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Comparing deliantra/server/Changes (file contents):
Revision 1.310 by root, Tue Dec 30 07:24:15 2008 UTC vs.
Revision 1.337 by elmex, Sun Jan 18 17:54:57 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: jungle, darkforest, mountains 4 - more than one spellbooks of same class can now be given
5 in class selection.
6 - adjusted the starting_spell.trs treasure list to the recent
7 spell rebalancements.
5 8
6TODO: emergency swap mode is not working 92.76 Sat Jan 17 08:36:51 CET 2009
7TODO: xs-warn doesn't end up in server log. 10 - (arch) fix quiver of Holding Bolts.
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 11 - applying unpaid items will now examine them.
9TODO: inscription cannot be readied. 12 - add "What" column to body command, showing items in that slot.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 13 - redesigned and rebalanced lamps and torches.
11TODO: reasy_skill find traps does nto unapply the range slot item (bow) 14 - add "..." to item names that have been shortened.
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 15 - fixed "assign" function that squeezes strings into fixed length.
13TODO: worldmaps still get loaded on startup before the gridmap is ready 16 - add cursed effect to lamps and (some) torches.
14 17 - fixed bad assigned crafting skills and their tools.
15TODO: strange rign oif acid artifact description/story looks weird. 18
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 192.75 Fri Jan 9 16:13:30 CET 2009
17TODO: no detah messages for arena anymore 20 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
18TODO: remove curse should *maybe* work on players themselves 21 - fix a bug in the nimbus extension that allowed players to cheat.
19TODO: remove curse in glyph/rune doesn't have any effect? 22 - make monster smell logic dependent on their wisdom stat.
20TODO: nothing is written on it -> log-1 23 - put the death reason into a separate tab.
21TODO: rewrite highscore code 24 - converted "connected" slot to string, cleanly got rid of some ugly
22 25 hacks such as the path_attuned hack.
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 26 - introduce shstr_tmp for fast temporary shstr passing.
24TODO: greeting message on what to do in dialog after race selection. 27 - replace one-at-a-time hash by faster than smaller FNV-1a hash
25TODO: health bars for earthwalls seem to start at 100% end die at 50% 28 when hashing strings.
29 - sanitized alchemy-like skills and cauldrons to check earlier
30 whether the right cauldron is used.
31 - considerably optimise shared string implementation by
32 making its null value a compiletime constant.
33 - use shared string matching insteafd of strcmp in a lot of places,
34 as well as using shstr_cmp to pass shared stringsa round efficiently,
35 for lots of code size savings.
36 - monsters which breed new monsters shouldn't breed new monsters when
37 they are sleeping: generators now check for the sleeping flag.
38 - tell gcc not to excessively inline some perl interface functions.
39 - remove marking rune length limit.
40 - fix formatting of cfpod when a verbatim block was following
41 a single newline.
42 - move resistances, statistics and showpets command output into tabs.
43 - implement map scripts that can replace the boulder logic without
44 having to write extensions.
26 45
272.74 Mon Dec 29 15:23:38 CET 2008 462.74 Mon Dec 29 15:23:38 CET 2008
28 - fix a longstanding bug that teared multipart monsters 47 - fix a longstanding bug that teared multipart monsters
29 at map boundaries apart. 48 at map boundaries apart.
30 - temporarily make permanently invisible player visible when 49 - temporarily make permanently invisible player visible when
453 (this fixes the jeweler skill). 472 (this fixes the jeweler skill).
454 - back-to-back perl_reloads don't freeze the ticker anymore. 473 - back-to-back perl_reloads don't freeze the ticker anymore.
455 - convert cfutil from Event to EV (forgot to do this earlier...). 474 - convert cfutil from Event to EV (forgot to do this earlier...).
456 - move tombstone to real map if player died due to cave-in (even if 475 - move tombstone to real map if player died due to cave-in (even if
457 it has reset, which is better than putting it on the savebed, also as 476 it has reset, which is better than putting it on the savebed, also as
458 proof that the palyer didn't use a savebed). 477 proof that the player didn't use a savebed).
459 478
4602.4 Sun Jan 13 13:41:29 CET 2008 4792.4 Sun Jan 13 13:41:29 CET 2008
461 - work around perl bug in configure perl module version check. 480 - work around perl bug in configure perl module version check.
462 - fix bug in golem move code that would cause a crash at tiling borders. 481 - fix bug in golem move code that would cause a crash at tiling borders.
463 - fix a freeze bug when looking for an arrow in the inventory. 482 - fix a freeze bug when looking for an arrow in the inventory.

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