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Comparing deliantra/server/Changes (file contents):
Revision 1.307 by root, Sun Dec 28 15:28:47 2008 UTC vs.
Revision 1.374 by elmex, Fri Jun 26 16:21:57 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: jungle, darkforest, mountains
5 3
6TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
7TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
15TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
18TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
19TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: nothing is written on it -> log-1
21TODO: rewrite highscore code 18TODO: rewrite highscore code
22 19
23TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
24TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
25TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39 - avoid a crash when a player tries to apply a lighter.
40 - move shop item listing and some otherstuff into the info tab.
41 - avoid crashes when non-players cast party spells.
42 - fix a crash in get_spell_by_name (for learn_spell).
43 - added pyromancer class with graphics (by Job Vranish).
44 - small improvement of the number of potions in shops
45 (by Job Vranish).
46 - added a few party spells (by Job Vranish).
47 - use a common message dynbuf.
48 - destroying tear down objects will now use the full hp range
49 for animation and will only destroy/lastframe when hp < 0.
50 - allow monsters to use earth to dust.
51 - use manhattan distance for get_rangevector_from_mapcoord, just as
52 in get_rangevector.
53 - los updates now correctly take tiled maps into account.
54 - do los updates even on maps without darkness.
55 - fixed quiver of holding bolts to be able to hold bolts.
56 - fixed show invisible, to show objects of type CONTAINER.
57 - properly catching exceptions from callback in irc.ext.
58 - fixed a bug in cfpod regarding Z<>.
59 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
60 - (arch) added hint about usage to Slag Ex.
61 - (maps) /darcap/quest/water sea1 tile are now passable by players, like the rest.
62 - (maps) added /heaven/gem_shop by Boes.
63 - (arch+maps) added rate limited converter and adjusted /elmex/mana_fountain.
64
652.78 Sun Apr 5 20:04:29 CEST 2009
66 - fixed bug in alchemy, where finding the right object for enhancements
67 didn't work.
68 - aggressively merge spell effects and do not allow more than 5 spell
69 effects (w.r.t. put_more) per mapspace, to give the server a chance
70 to survive a hundred deathsheads.
71 - correctly clear op->env when inserting onto map, this was a potentially
72 disastrous bug of unfortunately unknown proportions...
73 - fix cone-spell symmetry that was broken for direction 8.
74 - use gender-neutral place descriptions for invite.
75 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
76 Thanks go to Lisa Larsen!
77 - remove support for colour reducing 32x32 images (no cfclient support
78 anymore).
79 - actually mention the literacy level when it is too low to learn the spell.
80 - use better dependency tracking for include/keyword.h.
81 - add accept-invitation and suicide to the list of asynchronous commands,
82 so it is possible to invite somebody out of some stck-till-death traps,
83 or simply to commit suicide.
84 - replace the "ignoring delayed commands" message by something more useful
85 (cf. cunning gnome freezeing issue).
86 - various fixes for weapon improvements.
87 - fixed small bug with handling connect errors in the IRC gateway.
88 - support T and G sequences in cfpod.
89
902.77 Sun Feb 1 16:30:48 CET 2009
91 - convert me command from per-map to chat, which makes more sense, also
92 document it.
93 - more than one spellbooks of same class can now be given
94 in class selection.
95 - adjusted the starting_spell.trs treasure list to the recent
96 spell rebalancements.
97 - the IRC gateway filters IRC colors now.
98
992.76 Sat Jan 17 08:36:51 CET 2009
100 - (arch) fix quiver of Holding Bolts.
101 - applying unpaid items will now examine them.
102 - add "What" column to body command, showing items in that slot.
103 - redesigned and rebalanced lamps and torches.
104 - add "..." to item names that have been shortened.
105 - fixed "assign" function that squeezes strings into fixed length.
106 - add cursed effect to lamps and (some) torches.
107 - fixed bad assigned crafting skills and their tools.
108
1092.75 Fri Jan 9 16:13:30 CET 2009
110 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
111 - fix a bug in the nimbus extension that allowed players to cheat.
112 - make monster smell logic dependent on their wisdom stat.
113 - put the death reason into a separate tab.
114 - converted "connected" slot to string, cleanly got rid of some ugly
115 hacks such as the path_attuned hack.
116 - introduce shstr_tmp for fast temporary shstr passing.
117 - replace one-at-a-time hash by faster than smaller FNV-1a hash
118 when hashing strings.
119 - sanitized alchemy-like skills and cauldrons to check earlier
120 whether the right cauldron is used.
121 - considerably optimise shared string implementation by
122 making its null value a compiletime constant.
123 - use shared string matching insteafd of strcmp in a lot of places,
124 as well as using shstr_cmp to pass shared stringsa round efficiently,
125 for lots of code size savings.
126 - monsters which breed new monsters shouldn't breed new monsters when
127 they are sleeping: generators now check for the sleeping flag.
128 - tell gcc not to excessively inline some perl interface functions.
129 - remove marking rune length limit.
130 - fix formatting of cfpod when a verbatim block was following
131 a single newline.
132 - move resistances, statistics and showpets command output into tabs.
133 - implement map scripts that can replace the boulder logic without
134 having to write extensions.
135
1362.74 Mon Dec 29 15:23:38 CET 2008
26 - fix a longstanding bug that teared multipart monsters 137 - fix a longstanding bug that teared multipart monsters
27 at map boundaries apart. 138 at map boundaries apart.
28 - temporarily make permanently invisible player visible when 139 - temporarily make permanently invisible player visible when
29 he/she makes noise. 140 he/she makes noise.
30 - fix being able to see through walls a bit. 141 - fix being able to see through walls a bit.
31 - improve look at output. 142 - improve look at output.
32 - completely replaced the line of sight algorithm with a variant 143 - completely replaced the line of sight algorithm with a variant
33 of spiral fov capable of visibility grades and arbitrary 144 of spiral fov capable of visibility grades and arbitrary
34 shadow angles, that uses less memory and less code. 145 shadow angles, that uses less memory and less code.
35 - the new los code supports arbitrary map rectangles and loosens 146 - the new los code supports arbitrary map rectangles and loosens
36 other restrictions of the old code, supporitng further optimisations. 147 other restrictions of the old code, supporting further optimisations.
37 - udpate los if blocksview-objects are inserted in a map, not just when 148 - update los if blocksview-objects are inserted in a map, not just when
38 removed (e.g. for summon fog). 149 removed (e.g. for summon fog).
39 - permanent invisibility doesn't make immune against making noise: 150 - permanent invisibility doesn't make immune against making noise:
40 implement a noise system that allows monsters to locate the player 151 implement a noise system that allows monsters to locate the player
41 when he/she makes noise. 152 when he/she makes noise.
42 - implement a primitive smell system that monsters can use to track 153 - implement a primitive smell system that monsters can use to track
44 - create bomb now also works when casted by door traps. 155 - create bomb now also works when casted by door traps.
45 - (arch) new torch graphics. 156 - (arch) new torch graphics.
46 - (maps) considerably soften the subway spider. 157 - (maps) considerably soften the subway spider.
47 - (maps) made the portgate of navar safe ground, to protect 158 - (maps) made the portgate of navar safe ground, to protect
48 the guards from being killed by players. 159 the guards from being killed by players.
160 - (maps) lots of tweaks in and around scorn.
161 - (maps) use special non-blocksview jungle, mountain and
162 darkforest freely on the worldmap, to get gradual sight obstacles
163 instead of total blackout in those areas.
49 - no maximum darkness for outdoor maps anymore. 164 - no maximum darkness for outdoor maps anymore.
50 - add more hints, fix some messages. 165 - add more hints, fix some messages.
51 - fix a bug: firing rods should tell you something about them. 166 - fix a bug: firing rods should tell you something about them.
52 - make light additive even within players. 167 - make light additive even within players.
53 - darken xrays effect a bit. 168 - darken xrays effect a bit.
79 newlines. 194 newlines.
80 - increase monster detection radius from wis/5 to wis/3. 195 - increase monster detection radius from wis/5 to wis/3.
81 - remove old pickup modes. 196 - remove old pickup modes.
82 - remove obsolete disarm and search commands (search wasn't working 197 - remove obsolete disarm and search commands (search wasn't working
83 anyways). 198 anyways).
199 - fix a crash when an npc applied a sign.
84 200
852.73 Thu Dec 18 20:56:31 CET 2008 2012.73 Thu Dec 18 20:56:31 CET 2008
86 - this release is assumed to be very stable. 202 - this release is assumed to be very stable.
87 - (maps) radically redesigned and improved tutorial. 203 - (maps) radically redesigned and improved tutorial.
88 - directional casting no longer immediately removes the invisible effect. 204 - directional casting no longer immediately removes the invisible effect.
446 (this fixes the jeweler skill). 562 (this fixes the jeweler skill).
447 - back-to-back perl_reloads don't freeze the ticker anymore. 563 - back-to-back perl_reloads don't freeze the ticker anymore.
448 - convert cfutil from Event to EV (forgot to do this earlier...). 564 - convert cfutil from Event to EV (forgot to do this earlier...).
449 - move tombstone to real map if player died due to cave-in (even if 565 - move tombstone to real map if player died due to cave-in (even if
450 it has reset, which is better than putting it on the savebed, also as 566 it has reset, which is better than putting it on the savebed, also as
451 proof that the palyer didn't use a savebed). 567 proof that the player didn't use a savebed).
452 568
4532.4 Sun Jan 13 13:41:29 CET 2008 5692.4 Sun Jan 13 13:41:29 CET 2008
454 - work around perl bug in configure perl module version check. 570 - work around perl bug in configure perl module version check.
455 - fix bug in golem move code that would cause a crash at tiling borders. 571 - fix bug in golem move code that would cause a crash at tiling borders.
456 - fix a freeze bug when looking for an arrow in the inventory. 572 - fix a freeze bug when looking for an arrow in the inventory.

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