1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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3 | |
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4 | - more than one spellbooks of same class can now be given |
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5 | in class selection. |
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6 | - adjusted the starting_spell.trs treasure list to the recent |
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7 | spell rebalancements. |
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8 | - the IRC gateway filters IRC colors now. |
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9 | |
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10 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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11 | - (arch) fix quiver of Holding Bolts. |
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12 | - applying unpaid items will now examine them. |
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13 | - add "What" column to body command, showing items in that slot. |
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14 | - redesigned and rebalanced lamps and torches. |
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15 | - add "..." to item names that have been shortened. |
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16 | - fixed "assign" function that squeezes strings into fixed length. |
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17 | - add cursed effect to lamps and (some) torches. |
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18 | - fixed bad assigned crafting skills and their tools. |
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19 | |
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20 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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21 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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22 | - fix a bug in the nimbus extension that allowed players to cheat. |
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23 | - make monster smell logic dependent on their wisdom stat. |
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24 | - put the death reason into a separate tab. |
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25 | - converted "connected" slot to string, cleanly got rid of some ugly |
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26 | hacks such as the path_attuned hack. |
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27 | - introduce shstr_tmp for fast temporary shstr passing. |
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28 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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29 | when hashing strings. |
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30 | - sanitized alchemy-like skills and cauldrons to check earlier |
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31 | whether the right cauldron is used. |
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32 | - considerably optimise shared string implementation by |
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33 | making its null value a compiletime constant. |
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34 | - use shared string matching insteafd of strcmp in a lot of places, |
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35 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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36 | for lots of code size savings. |
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37 | - monsters which breed new monsters shouldn't breed new monsters when |
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38 | they are sleeping: generators now check for the sleeping flag. |
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39 | - tell gcc not to excessively inline some perl interface functions. |
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40 | - remove marking rune length limit. |
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41 | - fix formatting of cfpod when a verbatim block was following |
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42 | a single newline. |
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43 | - move resistances, statistics and showpets command output into tabs. |
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44 | - implement map scripts that can replace the boulder logic without |
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45 | having to write extensions. |
3 | |
46 | |
4 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
47 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
5 | - fix a longstanding bug that teared multipart monsters |
48 | - fix a longstanding bug that teared multipart monsters |
6 | at map boundaries apart. |
49 | at map boundaries apart. |
7 | - temporarily make permanently invisible player visible when |
50 | - temporarily make permanently invisible player visible when |
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10 | - improve look at output. |
53 | - improve look at output. |
11 | - completely replaced the line of sight algorithm with a variant |
54 | - completely replaced the line of sight algorithm with a variant |
12 | of spiral fov capable of visibility grades and arbitrary |
55 | of spiral fov capable of visibility grades and arbitrary |
13 | shadow angles, that uses less memory and less code. |
56 | shadow angles, that uses less memory and less code. |
14 | - the new los code supports arbitrary map rectangles and loosens |
57 | - the new los code supports arbitrary map rectangles and loosens |
15 | other restrictions of the old code, supporitng further optimisations. |
58 | other restrictions of the old code, supporting further optimisations. |
16 | - udpate los if blocksview-objects are inserted in a map, not just when |
59 | - update los if blocksview-objects are inserted in a map, not just when |
17 | removed (e.g. for summon fog). |
60 | removed (e.g. for summon fog). |
18 | - permanent invisibility doesn't make immune against making noise: |
61 | - permanent invisibility doesn't make immune against making noise: |
19 | implement a noise system that allows monsters to locate the player |
62 | implement a noise system that allows monsters to locate the player |
20 | when he/she makes noise. |
63 | when he/she makes noise. |
21 | - implement a primitive smell system that monsters can use to track |
64 | - implement a primitive smell system that monsters can use to track |
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23 | - create bomb now also works when casted by door traps. |
66 | - create bomb now also works when casted by door traps. |
24 | - (arch) new torch graphics. |
67 | - (arch) new torch graphics. |
25 | - (maps) considerably soften the subway spider. |
68 | - (maps) considerably soften the subway spider. |
26 | - (maps) made the portgate of navar safe ground, to protect |
69 | - (maps) made the portgate of navar safe ground, to protect |
27 | the guards from being killed by players. |
70 | the guards from being killed by players. |
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71 | - (maps) lots of tweaks in and around scorn. |
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72 | - (maps) use special non-blocksview jungle, mountain and |
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73 | darkforest freely on the worldmap, to get gradual sight obstacles |
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74 | instead of total blackout in those areas. |
28 | - no maximum darkness for outdoor maps anymore. |
75 | - no maximum darkness for outdoor maps anymore. |
29 | - add more hints, fix some messages. |
76 | - add more hints, fix some messages. |
30 | - fix a bug: firing rods should tell you something about them. |
77 | - fix a bug: firing rods should tell you something about them. |
31 | - make light additive even within players. |
78 | - make light additive even within players. |
32 | - darken xrays effect a bit. |
79 | - darken xrays effect a bit. |
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426 | (this fixes the jeweler skill). |
473 | (this fixes the jeweler skill). |
427 | - back-to-back perl_reloads don't freeze the ticker anymore. |
474 | - back-to-back perl_reloads don't freeze the ticker anymore. |
428 | - convert cfutil from Event to EV (forgot to do this earlier...). |
475 | - convert cfutil from Event to EV (forgot to do this earlier...). |
429 | - move tombstone to real map if player died due to cave-in (even if |
476 | - move tombstone to real map if player died due to cave-in (even if |
430 | it has reset, which is better than putting it on the savebed, also as |
477 | it has reset, which is better than putting it on the savebed, also as |
431 | proof that the palyer didn't use a savebed). |
478 | proof that the player didn't use a savebed). |
432 | |
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433 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
480 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
434 | - work around perl bug in configure perl module version check. |
481 | - work around perl bug in configure perl module version check. |
435 | - fix bug in golem move code that would cause a crash at tiling borders. |
482 | - fix bug in golem move code that would cause a crash at tiling borders. |
436 | - fix a freeze bug when looking for an arrow in the inventory. |
483 | - fix a freeze bug when looking for an arrow in the inventory. |