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Comparing deliantra/server/Changes (file contents):
Revision 1.365 by elmex, Wed Jun 3 15:20:24 2009 UTC vs.
Revision 1.591 by root, Sun Mar 28 22:29:50 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 4TODO: apartment-descritpions for gotisch1/2
5TODO: xs-warn doesn't end up in server log. 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: inscription cannot be readied. 7TODO: cast invisible...
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: build code marks all sorts of objects as unique
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 9
13TODO: strange rign oif acid artifact description/story looks weird. 10TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 11TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
15TODO: no detah messages for arena anymore 12TODO: summon cult does not properly create multipart monsters?
16TODO: remove curse should *maybe* work on players themselves 132010-01-16 20:39:27.1222 BUG: process_events(): Object {cnt:2127760,uuid:<1.7241a5bd1>,name:"throwing dagger",flags:[17,24],type:48}(on /brest/ludo2@8+2) has no speed (-0.033333), but is on active list
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
19 14
20TODO: greeting message on what to do in dialog after race selection. 15{
21TODO: health bars for earthwalls seem to start at 100% end die at 50% 16 "dungeon_depth" : "3",
17 "dungeon_level" : "8",
18 "exitstyle" : "sstair",
19 "final_map" : "/quests/peterm/quests/ogre_chief",
20 "floorstyle" : "stones2",
21 "layoutstyle" : "maze",
22 "monsterstyle" : "humanoid",
23 "orientation" : "1",
24 "origin_map" : "/world/world_106_115",
25 "origin_x" : 9,
26 "origin_y" : 18,
27 "random_seed" : 623236402,
28 "region" : "highway",
29 "symmetry" : 1,
30 "wallstyle" : "earthen",
31 "xsize" : 29,
32 "ysize" : 19
33}
22 34
35TODO: removing a single map tag from one map kills the tag on other maps as well, apparently
36TODO: savebed_map {link} bed_x 1 bed_y 4, player changer?
37TODO: freed objects cache instead of salloc/sfree
23 38
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 39 - (maps) the mana fountain now has a ratelimit of 30 potions per hour.
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. 40 - (maps) added (navar) gravedigger, that buys players gravestones.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. 41 - made (wizard) look_at show also uuids.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. 42 - added cf::object::find_object_uuid (::find_object already exists!).
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 43 - (maps) added new apartment, made by LinuxLemoner.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 44 - (arch) added sounds: zombie death, book reading, inscription.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 45 - (arch) made the hill giants loose more body parts.
46 - (arch, maps) added black unicorn horn, required to access mlab hell.
47 - teach the random map generator the ability to read ".rmg" files
48 that specify which actual style map to generate, and use it for
49 the default decorstyle to avoid inappropriate maps to be used.
50 - move_type changes (spells, skills etc.) now will correctly
51 take move_on/move_off into account (e.g. buttons).
52 - display (exit) or (random map) in client for those objects.
53 - remove (useless) spell damage columns from spell info and replace
54 it by effective casting level - clients > 2.10 required to display
55 properly.
56 - building of levers/doors works again for all kinds of floors.
57 - the player can now withdraw and deposit all the available money.
58 - (maps) fix the apartment shop (japan => 吾妻) and add descriptions for
59 steinwandstadt/celvear.
60 - (maps) added /goodies map (goto *idkfa) with stuff useful for testing.
61 - improve editor support protoocl slightly, provide workarounds for 2.10
62 clients.
63 - tcp.ext didn't unbind in reloads.
64 - map-tags.ext didn't properly close the database on reloads.
65 - cfutil skips .-directories when scanning.
66 - build.ext prevents players from building on other player's maps.
67 - rent.ext allows the dm to enter anytime.
68 - NPC_Dialogue adds a new predefined variable, $map.
69 - new "build" event hook.
70 - get rid of archetype min/mac values except max_x (which should go, too).
71 - added fix_generated_item and cf::object::generate to XS interface.
72 - no longer use uppercase identifiers for saving anywhere, but support
73 them on loading, for old playerfiles and maps.
74 - removed is_legal_2ways_exit - this is apparently dead code, and
75 would be handled differently nowadays anyway.
76 - random map .meta were not being expired at all.
77 - replace move_ob/move_object functiony by the equivalent move method.
78 - update to automake 1.10.
79 - invitation to maps with unagressive and friendly monsters doesn't
80 require level 4 anymore.
81 - do not let update_stats muck with the chosen_skill anymore.
82 - monsters now rotate through all skills (in chosen_skill).
83 - fix lots of path-related buffer overflows in the random map generator.
31 84
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster 852.93 Sat Feb 13 15:52:36 CET 2010
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) 86 - (maps) fix travel to valdor and back.
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) 87 - do no longer by default eval map cod ein safe compartments
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) 88 (this can be re-enabled using the safe_eval config option).
89 - (maps) fix an apparent crash bug caused by broken generstors
90 in lorak.
91 - fix data corruption issues caused by recursive calls to
92 unordered_mapwalk - now every caller must provide its own
93 buffer.
94 - (maps) improve tindervale maps slightly.
95 - (arch) considerably decrease slag ex price.
96 - (arch) fix filth archetype.
97 - extension dependency resolve was completely broken.
98 - multipart objects would cause save_throw_object to crash - it
99 now acts on the head only.
100 - do not try to connect to an irc server unless explicitly configured.
101 - do not expect decltype() to be available in gcc 4.4.
102 - extended the safe perl environment by loops.
103 - (arch) fix "armless cook" facings.
104 - the "experience table" resource item did not have a proper
105 hash associated with it, so updates could not be detected.
106 - fixed poison traps in doors.
107 - player->killer_name did not properly flag the name as unicode.
108 - aggressively mark many more methods as utf8 or octet-expecting,
109 and provide a non-destructive SvPVutf8 variant.
110 - do not allow dragon players to change their title via the settings.
111 - ratelimited jeweler skill nugget conversion.
112 - under high load, the server stopped swapping out to make
113 the server more responsive, but making it impossible to reduce
114 the load by... swapping out. slot queuing will now always make
115 some progress.
116 - improve the quality of the load-avg calculation.
117 - (maps) fixed quest npc in jeweler dungeon quest.
118 - don't fail to write the runtime file if the temporary already exists.
119 - ipo.ext no longer uses (synchronous) CFDB, stores mail directly at
120 player now.
121 - rewrote hiscore code from scratch to use async I/O, store uuid and
122 timestamp and use a tab in the client to increase awareness.
123 - npc dialog setflag/setsatte now check for defined'ness, so
124 setflag 0 is possible.
125 - make install now deletes old extensions, to ease upgrades in the
126 deliantra vm.
36 127
1282.92 Thu Dec 24 04:51:56 CET 2009
129 - the destruction spell could/would corrupt server memory quite often.
130 - logging in only fixed the combat slot when the palyer was loaded from
131 disk, not when it already was in memory.
132 - cede in wait_for_tick* when the tivck is inhibited hopefully
133 avoiding livelock during high-load emergency saves.
134 - logging in did not properly unapply all skills.
135 - (maps) make the invite quest marking much more obvious.
136 - (arch) fix warrior archetype names.
137 - map prefetching never prefetch upwards.
138 - wizpass no longer makes you non-blocking.
139 - (maps) add light to some of the special maps, add troll
140 map.
37 141
38TODO: autopickup in shop 1422.91 Mon Nov 30 10:18:09 CET 2009
143 - (maps) add gorokh_final mapset from crossfire.
144 - (maps) block most vault-type mlab locations, open up
145 imperial converters for anybody to use.
146 - (maps, arch) replace all permanent stat potions by random
147 variants.
148 - (maps) spread gorokh demon styles more evenly over 1..100.
149 - TRIGGER events got passed a garbage pointer instead of a
150 real player object on player changes.
151 - diseases and maybe other things could sometimes reduce the speed
152 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
153 much grief.
154 - speed_left randomisation was, apparently, totally broken.
155 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
156 of the speed slot internally and in map save files. among other
157 things, this gets rid of all the abs (speed) calls.
158 - reduce map file save files by using abridged keywords aliases.
159 - shop specialisation calculation was totally broken.
160 - nrof/itemcount/volume limits when dropping to the floor are
161 now enforced.
162 - fix magic mapping, which only worked for inate spell casting.
163 - godgiven items will now be explicitly described as such.
164 - (arch) dded a quiver of bolts.
165 - materialnames would change "randomly" on every load, only
166 set the material when the materialname was not set before.
167 - balancing change, halve rod recharge speed (instead
168 of 4.8s, the standard rods now recharge in ~10s. not a solution,
169 but still.
170 - reduce cpu time used for map saving by >>50% by avoiding
171 the costly flag-checking loop in most cases and using a simple
172 repeat-cache for speed_left.
173 - always delay stats update for players on insert/remove till
174 next tick/command, which saves a lot of cpu cycles on drop/take.
175 - add hint about havign to run to attach unaggressive npcs.
176 - pet monster level was not displayed correctly in "showpets index".
177 - clean up floating point conversions and many similar nitpicks.
178 - fix hanuk altar.
179 - overhaul material system to be much faster, and having less bugs, but
180 still having a lot of cruft :/.
181 - add marble shop floor.
182 - move gcc specifics to new file include/compiler.h.
183 - unrecognised cfpod directives could cause undefined behaviour.
184 - added boes' marble shop to steinwandstadt.
185 - pad mapspace to power-of two size for speed/codesize/cache gains.
186 - optimise mapspace updates.
187 - cache volume/items per mapspace.
188 - use fabs, min and max consistently (surprisingly for a code size
189 decrease).
190 - fixed a small uncleanlieness in item converters, which might
191 have led to weird item multiplications.
192 - store hash value in shstr, not used by anything, but doesn't use much memory.
193 - fixed crash bug in learn_spell command.
194 - remove all traces of FLAG_NO_FIX_PLAYER.
195 - avoid sv_derived_from calls (lots of hash lookups) when converting
196 from perl to c++.
197 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
198 and use it in some "inner" loops.
199 - rename flags to attachable_flags to avoid confusion :=).
200 - fixed jeweler experience output to not be floating point.
201 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
202 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
203 - try to prefetch memory inside process_objects, which can give
204 enourmous speed gains.
205 - make some small optimisation to the process_objects loop.
206 - move facedata chksum calculation into cfutil, make server more flexible
207 handling different chksum lengths.
208 - check for hash collisions in cfutil.
209 - reduce face checksum size from 6 to 4 bytes.
210 - don't crash when a map uses empty sound/sound_destroy/face.
211 - removed weather-specific attributes.
212 - fixed genkeywords dependency.
213 - do not clear "randomitems" slot for world underlays.
214 - use "sl" as short-hand for speed_left in save-files, just to make them
215 smaller.
216 - in general, don't crash on value-less resource file lines
217 anymore, due to get_str never returning a 0-pointer.
218 - code cleanup in move_symptom.
219 - removed arch_to_object (replaced it by ->instance ()).
220
2212.90 Sat Nov 7 15:06:06 CET 2009
222 - some Andrew Madloch wanted, despite being specifically told
223 multiple times that the Deliantra parts additions are under AGPL,
224 lock up the source code of the server within his company.
225 some reorganisations have been done to the sourcecode to make
226 it clearer that this violates the Affero GPL. Help to keep
227 Deliantra free software even for the coming generations
228 and be wary of the promises of Andrew Madloch, he has nothing
229 good in mind for free software.
230 - clarify which files of the server are 100% AGPL.
231 - minor reorganisation, move some GPL code into other files.
232 - implement viewpoint (which is like observe, but only for the map,
233 not stats etc.).
234 - replace magic mapping overlay by a flying bird exposing area
235 on the worldmap (ext/magic_mapping.ext).
236 - @find in npc dialog was useless as the vairbale wasn't accessible.
237 - @find results in npc dialogue is now stored in $find.
238 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
239 - (maps, server) add lostwages and celvear apartments to rent system.
240 - (maps) closed guild houses, this is not scalable, ask your friendly
241 dm instead.
242 - (maps) add town portal to celvear.
243 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
244 mapsets from crossfire, together with associated archetypes.
245 - (maps) add extended region descriptions for some regions from crossfire.
246 - (maps) define a new whalingoutpost region.
247 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
248 and most archetypes that go with them (without stoning and swallow effects),
249 casino tokens and stock certificates are also missing.
250 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
251 and santo dominion.
252 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
253 to go with them. also adjusted archetypes to be more korrekt "gotisch".
254 - doors/containers can now use "match ..." expressions for the slaying field.
255 - properly close client-side dialogue when the player is teleported away.
256 - map-tags did not properly close it's database tables or wait
257 for a quiescent state, causing memory corruption on reload.
258 - support "stat.xyz" accessor in match expressions.
259 - skip /styles and /editor directories in cf::map::static_maps.
260 - implement ->send_big_packet and use it in ext_msg (among other things, this
261 fixes long answers from npc dialogue).
262 - connected magic mouths no longer spill to Log-1, but use the examine tab.
263 - (arch) change marker archetypes to not remove "marker" forces anymore
264 and to not add a "put your code here" force needlessly.
265 - (arch) fix or improve many plurals.
266 - markers do no longer add a force if the slaying field is unset.
267 - sped up search-items implementation, but it's still horrible.
268 - (maps) bigchests are now properly non-unique, per_player and no_reset.
269 - editor_folder can now be used to override whatever cfutil sets, and was
270 used to reogianise the illogical arch tree a bit.
271 - (maps) import most map names from crossfire.
272 - nuke image_sums/image_info subcommands from the protocol.
273 - fly_high movement gives better los, ignoring blocksview.
274 - the addexp command should now honour skill names with spaces.
275 - (arch) add nuke from cfextended to avoid a crash.
276 - (arch) added many more buildable marble floors.
277 - major namespace cleanup: save 45kb by making functions static
278 that were unnecessarily global.
279
2802.82 Sat Oct 24 03:50:17 CEST 2009
281 - fixed a classical and exploitable stack buffer overflow in the gsay command.
282 - fix a memory buffer overflow in the book code.
283 - add @check, @find npc dialogue commands.
284 - (maps) add a number of town interiors.
285 - (maps) add tindervale the fireborn capitol from cfextended.
286 - (maps) add celvear area from cfextended.
287 - (server,arch) add a number of inscribables, show their capacity in hint.
288 - (server,maps) fix bug causing some library books not to be chained down,
289 cause Scorn/Navar libraries not to have inscribable books.
290 - (maps) fix bug causing the Greyshield and Greysword to have
291 inappropriate item power.
292 - (maps) fix intwell balancing issue.
293 - improve the look of generated books.
294 - make slag no_drop so it can't be dropped from the cauldron.
295 - fix bug where players could bypass no_drop by putting items in containers.
296 - consecutive commands arriving at the same time in the server would be
297 corrupted if the length was >255.
298 - support sub-matches in () inside match expressions, not just conditions.
299 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
300 and perl.
301 - implemented new "match" type that combines both check_inv and pedestal
302 functionality (and more) inside the same object using the match expressions.
303 - create simpler match expression compiles in many common cases.
304 - reduce object size by removing obsolete "seen_by" member.
305 - removed the rather broken make_list_like utility function, taking advantage
306 of the new dynbuf::splice function (which gave an unexpected net win
307 in code size...).
308 - the server will no longer complain (and subtly fail) when an object
309 being removed from a map causes another object to get removed.
310 - banish strncpy from the server, speed up and simplify sending item
311 descriptions to the client considerably.
312 - add new "in head" set modifier for matches.
313 - new BLOCKED_MOVE event added.
314 - mapscript archetype now has activate_on_xxx true by default, as similar
315 connected elements.
316 - (maps) imported all styles from cfextended except
317 floorstyles/land_plots and monsterstyles.
318 - (arch) imported gem treasurelists and archetypes from cfextended.
319 - don't crash when treasure lists are empty / supply new empty
320 treasurelist for randomitems when none can be found.
321 - implement cf::map::static_maps and use it in map-tags.ext.
322 - fix a bug in map-tag scanning when moving tags.
323 - (deliantra.net) improve watchdog to now check both listening ports
324 for a reaction.
325 - implement new "loadall" map loading command, purely for debugging.
326
3272.81 Mon Oct 12 20:00:18 CEST 2009
328 - display spell description for spellbooks, rods, wands, potion and scrolls,
329 but not horns (to make them more useful for content-creators).
330 - fix a number of bugs in check_move_on: 1) it didn't update the flags
331 2) it skipped spell effects and 3) it didn't handle the case where
332 and object was destroyed while iterating over it correctly. all this
333 allowed players to sometimes walk onto spaces they should not be able to
334 walk on.
335 - fix an exploit where inscription/marking runes could execute arbitrary code.
336 - examining an object now dumps the serialised object form when the user
337 is a wizard (wizlook).
338 - altars no longer accept unpaid items.
339 - party spells didn't work all that well.
340 - added complex object matching framework (cf::match), and make altars
341 and pedestals use it.
342 - identified skill-tools show what skill they grant.
343 - display the duration of change_ability spells when examining them
344 (missing: protection spells, but they are a hack...).
345 - improve effectiveness of special foods created by woodsman skill,
346 adding more variety to the different mushrooms.
347 - fix a minor cfpod formatting bug.
348 - do not talk about the hintmode so much - die-hards are expected to find
349 the hintmode setting on the settings page.
350 - IPO no longer lies about prices; prices tweaked.
351 - clarified that all deliantra-specific parts are under the Affero GPL.
352 - enable the object loader to also dump archetypes.
353 - (maps) fix guild teleporters to Pupland Terminal.
354 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
355 - force the initial face when loading an object that is time-animated
356 or a monster, so it does not have to be specified anymore.
357 - fix a bug where recasting an ability changing spell could shorten
358 its remaining duration.
359 - fix pedestal and floor building with builder.
360 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
361 - fix a broken bow-related speed optimisation by using splay - speed
362 up splay operations as well.
363 - use NDI_CLEAR for the body command, and make it use observe.
364 - implement introspection data for C++ classes (%REFLECT).
365 - (arch) add name_pl fields and documentation for building materials.
366 - (maps) random fountains no longer generate permanent stat increases.
367 - fix transmutation alchemy.
368 - speed up many frequently-invoked C->perl callbacks.
369 - added complex object matching framework, to be used in altars and the like.
370 - switch to YAML::XS from YAML.
371
3722.80 Tue Sep 15 20:22:31 CEST 2009
373 - fix the "screen stays black on login" bug and remove debug instrumentation
374 that ultimately was not helpful to catch it :)
375 - split outer_env into outer_env and outer_env_self, and fix
376 all callers to use either one or the other, as appropriate. This
377 fixes the (rather fragile) light spell, maybe others.
378 - fixed an overflow and exploit in the bank/payment code.
379 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
380 to explain the skill a bit more.
381 - removed a buggy check for zero attacktype. So that we might find
382 the real bugs in the archs/maps/objects.
383 - Fixed enabling torches with lighters.
384 - (maps) Added Heaven Town region.
385 - (arch+maps) Fixed & normalized warriors on map
386 /quests/peterm/CTower/Barracks.
387 - fix the light spell (and possibly diseases and other lights).
388 - (arch) The clawing skill didn't have the physical attacktype.
389 - (maps) make the greenway accessible again - this bug was introduced
390 a long time ago, and similar cases are still to be found in the maps.
391 - make the socket_timeout configurable in the code (but not yet for users).
392 - earth wall health bar is now correct.
393
3942.79 Tue Jul 28 00:56:36 CEST 2009
395 - IO::AIO chaged to using eventfd internally - updated server to not
396 freeze with IO::AIO anymore due this change.
39 - avoid a crash when a player tries to apply a lighter. 397 - avoid a crash when a player tries to apply a lighter.
398 - allow a spell argument for dimension door.
40 - move shop item listing and some otherstuff into the info tab. 399 - move shop item listing and some otherstuff into the info tab.
41 - avoid crashes when non-players cast party spells. 400 - avoid crashes when non-players cast party spells.
42 - fix a crash in get_spell_by_name (for learn_spell). 401 - fix a crash in get_spell_by_name (for learn_spell).
43 - added pyromancer class with graphics (by Job Vranish). 402 - added pyromancer class with graphics (by Job Vranish).
44 - small improvement of the number of potions in shops 403 - small improvement of the number of potions in shops
51 - use manhattan distance for get_rangevector_from_mapcoord, just as 410 - use manhattan distance for get_rangevector_from_mapcoord, just as
52 in get_rangevector. 411 in get_rangevector.
53 - los updates now correctly take tiled maps into account. 412 - los updates now correctly take tiled maps into account.
54 - do los updates even on maps without darkness. 413 - do los updates even on maps without darkness.
55 - fixed quiver of holding bolts to be able to hold bolts. 414 - fixed quiver of holding bolts to be able to hold bolts.
415 - upgrade to IO::AIO 3.21.
416 - fixed show invisible, to show objects of type CONTAINER.
417 - properly catching exceptions from callback in irc.ext.
418 - fixed a potentially hazardous bug in cfpod regarding Z<>.
419 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
420 - (arch) added hint about usage to Slag Ex.
421 - (maps) /darcap/quest/water sea1 tile are now passable by players,
422 like the rest.
423 - (maps) added /heaven/gem_shop by Boes.
424 - (arch+maps) added rate limited converter and adjusted
425 /elmex/mana_fountain.
426 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
427 - reduce size of casting_time, move_status, attack_movement,
428 last_heal and last_sp slots, squeezing some more space out of struct
429 object, also declare expmul as constant 1.0, as it isn't used
430 anywhere.
56 431
572.78 Sun Apr 5 20:04:29 CEST 2009 4322.78 Sun Apr 5 20:04:29 CEST 2009
58 - fixed bug in alchemy, where finding the right object for enhancements 433 - fixed bug in alchemy, where finding the right object for enhancements
59 didn't work. 434 didn't work.
60 - aggressively merge spell effects and do not allow more than 5 spell 435 - aggressively merge spell effects and do not allow more than 5 spell

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