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Comparing deliantra/server/Changes (file contents):
Revision 1.224 by root, Thu Sep 11 17:56:09 2008 UTC vs.
Revision 1.363 by root, Thu Apr 30 02:19:12 2009 UTC

4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
9 12
10asarth: 13TODO: strange rign oif acid artifact description/story looks weird.
1116:37:21 -server:#cf- [Khaleh] In Kobold Archipelago where i found a writing pen and 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
12 15 scrolls which were empty 15TODO: no detah messages for arena anymore
13 16:38:15 -server:#cf- [Khaleh] If they are a relict from times where you could write 16TODO: remove curse should *maybe* work on players themselves
14 into these scrolls, then the map probably should updated to contain "empty 17TODO: remove curse in glyph/rune doesn't have any effect?
15 scroll"s ? 18TODO: rewrite highscore code
16 19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
17 22
18TODO: whereami wilderness in scorn??? 23
19TODO: skills comamnd to perl etc. 242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: destroying earth walls will not update player los
39TODO: autopickup in shop
40 - avoid a crash when a palyer tries to apply a lighter.
41 - move shop item listing and some otherstuff into the info tab.
42 - avoid crashes when non-players cast party spells.
43 - fix a crash in get_spell_by_name (for learn_spell).
44 - added pyromancer class with graphics (by Job Vranish).
45 - small improvement of the number of potions in shops
46 (by Job Vranish).
47 - added a few party spells (by Job Vranish).
48 - use a common message dynbuf.
49
502.78 Sun Apr 5 20:04:29 CEST 2009
51 - fixed bug in alchemy, where finding the right object for enhancements
52 didn't work.
53 - aggressively merge spell effects and do not allow more than 5 spell
54 effects (w.r.t. put_more) per mapspace, to give the server a chance
55 to survive a hundred deathsheads.
56 - correctly clear op->env when inserting onto map, this was a potentially
57 disastrous bug of unfortunately unknown proportions...
58 - fix cone-spell symmetry that was broken for direction 8.
59 - use gender-neutral place descriptions for invite.
60 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
61 Thanks go to Lisa Larsen!
62 - remove support for colour reducing 32x32 images (no cfclient support
63 anymore).
64 - actually mention the literacy level when it is too low to learn the spell.
65 - use better dependency tracking for include/keyword.h.
66 - add accept-invitation and suicide to the list of asynchronous commands,
67 so it is possible to invite somebody out of some stck-till-death traps,
68 or simply to commit suicide.
69 - replace the "ignoring delayed commands" message by something more useful
70 (cf. cunning gnome freezeing issue).
71 - various fixes for weapon improvements.
72 - fixed small bug with handling connect errors in the IRC gateway.
73 - support T and G sequences in cfpod.
74
752.77 Sun Feb 1 16:30:48 CET 2009
76 - convert me command from per-map to chat, which makes more sense, also
77 document it.
78 - more than one spellbooks of same class can now be given
79 in class selection.
80 - adjusted the starting_spell.trs treasure list to the recent
81 spell rebalancements.
82 - the IRC gateway filters IRC colors now.
83
842.76 Sat Jan 17 08:36:51 CET 2009
85 - (arch) fix quiver of Holding Bolts.
86 - applying unpaid items will now examine them.
87 - add "What" column to body command, showing items in that slot.
88 - redesigned and rebalanced lamps and torches.
89 - add "..." to item names that have been shortened.
90 - fixed "assign" function that squeezes strings into fixed length.
91 - add cursed effect to lamps and (some) torches.
92 - fixed bad assigned crafting skills and their tools.
93
942.75 Fri Jan 9 16:13:30 CET 2009
95 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
96 - fix a bug in the nimbus extension that allowed players to cheat.
97 - make monster smell logic dependent on their wisdom stat.
98 - put the death reason into a separate tab.
99 - converted "connected" slot to string, cleanly got rid of some ugly
100 hacks such as the path_attuned hack.
101 - introduce shstr_tmp for fast temporary shstr passing.
102 - replace one-at-a-time hash by faster than smaller FNV-1a hash
103 when hashing strings.
104 - sanitized alchemy-like skills and cauldrons to check earlier
105 whether the right cauldron is used.
106 - considerably optimise shared string implementation by
107 making its null value a compiletime constant.
108 - use shared string matching insteafd of strcmp in a lot of places,
109 as well as using shstr_cmp to pass shared stringsa round efficiently,
110 for lots of code size savings.
111 - monsters which breed new monsters shouldn't breed new monsters when
112 they are sleeping: generators now check for the sleeping flag.
113 - tell gcc not to excessively inline some perl interface functions.
114 - remove marking rune length limit.
115 - fix formatting of cfpod when a verbatim block was following
116 a single newline.
117 - move resistances, statistics and showpets command output into tabs.
118 - implement map scripts that can replace the boulder logic without
119 having to write extensions.
120
1212.74 Mon Dec 29 15:23:38 CET 2008
122 - fix a longstanding bug that teared multipart monsters
123 at map boundaries apart.
124 - temporarily make permanently invisible player visible when
125 he/she makes noise.
126 - fix being able to see through walls a bit.
127 - improve look at output.
128 - completely replaced the line of sight algorithm with a variant
129 of spiral fov capable of visibility grades and arbitrary
130 shadow angles, that uses less memory and less code.
131 - the new los code supports arbitrary map rectangles and loosens
132 other restrictions of the old code, supporting further optimisations.
133 - update los if blocksview-objects are inserted in a map, not just when
134 removed (e.g. for summon fog).
135 - permanent invisibility doesn't make immune against making noise:
136 implement a noise system that allows monsters to locate the player
137 when he/she makes noise.
138 - implement a primitive smell system that monsters can use to track
139 players.
140 - create bomb now also works when casted by door traps.
141 - (arch) new torch graphics.
142 - (maps) considerably soften the subway spider.
143 - (maps) made the portgate of navar safe ground, to protect
144 the guards from being killed by players.
145 - (maps) lots of tweaks in and around scorn.
146 - (maps) use special non-blocksview jungle, mountain and
147 darkforest freely on the worldmap, to get gradual sight obstacles
148 instead of total blackout in those areas.
149 - no maximum darkness for outdoor maps anymore.
150 - add more hints, fix some messages.
151 - fix a bug: firing rods should tell you something about them.
152 - make light additive even within players.
153 - darken xrays effect a bit.
154 - improve handling of los changes when inserting or removing
155 objects, not perfect yet.
156 - make map darkness signed (formerly unsigned) to allow
157 ambient lighting and centrally manage darkness as an offset.
158 - revamped, fixed and documented the server calendrics, also
159 tell users the current time and data, to improve awareness.
160 - implement proper wizlook flag and handling of wizlook, instead
161 of dumbly just clearing los once.
162 - speed up los code - it's now about 2-3 times as fast as the old one,
163 and has a smaller runtime variance.
164 - daylight/nightfall can now increase/decrease past the natural limit,
165 making them actually useful.
166 - see_in_dark now increases the viewing radius by 3.
167 - implement a fast tiled map iterator and use it in LOS for a 20%
168 speedup, as well as in many other places.
169 - remove support for extended map infos - these are not used
170 by the deliantra client and removing them gives us a 10% speedup
171 when sending map changes.
172 - remove most gcfclient and other client bug workarounds, as well
173 as now obsolete protocol versions, simplying the code.
174 - optimise and simplify generation of random numbers.
175 - correctly provide a non-zero default density for materials, to
176 avoid crashes, fix other bugs in the material handling code.
177 - fix volume calculations.
178 - fix cfpod parsing when multiple verbatim blocks were separated by
179 newlines.
180 - increase monster detection radius from wis/5 to wis/3.
181 - remove old pickup modes.
182 - remove obsolete disarm and search commands (search wasn't working
183 anyways).
184 - fix a crash when an npc applied a sign.
185
1862.73 Thu Dec 18 20:56:31 CET 2008
187 - this release is assumed to be very stable.
188 - (maps) radically redesigned and improved tutorial.
189 - directional casting no longer immediately removes the invisible effect.
190 - magic ears now trigger when used inside the NPC dialogue.
191 - fix overflow in lighting calculations.
192 - negative glow radii can no longer cause total darkness.
193 - allow lookat on spaces where we only barely see, as opposed to
194 only maximally-lit ones.
195 - class selection has been reworked completely and their documentation corrected.
196 - swashbucklers got the oratory skill now.
197 - jump skill was fixed to adhere to all the flags a mapspace has got.
198 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
199 - fix deadlock in Jeweler::improve_ring_by_plan.
200 - use Coro::SemaphoreSet instead of our own lock management
201 (which was probably broken, too).
202 - support negative glow radii during daytime, too.
203 - use circular, not rectangular, viewing area.
204 - use minimum viewing distance of 2 in outdoor maps.
205 - negative glow is stronger than viewing area or lamps.
206 - (arch) new darkness spell face.
207
2082.72 Thu Dec 4 22:20:19 CET 2008
209 - (maps) completely redesigned scorn.
210 - "cast light" now works on oneself.
211 - bump max light radius to 9, rewrote glow lighting calculations, fix
212 negative glow radii again (they were totally broken before).
213 - the "worldmaps sometimes are black" bug is finally fixed.
214 - the "player objects are referenced in _GENxx globals" bug has finally
215 been fixed, by not relying on buggy perl internals when serialising.
216 - fixed a long standing bug in the anvil converters in armour shops.
217 - items shops weren't interested in don't vanish anymore, and are given
218 back to the player.
219 - attuned/repell and spell base level system reworked.
220 - rewrote skill cache (last_skill_ob) system and usage - might
221 be less erratic now.
222 - refuse to write the uuid file if the uuid is zero
223 (to avoid writing it in early crashes).
224 - pathsync the directory after saving a file for added slowdown^Wsafety.
225 - speed up emergency_save by not syncing every file separately.
226 - no longer reattach perl to every object on reload, it's slow, and no longer
227 necessary since we don't nuke stashes anymore.
228 - do not bootstrap perl from the commandline args, use separate eval for
229 better error reporting.
230 - fix a crash when pushing cone spells met ice attacks.
231 - pre-cache perl extension files on reload to speed up the reload.
232 - speed up map refresh in server a bit.
233 - refactored drop code and fixed some programming errors in it.
234 - fixed small regression in 'Slag Ex' potion extension.
235 - fixed a bug where some objects couldn't cross map tile boundaries.
236 - fixed a bug with weight update of the player, the client showed -0.0
237 as the current weight of the inventory.
238 - (arch) the dragonbreath spell is level 12 again, but the high level spell
239 dragonfire has been introduced for the non-dragon players.
240 - remove unused "tooltype", "start_holding" object slots.
241 - change "weapontype" object slot to uint8.
242 - convert "hide" object slot into flag.
243 - reorder object members for better locality of reference and codesize
244 decrease.
245 - correct rounding in lerp, add lerp_rd, lerp_ru.
246 - fix a crash when no skill could be found when killing amonster.
247 - fix a small memleak that would eat one pointer on the perl stack for
248 every completed aio operation.
249 - perl mapspace acessor methods now normalise (handle tiled maps)
250 and update mapspaces if necessary.
251
2522.71 Tue Sep 23 07:02:23 CEST 2008
253 - removed all command line parsing, only env variables are supported
254 anymore.
255 - region-specific monsters will now once more be on the worldmap.
256 - fix a disastrous "memleak" where temporary memory allocations
257 would grow out of bounds.
20 - server now writes a pidfile and makes sure it's alter ego is killed. 258 - server now writes a pidfile and makes sure its alter ego is killed.
21 - fixed a double-escaping bug in the pod-parser. 259 - fixed a double-escaping bug in the pod-parser.
22 - rewrote the cfpod parser in C++. 260 - rewrote the cfpod parser in C++.
23 - hintmode moved to C++, players need to re-set their hintmode if 261 - hintmode moved to C++, players need to re-set their hintmode if
24 they dislike "show". 262 they dislike "show".
263 - fix RIP inscription.
264 - bump login name length from 18 to 20 char max.
265 - correctly support gender in emotes.
266 - correctly support gender in the death messages.
267 - correctly generate death messages for players only when they really die,
268 with increased information.
25 - fix a bug in the dynbuf code that could potentially lead to crashes 269 - fix a bug in the dynbuf code that could potentially lead to crashes
26 and data corruption (but apparently was never triggered). 270 and data corruption (but apparently was never triggered).
27 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 271 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
272 - make sure Compress::LZF acquires the storable lock, might fix some
273 data corruption bug.
28 - tweak coredumping/monitoring a bit. 274 - tweak coredumping/monitoring a bit.
275 - completely redid server initialisation to hopefully avoid rare races.
276 - do not crash in the loader when an inventory object could not be loaded
277 (from a corrupted file).
278 - redid skills command to send output to proper channel.
279 - object->map is no longer refcounting.
280 - add FLAG_DEBUG for internal debugging.
281 - add NDI_VERBATIM flag to send_msg.
282 - add perl backtraces to logBacktrace-initiated backtraces.
283 - player->exists is no longer a sync_job.
284 - split login.ext's player scheduler into
285 it's own player-scheduler.ext extension.
29 286
302.7 Sun Sep 7 16:32:03 CEST 2008 2872.7 Sun Sep 7 16:32:03 CEST 2008
31 - require perl 5.10. 288 - require perl 5.10.
32 - make nrof signed, so that code that checks for underflow actually works. 289 - make nrof signed, so that code that checks for underflow actually works.
33 - swap player and observed count's on the map when observing. 290 - swap player and observed count's on the map when observing.
290 (this fixes the jeweler skill). 547 (this fixes the jeweler skill).
291 - back-to-back perl_reloads don't freeze the ticker anymore. 548 - back-to-back perl_reloads don't freeze the ticker anymore.
292 - convert cfutil from Event to EV (forgot to do this earlier...). 549 - convert cfutil from Event to EV (forgot to do this earlier...).
293 - move tombstone to real map if player died due to cave-in (even if 550 - move tombstone to real map if player died due to cave-in (even if
294 it has reset, which is better than putting it on the savebed, also as 551 it has reset, which is better than putting it on the savebed, also as
295 proof that the palyer didn't use a savebed). 552 proof that the player didn't use a savebed).
296 553
2972.4 Sun Jan 13 13:41:29 CET 2008 5542.4 Sun Jan 13 13:41:29 CET 2008
298 - work around perl bug in configure perl module version check. 555 - work around perl bug in configure perl module version check.
299 - fix bug in golem move code that would cause a crash at tiling borders. 556 - fix bug in golem move code that would cause a crash at tiling borders.
300 - fix a freeze bug when looking for an arrow in the inventory. 557 - fix a freeze bug when looking for an arrow in the inventory.

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