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Comparing deliantra/server/Changes (file contents):
Revision 1.313 by root, Wed Dec 31 18:07:41 2008 UTC vs.
Revision 1.344 by elmex, Tue Feb 3 12:06:59 2009 UTC

13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 18TODO: rewrite highscore code
20 19
21TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
32 - use gender-neutral place descriptions for invite.
33 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
34 Thanks go to Lisa Larsen!
35
362.77 Sun Feb 1 16:30:48 CET 2009
37 - convert me command from per-map to chat, which makes more sense, also
38 document it.
39 - more than one spellbooks of same class can now be given
40 in class selection.
41 - adjusted the starting_spell.trs treasure list to the recent
42 spell rebalancements.
43 - the IRC gateway filters IRC colors now.
44
452.76 Sat Jan 17 08:36:51 CET 2009
46 - (arch) fix quiver of Holding Bolts.
47 - applying unpaid items will now examine them.
48 - add "What" column to body command, showing items in that slot.
49 - redesigned and rebalanced lamps and torches.
50 - add "..." to item names that have been shortened.
51 - fixed "assign" function that squeezes strings into fixed length.
52 - add cursed effect to lamps and (some) torches.
53 - fixed bad assigned crafting skills and their tools.
23 54
552.75 Fri Jan 9 16:13:30 CET 2009
56 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
57 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 58 - make monster smell logic dependent on their wisdom stat.
59 - put the death reason into a separate tab.
60 - converted "connected" slot to string, cleanly got rid of some ugly
61 hacks such as the path_attuned hack.
25 - introduce shstr_tmp for fast temporary shstr passing. 62 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 63 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 64 when hashing strings.
65 - sanitized alchemy-like skills and cauldrons to check earlier
66 whether the right cauldron is used.
28 - considerably optimise shared string implementation by 67 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant. 68 making its null value a compiletime constant.
69 - use shared string matching insteafd of strcmp in a lot of places,
70 as well as using shstr_cmp to pass shared stringsa round efficiently,
71 for lots of code size savings.
72 - monsters which breed new monsters shouldn't breed new monsters when
73 they are sleeping: generators now check for the sleeping flag.
74 - tell gcc not to excessively inline some perl interface functions.
75 - remove marking rune length limit.
76 - fix formatting of cfpod when a verbatim block was following
77 a single newline.
78 - move resistances, statistics and showpets command output into tabs.
79 - implement map scripts that can replace the boulder logic without
80 having to write extensions.
30 81
312.74 Mon Dec 29 15:23:38 CET 2008 822.74 Mon Dec 29 15:23:38 CET 2008
32 - fix a longstanding bug that teared multipart monsters 83 - fix a longstanding bug that teared multipart monsters
33 at map boundaries apart. 84 at map boundaries apart.
34 - temporarily make permanently invisible player visible when 85 - temporarily make permanently invisible player visible when
457 (this fixes the jeweler skill). 508 (this fixes the jeweler skill).
458 - back-to-back perl_reloads don't freeze the ticker anymore. 509 - back-to-back perl_reloads don't freeze the ticker anymore.
459 - convert cfutil from Event to EV (forgot to do this earlier...). 510 - convert cfutil from Event to EV (forgot to do this earlier...).
460 - move tombstone to real map if player died due to cave-in (even if 511 - move tombstone to real map if player died due to cave-in (even if
461 it has reset, which is better than putting it on the savebed, also as 512 it has reset, which is better than putting it on the savebed, also as
462 proof that the palyer didn't use a savebed). 513 proof that the player didn't use a savebed).
463 514
4642.4 Sun Jan 13 13:41:29 CET 2008 5152.4 Sun Jan 13 13:41:29 CET 2008
465 - work around perl bug in configure perl module version check. 516 - work around perl bug in configure perl module version check.
466 - fix bug in golem move code that would cause a crash at tiling borders. 517 - fix bug in golem move code that would cause a crash at tiling borders.
467 - fix a freeze bug when looking for an arrow in the inventory. 518 - fix a freeze bug when looking for an arrow in the inventory.

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