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Comparing deliantra/server/Changes (file contents):
Revision 1.34 by root, Sat Oct 27 09:36:08 2007 UTC vs.
Revision 1.91 by root, Wed Apr 16 21:14:13 2008 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3TODO: picking up the torches in nimbus seemingly works, but after
4 a while (used up?) they seem to be gone from the inv but the client doesn't know about that.
5TODO: dragons should not be able to change their title via the settings tab in playerbook
6
7 - support perls not compiled with 64 bit support (though this is not a
8 recommended configuration) (reported by Samuel Gondouin).
9
102.5 Wed Apr 16 15:06:53 CEST 2008
11 - the two handed weapon skill can no longer be used as unarmed combat
12 skill.
13 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
14 names (also update all maps to use money instead of coins).
15 - add uuid accessors to perl.
16 - add coin names and archetype accessors to perl.
17 - fix runtime uuid file format to use "." instead of ",".
18 - change perl extensions to not use hardcoded coins and values.
19 - write uuids asynchronously (no hiccups due to uuid writes)
20 and be more parsimonous of uuid usage by the exact value out on exit.
21 - write log messages in another thread, removing another sync point.
22 - support multi-line log messages in a nicer way.
23 - be more portable w.r.t. uuids and format specifiers everywhere.
24 - fix a minor memleak in the random map generator.
25 - some parts of the random map generator are not coroutine-safe,
26 so only call it "single-threaded".
27 - major cleanup of memory management in random map generator.
28 - slight refactoring of the random map generator, faster too.
29 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
30 bookkeeping bug.
31 - work around "player is on active list" problem by deactivating player
32 after loading.
33 - garbage collect shstr's more evenly and adaptively only when
34 there have in fact been allocations.
35 - fix object::insert to do as documented and insert into the env
36 if necessary.
37 - fix cf::map::unique_maps.
38 - fix nrof overflow check in can_merge_slow.
39 - fix converter code to handle >31 bit values.
40 - added support for the player_sold flag
41 - converters no longer accept unpaid items.
42 - canonicalize random map meta files for better unification.
43
442.43 Sun Apr 6 20:35:29 CEST 2008
45 - work around a glibc bug that causes calloc to return non-zero memory
46 when mlockall has been used.
47 - pass environment to perl_sys_init3, as required by newer perls.
48 - use separate thread for ticker timing (and more in the future).
49 this greatly increases timing accuracy and gets rid of an enourmous
50 number of gettimeofday calls.
51 - use a separate thread to signal aio completion, for lower latency.
52 - require Coro 4.47, which fixes a data corruption bug with its C API.
53
542.42 Sat Mar 15 12:05:21 CET 2008
55 - rebalanced default experience table to be more exponential
56 and much easier up to level ~40, then moderately harder.
57 - change attuned/repelled level boni to +-8 from +-2.
58 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
59 - do not exit on reload/load errors but properly cleanup.
60 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
61
622.41 Fri Jan 25 13:15:37 CET 2008
63 - get rid of YAML::Syck, it's too buggy and misparses many files
64 (this fixes the jeweler skill).
65 - back-to-back perl_reloads don't freeze the ticker anymore.
66 - convert cfutil from Event to EV (forgot to do this earlier...).
67 - move tombstone to real map if player died due to cave-in (even if
68 it has reset, which is better than putting it on the savebed, also as
69 proof that the palyer didn't use a savebed).
70
712.4 Sun Jan 13 13:41:29 CET 2008
72 - work around perl bug in configure perl module version check.
73 - fix bug in golem move code that would cause a crash at tiling borders.
74 - fix a freeze bug when looking for an arrow in the inventory.
75 - fix a bug in animate_weapon, causing a crash.
76 - no longer exit when a coroutine throws an exception.
77 - fix a potential double free bug (nicely exploited by g++ 4.2).
78 - fix the "<player> is nuts" message.
79 - fix an exception at logout due to the json_coder being gone.
80 - upgrade to EV version 2.0 API.
81 - when players don't apply a savebed correctly but stand above one,
82 do not move or kill them.
83 - implement client-side settings page in playerbook (0.9963+ required).
84 - implement generic framework for server-side resource files.
85 - implement resource file update event.
86 - hook experience table update into the framework.
87 - move jeweler.yaml to resources (arch/).
88 - switch from Crossfire to Deliantra perl module.
89 - implement json2json arch filter.
90 - implement widget protocol version 2, support for ui templates.
91 - mapinfo is now handled fully asynchronously.
92 - ext/irc: also log irc messages.
93 - ext/schmorplog: write user stat files asynchronously.
94
952.32 Sun Dec 2 18:11:01 CET 2007
96 - limited the number of items that can be picked up and dropped
97 as temporary measurement against bad performance or dropping things
98 (this lead to long freezes and triggered the watchdog).
99 - improved the performance of the drop command a bit.
100 - switch from Event to EV for higher performance, easier usage,
101 less bugs...
102 - updated to release version of the gnu affero license.
103
1042.31 Sun Nov 11 17:26:28 CET 2007
105 - more thoroughly rename the binaries, contact addresses.
106 - update the copyrights.
107 - avoid backtraces due to old spells on some maps, sometimes causing
108 crashes.
109 - fix a problem where facedata wasn't initialised to zero properly,
110 potentially causing crashes.
111 - assign weapons on user load time, not login-time, avoiding
112 crashes.
2 113
32.3 Sat Oct 27 11:22:38 CEST 2007 1142.3 Sat Oct 27 11:22:38 CEST 2007
4 - fixed an important bug that caused passwords to be forgotten. 115 - fixed an important bug that caused passwords to be forgotten.
5 - implement *tag destinations for goto, slaying etc. and use it 116 - implement *tag destinations for goto, slaying etc. and use it
6 in some of the maps. 117 in some of the maps.

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