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Comparing deliantra/server/Changes (file contents):
Revision 1.323 by root, Thu Jan 8 00:54:55 2009 UTC vs.
Revision 1.335 by root, Sat Jan 17 07:42:16 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.76 Sat Jan 17 08:36:51 CET 2009
5TODO: xs-warn doesn't end up in server log. 5 - (arch) fix quiver of Holding Bolts.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 - applying unpaid items will now examine them.
7TODO: inscription cannot be readied. 7 - add "What" column to body command, showing items in that slot.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - redesigned and rebalanced lamps and torches.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - add "..." to item names that have been shortened.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - fixed "assign" function that squeezes strings into fixed length.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - add cursed effect to lamps and (some) torches.
12 12 - fixed bad assigned crafting skills and their tools.
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code
20
21TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50%
23 13
142.75 Fri Jan 9 16:13:30 CET 2009
15 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
24 - fix a bug in the nimbus extension that allowed players to cheat. 16 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat. 17 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab. 18 - put the death reason into a separate tab.
19 - converted "connected" slot to string, cleanly got rid of some ugly
20 hacks such as the path_attuned hack.
27 - introduce shstr_tmp for fast temporary shstr passing. 21 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash 22 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings. 23 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier 24 - sanitized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used. 25 whether the right cauldron is used.
32 - considerably optimise shared string implementation by 26 - considerably optimise shared string implementation by
33 making its null value a compiletime constant. 27 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places, 28 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently, 29 as well as using shstr_cmp to pass shared stringsa round efficiently,
39 - tell gcc not to excessively inline some perl interface functions. 33 - tell gcc not to excessively inline some perl interface functions.
40 - remove marking rune length limit. 34 - remove marking rune length limit.
41 - fix formatting of cfpod when a verbatim block was following 35 - fix formatting of cfpod when a verbatim block was following
42 a single newline. 36 a single newline.
43 - move resistances, statistics and showpets command output into tabs. 37 - move resistances, statistics and showpets command output into tabs.
38 - implement map scripts that can replace the boulder logic without
39 having to write extensions.
44 40
452.74 Mon Dec 29 15:23:38 CET 2008 412.74 Mon Dec 29 15:23:38 CET 2008
46 - fix a longstanding bug that teared multipart monsters 42 - fix a longstanding bug that teared multipart monsters
47 at map boundaries apart. 43 at map boundaries apart.
48 - temporarily make permanently invisible player visible when 44 - temporarily make permanently invisible player visible when

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