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Comparing deliantra/server/Changes (file contents):
Revision 1.308 by root, Sun Dec 28 16:43:06 2008 UTC vs.
Revision 1.356 by root, Sun Apr 5 18:09:13 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: jungle, darkforest, mountains 42.78 Sun Apr 5 20:04:29 CEST 2009
5 - fixed bug in alchemy, where finding the right object for enhancements
6 didn't work.
7 - aggressively merge spell effects and do not allow more than 5 spell
8 effects (w.r.t. put_more) per mapspace, to give the server a chance
9 to survive a hundred deathsheads.
10 - correctly clear op->env when inserting onto map, this was a potentially
11 disastrous bug of unfortunately unknown proportions...
12 - fix cone-spell symmetry that was broken for direction 8.
13 - use gender-neutral place descriptions for invite.
14 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
15 Thanks go to Lisa Larsen!
16 - remove support for colour reducing 32x32 images (no cfclient support
17 anymore).
18 - actually mention the literacy level when it is too low to learn the spell.
19 - use better dependency tracking for include/keyword.h.
20 - add accept-invitation and suicide to the list of asynchronous commands,
21 so it is possible to invite somebody out of some stck-till-death traps,
22 or simply to commit suicide.
23 - replace the "ignoring delayed commands" message by something more useful
24 (cf. cunning gnome freezeing issue).
25 - various fixes for weapon improvements.
26 - fixed small bug with handling connect errors in the IRC gateway.
27 - support T and G sequences in cfpod.
5 28
6TODO: emergency swap mode is not working 292.77 Sun Feb 1 16:30:48 CET 2009
7TODO: xs-warn doesn't end up in server log. 30 - convert me command from per-map to chat, which makes more sense, also
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 31 document it.
9TODO: inscription cannot be readied. 32 - more than one spellbooks of same class can now be given
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 33 in class selection.
11TODO: reasy_skill find traps does nto unapply the range slot item (bow) 34 - adjusted the starting_spell.trs treasure list to the recent
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 35 spell rebalancements.
13TODO: worldmaps still get loaded on startup before the gridmap is ready 36 - the IRC gateway filters IRC colors now.
14 37
15TODO: strange rign oif acid artifact description/story looks weird. 382.76 Sat Jan 17 08:36:51 CET 2009
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 39 - (arch) fix quiver of Holding Bolts.
17TODO: no detah messages for arena anymore 40 - applying unpaid items will now examine them.
18TODO: remove curse should *maybe* work on players themselves 41 - add "What" column to body command, showing items in that slot.
19TODO: remove curse in glyph/rune doesn't have any effect? 42 - redesigned and rebalanced lamps and torches.
20TODO: nothing is written on it -> log-1 43 - add "..." to item names that have been shortened.
21TODO: rewrite highscore code 44 - fixed "assign" function that squeezes strings into fixed length.
45 - add cursed effect to lamps and (some) torches.
46 - fixed bad assigned crafting skills and their tools.
47
482.75 Fri Jan 9 16:13:30 CET 2009
49 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
50 - fix a bug in the nimbus extension that allowed players to cheat.
51 - make monster smell logic dependent on their wisdom stat.
52 - put the death reason into a separate tab.
53 - converted "connected" slot to string, cleanly got rid of some ugly
54 hacks such as the path_attuned hack.
55 - introduce shstr_tmp for fast temporary shstr passing.
56 - replace one-at-a-time hash by faster than smaller FNV-1a hash
57 when hashing strings.
58 - sanitized alchemy-like skills and cauldrons to check earlier
59 whether the right cauldron is used.
60 - considerably optimise shared string implementation by
61 making its null value a compiletime constant.
62 - use shared string matching insteafd of strcmp in a lot of places,
63 as well as using shstr_cmp to pass shared stringsa round efficiently,
64 for lots of code size savings.
65 - monsters which breed new monsters shouldn't breed new monsters when
66 they are sleeping: generators now check for the sleeping flag.
67 - tell gcc not to excessively inline some perl interface functions.
68 - remove marking rune length limit.
69 - fix formatting of cfpod when a verbatim block was following
70 a single newline.
71 - move resistances, statistics and showpets command output into tabs.
72 - implement map scripts that can replace the boulder logic without
73 having to write extensions.
22 74
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..." 752.74 Mon Dec 29 15:23:38 CET 2008
24TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50%
26 - fix a longstanding bug that teared multipart monsters 76 - fix a longstanding bug that teared multipart monsters
27 at map boundaries apart. 77 at map boundaries apart.
28 - temporarily make permanently invisible player visible when 78 - temporarily make permanently invisible player visible when
29 he/she makes noise. 79 he/she makes noise.
30 - fix being able to see through walls a bit. 80 - fix being able to see through walls a bit.
31 - improve look at output. 81 - improve look at output.
32 - completely replaced the line of sight algorithm with a variant 82 - completely replaced the line of sight algorithm with a variant
33 of spiral fov capable of visibility grades and arbitrary 83 of spiral fov capable of visibility grades and arbitrary
34 shadow angles, that uses less memory and less code. 84 shadow angles, that uses less memory and less code.
35 - the new los code supports arbitrary map rectangles and loosens 85 - the new los code supports arbitrary map rectangles and loosens
36 other restrictions of the old code, supporitng further optimisations. 86 other restrictions of the old code, supporting further optimisations.
37 - udpate los if blocksview-objects are inserted in a map, not just when 87 - update los if blocksview-objects are inserted in a map, not just when
38 removed (e.g. for summon fog). 88 removed (e.g. for summon fog).
39 - permanent invisibility doesn't make immune against making noise: 89 - permanent invisibility doesn't make immune against making noise:
40 implement a noise system that allows monsters to locate the player 90 implement a noise system that allows monsters to locate the player
41 when he/she makes noise. 91 when he/she makes noise.
42 - implement a primitive smell system that monsters can use to track 92 - implement a primitive smell system that monsters can use to track
44 - create bomb now also works when casted by door traps. 94 - create bomb now also works when casted by door traps.
45 - (arch) new torch graphics. 95 - (arch) new torch graphics.
46 - (maps) considerably soften the subway spider. 96 - (maps) considerably soften the subway spider.
47 - (maps) made the portgate of navar safe ground, to protect 97 - (maps) made the portgate of navar safe ground, to protect
48 the guards from being killed by players. 98 the guards from being killed by players.
99 - (maps) lots of tweaks in and around scorn.
100 - (maps) use special non-blocksview jungle, mountain and
101 darkforest freely on the worldmap, to get gradual sight obstacles
102 instead of total blackout in those areas.
49 - no maximum darkness for outdoor maps anymore. 103 - no maximum darkness for outdoor maps anymore.
50 - add more hints, fix some messages. 104 - add more hints, fix some messages.
51 - fix a bug: firing rods should tell you something about them. 105 - fix a bug: firing rods should tell you something about them.
52 - make light additive even within players. 106 - make light additive even within players.
53 - darken xrays effect a bit. 107 - darken xrays effect a bit.
447 (this fixes the jeweler skill). 501 (this fixes the jeweler skill).
448 - back-to-back perl_reloads don't freeze the ticker anymore. 502 - back-to-back perl_reloads don't freeze the ticker anymore.
449 - convert cfutil from Event to EV (forgot to do this earlier...). 503 - convert cfutil from Event to EV (forgot to do this earlier...).
450 - move tombstone to real map if player died due to cave-in (even if 504 - move tombstone to real map if player died due to cave-in (even if
451 it has reset, which is better than putting it on the savebed, also as 505 it has reset, which is better than putting it on the savebed, also as
452 proof that the palyer didn't use a savebed). 506 proof that the player didn't use a savebed).
453 507
4542.4 Sun Jan 13 13:41:29 CET 2008 5082.4 Sun Jan 13 13:41:29 CET 2008
455 - work around perl bug in configure perl module version check. 509 - work around perl bug in configure perl module version check.
456 - fix bug in golem move code that would cause a crash at tiling borders. 510 - fix bug in golem move code that would cause a crash at tiling borders.
457 - fix a freeze bug when looking for an arrow in the inventory. 511 - fix a freeze bug when looking for an arrow in the inventory.

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