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Comparing deliantra/server/Changes (file contents):
Revision 1.247 by root, Thu Sep 25 12:14:32 2008 UTC vs.
Revision 1.368 by elmex, Mon Jun 8 10:13:40 2009 UTC

6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
11 12
12TODO: coro rfeleasen
13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: worldmaps still get loaded on startup before the gridmap is ready 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39 - avoid a crash when a player tries to apply a lighter.
40 - move shop item listing and some otherstuff into the info tab.
41 - avoid crashes when non-players cast party spells.
42 - fix a crash in get_spell_by_name (for learn_spell).
43 - added pyromancer class with graphics (by Job Vranish).
44 - small improvement of the number of potions in shops
45 (by Job Vranish).
46 - added a few party spells (by Job Vranish).
47 - use a common message dynbuf.
48 - destroying tear down objects will now use the full hp range
49 for animation and will only destroy/lastframe when hp < 0.
50 - allow monsters to use earth to dust.
51 - use manhattan distance for get_rangevector_from_mapcoord, just as
52 in get_rangevector.
53 - los updates now correctly take tiled maps into account.
54 - do los updates even on maps without darkness.
55 - fixed quiver of holding bolts to be able to hold bolts.
56 - fixed show invisible, to show objects of type CONTAINER.
57 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception
58 - (arch) added hint about usage to Slag Ex.
59
602.78 Sun Apr 5 20:04:29 CEST 2009
61 - fixed bug in alchemy, where finding the right object for enhancements
62 didn't work.
63 - aggressively merge spell effects and do not allow more than 5 spell
64 effects (w.r.t. put_more) per mapspace, to give the server a chance
65 to survive a hundred deathsheads.
66 - correctly clear op->env when inserting onto map, this was a potentially
67 disastrous bug of unfortunately unknown proportions...
68 - fix cone-spell symmetry that was broken for direction 8.
69 - use gender-neutral place descriptions for invite.
70 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
71 Thanks go to Lisa Larsen!
72 - remove support for colour reducing 32x32 images (no cfclient support
73 anymore).
74 - actually mention the literacy level when it is too low to learn the spell.
75 - use better dependency tracking for include/keyword.h.
76 - add accept-invitation and suicide to the list of asynchronous commands,
77 so it is possible to invite somebody out of some stck-till-death traps,
78 or simply to commit suicide.
79 - replace the "ignoring delayed commands" message by something more useful
80 (cf. cunning gnome freezeing issue).
81 - various fixes for weapon improvements.
82 - fixed small bug with handling connect errors in the IRC gateway.
83 - support T and G sequences in cfpod.
84
852.77 Sun Feb 1 16:30:48 CET 2009
86 - convert me command from per-map to chat, which makes more sense, also
87 document it.
88 - more than one spellbooks of same class can now be given
89 in class selection.
90 - adjusted the starting_spell.trs treasure list to the recent
91 spell rebalancements.
92 - the IRC gateway filters IRC colors now.
93
942.76 Sat Jan 17 08:36:51 CET 2009
95 - (arch) fix quiver of Holding Bolts.
96 - applying unpaid items will now examine them.
97 - add "What" column to body command, showing items in that slot.
98 - redesigned and rebalanced lamps and torches.
99 - add "..." to item names that have been shortened.
100 - fixed "assign" function that squeezes strings into fixed length.
101 - add cursed effect to lamps and (some) torches.
102 - fixed bad assigned crafting skills and their tools.
103
1042.75 Fri Jan 9 16:13:30 CET 2009
105 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
106 - fix a bug in the nimbus extension that allowed players to cheat.
107 - make monster smell logic dependent on their wisdom stat.
108 - put the death reason into a separate tab.
109 - converted "connected" slot to string, cleanly got rid of some ugly
110 hacks such as the path_attuned hack.
111 - introduce shstr_tmp for fast temporary shstr passing.
112 - replace one-at-a-time hash by faster than smaller FNV-1a hash
113 when hashing strings.
114 - sanitized alchemy-like skills and cauldrons to check earlier
115 whether the right cauldron is used.
116 - considerably optimise shared string implementation by
117 making its null value a compiletime constant.
118 - use shared string matching insteafd of strcmp in a lot of places,
119 as well as using shstr_cmp to pass shared stringsa round efficiently,
120 for lots of code size savings.
121 - monsters which breed new monsters shouldn't breed new monsters when
122 they are sleeping: generators now check for the sleeping flag.
123 - tell gcc not to excessively inline some perl interface functions.
124 - remove marking rune length limit.
125 - fix formatting of cfpod when a verbatim block was following
126 a single newline.
127 - move resistances, statistics and showpets command output into tabs.
128 - implement map scripts that can replace the boulder logic without
129 having to write extensions.
130
1312.74 Mon Dec 29 15:23:38 CET 2008
132 - fix a longstanding bug that teared multipart monsters
133 at map boundaries apart.
134 - temporarily make permanently invisible player visible when
135 he/she makes noise.
136 - fix being able to see through walls a bit.
137 - improve look at output.
138 - completely replaced the line of sight algorithm with a variant
139 of spiral fov capable of visibility grades and arbitrary
140 shadow angles, that uses less memory and less code.
141 - the new los code supports arbitrary map rectangles and loosens
142 other restrictions of the old code, supporting further optimisations.
143 - update los if blocksview-objects are inserted in a map, not just when
144 removed (e.g. for summon fog).
145 - permanent invisibility doesn't make immune against making noise:
146 implement a noise system that allows monsters to locate the player
147 when he/she makes noise.
148 - implement a primitive smell system that monsters can use to track
149 players.
150 - create bomb now also works when casted by door traps.
151 - (arch) new torch graphics.
152 - (maps) considerably soften the subway spider.
153 - (maps) made the portgate of navar safe ground, to protect
154 the guards from being killed by players.
155 - (maps) lots of tweaks in and around scorn.
156 - (maps) use special non-blocksview jungle, mountain and
157 darkforest freely on the worldmap, to get gradual sight obstacles
158 instead of total blackout in those areas.
159 - no maximum darkness for outdoor maps anymore.
160 - add more hints, fix some messages.
161 - fix a bug: firing rods should tell you something about them.
162 - make light additive even within players.
163 - darken xrays effect a bit.
164 - improve handling of los changes when inserting or removing
165 objects, not perfect yet.
166 - make map darkness signed (formerly unsigned) to allow
167 ambient lighting and centrally manage darkness as an offset.
168 - revamped, fixed and documented the server calendrics, also
169 tell users the current time and data, to improve awareness.
170 - implement proper wizlook flag and handling of wizlook, instead
171 of dumbly just clearing los once.
172 - speed up los code - it's now about 2-3 times as fast as the old one,
173 and has a smaller runtime variance.
174 - daylight/nightfall can now increase/decrease past the natural limit,
175 making them actually useful.
176 - see_in_dark now increases the viewing radius by 3.
177 - implement a fast tiled map iterator and use it in LOS for a 20%
178 speedup, as well as in many other places.
179 - remove support for extended map infos - these are not used
180 by the deliantra client and removing them gives us a 10% speedup
181 when sending map changes.
182 - remove most gcfclient and other client bug workarounds, as well
183 as now obsolete protocol versions, simplying the code.
184 - optimise and simplify generation of random numbers.
185 - correctly provide a non-zero default density for materials, to
186 avoid crashes, fix other bugs in the material handling code.
187 - fix volume calculations.
188 - fix cfpod parsing when multiple verbatim blocks were separated by
189 newlines.
190 - increase monster detection radius from wis/5 to wis/3.
191 - remove old pickup modes.
192 - remove obsolete disarm and search commands (search wasn't working
193 anyways).
194 - fix a crash when an npc applied a sign.
195
1962.73 Thu Dec 18 20:56:31 CET 2008
197 - this release is assumed to be very stable.
198 - (maps) radically redesigned and improved tutorial.
199 - directional casting no longer immediately removes the invisible effect.
200 - magic ears now trigger when used inside the NPC dialogue.
201 - fix overflow in lighting calculations.
202 - negative glow radii can no longer cause total darkness.
203 - allow lookat on spaces where we only barely see, as opposed to
204 only maximally-lit ones.
205 - class selection has been reworked completely and their documentation corrected.
206 - swashbucklers got the oratory skill now.
207 - jump skill was fixed to adhere to all the flags a mapspace has got.
208 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
209 - fix deadlock in Jeweler::improve_ring_by_plan.
210 - use Coro::SemaphoreSet instead of our own lock management
211 (which was probably broken, too).
212 - support negative glow radii during daytime, too.
213 - use circular, not rectangular, viewing area.
214 - use minimum viewing distance of 2 in outdoor maps.
215 - negative glow is stronger than viewing area or lamps.
216 - (arch) new darkness spell face.
217
2182.72 Thu Dec 4 22:20:19 CET 2008
219 - (maps) completely redesigned scorn.
220 - "cast light" now works on oneself.
221 - bump max light radius to 9, rewrote glow lighting calculations, fix
222 negative glow radii again (they were totally broken before).
223 - the "worldmaps sometimes are black" bug is finally fixed.
224 - the "player objects are referenced in _GENxx globals" bug has finally
225 been fixed, by not relying on buggy perl internals when serialising.
226 - fixed a long standing bug in the anvil converters in armour shops.
227 - items shops weren't interested in don't vanish anymore, and are given
228 back to the player.
229 - attuned/repell and spell base level system reworked.
15 - rewrote skill cache (last_skill_ob) system and usage - might 230 - rewrote skill cache (last_skill_ob) system and usage - might
16 be less erratic now. 231 be less erratic now.
17 - refuse to write the uuid file if the uuid is < 1024. 232 - refuse to write the uuid file if the uuid is zero
233 (to avoid writing it in early crashes).
234 - pathsync the directory after saving a file for added slowdown^Wsafety.
235 - speed up emergency_save by not syncing every file separately.
236 - no longer reattach perl to every object on reload, it's slow, and no longer
237 necessary since we don't nuke stashes anymore.
238 - do not bootstrap perl from the commandline args, use separate eval for
239 better error reporting.
240 - fix a crash when pushing cone spells met ice attacks.
241 - pre-cache perl extension files on reload to speed up the reload.
242 - speed up map refresh in server a bit.
243 - refactored drop code and fixed some programming errors in it.
244 - fixed small regression in 'Slag Ex' potion extension.
245 - fixed a bug where some objects couldn't cross map tile boundaries.
246 - fixed a bug with weight update of the player, the client showed -0.0
247 as the current weight of the inventory.
248 - (arch) the dragonbreath spell is level 12 again, but the high level spell
249 dragonfire has been introduced for the non-dragon players.
250 - remove unused "tooltype", "start_holding" object slots.
251 - change "weapontype" object slot to uint8.
252 - convert "hide" object slot into flag.
253 - reorder object members for better locality of reference and codesize
254 decrease.
255 - correct rounding in lerp, add lerp_rd, lerp_ru.
256 - fix a crash when no skill could be found when killing amonster.
257 - fix a small memleak that would eat one pointer on the perl stack for
258 every completed aio operation.
259 - perl mapspace acessor methods now normalise (handle tiled maps)
260 and update mapspaces if necessary.
18 261
192.71 Tue Sep 23 07:02:23 CEST 2008 2622.71 Tue Sep 23 07:02:23 CEST 2008
20 - removed all command line parsing, only env variables are supported 263 - removed all command line parsing, only env variables are supported
21 anymore. 264 anymore.
22 - region-specific monsters will now once more be on the worldmap. 265 - region-specific monsters will now once more be on the worldmap.
314 (this fixes the jeweler skill). 557 (this fixes the jeweler skill).
315 - back-to-back perl_reloads don't freeze the ticker anymore. 558 - back-to-back perl_reloads don't freeze the ticker anymore.
316 - convert cfutil from Event to EV (forgot to do this earlier...). 559 - convert cfutil from Event to EV (forgot to do this earlier...).
317 - move tombstone to real map if player died due to cave-in (even if 560 - move tombstone to real map if player died due to cave-in (even if
318 it has reset, which is better than putting it on the savebed, also as 561 it has reset, which is better than putting it on the savebed, also as
319 proof that the palyer didn't use a savebed). 562 proof that the player didn't use a savebed).
320 563
3212.4 Sun Jan 13 13:41:29 CET 2008 5642.4 Sun Jan 13 13:41:29 CET 2008
322 - work around perl bug in configure perl module version check. 565 - work around perl bug in configure perl module version check.
323 - fix bug in golem move code that would cause a crash at tiling borders. 566 - fix bug in golem move code that would cause a crash at tiling borders.
324 - fix a freeze bug when looking for an arrow in the inventory. 567 - fix a freeze bug when looking for an arrow in the inventory.

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