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Comparing deliantra/server/Changes (file contents):
Revision 1.316 by root, Thu Jan 1 16:32:53 2009 UTC vs.
Revision 1.335 by root, Sat Jan 17 07:42:16 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.76 Sat Jan 17 08:36:51 CET 2009
5TODO: xs-warn doesn't end up in server log. 5 - (arch) fix quiver of Holding Bolts.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - applying unpaid items will now examine them.
7TODO: inscription cannot be readied. 7 - add "What" column to body command, showing items in that slot.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - redesigned and rebalanced lamps and torches.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - add "..." to item names that have been shortened.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - fixed "assign" function that squeezes strings into fixed length.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - add cursed effect to lamps and (some) torches.
12 12 - fixed bad assigned crafting skills and their tools.
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 13
142.75 Fri Jan 9 16:13:30 CET 2009
15 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
16 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 17 - make monster smell logic dependent on their wisdom stat.
18 - put the death reason into a separate tab.
19 - converted "connected" slot to string, cleanly got rid of some ugly
20 hacks such as the path_attuned hack.
25 - introduce shstr_tmp for fast temporary shstr passing. 21 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 22 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 23 when hashing strings.
24 - sanitized alchemy-like skills and cauldrons to check earlier
25 whether the right cauldron is used.
28 - considerably optimise shared string implementation by 26 - considerably optimise shared string implementation by
29 making its null value a compiletime constant. 27 making its null value a compiletime constant.
30 - use shared string matching insteafd of strcmp in a lot of places, 28 - use shared string matching insteafd of strcmp in a lot of places,
31 as well as using shstr_cmp to pass shared stringsa round efficiently, 29 as well as using shstr_cmp to pass shared stringsa round efficiently,
32 for lots of code size savings. 30 for lots of code size savings.
33 - monsters which breed new monsters shouldn't breed new monsters when 31 - monsters which breed new monsters shouldn't breed new monsters when
34 they are sleeping: generators now check for the sleeping flag. 32 they are sleeping: generators now check for the sleeping flag.
33 - tell gcc not to excessively inline some perl interface functions.
34 - remove marking rune length limit.
35 - fix formatting of cfpod when a verbatim block was following
36 a single newline.
37 - move resistances, statistics and showpets command output into tabs.
38 - implement map scripts that can replace the boulder logic without
39 having to write extensions.
35 40
362.74 Mon Dec 29 15:23:38 CET 2008 412.74 Mon Dec 29 15:23:38 CET 2008
37 - fix a longstanding bug that teared multipart monsters 42 - fix a longstanding bug that teared multipart monsters
38 at map boundaries apart. 43 at map boundaries apart.
39 - temporarily make permanently invisible player visible when 44 - temporarily make permanently invisible player visible when
462 (this fixes the jeweler skill). 467 (this fixes the jeweler skill).
463 - back-to-back perl_reloads don't freeze the ticker anymore. 468 - back-to-back perl_reloads don't freeze the ticker anymore.
464 - convert cfutil from Event to EV (forgot to do this earlier...). 469 - convert cfutil from Event to EV (forgot to do this earlier...).
465 - move tombstone to real map if player died due to cave-in (even if 470 - move tombstone to real map if player died due to cave-in (even if
466 it has reset, which is better than putting it on the savebed, also as 471 it has reset, which is better than putting it on the savebed, also as
467 proof that the palyer didn't use a savebed). 472 proof that the player didn't use a savebed).
468 473
4692.4 Sun Jan 13 13:41:29 CET 2008 4742.4 Sun Jan 13 13:41:29 CET 2008
470 - work around perl bug in configure perl module version check. 475 - work around perl bug in configure perl module version check.
471 - fix bug in golem move code that would cause a crash at tiling borders. 476 - fix bug in golem move code that would cause a crash at tiling borders.
472 - fix a freeze bug when looking for an arrow in the inventory. 477 - fix a freeze bug when looking for an arrow in the inventory.

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