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Comparing deliantra/server/Changes (file contents):
Revision 1.303 by root, Sun Dec 28 06:59:26 2008 UTC vs.
Revision 1.362 by root, Mon Apr 27 01:38:48 2009 UTC

13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 18TODO: rewrite highscore code
20 19
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: destroying earth walls will not update player los
39TODO: autopickup in shop
40 - move shop item listing and some otherstuff into the info tab.
41 - avoid crashes when non-players cast party spells.
42 - fix a crash in get_spell_by_name (for learn_spell).
43 - added pyromancer class with graphics (by Job Vranish).
44 - small improvement of the number of potions in shops
45 (by Job Vranish).
46 - added a few party spells (by Job Vranish).
47 - use a common message dynbuf.
48
492.78 Sun Apr 5 20:04:29 CEST 2009
50 - fixed bug in alchemy, where finding the right object for enhancements
51 didn't work.
52 - aggressively merge spell effects and do not allow more than 5 spell
53 effects (w.r.t. put_more) per mapspace, to give the server a chance
54 to survive a hundred deathsheads.
55 - correctly clear op->env when inserting onto map, this was a potentially
56 disastrous bug of unfortunately unknown proportions...
57 - fix cone-spell symmetry that was broken for direction 8.
58 - use gender-neutral place descriptions for invite.
59 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
60 Thanks go to Lisa Larsen!
61 - remove support for colour reducing 32x32 images (no cfclient support
62 anymore).
63 - actually mention the literacy level when it is too low to learn the spell.
64 - use better dependency tracking for include/keyword.h.
65 - add accept-invitation and suicide to the list of asynchronous commands,
66 so it is possible to invite somebody out of some stck-till-death traps,
67 or simply to commit suicide.
68 - replace the "ignoring delayed commands" message by something more useful
69 (cf. cunning gnome freezeing issue).
70 - various fixes for weapon improvements.
71 - fixed small bug with handling connect errors in the IRC gateway.
72 - support T and G sequences in cfpod.
73
742.77 Sun Feb 1 16:30:48 CET 2009
75 - convert me command from per-map to chat, which makes more sense, also
76 document it.
77 - more than one spellbooks of same class can now be given
78 in class selection.
79 - adjusted the starting_spell.trs treasure list to the recent
80 spell rebalancements.
81 - the IRC gateway filters IRC colors now.
82
832.76 Sat Jan 17 08:36:51 CET 2009
84 - (arch) fix quiver of Holding Bolts.
85 - applying unpaid items will now examine them.
86 - add "What" column to body command, showing items in that slot.
87 - redesigned and rebalanced lamps and torches.
88 - add "..." to item names that have been shortened.
89 - fixed "assign" function that squeezes strings into fixed length.
90 - add cursed effect to lamps and (some) torches.
91 - fixed bad assigned crafting skills and their tools.
92
932.75 Fri Jan 9 16:13:30 CET 2009
94 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
95 - fix a bug in the nimbus extension that allowed players to cheat.
96 - make monster smell logic dependent on their wisdom stat.
97 - put the death reason into a separate tab.
98 - converted "connected" slot to string, cleanly got rid of some ugly
99 hacks such as the path_attuned hack.
100 - introduce shstr_tmp for fast temporary shstr passing.
101 - replace one-at-a-time hash by faster than smaller FNV-1a hash
102 when hashing strings.
103 - sanitized alchemy-like skills and cauldrons to check earlier
104 whether the right cauldron is used.
105 - considerably optimise shared string implementation by
106 making its null value a compiletime constant.
107 - use shared string matching insteafd of strcmp in a lot of places,
108 as well as using shstr_cmp to pass shared stringsa round efficiently,
109 for lots of code size savings.
110 - monsters which breed new monsters shouldn't breed new monsters when
111 they are sleeping: generators now check for the sleeping flag.
112 - tell gcc not to excessively inline some perl interface functions.
113 - remove marking rune length limit.
114 - fix formatting of cfpod when a verbatim block was following
115 a single newline.
116 - move resistances, statistics and showpets command output into tabs.
117 - implement map scripts that can replace the boulder logic without
118 having to write extensions.
119
1202.74 Mon Dec 29 15:23:38 CET 2008
24 - fix a longstanding bug that teared multipart monsters 121 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart. 122 at map boundaries apart.
26 - temporarily make permanently invisible player visible when 123 - temporarily make permanently invisible player visible when
27 he/she makes noise. 124 he/she makes noise.
28 - fix being able to see through walls a bit. 125 - fix being able to see through walls a bit.
29 - improve look at output. 126 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant 127 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary 128 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code. 129 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens 130 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations. 131 other restrictions of the old code, supporting further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when 132 - update los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog). 133 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise: 134 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player 135 implement a noise system that allows monsters to locate the player
39 when he/she makes noise. 136 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track 137 - implement a primitive smell system that monsters can use to track
42 - create bomb now also works when casted by door traps. 139 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics. 140 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider. 141 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect 142 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players. 143 the guards from being killed by players.
144 - (maps) lots of tweaks in and around scorn.
145 - (maps) use special non-blocksview jungle, mountain and
146 darkforest freely on the worldmap, to get gradual sight obstacles
147 instead of total blackout in those areas.
47 - no maximum darkness for outdoor maps anymore. 148 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages. 149 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them. 150 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players. 151 - make light additive even within players.
51 - darken xrays effect a bit. 152 - darken xrays effect a bit.
60 - speed up los code - it's now about 2-3 times as fast as the old one, 161 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance. 162 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit, 163 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful. 164 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3. 165 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it for los for a 20% 166 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup. 167 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used 168 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup 169 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes. 170 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well 171 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code. 172 as now obsolete protocol versions, simplying the code.
73 - correctly provide a non-zero default density for materials, to 174 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code. 175 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations. 176 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by 177 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines. 178 newlines.
179 - increase monster detection radius from wis/5 to wis/3.
180 - remove old pickup modes.
181 - remove obsolete disarm and search commands (search wasn't working
182 anyways).
183 - fix a crash when an npc applied a sign.
78 184
792.73 Thu Dec 18 20:56:31 CET 2008 1852.73 Thu Dec 18 20:56:31 CET 2008
80 - this release is assumed to be very stable. 186 - this release is assumed to be very stable.
81 - (maps) radically redesigned and improved tutorial. 187 - (maps) radically redesigned and improved tutorial.
82 - directional casting no longer immediately removes the invisible effect. 188 - directional casting no longer immediately removes the invisible effect.
440 (this fixes the jeweler skill). 546 (this fixes the jeweler skill).
441 - back-to-back perl_reloads don't freeze the ticker anymore. 547 - back-to-back perl_reloads don't freeze the ticker anymore.
442 - convert cfutil from Event to EV (forgot to do this earlier...). 548 - convert cfutil from Event to EV (forgot to do this earlier...).
443 - move tombstone to real map if player died due to cave-in (even if 549 - move tombstone to real map if player died due to cave-in (even if
444 it has reset, which is better than putting it on the savebed, also as 550 it has reset, which is better than putting it on the savebed, also as
445 proof that the palyer didn't use a savebed). 551 proof that the player didn't use a savebed).
446 552
4472.4 Sun Jan 13 13:41:29 CET 2008 5532.4 Sun Jan 13 13:41:29 CET 2008
448 - work around perl bug in configure perl module version check. 554 - work around perl bug in configure perl module version check.
449 - fix bug in golem move code that would cause a crash at tiling borders. 555 - fix bug in golem move code that would cause a crash at tiling borders.
450 - fix a freeze bug when looking for an arrow in the inventory. 556 - fix a freeze bug when looking for an arrow in the inventory.

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