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Comparing deliantra/server/Changes (file contents):
Revision 1.10 by root, Sat May 12 22:09:49 2007 UTC vs.
Revision 1.36 by root, Sat Nov 10 22:41:58 2007 UTC

1Crossfire TRT Server ChangeLog 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.1 3 - more thoroughly rename the binaries, contact addresses.
4 - update the copyrights.
5 - fix a problem where facedata wasn't initialised to zero properly,
6 potentially causing crashes.
7 - assign weapons on user load time, not login-time, avoiding
8 crashes.
9
102.3 Sat Oct 27 11:22:38 CEST 2007
11 - fixed an important bug that caused passwords to be forgotten.
12 - implement *tag destinations for goto, slaying etc. and use it
13 in some of the maps.
14 - bigworldised many maps (islands as in pupland and aldwulf),
15 which is now trivial to do.
16 - removed all traces of the old (and never working) plug-in interface
17 (70kb code less on amd64).
18 - improve/tune scheduling priorities.
19 - fix some freezing bugs.
20 - fix a memory corruption problem in dynbuf.printf.
21 - use channels for chat and many informational commands.
22 - improved the tutorial.
23 - create missile is now fixed.
24 - race fields must now contain archetypes.
25 - jumping skill now works as advertised.
26
272.2 Tue Sep 11 15:41:24 CEST 2007
28 - relicense under the gnu affero license.
29 - new inscription skill, can only inscribe INSCRIBABLE items.
30 - implement server-side framework for generic resources.
31 - use resource framework for server-provided ambient
32 music.
33 - save object owners (players only atm).
34 - replace limited sound api with server-provided sound effects.
35 - new sc (sound control) protocol command.
36 - improve fxix protocol to include types.
37 - exactly fill tcp segments, if possible.
38 - output-rate is now an upper limit, the server will automatically
39 (and quite perfectly) adjust to the network conditions, ensuring
40 low latency even during bulk transfers (music, images, sounds etc.).
41 - implement server-side widgets (i.e. client widgets controlled
42 in the server side). this will allow future expansion without
43 having to upgrade clients.
44 - implement a (artwork) world map with realtime player position
45 tracking.
46 - new and more efficient extcmd (server still supports old extcmd
47 protocol).
48 - fixed lots of underflow/overflow bugs in diseases and general stats
49 calcluation that could be easily exploited by users.
50 - rebalanced diseases to spread more naturally/evenly.
51 - completely asynchronous map loading even for tiled maps.
52 - replace simple messaging protocol with channels carrying metadata
53 (similar to message types, but more directed at the user).
54 - reduce command processing latency by a whopping 120ms by
55 reordering some processing steps inside the server. this directly
56 reduces lag by 120ms.
57 - actually send spell faces to the client.
58 - implement player genders.
59 - unclean logout/login results in: nothing if map hasn't reset,
60 otherwise return to savebed and possible kill if the log-out
61 was for too long.
62 - fast socket-dead detection (kick player after 8 seconds without ack).
63 - greatly reduce the cpu time needed to draw maps _again_.
64 - archetypes are now subclasses of objects.
65 - rebalanced shop greed and approval functions to be more realistic
66 (and likely match the actual intention).
67 - implement "crossfire pod" format for messages, with working bold,
68 italic, gender-specific text, paragraphs etc.
69 - implemented hint framework, players can opt to receive hints.
70 - implemented (long) book framework, added some books from the cf wiki.
71 - implement generic message framework that uses xml, utf8 for the client
72 protocol and is capable of transmitting generic meta information.
73 - implement (in a suboptimal way) per-player instantiated maps.
74 - replace the nexus by a per-player tutorial map that teaches stuff
75 better than the newbie house.
76 - fix the magicmap colours.
77 - optimise map update even more by removing unneeded code and checks.
78 - decouple map and stats update from pl->ob and use pl->observe instead.
79 - implement observe command.
80 - major speed up in map refresh by replacing most get_map_from_coord
81 calls with a simple comparison.
82 - fix a latent crossfire bug that could crash the server because the
83 map refresh did not update the mapspace.
84 - support custom keys for regions and maps, regions are now
85 refcount-managed.
86 - allow worldmap overlays anywhere in the 000..999 range.
87 - new system to acquire time slices for background jobs, to reduce
88 jitter.
89 - semi-persistent object-referencing framework (currently only players
90 supported).
91 - dependency tracking for perl extensions.
92 - new slag-ex extension for cleaning cauldrons.
93 - fix invoke result processing.
94 - there are even less i/o syncpoints in the server now.
95 - added map-tags extension that scans all maps for object tags
96 and records them in the database (not used yet).
97 - metaserver 2 support.
98 - many more bugfixes and minor optimisations.
99
1002.1 Sun May 27 04:21:29 CEST 2007
101 - optimised event invocation (non-wanted events can now be
102 skipped with 4-5 inlined instructions).
103 - complete rewrite of town_portal: it now creates a portal
104 to the "nearest" town only, travel is only possible
105 to the town and back, anybody can use it (also removes
106 one of the remaining syncpoints in the server).
4 - complete rewrite of the range/attack skill slot system: 107 - complete rewrite of the range/attack skill slot system:
5 there are now two slots, one for combat, one for ranged 108 there are now two slots, one for combat, one for ranged
6 attacks. 109 attacks.
7 - introduce the concept of a current weapon (either a ranged 110 - introduce the concept of a current weapon (either a ranged
8 or a combat weapon/skill/tool) and switch between them as 111 or a combat weapon/skill/tool) and switch between them as
25 - make the worldmap, facedata (smoothing, faces, magicmap) 128 - make the worldmap, facedata (smoothing, faces, magicmap)
26 reloadable at runtime. 129 reloadable at runtime.
27 - implement 64x64 faceset support. 130 - implement 64x64 faceset support.
28 - implement fxixsx protocol that saves 131 - implement fxixsx protocol that saves
29 a lot of bandwidth over the old image/face/smooth packets 132 a lot of bandwidth over the old image/face/smooth packets
30 and allows images > packetsize. 133 and allows images > packetsize, incremental and background
134 transfers.
31 - implement a bandwidth-saving smoothing protocol that works 135 - implement a bandwidth-saving smoothing protocol that works
32 on a face basis as opposed to a mapspace basis. 136 on a face basis as opposed to a mapspace basis.
33 - the server can now rate-limit image uploads to not exceed 137 - the server can now rate-limit image uploads to not exceed
34 a certain (client-configurable) speed while guarenteeing full 138 a certain (client-configurable) speed while guarenteeing full
35 freedom of movement. 139 freedom of movement.
36 - implement new ex command to request item descriptions. 140 - implement new ex command to request item descriptions.
37 - implement new msg command for in-game messages with meta 141 - implement new msg command for in-game messages with meta
38 information (using xml). 142 information (using xml).
39 - enforce utf-8 for all text messages. 143 - enforce utf-8 for all text messages.
144 - added micropather (not used yet).
40 - many, many bugfixes. 145 - many, many bugfixes.
41 146
422.0 Tue Mar 6 15:22:53 CET 2007 1472.0 Tue Mar 6 15:22:53 CET 2007
43 - make coroapi accessible to cf+. 148 - make coroapi accessible to cf+.
44 - moved map handling logic completely to perl 149 - moved map handling logic completely to perl
45 - per player maps are now marked in the map 150 - per player maps are now marked in the map
46 - maps are saved completely differently now, 151 - maps are saved completely differently now,
47 and much more often. 152 and much more often.
48 - rewrote map header parser and writer 153 - rewrote map header parser and writer, to be much faster.
49 - maps and players are now (in the average case) loaded 154 - maps and players are now (in the average case) loaded
50 and saved completely asynchronously, I/O contention will no 155 and saved completely asynchronously, I/O contention will no
51 longer freeze the server. 156 longer freeze the server.
52 - players and maps can be loaded anytime, without the player 157 - players and maps can be loaded anytime, without the player
53 being logged in. 158 being logged in.

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