to the player.
21 - attuned/repell and spell base level system reworked. 157 - attuned/repell and spell base level system reworked.
22 - rewrote skill cache (last_skill_ob) system and usage - might 158 - rewrote skill cache (last_skill_ob) system and usage - might
23 be less erratic now. 159 be less erratic now.
24 - refuse to write the uuid file if the uuid is zero 160 - refuse to write the uuid file if the uuid is zero
25 (to avoid writing it in early crashes). 161 (to avoid writing it in early crashes).
27 - speed up emergency_save by not syncing every file separately. 163 - speed up emergency_save by not syncing every file separately.
28 - no longer reattach perl to every object on reload, it's slow, and no longer 164 - no longer reattach perl to every object on reload, it's slow, and no longer
29 necessary since we don't nuke stashes anymore. 165 necessary since we don't nuke stashes anymore.
30 - do not bootstrap perl from the commandline args, use separate eval for 166 - do not bootstrap perl from the commandline args, use separate eval for
31 better error reporting. 167 better error reporting.
168 - fix a crash when pushing cone spells met ice attacks.
32 - pre-cache perl extension files on reload to speed up the reload. 169 - pre-cache perl extension files on reload to speed up the reload.
33 - speed up map refresh in server a bit. 170 - speed up map refresh in server a bit.
171 - refactored drop code and fixed some programming errors in it.
172 - fixed small regression in 'Slag Ex' potion extension.
173 - fixed a bug where some objects couldn't cross map tile boundaries.
174 - fixed a bug with weight update of the player, the client showed -0.0
175 as the current weight of the inventory.
176 - (arch) the dragonbreath spell is level 12 again, but the high level spell
177 dragonfire has been introduced for the non-dragon players.
178 - remove unused "tooltype", "start_holding" object slots.
179 - change "weapontype" object slot to uint8.
180 - convert "hide" object slot into flag.
181 - reorder object members for better locality of reference and codesize
182 decrease.
183 - correct rounding in lerp, add lerp_rd, lerp_ru.
184 - fix a crash when no skill could be found when killing amonster.
185 - fix a small memleak that would eat one pointer on the perl stack for
186 every completed aio operation.
187 - perl mapspace acessor methods now normalise (handle tiled maps)
188 and update mapspaces if necessary.
34 189
352.71 Tue Sep 23 07:02:23 CEST 2008 1902.71 Tue Sep 23 07:02:23 CEST 2008
36 - removed all command line parsing, only env variables are supported 191 - removed all command line parsing, only env variables are supported
37 anymore. 192 anymore.
38 - region-specific monsters will now once more be on the worldmap. 193 - region-specific monsters will now once more be on the worldmap.
330 (this fixes the jeweler skill). 485 (this fixes the jeweler skill).
331 - back-to-back perl_reloads don't freeze the ticker anymore. 486 - back-to-back perl_reloads don't freeze the ticker anymore.
332 - convert cfutil from Event to EV (forgot to do this earlier...). 487 - convert cfutil from Event to EV (forgot to do this earlier...).
333 - move tombstone to real map if player died due to cave-in (even if 488 - move tombstone to real map if player died due to cave-in (even if
334 it has reset, which is better than putting it on the savebed, also as 489 it has reset, which is better than putting it on the savebed, also as
335 proof that the palyer didn't use a savebed). 490 proof that the player didn't use a savebed).
336 491
3372.4 Sun Jan 13 13:41:29 CET 2008 4922.4 Sun Jan 13 13:41:29 CET 2008
338 - work around perl bug in configure perl module version check. 493 - work around perl bug in configure perl module version check.
339 - fix bug in golem move code that would cause a crash at tiling borders. 494 - fix bug in golem move code that would cause a crash at tiling borders.
340 - fix a freeze bug when looking for an arrow in the inventory. 495 - fix a freeze bug when looking for an arrow in the inventory.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines