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Comparing deliantra/server/Changes (file contents):
Revision 1.306 by root, Sun Dec 28 10:20:29 2008 UTC vs.
Revision 1.365 by elmex, Wed Jun 3 15:20:24 2009 UTC

13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 18TODO: rewrite highscore code
20 19
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39 - avoid a crash when a player tries to apply a lighter.
40 - move shop item listing and some otherstuff into the info tab.
41 - avoid crashes when non-players cast party spells.
42 - fix a crash in get_spell_by_name (for learn_spell).
43 - added pyromancer class with graphics (by Job Vranish).
44 - small improvement of the number of potions in shops
45 (by Job Vranish).
46 - added a few party spells (by Job Vranish).
47 - use a common message dynbuf.
48 - destroying tear down objects will now use the full hp range
49 for animation and will only destroy/lastframe when hp < 0.
50 - allow monsters to use earth to dust.
51 - use manhattan distance for get_rangevector_from_mapcoord, just as
52 in get_rangevector.
53 - los updates now correctly take tiled maps into account.
54 - do los updates even on maps without darkness.
55 - fixed quiver of holding bolts to be able to hold bolts.
56
572.78 Sun Apr 5 20:04:29 CEST 2009
58 - fixed bug in alchemy, where finding the right object for enhancements
59 didn't work.
60 - aggressively merge spell effects and do not allow more than 5 spell
61 effects (w.r.t. put_more) per mapspace, to give the server a chance
62 to survive a hundred deathsheads.
63 - correctly clear op->env when inserting onto map, this was a potentially
64 disastrous bug of unfortunately unknown proportions...
65 - fix cone-spell symmetry that was broken for direction 8.
66 - use gender-neutral place descriptions for invite.
67 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
68 Thanks go to Lisa Larsen!
69 - remove support for colour reducing 32x32 images (no cfclient support
70 anymore).
71 - actually mention the literacy level when it is too low to learn the spell.
72 - use better dependency tracking for include/keyword.h.
73 - add accept-invitation and suicide to the list of asynchronous commands,
74 so it is possible to invite somebody out of some stck-till-death traps,
75 or simply to commit suicide.
76 - replace the "ignoring delayed commands" message by something more useful
77 (cf. cunning gnome freezeing issue).
78 - various fixes for weapon improvements.
79 - fixed small bug with handling connect errors in the IRC gateway.
80 - support T and G sequences in cfpod.
81
822.77 Sun Feb 1 16:30:48 CET 2009
83 - convert me command from per-map to chat, which makes more sense, also
84 document it.
85 - more than one spellbooks of same class can now be given
86 in class selection.
87 - adjusted the starting_spell.trs treasure list to the recent
88 spell rebalancements.
89 - the IRC gateway filters IRC colors now.
90
912.76 Sat Jan 17 08:36:51 CET 2009
92 - (arch) fix quiver of Holding Bolts.
93 - applying unpaid items will now examine them.
94 - add "What" column to body command, showing items in that slot.
95 - redesigned and rebalanced lamps and torches.
96 - add "..." to item names that have been shortened.
97 - fixed "assign" function that squeezes strings into fixed length.
98 - add cursed effect to lamps and (some) torches.
99 - fixed bad assigned crafting skills and their tools.
100
1012.75 Fri Jan 9 16:13:30 CET 2009
102 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
103 - fix a bug in the nimbus extension that allowed players to cheat.
104 - make monster smell logic dependent on their wisdom stat.
105 - put the death reason into a separate tab.
106 - converted "connected" slot to string, cleanly got rid of some ugly
107 hacks such as the path_attuned hack.
108 - introduce shstr_tmp for fast temporary shstr passing.
109 - replace one-at-a-time hash by faster than smaller FNV-1a hash
110 when hashing strings.
111 - sanitized alchemy-like skills and cauldrons to check earlier
112 whether the right cauldron is used.
113 - considerably optimise shared string implementation by
114 making its null value a compiletime constant.
115 - use shared string matching insteafd of strcmp in a lot of places,
116 as well as using shstr_cmp to pass shared stringsa round efficiently,
117 for lots of code size savings.
118 - monsters which breed new monsters shouldn't breed new monsters when
119 they are sleeping: generators now check for the sleeping flag.
120 - tell gcc not to excessively inline some perl interface functions.
121 - remove marking rune length limit.
122 - fix formatting of cfpod when a verbatim block was following
123 a single newline.
124 - move resistances, statistics and showpets command output into tabs.
125 - implement map scripts that can replace the boulder logic without
126 having to write extensions.
127
1282.74 Mon Dec 29 15:23:38 CET 2008
24 - fix a longstanding bug that teared multipart monsters 129 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart. 130 at map boundaries apart.
26 - temporarily make permanently invisible player visible when 131 - temporarily make permanently invisible player visible when
27 he/she makes noise. 132 he/she makes noise.
28 - fix being able to see through walls a bit. 133 - fix being able to see through walls a bit.
29 - improve look at output. 134 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant 135 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary 136 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code. 137 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens 138 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations. 139 other restrictions of the old code, supporting further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when 140 - update los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog). 141 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise: 142 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player 143 implement a noise system that allows monsters to locate the player
39 when he/she makes noise. 144 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track 145 - implement a primitive smell system that monsters can use to track
42 - create bomb now also works when casted by door traps. 147 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics. 148 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider. 149 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect 150 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players. 151 the guards from being killed by players.
152 - (maps) lots of tweaks in and around scorn.
153 - (maps) use special non-blocksview jungle, mountain and
154 darkforest freely on the worldmap, to get gradual sight obstacles
155 instead of total blackout in those areas.
47 - no maximum darkness for outdoor maps anymore. 156 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages. 157 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them. 158 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players. 159 - make light additive even within players.
51 - darken xrays effect a bit. 160 - darken xrays effect a bit.
77 newlines. 186 newlines.
78 - increase monster detection radius from wis/5 to wis/3. 187 - increase monster detection radius from wis/5 to wis/3.
79 - remove old pickup modes. 188 - remove old pickup modes.
80 - remove obsolete disarm and search commands (search wasn't working 189 - remove obsolete disarm and search commands (search wasn't working
81 anyways). 190 anyways).
191 - fix a crash when an npc applied a sign.
82 192
832.73 Thu Dec 18 20:56:31 CET 2008 1932.73 Thu Dec 18 20:56:31 CET 2008
84 - this release is assumed to be very stable. 194 - this release is assumed to be very stable.
85 - (maps) radically redesigned and improved tutorial. 195 - (maps) radically redesigned and improved tutorial.
86 - directional casting no longer immediately removes the invisible effect. 196 - directional casting no longer immediately removes the invisible effect.
444 (this fixes the jeweler skill). 554 (this fixes the jeweler skill).
445 - back-to-back perl_reloads don't freeze the ticker anymore. 555 - back-to-back perl_reloads don't freeze the ticker anymore.
446 - convert cfutil from Event to EV (forgot to do this earlier...). 556 - convert cfutil from Event to EV (forgot to do this earlier...).
447 - move tombstone to real map if player died due to cave-in (even if 557 - move tombstone to real map if player died due to cave-in (even if
448 it has reset, which is better than putting it on the savebed, also as 558 it has reset, which is better than putting it on the savebed, also as
449 proof that the palyer didn't use a savebed). 559 proof that the player didn't use a savebed).
450 560
4512.4 Sun Jan 13 13:41:29 CET 2008 5612.4 Sun Jan 13 13:41:29 CET 2008
452 - work around perl bug in configure perl module version check. 562 - work around perl bug in configure perl module version check.
453 - fix bug in golem move code that would cause a crash at tiling borders. 563 - fix bug in golem move code that would cause a crash at tiling borders.
454 - fix a freeze bug when looking for an arrow in the inventory. 564 - fix a freeze bug when looking for an arrow in the inventory.

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