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Comparing deliantra/server/Changes (file contents):
Revision 1.283 by root, Thu Dec 18 20:01:34 2008 UTC vs.
Revision 1.376 by root, Sat Jun 27 03:51:05 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3
4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39TODO: quit charcetr doesn't nuke in-memory per-player maps
40
41 - avoid a crash when a player tries to apply a lighter.
42 - allow a spell argument for dimension door.
43 - move shop item listing and some otherstuff into the info tab.
44 - avoid crashes when non-players cast party spells.
45 - fix a crash in get_spell_by_name (for learn_spell).
46 - added pyromancer class with graphics (by Job Vranish).
47 - small improvement of the number of potions in shops
48 (by Job Vranish).
49 - added a few party spells (by Job Vranish).
50 - use a common message dynbuf.
51 - destroying tear down objects will now use the full hp range
52 for animation and will only destroy/lastframe when hp < 0.
53 - allow monsters to use earth to dust.
54 - use manhattan distance for get_rangevector_from_mapcoord, just as
55 in get_rangevector.
56 - los updates now correctly take tiled maps into account.
57 - do los updates even on maps without darkness.
58 - fixed quiver of holding bolts to be able to hold bolts.
59 - upgrade to IO::AIO 3.21.
60 - fixed show invisible, to show objects of type CONTAINER.
61 - properly catching exceptions from callback in irc.ext.
62 - fixed a bug in cfpod regarding Z<>.
63 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
64 - (arch) added hint about usage to Slag Ex.
65 - (maps) /darcap/quest/water sea1 tile are now passable by players, like the rest.
66 - (maps) added /heaven/gem_shop by Boes.
67 - (arch+maps) added rate limited converter and adjusted /elmex/mana_fountain.
68 - change spellarg object slot to shared string.
69
702.78 Sun Apr 5 20:04:29 CEST 2009
71 - fixed bug in alchemy, where finding the right object for enhancements
72 didn't work.
73 - aggressively merge spell effects and do not allow more than 5 spell
74 effects (w.r.t. put_more) per mapspace, to give the server a chance
75 to survive a hundred deathsheads.
76 - correctly clear op->env when inserting onto map, this was a potentially
77 disastrous bug of unfortunately unknown proportions...
78 - fix cone-spell symmetry that was broken for direction 8.
79 - use gender-neutral place descriptions for invite.
80 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
81 Thanks go to Lisa Larsen!
82 - remove support for colour reducing 32x32 images (no cfclient support
83 anymore).
84 - actually mention the literacy level when it is too low to learn the spell.
85 - use better dependency tracking for include/keyword.h.
86 - add accept-invitation and suicide to the list of asynchronous commands,
87 so it is possible to invite somebody out of some stck-till-death traps,
88 or simply to commit suicide.
89 - replace the "ignoring delayed commands" message by something more useful
90 (cf. cunning gnome freezeing issue).
91 - various fixes for weapon improvements.
92 - fixed small bug with handling connect errors in the IRC gateway.
93 - support T and G sequences in cfpod.
94
952.77 Sun Feb 1 16:30:48 CET 2009
96 - convert me command from per-map to chat, which makes more sense, also
97 document it.
98 - more than one spellbooks of same class can now be given
99 in class selection.
100 - adjusted the starting_spell.trs treasure list to the recent
101 spell rebalancements.
102 - the IRC gateway filters IRC colors now.
103
1042.76 Sat Jan 17 08:36:51 CET 2009
105 - (arch) fix quiver of Holding Bolts.
106 - applying unpaid items will now examine them.
107 - add "What" column to body command, showing items in that slot.
108 - redesigned and rebalanced lamps and torches.
109 - add "..." to item names that have been shortened.
110 - fixed "assign" function that squeezes strings into fixed length.
111 - add cursed effect to lamps and (some) torches.
112 - fixed bad assigned crafting skills and their tools.
113
1142.75 Fri Jan 9 16:13:30 CET 2009
115 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
116 - fix a bug in the nimbus extension that allowed players to cheat.
117 - make monster smell logic dependent on their wisdom stat.
118 - put the death reason into a separate tab.
119 - converted "connected" slot to string, cleanly got rid of some ugly
120 hacks such as the path_attuned hack.
121 - introduce shstr_tmp for fast temporary shstr passing.
122 - replace one-at-a-time hash by faster than smaller FNV-1a hash
123 when hashing strings.
124 - sanitized alchemy-like skills and cauldrons to check earlier
125 whether the right cauldron is used.
126 - considerably optimise shared string implementation by
127 making its null value a compiletime constant.
128 - use shared string matching insteafd of strcmp in a lot of places,
129 as well as using shstr_cmp to pass shared stringsa round efficiently,
130 for lots of code size savings.
131 - monsters which breed new monsters shouldn't breed new monsters when
132 they are sleeping: generators now check for the sleeping flag.
133 - tell gcc not to excessively inline some perl interface functions.
134 - remove marking rune length limit.
135 - fix formatting of cfpod when a verbatim block was following
136 a single newline.
137 - move resistances, statistics and showpets command output into tabs.
138 - implement map scripts that can replace the boulder logic without
139 having to write extensions.
140
1412.74 Mon Dec 29 15:23:38 CET 2008
142 - fix a longstanding bug that teared multipart monsters
143 at map boundaries apart.
144 - temporarily make permanently invisible player visible when
145 he/she makes noise.
146 - fix being able to see through walls a bit.
147 - improve look at output.
148 - completely replaced the line of sight algorithm with a variant
149 of spiral fov capable of visibility grades and arbitrary
150 shadow angles, that uses less memory and less code.
151 - the new los code supports arbitrary map rectangles and loosens
152 other restrictions of the old code, supporting further optimisations.
153 - update los if blocksview-objects are inserted in a map, not just when
154 removed (e.g. for summon fog).
155 - permanent invisibility doesn't make immune against making noise:
156 implement a noise system that allows monsters to locate the player
157 when he/she makes noise.
158 - implement a primitive smell system that monsters can use to track
159 players.
160 - create bomb now also works when casted by door traps.
161 - (arch) new torch graphics.
162 - (maps) considerably soften the subway spider.
163 - (maps) made the portgate of navar safe ground, to protect
164 the guards from being killed by players.
165 - (maps) lots of tweaks in and around scorn.
166 - (maps) use special non-blocksview jungle, mountain and
167 darkforest freely on the worldmap, to get gradual sight obstacles
168 instead of total blackout in those areas.
169 - no maximum darkness for outdoor maps anymore.
170 - add more hints, fix some messages.
171 - fix a bug: firing rods should tell you something about them.
172 - make light additive even within players.
173 - darken xrays effect a bit.
174 - improve handling of los changes when inserting or removing
175 objects, not perfect yet.
176 - make map darkness signed (formerly unsigned) to allow
177 ambient lighting and centrally manage darkness as an offset.
178 - revamped, fixed and documented the server calendrics, also
179 tell users the current time and data, to improve awareness.
180 - implement proper wizlook flag and handling of wizlook, instead
181 of dumbly just clearing los once.
182 - speed up los code - it's now about 2-3 times as fast as the old one,
183 and has a smaller runtime variance.
184 - daylight/nightfall can now increase/decrease past the natural limit,
185 making them actually useful.
186 - see_in_dark now increases the viewing radius by 3.
187 - implement a fast tiled map iterator and use it in LOS for a 20%
188 speedup, as well as in many other places.
189 - remove support for extended map infos - these are not used
190 by the deliantra client and removing them gives us a 10% speedup
191 when sending map changes.
192 - remove most gcfclient and other client bug workarounds, as well
193 as now obsolete protocol versions, simplying the code.
194 - optimise and simplify generation of random numbers.
195 - correctly provide a non-zero default density for materials, to
196 avoid crashes, fix other bugs in the material handling code.
197 - fix volume calculations.
198 - fix cfpod parsing when multiple verbatim blocks were separated by
199 newlines.
200 - increase monster detection radius from wis/5 to wis/3.
201 - remove old pickup modes.
202 - remove obsolete disarm and search commands (search wasn't working
203 anyways).
204 - fix a crash when an npc applied a sign.
3 205
42.73 Thu Dec 18 20:56:31 CET 2008 2062.73 Thu Dec 18 20:56:31 CET 2008
5 - this release is assumed to be very stable. 207 - this release is assumed to be very stable.
6 - (maps) radically redesigned and improved tutorial. 208 - (maps) radically redesigned and improved tutorial.
7 - directional casting no longer immediately removes the invisible effect. 209 - directional casting no longer immediately removes the invisible effect.
365 (this fixes the jeweler skill). 567 (this fixes the jeweler skill).
366 - back-to-back perl_reloads don't freeze the ticker anymore. 568 - back-to-back perl_reloads don't freeze the ticker anymore.
367 - convert cfutil from Event to EV (forgot to do this earlier...). 569 - convert cfutil from Event to EV (forgot to do this earlier...).
368 - move tombstone to real map if player died due to cave-in (even if 570 - move tombstone to real map if player died due to cave-in (even if
369 it has reset, which is better than putting it on the savebed, also as 571 it has reset, which is better than putting it on the savebed, also as
370 proof that the palyer didn't use a savebed). 572 proof that the player didn't use a savebed).
371 573
3722.4 Sun Jan 13 13:41:29 CET 2008 5742.4 Sun Jan 13 13:41:29 CET 2008
373 - work around perl bug in configure perl module version check. 575 - work around perl bug in configure perl module version check.
374 - fix bug in golem move code that would cause a crash at tiling borders. 576 - fix bug in golem move code that would cause a crash at tiling borders.
375 - fix a freeze bug when looking for an arrow in the inventory. 577 - fix a freeze bug when looking for an arrow in the inventory.

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