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Comparing deliantra/server/Changes (file contents):
Revision 1.311 by root, Tue Dec 30 13:06:06 2008 UTC vs.
Revision 1.335 by root, Sat Jan 17 07:42:16 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.76 Sat Jan 17 08:36:51 CET 2009
5TODO: xs-warn doesn't end up in server log. 5 - (arch) fix quiver of Holding Bolts.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - applying unpaid items will now examine them.
7TODO: inscription cannot be readied. 7 - add "What" column to body command, showing items in that slot.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - redesigned and rebalanced lamps and torches.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - add "..." to item names that have been shortened.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - fixed "assign" function that squeezes strings into fixed length.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - add cursed effect to lamps and (some) torches.
12 12 - fixed bad assigned crafting skills and their tools.
13TODO: strange rign oif acid artifact description/story looks weird. 13
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 142.75 Fri Jan 9 16:13:30 CET 2009
15TODO: no detah messages for arena anymore 15 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
16TODO: remove curse should *maybe* work on players themselves 16 - fix a bug in the nimbus extension that allowed players to cheat.
17TODO: remove curse in glyph/rune doesn't have any effect? 17 - make monster smell logic dependent on their wisdom stat.
18TODO: nothing is written on it -> log-1 18 - put the death reason into a separate tab.
19TODO: rewrite highscore code 19 - converted "connected" slot to string, cleanly got rid of some ugly
20 20 hacks such as the path_attuned hack.
21TODO: greeting message on what to do in dialog after race selection. 21 - introduce shstr_tmp for fast temporary shstr passing.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 22 - replace one-at-a-time hash by faster than smaller FNV-1a hash
23 when hashing strings.
24 - sanitized alchemy-like skills and cauldrons to check earlier
25 whether the right cauldron is used.
26 - considerably optimise shared string implementation by
27 making its null value a compiletime constant.
28 - use shared string matching insteafd of strcmp in a lot of places,
29 as well as using shstr_cmp to pass shared stringsa round efficiently,
30 for lots of code size savings.
31 - monsters which breed new monsters shouldn't breed new monsters when
32 they are sleeping: generators now check for the sleeping flag.
33 - tell gcc not to excessively inline some perl interface functions.
34 - remove marking rune length limit.
35 - fix formatting of cfpod when a verbatim block was following
36 a single newline.
37 - move resistances, statistics and showpets command output into tabs.
38 - implement map scripts that can replace the boulder logic without
39 having to write extensions.
23 40
242.74 Mon Dec 29 15:23:38 CET 2008 412.74 Mon Dec 29 15:23:38 CET 2008
25 - fix a longstanding bug that teared multipart monsters 42 - fix a longstanding bug that teared multipart monsters
26 at map boundaries apart. 43 at map boundaries apart.
27 - temporarily make permanently invisible player visible when 44 - temporarily make permanently invisible player visible when
450 (this fixes the jeweler skill). 467 (this fixes the jeweler skill).
451 - back-to-back perl_reloads don't freeze the ticker anymore. 468 - back-to-back perl_reloads don't freeze the ticker anymore.
452 - convert cfutil from Event to EV (forgot to do this earlier...). 469 - convert cfutil from Event to EV (forgot to do this earlier...).
453 - move tombstone to real map if player died due to cave-in (even if 470 - move tombstone to real map if player died due to cave-in (even if
454 it has reset, which is better than putting it on the savebed, also as 471 it has reset, which is better than putting it on the savebed, also as
455 proof that the palyer didn't use a savebed). 472 proof that the player didn't use a savebed).
456 473
4572.4 Sun Jan 13 13:41:29 CET 2008 4742.4 Sun Jan 13 13:41:29 CET 2008
458 - work around perl bug in configure perl module version check. 475 - work around perl bug in configure perl module version check.
459 - fix bug in golem move code that would cause a crash at tiling borders. 476 - fix bug in golem move code that would cause a crash at tiling borders.
460 - fix a freeze bug when looking for an arrow in the inventory. 477 - fix a freeze bug when looking for an arrow in the inventory.

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