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Comparing deliantra/server/Changes (file contents):
Revision 1.285 by root, Fri Dec 19 22:47:29 2008 UTC vs.
Revision 1.346 by root, Sat Feb 21 06:25:46 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
6 3
7TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
8TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
14TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
15 12
16TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code 18TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26 19
27TODO: fix map_Scroll, iff broken 20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
32 - correctly clear op->env when inserting onto map, this was a potentially
33 disastrous bug of unfortunately unknown proportions...
34 - use gender-neutral place descriptions for invite.
35 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
36 Thanks go to Lisa Larsen!
37 - remove support for colour reducing 32x32 images (no cfclient support anymore).
38 - use better dependency tracking for include/keyword.h.
39 - add accept-invitation and suicide to the list of asynchronous commands, so
40 it is possible to invite somebody out of some stck-till-death traps,
41 or simply to commit suicide.
42
432.77 Sun Feb 1 16:30:48 CET 2009
44 - convert me command from per-map to chat, which makes more sense, also
45 document it.
46 - more than one spellbooks of same class can now be given
47 in class selection.
48 - adjusted the starting_spell.trs treasure list to the recent
49 spell rebalancements.
50 - the IRC gateway filters IRC colors now.
51
522.76 Sat Jan 17 08:36:51 CET 2009
53 - (arch) fix quiver of Holding Bolts.
54 - applying unpaid items will now examine them.
55 - add "What" column to body command, showing items in that slot.
56 - redesigned and rebalanced lamps and torches.
57 - add "..." to item names that have been shortened.
58 - fixed "assign" function that squeezes strings into fixed length.
59 - add cursed effect to lamps and (some) torches.
60 - fixed bad assigned crafting skills and their tools.
61
622.75 Fri Jan 9 16:13:30 CET 2009
63 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
64 - fix a bug in the nimbus extension that allowed players to cheat.
65 - make monster smell logic dependent on their wisdom stat.
66 - put the death reason into a separate tab.
67 - converted "connected" slot to string, cleanly got rid of some ugly
68 hacks such as the path_attuned hack.
69 - introduce shstr_tmp for fast temporary shstr passing.
70 - replace one-at-a-time hash by faster than smaller FNV-1a hash
71 when hashing strings.
72 - sanitized alchemy-like skills and cauldrons to check earlier
73 whether the right cauldron is used.
74 - considerably optimise shared string implementation by
75 making its null value a compiletime constant.
76 - use shared string matching insteafd of strcmp in a lot of places,
77 as well as using shstr_cmp to pass shared stringsa round efficiently,
78 for lots of code size savings.
79 - monsters which breed new monsters shouldn't breed new monsters when
80 they are sleeping: generators now check for the sleeping flag.
81 - tell gcc not to excessively inline some perl interface functions.
82 - remove marking rune length limit.
83 - fix formatting of cfpod when a verbatim block was following
84 a single newline.
85 - move resistances, statistics and showpets command output into tabs.
86 - implement map scripts that can replace the boulder logic without
87 having to write extensions.
88
892.74 Mon Dec 29 15:23:38 CET 2008
90 - fix a longstanding bug that teared multipart monsters
91 at map boundaries apart.
92 - temporarily make permanently invisible player visible when
93 he/she makes noise.
28 - fix being able to see through walls a bit. 94 - fix being able to see through walls a bit.
95 - improve look at output.
29 - completely replaced the line of sight algorithm with a variant 96 - completely replaced the line of sight algorithm with a variant
30 of spiral fov capable of visibility grades and arbitrary 97 of spiral fov capable of visibility grades and arbitrary
31 shadow angles, that uses less memory and less code. 98 shadow angles, that uses less memory and less code.
32 - the new los code supports arbitrary map rectangles and loosens 99 - the new los code supports arbitrary map rectangles and loosens
33 other restrictions of the old code, supporitng further optimisations. 100 other restrictions of the old code, supporting further optimisations.
101 - update los if blocksview-objects are inserted in a map, not just when
102 removed (e.g. for summon fog).
103 - permanent invisibility doesn't make immune against making noise:
104 implement a noise system that allows monsters to locate the player
105 when he/she makes noise.
106 - implement a primitive smell system that monsters can use to track
107 players.
108 - create bomb now also works when casted by door traps.
109 - (arch) new torch graphics.
110 - (maps) considerably soften the subway spider.
111 - (maps) made the portgate of navar safe ground, to protect
112 the guards from being killed by players.
113 - (maps) lots of tweaks in and around scorn.
114 - (maps) use special non-blocksview jungle, mountain and
115 darkforest freely on the worldmap, to get gradual sight obstacles
116 instead of total blackout in those areas.
117 - no maximum darkness for outdoor maps anymore.
118 - add more hints, fix some messages.
119 - fix a bug: firing rods should tell you something about them.
120 - make light additive even within players.
121 - darken xrays effect a bit.
122 - improve handling of los changes when inserting or removing
123 objects, not perfect yet.
124 - make map darkness signed (formerly unsigned) to allow
125 ambient lighting and centrally manage darkness as an offset.
126 - revamped, fixed and documented the server calendrics, also
127 tell users the current time and data, to improve awareness.
128 - implement proper wizlook flag and handling of wizlook, instead
129 of dumbly just clearing los once.
130 - speed up los code - it's now about 2-3 times as fast as the old one,
131 and has a smaller runtime variance.
132 - daylight/nightfall can now increase/decrease past the natural limit,
133 making them actually useful.
134 - see_in_dark now increases the viewing radius by 3.
135 - implement a fast tiled map iterator and use it in LOS for a 20%
136 speedup, as well as in many other places.
137 - remove support for extended map infos - these are not used
138 by the deliantra client and removing them gives us a 10% speedup
139 when sending map changes.
140 - remove most gcfclient and other client bug workarounds, as well
141 as now obsolete protocol versions, simplying the code.
142 - optimise and simplify generation of random numbers.
143 - correctly provide a non-zero default density for materials, to
144 avoid crashes, fix other bugs in the material handling code.
145 - fix volume calculations.
146 - fix cfpod parsing when multiple verbatim blocks were separated by
147 newlines.
148 - increase monster detection radius from wis/5 to wis/3.
149 - remove old pickup modes.
150 - remove obsolete disarm and search commands (search wasn't working
151 anyways).
152 - fix a crash when an npc applied a sign.
34 153
352.73 Thu Dec 18 20:56:31 CET 2008 1542.73 Thu Dec 18 20:56:31 CET 2008
36 - this release is assumed to be very stable. 155 - this release is assumed to be very stable.
37 - (maps) radically redesigned and improved tutorial. 156 - (maps) radically redesigned and improved tutorial.
38 - directional casting no longer immediately removes the invisible effect. 157 - directional casting no longer immediately removes the invisible effect.
396 (this fixes the jeweler skill). 515 (this fixes the jeweler skill).
397 - back-to-back perl_reloads don't freeze the ticker anymore. 516 - back-to-back perl_reloads don't freeze the ticker anymore.
398 - convert cfutil from Event to EV (forgot to do this earlier...). 517 - convert cfutil from Event to EV (forgot to do this earlier...).
399 - move tombstone to real map if player died due to cave-in (even if 518 - move tombstone to real map if player died due to cave-in (even if
400 it has reset, which is better than putting it on the savebed, also as 519 it has reset, which is better than putting it on the savebed, also as
401 proof that the palyer didn't use a savebed). 520 proof that the player didn't use a savebed).
402 521
4032.4 Sun Jan 13 13:41:29 CET 2008 5222.4 Sun Jan 13 13:41:29 CET 2008
404 - work around perl bug in configure perl module version check. 523 - work around perl bug in configure perl module version check.
405 - fix bug in golem move code that would cause a crash at tiling borders. 524 - fix bug in golem move code that would cause a crash at tiling borders.
406 - fix a freeze bug when looking for an arrow in the inventory. 525 - fix a freeze bug when looking for an arrow in the inventory.

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