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Comparing deliantra/server/Changes (file contents):
Revision 1.237 by root, Mon Sep 22 01:46:52 2008 UTC vs.
Revision 1.347 by root, Sat Feb 21 06:30:34 2009 UTC

5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
10 12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
11 19
12 2008-09-22 01:19:41.2886 unload completed, starting to reload now 20TODO: greeting message on what to do in dialog after race selection.
13 2008-09-22 01:19:41.2886 reloading cf.pm 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
14 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3.
15 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3.
16 22
17TODO: region monsters gone? 23
18TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? 242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
19TODO: cf::player::exists is a sync_job??? 252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
20 - bump login name length from 18 to 20 char max. 262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
32 - correctly clear op->env when inserting onto map, this was a potentially
33 disastrous bug of unfortunately unknown proportions...
34 - fix cone-spell symmetry that was broken for direction 8.
35 - use gender-neutral place descriptions for invite.
36 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
37 Thanks go to Lisa Larsen!
38 - remove support for colour reducing 32x32 images (no cfclient support anymore).
39 - use better dependency tracking for include/keyword.h.
40 - add accept-invitation and suicide to the list of asynchronous commands, so
41 it is possible to invite somebody out of some stck-till-death traps,
42 or simply to commit suicide.
43
442.77 Sun Feb 1 16:30:48 CET 2009
45 - convert me command from per-map to chat, which makes more sense, also
46 document it.
47 - more than one spellbooks of same class can now be given
48 in class selection.
49 - adjusted the starting_spell.trs treasure list to the recent
50 spell rebalancements.
51 - the IRC gateway filters IRC colors now.
52
532.76 Sat Jan 17 08:36:51 CET 2009
54 - (arch) fix quiver of Holding Bolts.
55 - applying unpaid items will now examine them.
56 - add "What" column to body command, showing items in that slot.
57 - redesigned and rebalanced lamps and torches.
58 - add "..." to item names that have been shortened.
59 - fixed "assign" function that squeezes strings into fixed length.
60 - add cursed effect to lamps and (some) torches.
61 - fixed bad assigned crafting skills and their tools.
62
632.75 Fri Jan 9 16:13:30 CET 2009
64 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
65 - fix a bug in the nimbus extension that allowed players to cheat.
66 - make monster smell logic dependent on their wisdom stat.
67 - put the death reason into a separate tab.
68 - converted "connected" slot to string, cleanly got rid of some ugly
69 hacks such as the path_attuned hack.
70 - introduce shstr_tmp for fast temporary shstr passing.
71 - replace one-at-a-time hash by faster than smaller FNV-1a hash
72 when hashing strings.
73 - sanitized alchemy-like skills and cauldrons to check earlier
74 whether the right cauldron is used.
75 - considerably optimise shared string implementation by
76 making its null value a compiletime constant.
77 - use shared string matching insteafd of strcmp in a lot of places,
78 as well as using shstr_cmp to pass shared stringsa round efficiently,
79 for lots of code size savings.
80 - monsters which breed new monsters shouldn't breed new monsters when
81 they are sleeping: generators now check for the sleeping flag.
82 - tell gcc not to excessively inline some perl interface functions.
83 - remove marking rune length limit.
84 - fix formatting of cfpod when a verbatim block was following
85 a single newline.
86 - move resistances, statistics and showpets command output into tabs.
87 - implement map scripts that can replace the boulder logic without
88 having to write extensions.
89
902.74 Mon Dec 29 15:23:38 CET 2008
91 - fix a longstanding bug that teared multipart monsters
92 at map boundaries apart.
93 - temporarily make permanently invisible player visible when
94 he/she makes noise.
95 - fix being able to see through walls a bit.
96 - improve look at output.
97 - completely replaced the line of sight algorithm with a variant
98 of spiral fov capable of visibility grades and arbitrary
99 shadow angles, that uses less memory and less code.
100 - the new los code supports arbitrary map rectangles and loosens
101 other restrictions of the old code, supporting further optimisations.
102 - update los if blocksview-objects are inserted in a map, not just when
103 removed (e.g. for summon fog).
104 - permanent invisibility doesn't make immune against making noise:
105 implement a noise system that allows monsters to locate the player
106 when he/she makes noise.
107 - implement a primitive smell system that monsters can use to track
108 players.
109 - create bomb now also works when casted by door traps.
110 - (arch) new torch graphics.
111 - (maps) considerably soften the subway spider.
112 - (maps) made the portgate of navar safe ground, to protect
113 the guards from being killed by players.
114 - (maps) lots of tweaks in and around scorn.
115 - (maps) use special non-blocksview jungle, mountain and
116 darkforest freely on the worldmap, to get gradual sight obstacles
117 instead of total blackout in those areas.
118 - no maximum darkness for outdoor maps anymore.
119 - add more hints, fix some messages.
120 - fix a bug: firing rods should tell you something about them.
121 - make light additive even within players.
122 - darken xrays effect a bit.
123 - improve handling of los changes when inserting or removing
124 objects, not perfect yet.
125 - make map darkness signed (formerly unsigned) to allow
126 ambient lighting and centrally manage darkness as an offset.
127 - revamped, fixed and documented the server calendrics, also
128 tell users the current time and data, to improve awareness.
129 - implement proper wizlook flag and handling of wizlook, instead
130 of dumbly just clearing los once.
131 - speed up los code - it's now about 2-3 times as fast as the old one,
132 and has a smaller runtime variance.
133 - daylight/nightfall can now increase/decrease past the natural limit,
134 making them actually useful.
135 - see_in_dark now increases the viewing radius by 3.
136 - implement a fast tiled map iterator and use it in LOS for a 20%
137 speedup, as well as in many other places.
138 - remove support for extended map infos - these are not used
139 by the deliantra client and removing them gives us a 10% speedup
140 when sending map changes.
141 - remove most gcfclient and other client bug workarounds, as well
142 as now obsolete protocol versions, simplying the code.
143 - optimise and simplify generation of random numbers.
144 - correctly provide a non-zero default density for materials, to
145 avoid crashes, fix other bugs in the material handling code.
146 - fix volume calculations.
147 - fix cfpod parsing when multiple verbatim blocks were separated by
148 newlines.
149 - increase monster detection radius from wis/5 to wis/3.
150 - remove old pickup modes.
151 - remove obsolete disarm and search commands (search wasn't working
152 anyways).
153 - fix a crash when an npc applied a sign.
154
1552.73 Thu Dec 18 20:56:31 CET 2008
156 - this release is assumed to be very stable.
157 - (maps) radically redesigned and improved tutorial.
158 - directional casting no longer immediately removes the invisible effect.
159 - magic ears now trigger when used inside the NPC dialogue.
160 - fix overflow in lighting calculations.
161 - negative glow radii can no longer cause total darkness.
162 - allow lookat on spaces where we only barely see, as opposed to
163 only maximally-lit ones.
164 - class selection has been reworked completely and their documentation corrected.
165 - swashbucklers got the oratory skill now.
166 - jump skill was fixed to adhere to all the flags a mapspace has got.
167 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
168 - fix deadlock in Jeweler::improve_ring_by_plan.
169 - use Coro::SemaphoreSet instead of our own lock management
170 (which was probably broken, too).
171 - support negative glow radii during daytime, too.
172 - use circular, not rectangular, viewing area.
173 - use minimum viewing distance of 2 in outdoor maps.
174 - negative glow is stronger than viewing area or lamps.
175 - (arch) new darkness spell face.
176
1772.72 Thu Dec 4 22:20:19 CET 2008
178 - (maps) completely redesigned scorn.
179 - "cast light" now works on oneself.
180 - bump max light radius to 9, rewrote glow lighting calculations, fix
181 negative glow radii again (they were totally broken before).
182 - the "worldmaps sometimes are black" bug is finally fixed.
183 - the "player objects are referenced in _GENxx globals" bug has finally
184 been fixed, by not relying on buggy perl internals when serialising.
185 - fixed a long standing bug in the anvil converters in armour shops.
186 - items shops weren't interested in don't vanish anymore, and are given
187 back to the player.
188 - attuned/repell and spell base level system reworked.
189 - rewrote skill cache (last_skill_ob) system and usage - might
190 be less erratic now.
191 - refuse to write the uuid file if the uuid is zero
192 (to avoid writing it in early crashes).
193 - pathsync the directory after saving a file for added slowdown^Wsafety.
194 - speed up emergency_save by not syncing every file separately.
195 - no longer reattach perl to every object on reload, it's slow, and no longer
196 necessary since we don't nuke stashes anymore.
197 - do not bootstrap perl from the commandline args, use separate eval for
198 better error reporting.
199 - fix a crash when pushing cone spells met ice attacks.
200 - pre-cache perl extension files on reload to speed up the reload.
201 - speed up map refresh in server a bit.
202 - refactored drop code and fixed some programming errors in it.
203 - fixed small regression in 'Slag Ex' potion extension.
204 - fixed a bug where some objects couldn't cross map tile boundaries.
205 - fixed a bug with weight update of the player, the client showed -0.0
206 as the current weight of the inventory.
207 - (arch) the dragonbreath spell is level 12 again, but the high level spell
208 dragonfire has been introduced for the non-dragon players.
209 - remove unused "tooltype", "start_holding" object slots.
210 - change "weapontype" object slot to uint8.
211 - convert "hide" object slot into flag.
212 - reorder object members for better locality of reference and codesize
213 decrease.
214 - correct rounding in lerp, add lerp_rd, lerp_ru.
215 - fix a crash when no skill could be found when killing amonster.
216 - fix a small memleak that would eat one pointer on the perl stack for
217 every completed aio operation.
218 - perl mapspace acessor methods now normalise (handle tiled maps)
219 and update mapspaces if necessary.
220
2212.71 Tue Sep 23 07:02:23 CEST 2008
222 - removed all command line parsing, only env variables are supported
223 anymore.
224 - region-specific monsters will now once more be on the worldmap.
21 - fix a disastrous "memleak" where temporary memory allocations 225 - fix a disastrous "memleak" where temporary memory allocations
22 would grow out of bounds. 226 would grow out of bounds.
23 - server now writes a pidfile and makes sure its alter ego is killed. 227 - server now writes a pidfile and makes sure its alter ego is killed.
24 - fixed a double-escaping bug in the pod-parser. 228 - fixed a double-escaping bug in the pod-parser.
25 - rewrote the cfpod parser in C++. 229 - rewrote the cfpod parser in C++.
26 - hintmode moved to C++, players need to re-set their hintmode if 230 - hintmode moved to C++, players need to re-set their hintmode if
27 they dislike "show". 231 they dislike "show".
28 - fix RIP inscription. 232 - fix RIP inscription.
233 - bump login name length from 18 to 20 char max.
29 - correctly support gender in emotes. 234 - correctly support gender in emotes.
30 - correctly support gender in the death messages. 235 - correctly support gender in the death messages.
31 - correctly generate death messages for players only when they really die, 236 - correctly generate death messages for players only when they really die,
32 with increased information. 237 with increased information.
33 - fix a bug in the dynbuf code that could potentially lead to crashes 238 - fix a bug in the dynbuf code that could potentially lead to crashes
34 and data corruption (but apparently was never triggered). 239 and data corruption (but apparently was never triggered).
35 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 240 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
36 - make sure Compress::LZF acquires the storable lock, might fix some 241 - make sure Compress::LZF acquires the storable lock, might fix some
37 data corruption bug. 242 data corruption bug.
38 - tweak coredumping/monitoring a bit. 243 - tweak coredumping/monitoring a bit.
244 - completely redid server initialisation to hopefully avoid rare races.
39 - do not crash in the loader when an inventory object could not be loaded 245 - do not crash in the loader when an inventory object could not be loaded
40 (from a corrupted file). 246 (from a corrupted file).
41 - redid skills comamnd to send output to proper channel. 247 - redid skills command to send output to proper channel.
42 - object->map is no longer refcounting. 248 - object->map is no longer refcounting.
43 - add FLAG_DEBUG for internal debugging. 249 - add FLAG_DEBUG for internal debugging.
44 - add NDI_VERBATIM flag to send_msg. 250 - add NDI_VERBATIM flag to send_msg.
45 - add perl backtraces to logBacktrace-initiated backtraces. 251 - add perl backtraces to logBacktrace-initiated backtraces.
252 - player->exists is no longer a sync_job.
46 - split login.ext's player scheduler into 253 - split login.ext's player scheduler into
47 it's own player-scheduler.ext extension. 254 it's own player-scheduler.ext extension.
48 255
492.7 Sun Sep 7 16:32:03 CEST 2008 2562.7 Sun Sep 7 16:32:03 CEST 2008
50 - require perl 5.10. 257 - require perl 5.10.
309 (this fixes the jeweler skill). 516 (this fixes the jeweler skill).
310 - back-to-back perl_reloads don't freeze the ticker anymore. 517 - back-to-back perl_reloads don't freeze the ticker anymore.
311 - convert cfutil from Event to EV (forgot to do this earlier...). 518 - convert cfutil from Event to EV (forgot to do this earlier...).
312 - move tombstone to real map if player died due to cave-in (even if 519 - move tombstone to real map if player died due to cave-in (even if
313 it has reset, which is better than putting it on the savebed, also as 520 it has reset, which is better than putting it on the savebed, also as
314 proof that the palyer didn't use a savebed). 521 proof that the player didn't use a savebed).
315 522
3162.4 Sun Jan 13 13:41:29 CET 2008 5232.4 Sun Jan 13 13:41:29 CET 2008
317 - work around perl bug in configure perl module version check. 524 - work around perl bug in configure perl module version check.
318 - fix bug in golem move code that would cause a crash at tiling borders. 525 - fix bug in golem move code that would cause a crash at tiling borders.
319 - fix a freeze bug when looking for an arrow in the inventory. 526 - fix a freeze bug when looking for an arrow in the inventory.

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