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Comparing deliantra/server/Changes (file contents):
Revision 1.314 by root, Thu Jan 1 11:41:16 2009 UTC vs.
Revision 1.356 by root, Sun Apr 5 18:09:13 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.78 Sun Apr 5 20:04:29 CEST 2009
5TODO: xs-warn doesn't end up in server log. 5 - fixed bug in alchemy, where finding the right object for enhancements
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 didn't work.
7TODO: inscription cannot be readied. 7 - aggressively merge spell effects and do not allow more than 5 spell
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 effects (w.r.t. put_more) per mapspace, to give the server a chance
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 to survive a hundred deathsheads.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - correctly clear op->env when inserting onto map, this was a potentially
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 disastrous bug of unfortunately unknown proportions...
12 - fix cone-spell symmetry that was broken for direction 8.
13 - use gender-neutral place descriptions for invite.
14 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
15 Thanks go to Lisa Larsen!
16 - remove support for colour reducing 32x32 images (no cfclient support
17 anymore).
18 - actually mention the literacy level when it is too low to learn the spell.
19 - use better dependency tracking for include/keyword.h.
20 - add accept-invitation and suicide to the list of asynchronous commands,
21 so it is possible to invite somebody out of some stck-till-death traps,
22 or simply to commit suicide.
23 - replace the "ignoring delayed commands" message by something more useful
24 (cf. cunning gnome freezeing issue).
25 - various fixes for weapon improvements.
26 - fixed small bug with handling connect errors in the IRC gateway.
27 - support T and G sequences in cfpod.
12 28
13TODO: strange rign oif acid artifact description/story looks weird. 292.77 Sun Feb 1 16:30:48 CET 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 30 - convert me command from per-map to chat, which makes more sense, also
15TODO: no detah messages for arena anymore 31 document it.
16TODO: remove curse should *maybe* work on players themselves 32 - more than one spellbooks of same class can now be given
17TODO: remove curse in glyph/rune doesn't have any effect? 33 in class selection.
18TODO: nothing is written on it -> log-1 34 - adjusted the starting_spell.trs treasure list to the recent
19TODO: rewrite highscore code 35 spell rebalancements.
36 - the IRC gateway filters IRC colors now.
20 37
21TODO: greeting message on what to do in dialog after race selection. 382.76 Sat Jan 17 08:36:51 CET 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 39 - (arch) fix quiver of Holding Bolts.
40 - applying unpaid items will now examine them.
41 - add "What" column to body command, showing items in that slot.
42 - redesigned and rebalanced lamps and torches.
43 - add "..." to item names that have been shortened.
44 - fixed "assign" function that squeezes strings into fixed length.
45 - add cursed effect to lamps and (some) torches.
46 - fixed bad assigned crafting skills and their tools.
23 47
482.75 Fri Jan 9 16:13:30 CET 2009
49 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
50 - fix a bug in the nimbus extension that allowed players to cheat.
24 - make monster smell logic dependent on their wisdom stat. 51 - make monster smell logic dependent on their wisdom stat.
52 - put the death reason into a separate tab.
53 - converted "connected" slot to string, cleanly got rid of some ugly
54 hacks such as the path_attuned hack.
25 - introduce shstr_tmp for fast temporary shstr passing. 55 - introduce shstr_tmp for fast temporary shstr passing.
26 - replace one-at-a-time hash by faster than smaller FNV-1a hash 56 - replace one-at-a-time hash by faster than smaller FNV-1a hash
27 when hashing strings. 57 when hashing strings.
58 - sanitized alchemy-like skills and cauldrons to check earlier
59 whether the right cauldron is used.
28 - considerably optimise shared string implementation by 60 - considerably optimise shared string implementation by
29 making it's null value a compiletime constant. 61 making its null value a compiletime constant.
30 - use shared string matching insteafd of strcmp in a lot of places, 62 - use shared string matching insteafd of strcmp in a lot of places,
31 as well as using shstr_cmp to pass shared stringsa round efficiently, 63 as well as using shstr_cmp to pass shared stringsa round efficiently,
32 for lots of code size savings. 64 for lots of code size savings.
65 - monsters which breed new monsters shouldn't breed new monsters when
66 they are sleeping: generators now check for the sleeping flag.
67 - tell gcc not to excessively inline some perl interface functions.
68 - remove marking rune length limit.
69 - fix formatting of cfpod when a verbatim block was following
70 a single newline.
71 - move resistances, statistics and showpets command output into tabs.
72 - implement map scripts that can replace the boulder logic without
73 having to write extensions.
33 74
342.74 Mon Dec 29 15:23:38 CET 2008 752.74 Mon Dec 29 15:23:38 CET 2008
35 - fix a longstanding bug that teared multipart monsters 76 - fix a longstanding bug that teared multipart monsters
36 at map boundaries apart. 77 at map boundaries apart.
37 - temporarily make permanently invisible player visible when 78 - temporarily make permanently invisible player visible when
460 (this fixes the jeweler skill). 501 (this fixes the jeweler skill).
461 - back-to-back perl_reloads don't freeze the ticker anymore. 502 - back-to-back perl_reloads don't freeze the ticker anymore.
462 - convert cfutil from Event to EV (forgot to do this earlier...). 503 - convert cfutil from Event to EV (forgot to do this earlier...).
463 - move tombstone to real map if player died due to cave-in (even if 504 - move tombstone to real map if player died due to cave-in (even if
464 it has reset, which is better than putting it on the savebed, also as 505 it has reset, which is better than putting it on the savebed, also as
465 proof that the palyer didn't use a savebed). 506 proof that the player didn't use a savebed).
466 507
4672.4 Sun Jan 13 13:41:29 CET 2008 5082.4 Sun Jan 13 13:41:29 CET 2008
468 - work around perl bug in configure perl module version check. 509 - work around perl bug in configure perl module version check.
469 - fix bug in golem move code that would cause a crash at tiling borders. 510 - fix bug in golem move code that would cause a crash at tiling borders.
470 - fix a freeze bug when looking for an arrow in the inventory. 511 - fix a freeze bug when looking for an arrow in the inventory.

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