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Comparing deliantra/server/Changes (file contents):
Revision 1.54 by root, Sun Jan 13 10:11:43 2008 UTC vs.
Revision 1.347 by root, Sat Feb 21 06:30:34 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers.
2 3
32.4 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
32 - correctly clear op->env when inserting onto map, this was a potentially
33 disastrous bug of unfortunately unknown proportions...
34 - fix cone-spell symmetry that was broken for direction 8.
35 - use gender-neutral place descriptions for invite.
36 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
37 Thanks go to Lisa Larsen!
38 - remove support for colour reducing 32x32 images (no cfclient support anymore).
39 - use better dependency tracking for include/keyword.h.
40 - add accept-invitation and suicide to the list of asynchronous commands, so
41 it is possible to invite somebody out of some stck-till-death traps,
42 or simply to commit suicide.
43
442.77 Sun Feb 1 16:30:48 CET 2009
45 - convert me command from per-map to chat, which makes more sense, also
46 document it.
47 - more than one spellbooks of same class can now be given
48 in class selection.
49 - adjusted the starting_spell.trs treasure list to the recent
50 spell rebalancements.
51 - the IRC gateway filters IRC colors now.
52
532.76 Sat Jan 17 08:36:51 CET 2009
54 - (arch) fix quiver of Holding Bolts.
55 - applying unpaid items will now examine them.
56 - add "What" column to body command, showing items in that slot.
57 - redesigned and rebalanced lamps and torches.
58 - add "..." to item names that have been shortened.
59 - fixed "assign" function that squeezes strings into fixed length.
60 - add cursed effect to lamps and (some) torches.
61 - fixed bad assigned crafting skills and their tools.
62
632.75 Fri Jan 9 16:13:30 CET 2009
64 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
65 - fix a bug in the nimbus extension that allowed players to cheat.
66 - make monster smell logic dependent on their wisdom stat.
67 - put the death reason into a separate tab.
68 - converted "connected" slot to string, cleanly got rid of some ugly
69 hacks such as the path_attuned hack.
70 - introduce shstr_tmp for fast temporary shstr passing.
71 - replace one-at-a-time hash by faster than smaller FNV-1a hash
72 when hashing strings.
73 - sanitized alchemy-like skills and cauldrons to check earlier
74 whether the right cauldron is used.
75 - considerably optimise shared string implementation by
76 making its null value a compiletime constant.
77 - use shared string matching insteafd of strcmp in a lot of places,
78 as well as using shstr_cmp to pass shared stringsa round efficiently,
79 for lots of code size savings.
80 - monsters which breed new monsters shouldn't breed new monsters when
81 they are sleeping: generators now check for the sleeping flag.
82 - tell gcc not to excessively inline some perl interface functions.
83 - remove marking rune length limit.
84 - fix formatting of cfpod when a verbatim block was following
85 a single newline.
86 - move resistances, statistics and showpets command output into tabs.
87 - implement map scripts that can replace the boulder logic without
88 having to write extensions.
89
902.74 Mon Dec 29 15:23:38 CET 2008
91 - fix a longstanding bug that teared multipart monsters
92 at map boundaries apart.
93 - temporarily make permanently invisible player visible when
94 he/she makes noise.
95 - fix being able to see through walls a bit.
96 - improve look at output.
97 - completely replaced the line of sight algorithm with a variant
98 of spiral fov capable of visibility grades and arbitrary
99 shadow angles, that uses less memory and less code.
100 - the new los code supports arbitrary map rectangles and loosens
101 other restrictions of the old code, supporting further optimisations.
102 - update los if blocksview-objects are inserted in a map, not just when
103 removed (e.g. for summon fog).
104 - permanent invisibility doesn't make immune against making noise:
105 implement a noise system that allows monsters to locate the player
106 when he/she makes noise.
107 - implement a primitive smell system that monsters can use to track
108 players.
109 - create bomb now also works when casted by door traps.
110 - (arch) new torch graphics.
111 - (maps) considerably soften the subway spider.
112 - (maps) made the portgate of navar safe ground, to protect
113 the guards from being killed by players.
114 - (maps) lots of tweaks in and around scorn.
115 - (maps) use special non-blocksview jungle, mountain and
116 darkforest freely on the worldmap, to get gradual sight obstacles
117 instead of total blackout in those areas.
118 - no maximum darkness for outdoor maps anymore.
119 - add more hints, fix some messages.
120 - fix a bug: firing rods should tell you something about them.
121 - make light additive even within players.
122 - darken xrays effect a bit.
123 - improve handling of los changes when inserting or removing
124 objects, not perfect yet.
125 - make map darkness signed (formerly unsigned) to allow
126 ambient lighting and centrally manage darkness as an offset.
127 - revamped, fixed and documented the server calendrics, also
128 tell users the current time and data, to improve awareness.
129 - implement proper wizlook flag and handling of wizlook, instead
130 of dumbly just clearing los once.
131 - speed up los code - it's now about 2-3 times as fast as the old one,
132 and has a smaller runtime variance.
133 - daylight/nightfall can now increase/decrease past the natural limit,
134 making them actually useful.
135 - see_in_dark now increases the viewing radius by 3.
136 - implement a fast tiled map iterator and use it in LOS for a 20%
137 speedup, as well as in many other places.
138 - remove support for extended map infos - these are not used
139 by the deliantra client and removing them gives us a 10% speedup
140 when sending map changes.
141 - remove most gcfclient and other client bug workarounds, as well
142 as now obsolete protocol versions, simplying the code.
143 - optimise and simplify generation of random numbers.
144 - correctly provide a non-zero default density for materials, to
145 avoid crashes, fix other bugs in the material handling code.
146 - fix volume calculations.
147 - fix cfpod parsing when multiple verbatim blocks were separated by
148 newlines.
149 - increase monster detection radius from wis/5 to wis/3.
150 - remove old pickup modes.
151 - remove obsolete disarm and search commands (search wasn't working
152 anyways).
153 - fix a crash when an npc applied a sign.
154
1552.73 Thu Dec 18 20:56:31 CET 2008
156 - this release is assumed to be very stable.
157 - (maps) radically redesigned and improved tutorial.
158 - directional casting no longer immediately removes the invisible effect.
159 - magic ears now trigger when used inside the NPC dialogue.
160 - fix overflow in lighting calculations.
161 - negative glow radii can no longer cause total darkness.
162 - allow lookat on spaces where we only barely see, as opposed to
163 only maximally-lit ones.
164 - class selection has been reworked completely and their documentation corrected.
165 - swashbucklers got the oratory skill now.
166 - jump skill was fixed to adhere to all the flags a mapspace has got.
167 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
168 - fix deadlock in Jeweler::improve_ring_by_plan.
169 - use Coro::SemaphoreSet instead of our own lock management
170 (which was probably broken, too).
171 - support negative glow radii during daytime, too.
172 - use circular, not rectangular, viewing area.
173 - use minimum viewing distance of 2 in outdoor maps.
174 - negative glow is stronger than viewing area or lamps.
175 - (arch) new darkness spell face.
176
1772.72 Thu Dec 4 22:20:19 CET 2008
178 - (maps) completely redesigned scorn.
179 - "cast light" now works on oneself.
180 - bump max light radius to 9, rewrote glow lighting calculations, fix
181 negative glow radii again (they were totally broken before).
182 - the "worldmaps sometimes are black" bug is finally fixed.
183 - the "player objects are referenced in _GENxx globals" bug has finally
184 been fixed, by not relying on buggy perl internals when serialising.
185 - fixed a long standing bug in the anvil converters in armour shops.
186 - items shops weren't interested in don't vanish anymore, and are given
187 back to the player.
188 - attuned/repell and spell base level system reworked.
189 - rewrote skill cache (last_skill_ob) system and usage - might
190 be less erratic now.
191 - refuse to write the uuid file if the uuid is zero
192 (to avoid writing it in early crashes).
193 - pathsync the directory after saving a file for added slowdown^Wsafety.
194 - speed up emergency_save by not syncing every file separately.
195 - no longer reattach perl to every object on reload, it's slow, and no longer
196 necessary since we don't nuke stashes anymore.
197 - do not bootstrap perl from the commandline args, use separate eval for
198 better error reporting.
199 - fix a crash when pushing cone spells met ice attacks.
200 - pre-cache perl extension files on reload to speed up the reload.
201 - speed up map refresh in server a bit.
202 - refactored drop code and fixed some programming errors in it.
203 - fixed small regression in 'Slag Ex' potion extension.
204 - fixed a bug where some objects couldn't cross map tile boundaries.
205 - fixed a bug with weight update of the player, the client showed -0.0
206 as the current weight of the inventory.
207 - (arch) the dragonbreath spell is level 12 again, but the high level spell
208 dragonfire has been introduced for the non-dragon players.
209 - remove unused "tooltype", "start_holding" object slots.
210 - change "weapontype" object slot to uint8.
211 - convert "hide" object slot into flag.
212 - reorder object members for better locality of reference and codesize
213 decrease.
214 - correct rounding in lerp, add lerp_rd, lerp_ru.
215 - fix a crash when no skill could be found when killing amonster.
216 - fix a small memleak that would eat one pointer on the perl stack for
217 every completed aio operation.
218 - perl mapspace acessor methods now normalise (handle tiled maps)
219 and update mapspaces if necessary.
220
2212.71 Tue Sep 23 07:02:23 CEST 2008
222 - removed all command line parsing, only env variables are supported
223 anymore.
224 - region-specific monsters will now once more be on the worldmap.
225 - fix a disastrous "memleak" where temporary memory allocations
226 would grow out of bounds.
227 - server now writes a pidfile and makes sure its alter ego is killed.
228 - fixed a double-escaping bug in the pod-parser.
229 - rewrote the cfpod parser in C++.
230 - hintmode moved to C++, players need to re-set their hintmode if
231 they dislike "show".
232 - fix RIP inscription.
233 - bump login name length from 18 to 20 char max.
234 - correctly support gender in emotes.
235 - correctly support gender in the death messages.
236 - correctly generate death messages for players only when they really die,
237 with increased information.
238 - fix a bug in the dynbuf code that could potentially lead to crashes
239 and data corruption (but apparently was never triggered).
240 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
241 - make sure Compress::LZF acquires the storable lock, might fix some
242 data corruption bug.
243 - tweak coredumping/monitoring a bit.
244 - completely redid server initialisation to hopefully avoid rare races.
245 - do not crash in the loader when an inventory object could not be loaded
246 (from a corrupted file).
247 - redid skills command to send output to proper channel.
248 - object->map is no longer refcounting.
249 - add FLAG_DEBUG for internal debugging.
250 - add NDI_VERBATIM flag to send_msg.
251 - add perl backtraces to logBacktrace-initiated backtraces.
252 - player->exists is no longer a sync_job.
253 - split login.ext's player scheduler into
254 it's own player-scheduler.ext extension.
255
2562.7 Sun Sep 7 16:32:03 CEST 2008
257 - require perl 5.10.
258 - make nrof signed, so that code that checks for underflow actually works.
259 - swap player and observed count's on the map when observing.
260 - add (mostly untested) mapspace perl class and accessors.
261 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
262 - fix a crash in cast_bless (restoration et al.) when no target
263 could be found.
264 - pits now have a configurable "random spread" range and default
265 to a radius of two now.
266 - rewrite pay_player_arch.
267 - use a more stable perl_reload implementation.
268 - do not use Symbol::delete_package (causes crashes after perl-reload),
269 use our own, safer, clear_package instead.
270 - when asynchronously dumping core, close all file handles to allow
271 the server to restart concurrently.
272 - improve the cfpod parser to generate proper xml from proper cfpod
273 sequences, without double-encoding. it should be faster, too.
274 - the above fixes wrong display of help tetx and many other issues.
275 - use lzf and frag packets for large messages for clients supporting them
276 (0.9976+), use it for long books and other messages.
277 - eradicate listen command and corresponding code.
278 - eradicate logs command.
279 - let the client log into the server log, used for crash backtraces.
280 - fixed rods/wands/etc. with randomitem spells on maps, but broke
281 old style spell objects with the spell magic bullet.
282 - (arch) fixed skill less rods in the archetypes
283
2842.61 Sun Aug 3 17:59:50 CEST 2008
285 - made jeweler workbench larger and some other minor map
286 changes in jeweler town.
287 - fixed wrong item handling in jeweler skill code.
288 - (arch) use a special "key_random_map" for random map keys
289 that are used up.
290 - fix a crash when the player who was observed has logged out long
291 enough for his region/map to be gone.
292 - port to g++-4.3's incompatible tr1 changes.
293 - add some missing dependencies.
294 - log to /var/log/deliantra/ by default.
295 - hack observe code to enable smooth movmenet when observing.
296
2972.6 Sun Jul 20 18:58:08 CEST 2008
298 - (maps) extension of the jeweler quest/skill/town
299 - correctly move gsay to the party channel.
300 - fix a crash when animate weapon was used in some areas.
301 - fixed unnecessary identification of by converters created objects.
302 - (maps) tutorial now contains clues about chatting and talking
303 with NPCs.
304 - (arch) dragon scales got proper type now
305 - object::decrease would sometimes cause container weights to
306 be wrong, this has been fixed.
307 - do not send time updates for newly-seen items.
308 - thawing an icecube will once more drop its contents to the ground.
309 - fix cone spells etc. going through walls sometimes.
310 - fix a weight update bug that sometimes left containers
311 with wrong weights.
312 - added auto_apply event and extension for shop tiles.
313 - work around get_map_flags invoking perl and switching the stack.
314 - make sure the map is loaded when using a town portal return.
315 - fixed a bug with caching of sp/grace/food points for spells
316 where healing spells didn't cost any grace.
317 - fix starvation kill reason.
318 - fix pk killer name message.
319 - don't let people apply signs with @match.
320 - add support for berkeley db 4.7 (the new BDB module also fixes
321 what seems to be the biggets memleak in the server).
322
3232.56 Wed Jun 4 10:50:40 CEST 2008
324 - require Coro 4.73 which contains an important performance-bugfix.
325 - use anyevent to manage listen ports (this enables IPv6 support).
326 - server supports ipv6 client connections now.
327 - use newly-available Coro::AnyEvent.
328 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
329 to let it handle AIO requests.
330
3312.55 Sat May 24 19:52:52 CEST 2008
332 - avoid newmap commands when crossing tiled map boundaries. this speeds up
333 processing considerably (especially in the client) and reduces data transfers
334 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
335 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
336 - (map) fixed npc dialogue in pup_land/s_f/special.
337 - bugfix: fix a crash when a player casts a swarm spell and then logs out
338 (swarm spells now stay in the player's inventory).
339 - bugfix: when unapplying skills also remove them from the range/combat slots.
340 - bugfix: do not merge items whose archetype name merges, use the
341 archetype *archname* (chairs of different facings were merged).
342 - bugfix: fix a potential crash issue in find_object_name (not used
343 normally).
344 - bugfix: locked doors cnanot be bashed down by magical means
345 (destruction, magic missile etc.).
346 - swarm spells without a direction now use various spiral patterns
347 instead of being fully random.
348 - update AnyEvent API to 3.4 and above.
349
3502.54 Thu May 8 22:01:22 CEST 2008
351 - change floorbox item ordering to enable more efficient protocol and to
352 stay in sync with the 0.9971 client update which also reverses ordering.
353 - bugfix: the jumping skill now gives experience for jumping
354 and for attacking monsters. it also takes about one second to do a jump.
355 - bugfix: players couldn't starve in 2.53 :(
356 - bugfix: correctly send the client a del_spell when a spell gets removed.
357 - bugfix: spell effects like word of recall are removed on death.
358 - bugfix: fix a crash when objects with treasure on top (ground...)
359 were created outside a map.
360 - bugfix: couldn't apply inventory items when levitating, but ground items
361 (fixed by reversing the logic).
362 - bugfix: fixed a mismatched '"' in the debugging description of objects
363 - bugfix: the random map generator no longer leaks key objects.
364 - bugfix: support random maps >127x127.
365 - (maps) fixed the death certificate system in nimbus.
366 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
367 - (arch) the material 'wood' was undefined, it's now a burnable material.
368 - (arch) give ball lightning a real name.
369 - (arch) fixed material of bones (was 'wood', is now 'bone')
370 - support cfpod in ex replies (client item tooltips).
371 - unapply item in range slow when readying a spell.
372 - bugfix: account for rounding errors in weight updates.
373 - remove synchronous mkdir in chargen_race_done.
374 - fix per-race starting maps.
375 - check hiscore on suicide and quit as well.
376 - tell players when they are starving.
377 - get rid of costly object_from_name conversion for altar effects.
378 - fix map difficulty calculation for generators.
379 - slightly more intelligent handling of "is_animated" flag.
380 - support no_drop map header flag (before it was only available internally).
381 - make random-map-generated keys crumble after one hour, use more unique slaying.
382
3832.53 Sun May 4 17:32:48 CEST 2008
384 - bugfix: custom skill settings were not saved by the server.
385 - bugfix: remove did not actually remove items from the inventory, leaving
386 ghost items.
387 - bugfix: properly update items identified on the ground.
388 - bugfix: use localtime_r in the logger thread.
389 - bugfix: player starvation will now give the correct kill reason.
390 - bugfix: archetype reloads could crash the server.
391 - bugfix: the mailscrolls are now correctly handed out even when the destination
392 player is not logged in.
393 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
394 server startup.
395 - bugfix: fix the door surround check in the random map generator.
396 - (maps) fix heaven quest difficulty progression.
397 - (maps) fix some random map styles.
398 - dropping items a shop is not interested in won't sell them anymore.
399 - rods and horns with a too low maximum charge allow now at least one discharge.
400 - implement kill & death statistics.
401 - random map preparation is no longer synchronous.
402 - rewrite find_style in perl, no longer does synchronous I/O.
403 - improve random map specials placement.
404 - make the killer a real object pointer instead of a string, improved
405 kill reason messages.
406 - take advantage of new aio_close and aio_chmod.
407 - implement archetype::get, object::deep_clone and update callers.
408 - change_abil is much faster.
409 - update the floorbox more often to work around the reverses item order
410 display in clients.
411 - cleaned up object copying by encapsulating it to a single place.
412 - add hints to the invite messages.
413 - rewrote key<->value pair handling.
414 - use an independent random number generator for the random map generator.
415
4162.52 Thu Apr 24 11:47:19 CEST 2008
417 - completely automate the item add/delete on remove/insert. this should fix
418 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
419 - completely automate the weight handling, should fix all weight
420 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
421 - reloading archetypes while a user was in the character creation phase
422 could crash the server.
423 - fix a nontrivial number of cases of code commented similar
424 to "is this really correct?", as many of those cases are now handles
425 automatically by lower level code.
426 - replace many ad-hoc checks for client visibility by object::visible_to,
427 should result in broader applicability of functions using it.
428 - merge items with different arch pointers refering to the same arch
429 (due to archetype reloads).
430 - refactored the object remove/insert functions and most related
431 functions (decrease, split, merge_ob etc.).
432 - make it compile better on freebsd (reported by pippijn).
433 - remove GT_UPDATE_INV (no longer applicable).
434 - fix the longstanding "container stays open" bug.
435 - improved floorbox updating to be incremental and other protocol
436 optimisations.
437 - get rid of update_after_inventory_change and only do update stats
438 for weight once/tick/player at max.
439 - rewrite party commands, use party channel.
440
4412.51 Sun Apr 20 21:27:37 CEST 2008
442 - properly link against libgthread as that is needed to make the slice
443 allocator thread-safe.
444 - support perls not compiled with 64 bit support (though this is not a
445 recommended configuration) (reported by Samuel Gondouin).
446 - always put godgiven items into the player inventory, never any containers.
447 - (maps, arch) the scorn go club was founded!
448 - (arch) do no longer support player abilities, they didn't work anyways.
449 - (arch) the alchemy spell is now of the alchemy spell school, which
450 became a real spell-class.
451 - (arch) the alchemist class now get an alchemy spell book for new characters.
452 - (arch) considerably strengthened spark shower and destruction.
453 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
454 finally reloadable at runtime.
455 - changed archetype loading algorithm to only require one pass and
456 use delayed resolving of references.
457 - examine command now uses the examine infobox.
458 - implement an "incremental garbage collector" for archetypes.
459 - enable slice allocator again.
460 - implement optional free memory poisoning.
461
4622.5 Wed Apr 16 15:06:53 CEST 2008
463 - the two handed weapon skill can no longer be used as unarmed combat
464 skill.
465 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
466 names (also update all maps to use money instead of coins).
467 - add uuid accessors to perl.
468 - add coin names and archetype accessors to perl.
469 - fix runtime uuid file format to use "." instead of ",".
470 - change perl extensions to not use hardcoded coins and values.
471 - write uuids asynchronously (no hiccups due to uuid writes)
472 and be more parsimonous of uuid usage by the exact value out on exit.
473 - write log messages in another thread, removing another sync point.
474 - support multi-line log messages in a nicer way.
475 - be more portable w.r.t. uuids and format specifiers everywhere.
476 - fix a minor memleak in the random map generator.
477 - some parts of the random map generator are not coroutine-safe,
478 so only call it "single-threaded".
479 - major cleanup of memory management in random map generator.
480 - slight refactoring of the random map generator, faster too.
481 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
482 bookkeeping bug.
483 - work around "player is on active list" problem by deactivating player
484 after loading.
485 - garbage collect shstr's more evenly and adaptively only when
486 there have in fact been allocations.
487 - fix object::insert to do as documented and insert into the env
488 if necessary.
489 - fix cf::map::unique_maps.
490 - fix nrof overflow check in can_merge_slow.
491 - fix converter code to handle >31 bit values.
492 - added support for the player_sold flag
493 - converters no longer accept unpaid items.
494 - canonicalize random map meta files for better unification.
495
4962.43 Sun Apr 6 20:35:29 CEST 2008
497 - work around a glibc bug that causes calloc to return non-zero memory
498 when mlockall has been used.
499 - pass environment to perl_sys_init3, as required by newer perls.
500 - use separate thread for ticker timing (and more in the future).
501 this greatly increases timing accuracy and gets rid of an enourmous
502 number of gettimeofday calls.
503 - use a separate thread to signal aio completion, for lower latency.
504 - require Coro 4.47, which fixes a data corruption bug with its C API.
505
5062.42 Sat Mar 15 12:05:21 CET 2008
507 - rebalanced default experience table to be more exponential
508 and much easier up to level ~40, then moderately harder.
509 - change attuned/repelled level boni to +-8 from +-2.
510 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
511 - do not exit on reload/load errors but properly cleanup.
512 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
513
5142.41 Fri Jan 25 13:15:37 CET 2008
515 - get rid of YAML::Syck, it's too buggy and misparses many files
516 (this fixes the jeweler skill).
517 - back-to-back perl_reloads don't freeze the ticker anymore.
518 - convert cfutil from Event to EV (forgot to do this earlier...).
519 - move tombstone to real map if player died due to cave-in (even if
520 it has reset, which is better than putting it on the savebed, also as
521 proof that the player didn't use a savebed).
522
5232.4 Sun Jan 13 13:41:29 CET 2008
524 - work around perl bug in configure perl module version check.
4 - fix bug in golem move code that would cause a crash at tiling borders. 525 - fix bug in golem move code that would cause a crash at tiling borders.
5 - fix a freeze bug when looking for an arrow in the inventory. 526 - fix a freeze bug when looking for an arrow in the inventory.
6 - fix a bug in animate_weapon, causing a crash. 527 - fix a bug in animate_weapon, causing a crash.
7 - no longer exit when a coroutine throws an exception. 528 - no longer exit when a coroutine throws an exception.
529 - fix a potential double free bug (nicely exploited by g++ 4.2).
8 - fix the "<player> is nuts" message. 530 - fix the "<player> is nuts" message.
531 - fix an exception at logout due to the json_coder being gone.
9 - upgrade to EV version 2.0 API. 532 - upgrade to EV version 2.0 API.
10 - when players don't apply a savebed correctly but stand above one, 533 - when players don't apply a savebed correctly but stand above one,
11 do not move or kill them. 534 do not move or kill them.
12 - implement client-side settings page in playerbook (0.9963+ required). 535 - implement client-side settings page in playerbook (0.9963+ required).
13 - implement generic framework for server-side resource files. 536 - implement generic framework for server-side resource files.

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