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Comparing deliantra/server/Changes (file contents):
Revision 1.113 by elmex, Thu Apr 24 10:42:22 2008 UTC vs.
Revision 1.338 by elmex, Sun Jan 25 17:36:42 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
32.53 4 - more than one spellbooks of same class can now be given
5 in class selection.
6 - adjusted the starting_spell.trs treasure list to the recent
7 spell rebalancements.
8 - the IRC gateway filters IRC colors now.
9
102.76 Sat Jan 17 08:36:51 CET 2009
11 - (arch) fix quiver of Holding Bolts.
12 - applying unpaid items will now examine them.
13 - add "What" column to body command, showing items in that slot.
14 - redesigned and rebalanced lamps and torches.
15 - add "..." to item names that have been shortened.
16 - fixed "assign" function that squeezes strings into fixed length.
17 - add cursed effect to lamps and (some) torches.
18 - fixed bad assigned crafting skills and their tools.
19
202.75 Fri Jan 9 16:13:30 CET 2009
21 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
22 - fix a bug in the nimbus extension that allowed players to cheat.
23 - make monster smell logic dependent on their wisdom stat.
24 - put the death reason into a separate tab.
25 - converted "connected" slot to string, cleanly got rid of some ugly
26 hacks such as the path_attuned hack.
27 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings.
30 - sanitized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used.
32 - considerably optimise shared string implementation by
33 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions.
40 - remove marking rune length limit.
41 - fix formatting of cfpod when a verbatim block was following
42 a single newline.
43 - move resistances, statistics and showpets command output into tabs.
44 - implement map scripts that can replace the boulder logic without
45 having to write extensions.
46
472.74 Mon Dec 29 15:23:38 CET 2008
48 - fix a longstanding bug that teared multipart monsters
49 at map boundaries apart.
50 - temporarily make permanently invisible player visible when
51 he/she makes noise.
52 - fix being able to see through walls a bit.
53 - improve look at output.
54 - completely replaced the line of sight algorithm with a variant
55 of spiral fov capable of visibility grades and arbitrary
56 shadow angles, that uses less memory and less code.
57 - the new los code supports arbitrary map rectangles and loosens
58 other restrictions of the old code, supporting further optimisations.
59 - update los if blocksview-objects are inserted in a map, not just when
60 removed (e.g. for summon fog).
61 - permanent invisibility doesn't make immune against making noise:
62 implement a noise system that allows monsters to locate the player
63 when he/she makes noise.
64 - implement a primitive smell system that monsters can use to track
65 players.
66 - create bomb now also works when casted by door traps.
67 - (arch) new torch graphics.
68 - (maps) considerably soften the subway spider.
69 - (maps) made the portgate of navar safe ground, to protect
70 the guards from being killed by players.
71 - (maps) lots of tweaks in and around scorn.
72 - (maps) use special non-blocksview jungle, mountain and
73 darkforest freely on the worldmap, to get gradual sight obstacles
74 instead of total blackout in those areas.
75 - no maximum darkness for outdoor maps anymore.
76 - add more hints, fix some messages.
77 - fix a bug: firing rods should tell you something about them.
78 - make light additive even within players.
79 - darken xrays effect a bit.
80 - improve handling of los changes when inserting or removing
81 objects, not perfect yet.
82 - make map darkness signed (formerly unsigned) to allow
83 ambient lighting and centrally manage darkness as an offset.
84 - revamped, fixed and documented the server calendrics, also
85 tell users the current time and data, to improve awareness.
86 - implement proper wizlook flag and handling of wizlook, instead
87 of dumbly just clearing los once.
88 - speed up los code - it's now about 2-3 times as fast as the old one,
89 and has a smaller runtime variance.
90 - daylight/nightfall can now increase/decrease past the natural limit,
91 making them actually useful.
92 - see_in_dark now increases the viewing radius by 3.
93 - implement a fast tiled map iterator and use it in LOS for a 20%
94 speedup, as well as in many other places.
95 - remove support for extended map infos - these are not used
96 by the deliantra client and removing them gives us a 10% speedup
97 when sending map changes.
98 - remove most gcfclient and other client bug workarounds, as well
99 as now obsolete protocol versions, simplying the code.
100 - optimise and simplify generation of random numbers.
101 - correctly provide a non-zero default density for materials, to
102 avoid crashes, fix other bugs in the material handling code.
103 - fix volume calculations.
104 - fix cfpod parsing when multiple verbatim blocks were separated by
105 newlines.
106 - increase monster detection radius from wis/5 to wis/3.
107 - remove old pickup modes.
108 - remove obsolete disarm and search commands (search wasn't working
109 anyways).
110 - fix a crash when an npc applied a sign.
111
1122.73 Thu Dec 18 20:56:31 CET 2008
113 - this release is assumed to be very stable.
114 - (maps) radically redesigned and improved tutorial.
115 - directional casting no longer immediately removes the invisible effect.
116 - magic ears now trigger when used inside the NPC dialogue.
117 - fix overflow in lighting calculations.
118 - negative glow radii can no longer cause total darkness.
119 - allow lookat on spaces where we only barely see, as opposed to
120 only maximally-lit ones.
121 - class selection has been reworked completely and their documentation corrected.
122 - swashbucklers got the oratory skill now.
123 - jump skill was fixed to adhere to all the flags a mapspace has got.
124 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
125 - fix deadlock in Jeweler::improve_ring_by_plan.
126 - use Coro::SemaphoreSet instead of our own lock management
127 (which was probably broken, too).
128 - support negative glow radii during daytime, too.
129 - use circular, not rectangular, viewing area.
130 - use minimum viewing distance of 2 in outdoor maps.
131 - negative glow is stronger than viewing area or lamps.
132 - (arch) new darkness spell face.
133
1342.72 Thu Dec 4 22:20:19 CET 2008
135 - (maps) completely redesigned scorn.
136 - "cast light" now works on oneself.
137 - bump max light radius to 9, rewrote glow lighting calculations, fix
138 negative glow radii again (they were totally broken before).
139 - the "worldmaps sometimes are black" bug is finally fixed.
140 - the "player objects are referenced in _GENxx globals" bug has finally
141 been fixed, by not relying on buggy perl internals when serialising.
142 - fixed a long standing bug in the anvil converters in armour shops.
143 - items shops weren't interested in don't vanish anymore, and are given
144 back to the player.
145 - attuned/repell and spell base level system reworked.
146 - rewrote skill cache (last_skill_ob) system and usage - might
147 be less erratic now.
148 - refuse to write the uuid file if the uuid is zero
149 (to avoid writing it in early crashes).
150 - pathsync the directory after saving a file for added slowdown^Wsafety.
151 - speed up emergency_save by not syncing every file separately.
152 - no longer reattach perl to every object on reload, it's slow, and no longer
153 necessary since we don't nuke stashes anymore.
154 - do not bootstrap perl from the commandline args, use separate eval for
155 better error reporting.
156 - fix a crash when pushing cone spells met ice attacks.
157 - pre-cache perl extension files on reload to speed up the reload.
158 - speed up map refresh in server a bit.
159 - refactored drop code and fixed some programming errors in it.
160 - fixed small regression in 'Slag Ex' potion extension.
161 - fixed a bug where some objects couldn't cross map tile boundaries.
162 - fixed a bug with weight update of the player, the client showed -0.0
163 as the current weight of the inventory.
164 - (arch) the dragonbreath spell is level 12 again, but the high level spell
165 dragonfire has been introduced for the non-dragon players.
166 - remove unused "tooltype", "start_holding" object slots.
167 - change "weapontype" object slot to uint8.
168 - convert "hide" object slot into flag.
169 - reorder object members for better locality of reference and codesize
170 decrease.
171 - correct rounding in lerp, add lerp_rd, lerp_ru.
172 - fix a crash when no skill could be found when killing amonster.
173 - fix a small memleak that would eat one pointer on the perl stack for
174 every completed aio operation.
175 - perl mapspace acessor methods now normalise (handle tiled maps)
176 and update mapspaces if necessary.
177
1782.71 Tue Sep 23 07:02:23 CEST 2008
179 - removed all command line parsing, only env variables are supported
180 anymore.
181 - region-specific monsters will now once more be on the worldmap.
182 - fix a disastrous "memleak" where temporary memory allocations
183 would grow out of bounds.
184 - server now writes a pidfile and makes sure its alter ego is killed.
185 - fixed a double-escaping bug in the pod-parser.
186 - rewrote the cfpod parser in C++.
187 - hintmode moved to C++, players need to re-set their hintmode if
188 they dislike "show".
189 - fix RIP inscription.
190 - bump login name length from 18 to 20 char max.
191 - correctly support gender in emotes.
192 - correctly support gender in the death messages.
193 - correctly generate death messages for players only when they really die,
194 with increased information.
195 - fix a bug in the dynbuf code that could potentially lead to crashes
196 and data corruption (but apparently was never triggered).
197 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
198 - make sure Compress::LZF acquires the storable lock, might fix some
199 data corruption bug.
200 - tweak coredumping/monitoring a bit.
201 - completely redid server initialisation to hopefully avoid rare races.
202 - do not crash in the loader when an inventory object could not be loaded
203 (from a corrupted file).
204 - redid skills command to send output to proper channel.
205 - object->map is no longer refcounting.
206 - add FLAG_DEBUG for internal debugging.
207 - add NDI_VERBATIM flag to send_msg.
208 - add perl backtraces to logBacktrace-initiated backtraces.
209 - player->exists is no longer a sync_job.
210 - split login.ext's player scheduler into
211 it's own player-scheduler.ext extension.
212
2132.7 Sun Sep 7 16:32:03 CEST 2008
214 - require perl 5.10.
215 - make nrof signed, so that code that checks for underflow actually works.
216 - swap player and observed count's on the map when observing.
217 - add (mostly untested) mapspace perl class and accessors.
218 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
219 - fix a crash in cast_bless (restoration et al.) when no target
220 could be found.
221 - pits now have a configurable "random spread" range and default
222 to a radius of two now.
223 - rewrite pay_player_arch.
224 - use a more stable perl_reload implementation.
225 - do not use Symbol::delete_package (causes crashes after perl-reload),
226 use our own, safer, clear_package instead.
227 - when asynchronously dumping core, close all file handles to allow
228 the server to restart concurrently.
229 - improve the cfpod parser to generate proper xml from proper cfpod
230 sequences, without double-encoding. it should be faster, too.
231 - the above fixes wrong display of help tetx and many other issues.
232 - use lzf and frag packets for large messages for clients supporting them
233 (0.9976+), use it for long books and other messages.
234 - eradicate listen command and corresponding code.
235 - eradicate logs command.
236 - let the client log into the server log, used for crash backtraces.
237 - fixed rods/wands/etc. with randomitem spells on maps, but broke
238 old style spell objects with the spell magic bullet.
239 - (arch) fixed skill less rods in the archetypes
240
2412.61 Sun Aug 3 17:59:50 CEST 2008
242 - made jeweler workbench larger and some other minor map
243 changes in jeweler town.
244 - fixed wrong item handling in jeweler skill code.
245 - (arch) use a special "key_random_map" for random map keys
246 that are used up.
247 - fix a crash when the player who was observed has logged out long
248 enough for his region/map to be gone.
249 - port to g++-4.3's incompatible tr1 changes.
250 - add some missing dependencies.
251 - log to /var/log/deliantra/ by default.
252 - hack observe code to enable smooth movmenet when observing.
253
2542.6 Sun Jul 20 18:58:08 CEST 2008
255 - (maps) extension of the jeweler quest/skill/town
256 - correctly move gsay to the party channel.
257 - fix a crash when animate weapon was used in some areas.
258 - fixed unnecessary identification of by converters created objects.
259 - (maps) tutorial now contains clues about chatting and talking
260 with NPCs.
261 - (arch) dragon scales got proper type now
262 - object::decrease would sometimes cause container weights to
263 be wrong, this has been fixed.
264 - do not send time updates for newly-seen items.
265 - thawing an icecube will once more drop its contents to the ground.
266 - fix cone spells etc. going through walls sometimes.
267 - fix a weight update bug that sometimes left containers
268 with wrong weights.
269 - added auto_apply event and extension for shop tiles.
270 - work around get_map_flags invoking perl and switching the stack.
271 - make sure the map is loaded when using a town portal return.
272 - fixed a bug with caching of sp/grace/food points for spells
273 where healing spells didn't cost any grace.
274 - fix starvation kill reason.
275 - fix pk killer name message.
276 - don't let people apply signs with @match.
277 - add support for berkeley db 4.7 (the new BDB module also fixes
278 what seems to be the biggets memleak in the server).
279
2802.56 Wed Jun 4 10:50:40 CEST 2008
281 - require Coro 4.73 which contains an important performance-bugfix.
282 - use anyevent to manage listen ports (this enables IPv6 support).
283 - server supports ipv6 client connections now.
284 - use newly-available Coro::AnyEvent.
285 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
286 to let it handle AIO requests.
287
2882.55 Sat May 24 19:52:52 CEST 2008
289 - avoid newmap commands when crossing tiled map boundaries. this speeds up
290 processing considerably (especially in the client) and reduces data transfers
291 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
292 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
293 - (map) fixed npc dialogue in pup_land/s_f/special.
294 - bugfix: fix a crash when a player casts a swarm spell and then logs out
295 (swarm spells now stay in the player's inventory).
296 - bugfix: when unapplying skills also remove them from the range/combat slots.
297 - bugfix: do not merge items whose archetype name merges, use the
298 archetype *archname* (chairs of different facings were merged).
299 - bugfix: fix a potential crash issue in find_object_name (not used
300 normally).
301 - bugfix: locked doors cnanot be bashed down by magical means
302 (destruction, magic missile etc.).
303 - swarm spells without a direction now use various spiral patterns
304 instead of being fully random.
305 - update AnyEvent API to 3.4 and above.
306
3072.54 Thu May 8 22:01:22 CEST 2008
308 - change floorbox item ordering to enable more efficient protocol and to
309 stay in sync with the 0.9971 client update which also reverses ordering.
310 - bugfix: the jumping skill now gives experience for jumping
311 and for attacking monsters. it also takes about one second to do a jump.
312 - bugfix: players couldn't starve in 2.53 :(
313 - bugfix: correctly send the client a del_spell when a spell gets removed.
314 - bugfix: spell effects like word of recall are removed on death.
315 - bugfix: fix a crash when objects with treasure on top (ground...)
316 were created outside a map.
317 - bugfix: couldn't apply inventory items when levitating, but ground items
318 (fixed by reversing the logic).
319 - bugfix: fixed a mismatched '"' in the debugging description of objects
320 - bugfix: the random map generator no longer leaks key objects.
321 - bugfix: support random maps >127x127.
322 - (maps) fixed the death certificate system in nimbus.
323 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
324 - (arch) the material 'wood' was undefined, it's now a burnable material.
325 - (arch) give ball lightning a real name.
326 - (arch) fixed material of bones (was 'wood', is now 'bone')
327 - support cfpod in ex replies (client item tooltips).
328 - unapply item in range slow when readying a spell.
329 - bugfix: account for rounding errors in weight updates.
330 - remove synchronous mkdir in chargen_race_done.
331 - fix per-race starting maps.
332 - check hiscore on suicide and quit as well.
333 - tell players when they are starving.
334 - get rid of costly object_from_name conversion for altar effects.
335 - fix map difficulty calculation for generators.
336 - slightly more intelligent handling of "is_animated" flag.
337 - support no_drop map header flag (before it was only available internally).
338 - make random-map-generated keys crumble after one hour, use more unique slaying.
339
3402.53 Sun May 4 17:32:48 CEST 2008
341 - bugfix: custom skill settings were not saved by the server.
342 - bugfix: remove did not actually remove items from the inventory, leaving
343 ghost items.
344 - bugfix: properly update items identified on the ground.
345 - bugfix: use localtime_r in the logger thread.
346 - bugfix: player starvation will now give the correct kill reason.
347 - bugfix: archetype reloads could crash the server.
348 - bugfix: the mailscrolls are now correctly handed out even when the destination
349 player is not logged in.
350 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
351 server startup.
352 - bugfix: fix the door surround check in the random map generator.
353 - (maps) fix heaven quest difficulty progression.
354 - (maps) fix some random map styles.
355 - dropping items a shop is not interested in won't sell them anymore.
4 - rods and horns with a too low maximum charge allow now at least one discharge. 356 - rods and horns with a too low maximum charge allow now at least one discharge.
357 - implement kill & death statistics.
358 - random map preparation is no longer synchronous.
359 - rewrite find_style in perl, no longer does synchronous I/O.
360 - improve random map specials placement.
361 - make the killer a real object pointer instead of a string, improved
362 kill reason messages.
363 - take advantage of new aio_close and aio_chmod.
364 - implement archetype::get, object::deep_clone and update callers.
365 - change_abil is much faster.
366 - update the floorbox more often to work around the reverses item order
367 display in clients.
368 - cleaned up object copying by encapsulating it to a single place.
369 - add hints to the invite messages.
370 - rewrote key<->value pair handling.
371 - use an independent random number generator for the random map generator.
5 372
62.52 Thu Apr 24 11:47:19 CEST 2008 3732.52 Thu Apr 24 11:47:19 CEST 2008
7 - completely automate the item add/delete on remove/insert. this should fix 374 - completely automate the item add/delete on remove/insert. this should fix
8 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :) 375 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
9 - completely automate the weight handling, should fix all weight 376 - completely automate the weight handling, should fix all weight
32 - properly link against libgthread as that is needed to make the slice 399 - properly link against libgthread as that is needed to make the slice
33 allocator thread-safe. 400 allocator thread-safe.
34 - support perls not compiled with 64 bit support (though this is not a 401 - support perls not compiled with 64 bit support (though this is not a
35 recommended configuration) (reported by Samuel Gondouin). 402 recommended configuration) (reported by Samuel Gondouin).
36 - always put godgiven items into the player inventory, never any containers. 403 - always put godgiven items into the player inventory, never any containers.
37 - (arch)
38 - (maps, arch) the scorn go club was founded! 404 - (maps, arch) the scorn go club was founded!
39 - (arch) do no longer support player abilities, they didn't work anyways. 405 - (arch) do no longer support player abilities, they didn't work anyways.
40 - (arch) the alchemy spell is now of the alchemy spell school, which 406 - (arch) the alchemy spell is now of the alchemy spell school, which
41 became a real spell-class. 407 became a real spell-class.
42 - (arch) the alchemist class now get an alchemy spell book for new characters. 408 - (arch) the alchemist class now get an alchemy spell book for new characters.
107 (this fixes the jeweler skill). 473 (this fixes the jeweler skill).
108 - back-to-back perl_reloads don't freeze the ticker anymore. 474 - back-to-back perl_reloads don't freeze the ticker anymore.
109 - convert cfutil from Event to EV (forgot to do this earlier...). 475 - convert cfutil from Event to EV (forgot to do this earlier...).
110 - move tombstone to real map if player died due to cave-in (even if 476 - move tombstone to real map if player died due to cave-in (even if
111 it has reset, which is better than putting it on the savebed, also as 477 it has reset, which is better than putting it on the savebed, also as
112 proof that the palyer didn't use a savebed). 478 proof that the player didn't use a savebed).
113 479
1142.4 Sun Jan 13 13:41:29 CET 2008 4802.4 Sun Jan 13 13:41:29 CET 2008
115 - work around perl bug in configure perl module version check. 481 - work around perl bug in configure perl module version check.
116 - fix bug in golem move code that would cause a crash at tiling borders. 482 - fix bug in golem move code that would cause a crash at tiling borders.
117 - fix a freeze bug when looking for an arrow in the inventory. 483 - fix a freeze bug when looking for an arrow in the inventory.

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