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Comparing deliantra/server/Changes (file contents):
Revision 1.287 by root, Sat Dec 20 16:29:41 2008 UTC vs.
Revision 1.370 by elmex, Mon Jun 8 18:31:47 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4potionshop south: ~44k
5left of: 106k
6 3
7TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
8TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
9TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
10TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
14TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
15 12
16TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
17TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
18TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
19TODO: palyerdialog doesn't autoclose when too far away
20TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
21TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
22TODO: nothing is written on it -> log-1
23TODO: fix magic ear w.r.t. player dialog
24TODO: rewrite highscore code 18TODO: rewrite highscore code
25TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
26 19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39 - avoid a crash when a player tries to apply a lighter.
40 - move shop item listing and some otherstuff into the info tab.
41 - avoid crashes when non-players cast party spells.
42 - fix a crash in get_spell_by_name (for learn_spell).
43 - added pyromancer class with graphics (by Job Vranish).
44 - small improvement of the number of potions in shops
45 (by Job Vranish).
46 - added a few party spells (by Job Vranish).
47 - use a common message dynbuf.
48 - destroying tear down objects will now use the full hp range
49 for animation and will only destroy/lastframe when hp < 0.
50 - allow monsters to use earth to dust.
51 - use manhattan distance for get_rangevector_from_mapcoord, just as
52 in get_rangevector.
53 - los updates now correctly take tiled maps into account.
54 - do los updates even on maps without darkness.
55 - fixed quiver of holding bolts to be able to hold bolts.
56 - fixed show invisible, to show objects of type CONTAINER.
57 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
58 - (arch) added hint about usage to Slag Ex.
59 - (maps) /darcap/quest/water sea1 tile are now passable by players, like the rest.
60
612.78 Sun Apr 5 20:04:29 CEST 2009
62 - fixed bug in alchemy, where finding the right object for enhancements
63 didn't work.
64 - aggressively merge spell effects and do not allow more than 5 spell
65 effects (w.r.t. put_more) per mapspace, to give the server a chance
66 to survive a hundred deathsheads.
67 - correctly clear op->env when inserting onto map, this was a potentially
68 disastrous bug of unfortunately unknown proportions...
69 - fix cone-spell symmetry that was broken for direction 8.
70 - use gender-neutral place descriptions for invite.
71 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
72 Thanks go to Lisa Larsen!
73 - remove support for colour reducing 32x32 images (no cfclient support
74 anymore).
75 - actually mention the literacy level when it is too low to learn the spell.
76 - use better dependency tracking for include/keyword.h.
77 - add accept-invitation and suicide to the list of asynchronous commands,
78 so it is possible to invite somebody out of some stck-till-death traps,
79 or simply to commit suicide.
80 - replace the "ignoring delayed commands" message by something more useful
81 (cf. cunning gnome freezeing issue).
82 - various fixes for weapon improvements.
83 - fixed small bug with handling connect errors in the IRC gateway.
84 - support T and G sequences in cfpod.
85
862.77 Sun Feb 1 16:30:48 CET 2009
87 - convert me command from per-map to chat, which makes more sense, also
88 document it.
89 - more than one spellbooks of same class can now be given
90 in class selection.
91 - adjusted the starting_spell.trs treasure list to the recent
92 spell rebalancements.
93 - the IRC gateway filters IRC colors now.
94
952.76 Sat Jan 17 08:36:51 CET 2009
96 - (arch) fix quiver of Holding Bolts.
97 - applying unpaid items will now examine them.
98 - add "What" column to body command, showing items in that slot.
99 - redesigned and rebalanced lamps and torches.
100 - add "..." to item names that have been shortened.
101 - fixed "assign" function that squeezes strings into fixed length.
102 - add cursed effect to lamps and (some) torches.
103 - fixed bad assigned crafting skills and their tools.
104
1052.75 Fri Jan 9 16:13:30 CET 2009
106 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
107 - fix a bug in the nimbus extension that allowed players to cheat.
108 - make monster smell logic dependent on their wisdom stat.
109 - put the death reason into a separate tab.
110 - converted "connected" slot to string, cleanly got rid of some ugly
111 hacks such as the path_attuned hack.
112 - introduce shstr_tmp for fast temporary shstr passing.
113 - replace one-at-a-time hash by faster than smaller FNV-1a hash
114 when hashing strings.
115 - sanitized alchemy-like skills and cauldrons to check earlier
116 whether the right cauldron is used.
117 - considerably optimise shared string implementation by
118 making its null value a compiletime constant.
119 - use shared string matching insteafd of strcmp in a lot of places,
120 as well as using shstr_cmp to pass shared stringsa round efficiently,
121 for lots of code size savings.
122 - monsters which breed new monsters shouldn't breed new monsters when
123 they are sleeping: generators now check for the sleeping flag.
124 - tell gcc not to excessively inline some perl interface functions.
125 - remove marking rune length limit.
126 - fix formatting of cfpod when a verbatim block was following
127 a single newline.
128 - move resistances, statistics and showpets command output into tabs.
129 - implement map scripts that can replace the boulder logic without
130 having to write extensions.
131
1322.74 Mon Dec 29 15:23:38 CET 2008
133 - fix a longstanding bug that teared multipart monsters
134 at map boundaries apart.
135 - temporarily make permanently invisible player visible when
136 he/she makes noise.
27 - fix being able to see through walls a bit. 137 - fix being able to see through walls a bit.
138 - improve look at output.
28 - completely replaced the line of sight algorithm with a variant 139 - completely replaced the line of sight algorithm with a variant
29 of spiral fov capable of visibility grades and arbitrary 140 of spiral fov capable of visibility grades and arbitrary
30 shadow angles, that uses less memory and less code. 141 shadow angles, that uses less memory and less code.
31 - the new los code supports arbitrary map rectangles and loosens 142 - the new los code supports arbitrary map rectangles and loosens
32 other restrictions of the old code, supporitng further optimisations. 143 other restrictions of the old code, supporting further optimisations.
33 - udpate los if blocksview-objects are inserted in a map, not just when 144 - update los if blocksview-objects are inserted in a map, not just when
34 removed (e.g. for summon fog). 145 removed (e.g. for summon fog).
146 - permanent invisibility doesn't make immune against making noise:
147 implement a noise system that allows monsters to locate the player
148 when he/she makes noise.
149 - implement a primitive smell system that monsters can use to track
150 players.
151 - create bomb now also works when casted by door traps.
152 - (arch) new torch graphics.
153 - (maps) considerably soften the subway spider.
154 - (maps) made the portgate of navar safe ground, to protect
155 the guards from being killed by players.
156 - (maps) lots of tweaks in and around scorn.
157 - (maps) use special non-blocksview jungle, mountain and
158 darkforest freely on the worldmap, to get gradual sight obstacles
159 instead of total blackout in those areas.
160 - no maximum darkness for outdoor maps anymore.
161 - add more hints, fix some messages.
162 - fix a bug: firing rods should tell you something about them.
163 - make light additive even within players.
164 - darken xrays effect a bit.
165 - improve handling of los changes when inserting or removing
166 objects, not perfect yet.
167 - make map darkness signed (formerly unsigned) to allow
168 ambient lighting and centrally manage darkness as an offset.
169 - revamped, fixed and documented the server calendrics, also
170 tell users the current time and data, to improve awareness.
171 - implement proper wizlook flag and handling of wizlook, instead
172 of dumbly just clearing los once.
173 - speed up los code - it's now about 2-3 times as fast as the old one,
174 and has a smaller runtime variance.
175 - daylight/nightfall can now increase/decrease past the natural limit,
176 making them actually useful.
177 - see_in_dark now increases the viewing radius by 3.
178 - implement a fast tiled map iterator and use it in LOS for a 20%
179 speedup, as well as in many other places.
180 - remove support for extended map infos - these are not used
181 by the deliantra client and removing them gives us a 10% speedup
182 when sending map changes.
183 - remove most gcfclient and other client bug workarounds, as well
184 as now obsolete protocol versions, simplying the code.
185 - optimise and simplify generation of random numbers.
186 - correctly provide a non-zero default density for materials, to
187 avoid crashes, fix other bugs in the material handling code.
188 - fix volume calculations.
189 - fix cfpod parsing when multiple verbatim blocks were separated by
190 newlines.
191 - increase monster detection radius from wis/5 to wis/3.
192 - remove old pickup modes.
193 - remove obsolete disarm and search commands (search wasn't working
194 anyways).
195 - fix a crash when an npc applied a sign.
35 196
362.73 Thu Dec 18 20:56:31 CET 2008 1972.73 Thu Dec 18 20:56:31 CET 2008
37 - this release is assumed to be very stable. 198 - this release is assumed to be very stable.
38 - (maps) radically redesigned and improved tutorial. 199 - (maps) radically redesigned and improved tutorial.
39 - directional casting no longer immediately removes the invisible effect. 200 - directional casting no longer immediately removes the invisible effect.
397 (this fixes the jeweler skill). 558 (this fixes the jeweler skill).
398 - back-to-back perl_reloads don't freeze the ticker anymore. 559 - back-to-back perl_reloads don't freeze the ticker anymore.
399 - convert cfutil from Event to EV (forgot to do this earlier...). 560 - convert cfutil from Event to EV (forgot to do this earlier...).
400 - move tombstone to real map if player died due to cave-in (even if 561 - move tombstone to real map if player died due to cave-in (even if
401 it has reset, which is better than putting it on the savebed, also as 562 it has reset, which is better than putting it on the savebed, also as
402 proof that the palyer didn't use a savebed). 563 proof that the player didn't use a savebed).
403 564
4042.4 Sun Jan 13 13:41:29 CET 2008 5652.4 Sun Jan 13 13:41:29 CET 2008
405 - work around perl bug in configure perl module version check. 566 - work around perl bug in configure perl module version check.
406 - fix bug in golem move code that would cause a crash at tiling borders. 567 - fix bug in golem move code that would cause a crash at tiling borders.
407 - fix a freeze bug when looking for an arrow in the inventory. 568 - fix a freeze bug when looking for an arrow in the inventory.

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