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Comparing deliantra/server/Changes (file contents):
Revision 1.348 by elmex, Sun Feb 22 16:42:55 2009 UTC vs.
Revision 1.600 by root, Sun Apr 4 04:10:47 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
5TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: inscription cannot be readied. 7TODO: cast invisible...
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: build code marks all sorts of objects as unique
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 9
13TODO: strange rign oif acid artifact description/story looks weird. 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
15TODO: no detah messages for arena anymore 12TODO: summon cult does not properly create multipart monsters?
16TODO: remove curse should *maybe* work on players themselves 132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
19 14
20TODO: greeting message on what to do in dialog after race selection. 15{
21TODO: health bars for earthwalls seem to start at 100% end die at 50% 16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
22 34
35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
38TODO: weaken gorokh kittens considerably on hell random maps
23 39
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 40TODO: do not show msg for unidentified objects.
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. 41TODO: set_ranged_ob/set_combat_ob, clear spells etc.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. 42XXXX: toggle-apply - no can do
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. 43 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 44 - (maps) added (navar) gravedigger, that buys players gravestones.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 45 - made (wizard) look_at show also uuids.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 46 - added cf::object::find_object_uuid (::find_object already exists!).
47 - (maps) added new apartment, made by LinuxLemoner.
48 - (arch) added sounds: zombie death, book reading, inscription.
49 - (arch) made the hill giants loose more body parts.
50 - (arch, maps) added black unicorn horn, required to access mlab hell.
51 - teach the random map generator the ability to read ".rmg" files
52 that specify which actual style map to generate, and use it for
53 the default decorstyle to avoid inappropriate maps to be used.
54 - move_type changes (spells, skills etc.) now will correctly
55 take move_on/move_off into account (e.g. buttons).
56 - display (exit) or (random map) in client for those objects.
57 - remove (useless) spell damage columns from spell info and replace
58 it by effective casting level - clients > 2.10 required to display
59 properly.
60 - building of levers/doors works again for all kinds of floors.
61 - the player can now withdraw and deposit all the available money.
62 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
63 steinwandstadt/celvear.
64 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
65 - improve editor support protoocl slightly, provide workarounds for 2.10
66 clients.
67 - tcp.ext didn't unbind in reloads.
68 - map-tags.ext didn't properly close the database on reloads.
69 - cfutil skips .-directories when scanning.
70 - build.ext prevents players from building on other player's maps.
71 - rent.ext allows the dm to enter anytime.
72 - NPC_Dialogue adds a new predefined variable, $map.
73 - new "build" event hook.
74 - get rid of archetype min/mac values except max_x (which should go, too).
75 - added fix_generated_item and cf::object::generate to XS interface.
76 - no longer use uppercase identifiers for saving anywhere, but support
77 them on loading, for old playerfiles and maps.
78 - removed is_legal_2ways_exit - this is apparently dead code, and
79 would be handled differently nowadays anyway.
80 - random map .meta were not being expired at all.
81 - replace move_ob/move_object functiony by the equivalent move method.
82 - update to automake 1.10.
83 - invitation to maps with unagressive and friendly monsters doesn't
84 require level 4 anymore.
85 - do not let update_stats muck with the chosen_skill anymore.
86 - monsters now rotate through all skills (in chosen_skill).
87 - fix lots of path-related buffer overflows in the random map generator.
88 - added detect mineral vein spell.
89 - support "wall overlays" in the random map generator - not very generic,
90 used by minable veins.
91 - (maps) relocated jeweler town to another directoy.
92 - (maps) added quest for the mining skill scroll to valleynoy.
93 - properly check for weapon name prefix ("Ragnarok's sword").
94 - when player dies, restore his food to at least 200.
95 - support multiple inheritance for arch sources (inherit a,b,c).
96 - switch to storable-n-format for facedata, for better interoperability.
97 - implement generic "ranged" item framework (pickaxe, fishing rod).
98 - the singing skill actually respects the direction now.
99 - oratory and singing now require a direction.
100 - use_skill now requires that you cna apply the skill tool.
31 101
1022.93 Sat Feb 13 15:52:36 CET 2010
103 - (maps) fix travel to valdor and back.
104 - do no longer by default eval map cod ein safe compartments
105 (this can be re-enabled using the safe_eval config option).
106 - (maps) fix an apparent crash bug caused by broken generstors
107 in lorak.
108 - fix data corruption issues caused by recursive calls to
109 unordered_mapwalk - now every caller must provide its own
110 buffer.
111 - (maps) improve tindervale maps slightly.
112 - (arch) considerably decrease slag ex price.
113 - (arch) fix filth archetype.
114 - extension dependency resolve was completely broken.
115 - multipart objects would cause save_throw_object to crash - it
116 now acts on the head only.
117 - do not try to connect to an irc server unless explicitly configured.
118 - do not expect decltype() to be available in gcc 4.4.
119 - extended the safe perl environment by loops.
120 - (arch) fix "armless cook" facings.
121 - the "experience table" resource item did not have a proper
122 hash associated with it, so updates could not be detected.
123 - fixed poison traps in doors.
124 - player->killer_name did not properly flag the name as unicode.
125 - aggressively mark many more methods as utf8 or octet-expecting,
126 and provide a non-destructive SvPVutf8 variant.
127 - do not allow dragon players to change their title via the settings.
128 - ratelimited jeweler skill nugget conversion.
129 - under high load, the server stopped swapping out to make
130 the server more responsive, but making it impossible to reduce
131 the load by... swapping out. slot queuing will now always make
132 some progress.
133 - improve the quality of the load-avg calculation.
134 - (maps) fixed quest npc in jeweler dungeon quest.
135 - don't fail to write the runtime file if the temporary already exists.
136 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
137 player now.
138 - rewrote hiscore code from scratch to use async I/O, store uuid and
139 timestamp and use a tab in the client to increase awareness.
140 - npc dialog setflag/setsatte now check for defined'ness, so
141 setflag 0 is possible.
142 - make install now deletes old extensions, to ease upgrades in the
143 deliantra vm.
144
1452.92 Thu Dec 24 04:51:56 CET 2009
146 - the destruction spell could/would corrupt server memory quite often.
147 - logging in only fixed the combat slot when the palyer was loaded from
148 disk, not when it already was in memory.
149 - cede in wait_for_tick* when the tivck is inhibited hopefully
150 avoiding livelock during high-load emergency saves.
151 - logging in did not properly unapply all skills.
152 - (maps) make the invite quest marking much more obvious.
153 - (arch) fix warrior archetype names.
154 - map prefetching never prefetch upwards.
155 - wizpass no longer makes you non-blocking.
156 - (maps) add light to some of the special maps, add troll
157 map.
158
1592.91 Mon Nov 30 10:18:09 CET 2009
160 - (maps) add gorokh_final mapset from crossfire.
161 - (maps) block most vault-type mlab locations, open up
162 imperial converters for anybody to use.
163 - (maps, arch) replace all permanent stat potions by random
164 variants.
165 - (maps) spread gorokh demon styles more evenly over 1..100.
166 - TRIGGER events got passed a garbage pointer instead of a
167 real player object on player changes.
168 - diseases and maybe other things could sometimes reduce the speed
169 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
170 much grief.
171 - speed_left randomisation was, apparently, totally broken.
172 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
173 of the speed slot internally and in map save files. among other
174 things, this gets rid of all the abs (speed) calls.
175 - reduce map file save files by using abridged keywords aliases.
176 - shop specialisation calculation was totally broken.
177 - nrof/itemcount/volume limits when dropping to the floor are
178 now enforced.
179 - fix magic mapping, which only worked for inate spell casting.
180 - godgiven items will now be explicitly described as such.
181 - (arch) dded a quiver of bolts.
182 - materialnames would change "randomly" on every load, only
183 set the material when the materialname was not set before.
184 - balancing change, halve rod recharge speed (instead
185 of 4.8s, the standard rods now recharge in ~10s. not a solution,
186 but still.
187 - reduce cpu time used for map saving by >>50% by avoiding
188 the costly flag-checking loop in most cases and using a simple
189 repeat-cache for speed_left.
190 - always delay stats update for players on insert/remove till
191 next tick/command, which saves a lot of cpu cycles on drop/take.
192 - add hint about havign to run to attach unaggressive npcs.
193 - pet monster level was not displayed correctly in "showpets index".
194 - clean up floating point conversions and many similar nitpicks.
195 - fix hanuk altar.
196 - overhaul material system to be much faster, and having less bugs, but
197 still having a lot of cruft :/.
198 - add marble shop floor.
199 - move gcc specifics to new file include/compiler.h.
200 - unrecognised cfpod directives could cause undefined behaviour.
201 - added boes' marble shop to steinwandstadt.
202 - pad mapspace to power-of two size for speed/codesize/cache gains.
203 - optimise mapspace updates.
204 - cache volume/items per mapspace.
205 - use fabs, min and max consistently (surprisingly for a code size
206 decrease).
207 - fixed a small uncleanlieness in item converters, which might
208 have led to weird item multiplications.
209 - store hash value in shstr, not used by anything, but doesn't use much memory.
210 - fixed crash bug in learn_spell command.
211 - remove all traces of FLAG_NO_FIX_PLAYER.
212 - avoid sv_derived_from calls (lots of hash lookups) when converting
213 from perl to c++.
214 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
215 and use it in some "inner" loops.
216 - rename flags to attachable_flags to avoid confusion :=).
217 - fixed jeweler experience output to not be floating point.
218 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
219 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
220 - try to prefetch memory inside process_objects, which can give
221 enourmous speed gains.
222 - make some small optimisation to the process_objects loop.
223 - move facedata chksum calculation into cfutil, make server more flexible
224 handling different chksum lengths.
225 - check for hash collisions in cfutil.
226 - reduce face checksum size from 6 to 4 bytes.
227 - don't crash when a map uses empty sound/sound_destroy/face.
228 - removed weather-specific attributes.
229 - fixed genkeywords dependency.
230 - do not clear "randomitems" slot for world underlays.
231 - use "sl" as short-hand for speed_left in save-files, just to make them
232 smaller.
233 - in general, don't crash on value-less resource file lines
234 anymore, due to get_str never returning a 0-pointer.
235 - code cleanup in move_symptom.
236 - removed arch_to_object (replaced it by ->instance ()).
237
2382.90 Sat Nov 7 15:06:06 CET 2009
239 - some Andrew Madloch wanted, despite being specifically told
240 multiple times that the Deliantra parts additions are under AGPL,
241 lock up the source code of the server within his company.
242 some reorganisations have been done to the sourcecode to make
243 it clearer that this violates the Affero GPL. Help to keep
244 Deliantra free software even for the coming generations
245 and be wary of the promises of Andrew Madloch, he has nothing
246 good in mind for free software.
247 - clarify which files of the server are 100% AGPL.
248 - minor reorganisation, move some GPL code into other files.
249 - implement viewpoint (which is like observe, but only for the map,
250 not stats etc.).
251 - replace magic mapping overlay by a flying bird exposing area
252 on the worldmap (ext/magic_mapping.ext).
253 - @find in npc dialog was useless as the vairbale wasn't accessible.
254 - @find results in npc dialogue is now stored in $find.
255 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
256 - (maps, server) add lostwages and celvear apartments to rent system.
257 - (maps) closed guild houses, this is not scalable, ask your friendly
258 dm instead.
259 - (maps) add town portal to celvear.
260 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
261 mapsets from crossfire, together with associated archetypes.
262 - (maps) add extended region descriptions for some regions from crossfire.
263 - (maps) define a new whalingoutpost region.
264 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
265 and most archetypes that go with them (without stoning and swallow effects),
266 casino tokens and stock certificates are also missing.
267 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
268 and santo dominion.
269 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
270 to go with them. also adjusted archetypes to be more korrekt "gotisch".
271 - doors/containers can now use "match ..." expressions for the slaying field.
272 - properly close client-side dialogue when the player is teleported away.
273 - map-tags did not properly close it's database tables or wait
274 for a quiescent state, causing memory corruption on reload.
275 - support "stat.xyz" accessor in match expressions.
276 - skip /styles and /editor directories in cf::map::static_maps.
277 - implement ->send_big_packet and use it in ext_msg (among other things, this
278 fixes long answers from npc dialogue).
279 - connected magic mouths no longer spill to Log-1, but use the examine tab.
280 - (arch) change marker archetypes to not remove "marker" forces anymore
281 and to not add a "put your code here" force needlessly.
282 - (arch) fix or improve many plurals.
283 - markers do no longer add a force if the slaying field is unset.
284 - sped up search-items implementation, but it's still horrible.
285 - (maps) bigchests are now properly non-unique, per_player and no_reset.
286 - editor_folder can now be used to override whatever cfutil sets, and was
287 used to reogianise the illogical arch tree a bit.
288 - (maps) import most map names from crossfire.
289 - nuke image_sums/image_info subcommands from the protocol.
290 - fly_high movement gives better los, ignoring blocksview.
291 - the addexp command should now honour skill names with spaces.
292 - (arch) add nuke from cfextended to avoid a crash.
293 - (arch) added many more buildable marble floors.
294 - major namespace cleanup: save 45kb by making functions static
295 that were unnecessarily global.
296
2972.82 Sat Oct 24 03:50:17 CEST 2009
298 - fixed a classical and exploitable stack buffer overflow in the gsay command.
299 - fix a memory buffer overflow in the book code.
300 - add @check, @find npc dialogue commands.
301 - (maps) add a number of town interiors.
302 - (maps) add tindervale the fireborn capitol from cfextended.
303 - (maps) add celvear area from cfextended.
304 - (server,arch) add a number of inscribables, show their capacity in hint.
305 - (server,maps) fix bug causing some library books not to be chained down,
306 cause Scorn/Navar libraries not to have inscribable books.
307 - (maps) fix bug causing the Greyshield and Greysword to have
308 inappropriate item power.
309 - (maps) fix intwell balancing issue.
310 - improve the look of generated books.
311 - make slag no_drop so it can't be dropped from the cauldron.
312 - fix bug where players could bypass no_drop by putting items in containers.
313 - consecutive commands arriving at the same time in the server would be
314 corrupted if the length was >255.
315 - support sub-matches in () inside match expressions, not just conditions.
316 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
317 and perl.
318 - implemented new "match" type that combines both check_inv and pedestal
319 functionality (and more) inside the same object using the match expressions.
320 - create simpler match expression compiles in many common cases.
321 - reduce object size by removing obsolete "seen_by" member.
322 - removed the rather broken make_list_like utility function, taking advantage
323 of the new dynbuf::splice function (which gave an unexpected net win
324 in code size...).
325 - the server will no longer complain (and subtly fail) when an object
326 being removed from a map causes another object to get removed.
327 - banish strncpy from the server, speed up and simplify sending item
328 descriptions to the client considerably.
329 - add new "in head" set modifier for matches.
330 - new BLOCKED_MOVE event added.
331 - mapscript archetype now has activate_on_xxx true by default, as similar
332 connected elements.
333 - (maps) imported all styles from cfextended except
334 floorstyles/land_plots and monsterstyles.
335 - (arch) imported gem treasurelists and archetypes from cfextended.
336 - don't crash when treasure lists are empty / supply new empty
337 treasurelist for randomitems when none can be found.
338 - implement cf::map::static_maps and use it in map-tags.ext.
339 - fix a bug in map-tag scanning when moving tags.
340 - (deliantra.net) improve watchdog to now check both listening ports
341 for a reaction.
342 - implement new "loadall" map loading command, purely for debugging.
343
3442.81 Mon Oct 12 20:00:18 CEST 2009
345 - display spell description for spellbooks, rods, wands, potion and scrolls,
346 but not horns (to make them more useful for content-creators).
347 - fix a number of bugs in check_move_on: 1) it didn't update the flags
348 2) it skipped spell effects and 3) it didn't handle the case where
349 and object was destroyed while iterating over it correctly. all this
350 allowed players to sometimes walk onto spaces they should not be able to
351 walk on.
352 - fix an exploit where inscription/marking runes could execute arbitrary code.
353 - examining an object now dumps the serialised object form when the user
354 is a wizard (wizlook).
355 - altars no longer accept unpaid items.
356 - party spells didn't work all that well.
357 - added complex object matching framework (cf::match), and make altars
358 and pedestals use it.
359 - identified skill-tools show what skill they grant.
360 - display the duration of change_ability spells when examining them
361 (missing: protection spells, but they are a hack...).
362 - improve effectiveness of special foods created by woodsman skill,
363 adding more variety to the different mushrooms.
364 - fix a minor cfpod formatting bug.
365 - do not talk about the hintmode so much - die-hards are expected to find
366 the hintmode setting on the settings page.
367 - IPO no longer lies about prices; prices tweaked.
368 - clarified that all deliantra-specific parts are under the Affero GPL.
369 - enable the object loader to also dump archetypes.
370 - (maps) fix guild teleporters to Pupland Terminal.
371 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
372 - force the initial face when loading an object that is time-animated
373 or a monster, so it does not have to be specified anymore.
374 - fix a bug where recasting an ability changing spell could shorten
375 its remaining duration.
376 - fix pedestal and floor building with builder.
377 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
378 - fix a broken bow-related speed optimisation by using splay - speed
379 up splay operations as well.
380 - use NDI_CLEAR for the body command, and make it use observe.
381 - implement introspection data for C++ classes (%REFLECT).
382 - (arch) add name_pl fields and documentation for building materials.
383 - (maps) random fountains no longer generate permanent stat increases.
384 - fix transmutation alchemy.
385 - speed up many frequently-invoked C->perl callbacks.
386 - added complex object matching framework, to be used in altars and the like.
387 - switch to YAML::XS from YAML.
388
3892.80 Tue Sep 15 20:22:31 CEST 2009
390 - fix the "screen stays black on login" bug and remove debug instrumentation
391 that ultimately was not helpful to catch it :)
392 - split outer_env into outer_env and outer_env_self, and fix
393 all callers to use either one or the other, as appropriate. This
394 fixes the (rather fragile) light spell, maybe others.
395 - fixed an overflow and exploit in the bank/payment code.
396 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
397 to explain the skill a bit more.
398 - removed a buggy check for zero attacktype. So that we might find
399 the real bugs in the archs/maps/objects.
400 - Fixed enabling torches with lighters.
401 - (maps) Added Heaven Town region.
402 - (arch+maps) Fixed & normalized warriors on map
403 /quests/peterm/CTower/Barracks.
404 - fix the light spell (and possibly diseases and other lights).
405 - (arch) The clawing skill didn't have the physical attacktype.
406 - (maps) make the greenway accessible again - this bug was introduced
407 a long time ago, and similar cases are still to be found in the maps.
408 - make the socket_timeout configurable in the code (but not yet for users).
409 - earth wall health bar is now correct.
410
4112.79 Tue Jul 28 00:56:36 CEST 2009
412 - IO::AIO chaged to using eventfd internally - updated server to not
413 freeze with IO::AIO anymore due this change.
414 - avoid a crash when a player tries to apply a lighter.
415 - allow a spell argument for dimension door.
416 - move shop item listing and some otherstuff into the info tab.
417 - avoid crashes when non-players cast party spells.
418 - fix a crash in get_spell_by_name (for learn_spell).
419 - added pyromancer class with graphics (by Job Vranish).
420 - small improvement of the number of potions in shops
421 (by Job Vranish).
422 - added a few party spells (by Job Vranish).
423 - use a common message dynbuf.
424 - destroying tear down objects will now use the full hp range
425 for animation and will only destroy/lastframe when hp < 0.
426 - allow monsters to use earth to dust.
427 - use manhattan distance for get_rangevector_from_mapcoord, just as
428 in get_rangevector.
429 - los updates now correctly take tiled maps into account.
430 - do los updates even on maps without darkness.
431 - fixed quiver of holding bolts to be able to hold bolts.
432 - upgrade to IO::AIO 3.21.
433 - fixed show invisible, to show objects of type CONTAINER.
434 - properly catching exceptions from callback in irc.ext.
435 - fixed a potentially hazardous bug in cfpod regarding Z<>.
436 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
437 - (arch) added hint about usage to Slag Ex.
438 - (maps) /darcap/quest/water sea1 tile are now passable by players,
439 like the rest.
440 - (maps) added /heaven/gem_shop by Boes.
441 - (arch+maps) added rate limited converter and adjusted
442 /elmex/mana_fountain.
443 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
444 - reduce size of casting_time, move_status, attack_movement,
445 last_heal and last_sp slots, squeezing some more space out of struct
446 object, also declare expmul as constant 1.0, as it isn't used
447 anywhere.
448
4492.78 Sun Apr 5 20:04:29 CEST 2009
450 - fixed bug in alchemy, where finding the right object for enhancements
451 didn't work.
452 - aggressively merge spell effects and do not allow more than 5 spell
453 effects (w.r.t. put_more) per mapspace, to give the server a chance
454 to survive a hundred deathsheads.
32 - correctly clear op->env when inserting onto map, this was a potentially 455 - correctly clear op->env when inserting onto map, this was a potentially
33 disastrous bug of unfortunately unknown proportions... 456 disastrous bug of unfortunately unknown proportions...
34 - fix cone-spell symmetry that was broken for direction 8. 457 - fix cone-spell symmetry that was broken for direction 8.
35 - use gender-neutral place descriptions for invite. 458 - use gender-neutral place descriptions for invite.
36 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. 459 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
37 Thanks go to Lisa Larsen! 460 Thanks go to Lisa Larsen!
38 - remove support for colour reducing 32x32 images (no cfclient support anymore). 461 - remove support for colour reducing 32x32 images (no cfclient support
462 anymore).
463 - actually mention the literacy level when it is too low to learn the spell.
39 - use better dependency tracking for include/keyword.h. 464 - use better dependency tracking for include/keyword.h.
40 - add accept-invitation and suicide to the list of asynchronous commands, so 465 - add accept-invitation and suicide to the list of asynchronous commands,
41 it is possible to invite somebody out of some stck-till-death traps, 466 so it is possible to invite somebody out of some stck-till-death traps,
42 or simply to commit suicide. 467 or simply to commit suicide.
43 - fixed message for too powerful weapons. 468 - replace the "ignoring delayed commands" message by something more useful
469 (cf. cunning gnome freezeing issue).
470 - various fixes for weapon improvements.
471 - fixed small bug with handling connect errors in the IRC gateway.
472 - support T and G sequences in cfpod.
44 473
452.77 Sun Feb 1 16:30:48 CET 2009 4742.77 Sun Feb 1 16:30:48 CET 2009
46 - convert me command from per-map to chat, which makes more sense, also 475 - convert me command from per-map to chat, which makes more sense, also
47 document it. 476 document it.
48 - more than one spellbooks of same class can now be given 477 - more than one spellbooks of same class can now be given

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