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Comparing deliantra/server/Changes (file contents):
Revision 1.293 by root, Tue Dec 23 01:51:27 2008 UTC vs.
Revision 1.357 by root, Sun Apr 5 20:17:36 2009 UTC

13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 18TODO: rewrite highscore code
20 19
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: destroying earth walls will not update player los
392.78 Sun Apr 5 20:04:29 CEST 2009
40 - fixed bug in alchemy, where finding the right object for enhancements
41 didn't work.
42 - aggressively merge spell effects and do not allow more than 5 spell
43 effects (w.r.t. put_more) per mapspace, to give the server a chance
44 to survive a hundred deathsheads.
45 - correctly clear op->env when inserting onto map, this was a potentially
46 disastrous bug of unfortunately unknown proportions...
47 - fix cone-spell symmetry that was broken for direction 8.
48 - use gender-neutral place descriptions for invite.
49 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
50 Thanks go to Lisa Larsen!
51 - remove support for colour reducing 32x32 images (no cfclient support
52 anymore).
53 - actually mention the literacy level when it is too low to learn the spell.
54 - use better dependency tracking for include/keyword.h.
55 - add accept-invitation and suicide to the list of asynchronous commands,
56 so it is possible to invite somebody out of some stck-till-death traps,
57 or simply to commit suicide.
58 - replace the "ignoring delayed commands" message by something more useful
59 (cf. cunning gnome freezeing issue).
60 - various fixes for weapon improvements.
61 - fixed small bug with handling connect errors in the IRC gateway.
62 - support T and G sequences in cfpod.
63
642.77 Sun Feb 1 16:30:48 CET 2009
65 - convert me command from per-map to chat, which makes more sense, also
66 document it.
67 - more than one spellbooks of same class can now be given
68 in class selection.
69 - adjusted the starting_spell.trs treasure list to the recent
70 spell rebalancements.
71 - the IRC gateway filters IRC colors now.
72
732.76 Sat Jan 17 08:36:51 CET 2009
74 - (arch) fix quiver of Holding Bolts.
75 - applying unpaid items will now examine them.
76 - add "What" column to body command, showing items in that slot.
77 - redesigned and rebalanced lamps and torches.
78 - add "..." to item names that have been shortened.
79 - fixed "assign" function that squeezes strings into fixed length.
80 - add cursed effect to lamps and (some) torches.
81 - fixed bad assigned crafting skills and their tools.
82
832.75 Fri Jan 9 16:13:30 CET 2009
84 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
85 - fix a bug in the nimbus extension that allowed players to cheat.
86 - make monster smell logic dependent on their wisdom stat.
87 - put the death reason into a separate tab.
88 - converted "connected" slot to string, cleanly got rid of some ugly
89 hacks such as the path_attuned hack.
90 - introduce shstr_tmp for fast temporary shstr passing.
91 - replace one-at-a-time hash by faster than smaller FNV-1a hash
92 when hashing strings.
93 - sanitized alchemy-like skills and cauldrons to check earlier
94 whether the right cauldron is used.
95 - considerably optimise shared string implementation by
96 making its null value a compiletime constant.
97 - use shared string matching insteafd of strcmp in a lot of places,
98 as well as using shstr_cmp to pass shared stringsa round efficiently,
99 for lots of code size savings.
100 - monsters which breed new monsters shouldn't breed new monsters when
101 they are sleeping: generators now check for the sleeping flag.
102 - tell gcc not to excessively inline some perl interface functions.
103 - remove marking rune length limit.
104 - fix formatting of cfpod when a verbatim block was following
105 a single newline.
106 - move resistances, statistics and showpets command output into tabs.
107 - implement map scripts that can replace the boulder logic without
108 having to write extensions.
109
1102.74 Mon Dec 29 15:23:38 CET 2008
111 - fix a longstanding bug that teared multipart monsters
112 at map boundaries apart.
24 - temporarily make permanently invisible player visible when 113 - temporarily make permanently invisible player visible when
25 he/she makes noise. 114 he/she makes noise.
26 - fix being able to see through walls a bit. 115 - fix being able to see through walls a bit.
116 - improve look at output.
27 - completely replaced the line of sight algorithm with a variant 117 - completely replaced the line of sight algorithm with a variant
28 of spiral fov capable of visibility grades and arbitrary 118 of spiral fov capable of visibility grades and arbitrary
29 shadow angles, that uses less memory and less code. 119 shadow angles, that uses less memory and less code.
30 - the new los code supports arbitrary map rectangles and loosens 120 - the new los code supports arbitrary map rectangles and loosens
31 other restrictions of the old code, supporitng further optimisations. 121 other restrictions of the old code, supporting further optimisations.
32 - udpate los if blocksview-objects are inserted in a map, not just when 122 - update los if blocksview-objects are inserted in a map, not just when
33 removed (e.g. for summon fog). 123 removed (e.g. for summon fog).
124 - permanent invisibility doesn't make immune against making noise:
125 implement a noise system that allows monsters to locate the player
126 when he/she makes noise.
127 - implement a primitive smell system that monsters can use to track
128 players.
34 - create bomb now also works when casted by door traps. 129 - create bomb now also works when casted by door traps.
35 - (arch) new torch graphics. 130 - (arch) new torch graphics.
36 - (maps) considerably soften the subway spider. 131 - (maps) considerably soften the subway spider.
132 - (maps) made the portgate of navar safe ground, to protect
133 the guards from being killed by players.
134 - (maps) lots of tweaks in and around scorn.
135 - (maps) use special non-blocksview jungle, mountain and
136 darkforest freely on the worldmap, to get gradual sight obstacles
137 instead of total blackout in those areas.
37 - no maximum darkness for outdoor maps anymore. 138 - no maximum darkness for outdoor maps anymore.
38 - add more hints, fix some messages. 139 - add more hints, fix some messages.
39 - fix a bug: firing rods should tell you something about them. 140 - fix a bug: firing rods should tell you something about them.
40 - make light additive even within players. 141 - make light additive even within players.
41 - darken xrays effect a bit. 142 - darken xrays effect a bit.
42 - improve handling of los changes when inserting or removing 143 - improve handling of los changes when inserting or removing
43 objects, not perfect yet. 144 objects, not perfect yet.
44 - make map darkness signed (formerly unsigned) to allow 145 - make map darkness signed (formerly unsigned) to allow
45 ambient lighting. 146 ambient lighting and centrally manage darkness as an offset.
147 - revamped, fixed and documented the server calendrics, also
148 tell users the current time and data, to improve awareness.
149 - implement proper wizlook flag and handling of wizlook, instead
150 of dumbly just clearing los once.
151 - speed up los code - it's now about 2-3 times as fast as the old one,
152 and has a smaller runtime variance.
153 - daylight/nightfall can now increase/decrease past the natural limit,
154 making them actually useful.
155 - see_in_dark now increases the viewing radius by 3.
156 - implement a fast tiled map iterator and use it in LOS for a 20%
157 speedup, as well as in many other places.
158 - remove support for extended map infos - these are not used
159 by the deliantra client and removing them gives us a 10% speedup
160 when sending map changes.
161 - remove most gcfclient and other client bug workarounds, as well
162 as now obsolete protocol versions, simplying the code.
163 - optimise and simplify generation of random numbers.
164 - correctly provide a non-zero default density for materials, to
165 avoid crashes, fix other bugs in the material handling code.
166 - fix volume calculations.
167 - fix cfpod parsing when multiple verbatim blocks were separated by
168 newlines.
169 - increase monster detection radius from wis/5 to wis/3.
170 - remove old pickup modes.
171 - remove obsolete disarm and search commands (search wasn't working
172 anyways).
173 - fix a crash when an npc applied a sign.
46 174
472.73 Thu Dec 18 20:56:31 CET 2008 1752.73 Thu Dec 18 20:56:31 CET 2008
48 - this release is assumed to be very stable. 176 - this release is assumed to be very stable.
49 - (maps) radically redesigned and improved tutorial. 177 - (maps) radically redesigned and improved tutorial.
50 - directional casting no longer immediately removes the invisible effect. 178 - directional casting no longer immediately removes the invisible effect.
408 (this fixes the jeweler skill). 536 (this fixes the jeweler skill).
409 - back-to-back perl_reloads don't freeze the ticker anymore. 537 - back-to-back perl_reloads don't freeze the ticker anymore.
410 - convert cfutil from Event to EV (forgot to do this earlier...). 538 - convert cfutil from Event to EV (forgot to do this earlier...).
411 - move tombstone to real map if player died due to cave-in (even if 539 - move tombstone to real map if player died due to cave-in (even if
412 it has reset, which is better than putting it on the savebed, also as 540 it has reset, which is better than putting it on the savebed, also as
413 proof that the palyer didn't use a savebed). 541 proof that the player didn't use a savebed).
414 542
4152.4 Sun Jan 13 13:41:29 CET 2008 5432.4 Sun Jan 13 13:41:29 CET 2008
416 - work around perl bug in configure perl module version check. 544 - work around perl bug in configure perl module version check.
417 - fix bug in golem move code that would cause a crash at tiling borders. 545 - fix bug in golem move code that would cause a crash at tiling borders.
418 - fix a freeze bug when looking for an arrow in the inventory. 546 - fix a freeze bug when looking for an arrow in the inventory.

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