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Comparing deliantra/server/Changes (file contents):
Revision 1.221 by root, Sun Sep 7 18:38:27 2008 UTC vs.
Revision 1.379 by root, Sat Jun 27 08:35:03 2009 UTC

4TODO: emergency swap mode is not working 4TODO: emergency swap mode is not working
5TODO: xs-warn doesn't end up in server log. 5TODO: xs-warn doesn't end up in server log.
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7TODO: inscription cannot be readied. 7TODO: inscription cannot be readied.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39TODO: quit charcetr doesn't nuke in-memory per-player maps
40
41 - avoid a crash when a player tries to apply a lighter.
42 - allow a spell argument for dimension door.
43 - move shop item listing and some otherstuff into the info tab.
44 - avoid crashes when non-players cast party spells.
45 - fix a crash in get_spell_by_name (for learn_spell).
46 - added pyromancer class with graphics (by Job Vranish).
47 - small improvement of the number of potions in shops
48 (by Job Vranish).
49 - added a few party spells (by Job Vranish).
50 - use a common message dynbuf.
51 - destroying tear down objects will now use the full hp range
52 for animation and will only destroy/lastframe when hp < 0.
53 - allow monsters to use earth to dust.
54 - use manhattan distance for get_rangevector_from_mapcoord, just as
55 in get_rangevector.
56 - los updates now correctly take tiled maps into account.
57 - do los updates even on maps without darkness.
58 - fixed quiver of holding bolts to be able to hold bolts.
59 - upgrade to IO::AIO 3.21.
60 - fixed show invisible, to show objects of type CONTAINER.
61 - properly catching exceptions from callback in irc.ext.
62 - fixed a potentially hazardous bug in cfpod regarding Z<>.
63 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
64 - (arch) added hint about usage to Slag Ex.
65 - (maps) /darcap/quest/water sea1 tile are now passable by players,
66 like the rest.
67 - (maps) added /heaven/gem_shop by Boes.
68 - (arch+maps) added rate limited converter and adjusted
69 /elmex/mana_fountain.
70 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
71 - reduce size of casting_time, move_status, attack_movement,
72 last_heal and last_sp slots, squeezing some more space out of struct
73 object, also declare expmul as constant 1.0, as it isn't used
74 anywhere.
75
762.78 Sun Apr 5 20:04:29 CEST 2009
77 - fixed bug in alchemy, where finding the right object for enhancements
78 didn't work.
79 - aggressively merge spell effects and do not allow more than 5 spell
80 effects (w.r.t. put_more) per mapspace, to give the server a chance
81 to survive a hundred deathsheads.
82 - correctly clear op->env when inserting onto map, this was a potentially
83 disastrous bug of unfortunately unknown proportions...
84 - fix cone-spell symmetry that was broken for direction 8.
85 - use gender-neutral place descriptions for invite.
86 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
87 Thanks go to Lisa Larsen!
88 - remove support for colour reducing 32x32 images (no cfclient support
89 anymore).
90 - actually mention the literacy level when it is too low to learn the spell.
91 - use better dependency tracking for include/keyword.h.
92 - add accept-invitation and suicide to the list of asynchronous commands,
93 so it is possible to invite somebody out of some stck-till-death traps,
94 or simply to commit suicide.
95 - replace the "ignoring delayed commands" message by something more useful
96 (cf. cunning gnome freezeing issue).
97 - various fixes for weapon improvements.
98 - fixed small bug with handling connect errors in the IRC gateway.
99 - support T and G sequences in cfpod.
100
1012.77 Sun Feb 1 16:30:48 CET 2009
102 - convert me command from per-map to chat, which makes more sense, also
103 document it.
104 - more than one spellbooks of same class can now be given
105 in class selection.
106 - adjusted the starting_spell.trs treasure list to the recent
107 spell rebalancements.
108 - the IRC gateway filters IRC colors now.
109
1102.76 Sat Jan 17 08:36:51 CET 2009
111 - (arch) fix quiver of Holding Bolts.
112 - applying unpaid items will now examine them.
113 - add "What" column to body command, showing items in that slot.
114 - redesigned and rebalanced lamps and torches.
115 - add "..." to item names that have been shortened.
116 - fixed "assign" function that squeezes strings into fixed length.
117 - add cursed effect to lamps and (some) torches.
118 - fixed bad assigned crafting skills and their tools.
119
1202.75 Fri Jan 9 16:13:30 CET 2009
121 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
122 - fix a bug in the nimbus extension that allowed players to cheat.
123 - make monster smell logic dependent on their wisdom stat.
124 - put the death reason into a separate tab.
125 - converted "connected" slot to string, cleanly got rid of some ugly
126 hacks such as the path_attuned hack.
127 - introduce shstr_tmp for fast temporary shstr passing.
128 - replace one-at-a-time hash by faster than smaller FNV-1a hash
129 when hashing strings.
130 - sanitized alchemy-like skills and cauldrons to check earlier
131 whether the right cauldron is used.
132 - considerably optimise shared string implementation by
133 making its null value a compiletime constant.
134 - use shared string matching insteafd of strcmp in a lot of places,
135 as well as using shstr_cmp to pass shared stringsa round efficiently,
136 for lots of code size savings.
137 - monsters which breed new monsters shouldn't breed new monsters when
138 they are sleeping: generators now check for the sleeping flag.
139 - tell gcc not to excessively inline some perl interface functions.
140 - remove marking rune length limit.
141 - fix formatting of cfpod when a verbatim block was following
142 a single newline.
143 - move resistances, statistics and showpets command output into tabs.
144 - implement map scripts that can replace the boulder logic without
145 having to write extensions.
146
1472.74 Mon Dec 29 15:23:38 CET 2008
148 - fix a longstanding bug that teared multipart monsters
149 at map boundaries apart.
150 - temporarily make permanently invisible player visible when
151 he/she makes noise.
152 - fix being able to see through walls a bit.
153 - improve look at output.
154 - completely replaced the line of sight algorithm with a variant
155 of spiral fov capable of visibility grades and arbitrary
156 shadow angles, that uses less memory and less code.
157 - the new los code supports arbitrary map rectangles and loosens
158 other restrictions of the old code, supporting further optimisations.
159 - update los if blocksview-objects are inserted in a map, not just when
160 removed (e.g. for summon fog).
161 - permanent invisibility doesn't make immune against making noise:
162 implement a noise system that allows monsters to locate the player
163 when he/she makes noise.
164 - implement a primitive smell system that monsters can use to track
165 players.
166 - create bomb now also works when casted by door traps.
167 - (arch) new torch graphics.
168 - (maps) considerably soften the subway spider.
169 - (maps) made the portgate of navar safe ground, to protect
170 the guards from being killed by players.
171 - (maps) lots of tweaks in and around scorn.
172 - (maps) use special non-blocksview jungle, mountain and
173 darkforest freely on the worldmap, to get gradual sight obstacles
174 instead of total blackout in those areas.
175 - no maximum darkness for outdoor maps anymore.
176 - add more hints, fix some messages.
177 - fix a bug: firing rods should tell you something about them.
178 - make light additive even within players.
179 - darken xrays effect a bit.
180 - improve handling of los changes when inserting or removing
181 objects, not perfect yet.
182 - make map darkness signed (formerly unsigned) to allow
183 ambient lighting and centrally manage darkness as an offset.
184 - revamped, fixed and documented the server calendrics, also
185 tell users the current time and data, to improve awareness.
186 - implement proper wizlook flag and handling of wizlook, instead
187 of dumbly just clearing los once.
188 - speed up los code - it's now about 2-3 times as fast as the old one,
189 and has a smaller runtime variance.
190 - daylight/nightfall can now increase/decrease past the natural limit,
191 making them actually useful.
192 - see_in_dark now increases the viewing radius by 3.
193 - implement a fast tiled map iterator and use it in LOS for a 20%
194 speedup, as well as in many other places.
195 - remove support for extended map infos - these are not used
196 by the deliantra client and removing them gives us a 10% speedup
197 when sending map changes.
198 - remove most gcfclient and other client bug workarounds, as well
199 as now obsolete protocol versions, simplying the code.
200 - optimise and simplify generation of random numbers.
201 - correctly provide a non-zero default density for materials, to
202 avoid crashes, fix other bugs in the material handling code.
203 - fix volume calculations.
204 - fix cfpod parsing when multiple verbatim blocks were separated by
205 newlines.
206 - increase monster detection radius from wis/5 to wis/3.
207 - remove old pickup modes.
208 - remove obsolete disarm and search commands (search wasn't working
209 anyways).
210 - fix a crash when an npc applied a sign.
211
2122.73 Thu Dec 18 20:56:31 CET 2008
213 - this release is assumed to be very stable.
214 - (maps) radically redesigned and improved tutorial.
215 - directional casting no longer immediately removes the invisible effect.
216 - magic ears now trigger when used inside the NPC dialogue.
217 - fix overflow in lighting calculations.
218 - negative glow radii can no longer cause total darkness.
219 - allow lookat on spaces where we only barely see, as opposed to
220 only maximally-lit ones.
221 - class selection has been reworked completely and their documentation corrected.
222 - swashbucklers got the oratory skill now.
223 - jump skill was fixed to adhere to all the flags a mapspace has got.
224 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
225 - fix deadlock in Jeweler::improve_ring_by_plan.
226 - use Coro::SemaphoreSet instead of our own lock management
227 (which was probably broken, too).
228 - support negative glow radii during daytime, too.
229 - use circular, not rectangular, viewing area.
230 - use minimum viewing distance of 2 in outdoor maps.
231 - negative glow is stronger than viewing area or lamps.
232 - (arch) new darkness spell face.
233
2342.72 Thu Dec 4 22:20:19 CET 2008
235 - (maps) completely redesigned scorn.
236 - "cast light" now works on oneself.
237 - bump max light radius to 9, rewrote glow lighting calculations, fix
238 negative glow radii again (they were totally broken before).
239 - the "worldmaps sometimes are black" bug is finally fixed.
240 - the "player objects are referenced in _GENxx globals" bug has finally
241 been fixed, by not relying on buggy perl internals when serialising.
242 - fixed a long standing bug in the anvil converters in armour shops.
243 - items shops weren't interested in don't vanish anymore, and are given
244 back to the player.
245 - attuned/repell and spell base level system reworked.
246 - rewrote skill cache (last_skill_ob) system and usage - might
247 be less erratic now.
248 - refuse to write the uuid file if the uuid is zero
249 (to avoid writing it in early crashes).
250 - pathsync the directory after saving a file for added slowdown^Wsafety.
251 - speed up emergency_save by not syncing every file separately.
252 - no longer reattach perl to every object on reload, it's slow, and no longer
253 necessary since we don't nuke stashes anymore.
254 - do not bootstrap perl from the commandline args, use separate eval for
255 better error reporting.
256 - fix a crash when pushing cone spells met ice attacks.
257 - pre-cache perl extension files on reload to speed up the reload.
258 - speed up map refresh in server a bit.
259 - refactored drop code and fixed some programming errors in it.
260 - fixed small regression in 'Slag Ex' potion extension.
261 - fixed a bug where some objects couldn't cross map tile boundaries.
262 - fixed a bug with weight update of the player, the client showed -0.0
263 as the current weight of the inventory.
264 - (arch) the dragonbreath spell is level 12 again, but the high level spell
265 dragonfire has been introduced for the non-dragon players.
266 - remove unused "tooltype", "start_holding" object slots.
267 - change "weapontype" object slot to uint8.
268 - convert "hide" object slot into flag.
269 - reorder object members for better locality of reference and codesize
270 decrease.
271 - correct rounding in lerp, add lerp_rd, lerp_ru.
272 - fix a crash when no skill could be found when killing amonster.
273 - fix a small memleak that would eat one pointer on the perl stack for
274 every completed aio operation.
275 - perl mapspace acessor methods now normalise (handle tiled maps)
276 and update mapspaces if necessary.
277
2782.71 Tue Sep 23 07:02:23 CEST 2008
279 - removed all command line parsing, only env variables are supported
280 anymore.
281 - region-specific monsters will now once more be on the worldmap.
282 - fix a disastrous "memleak" where temporary memory allocations
283 would grow out of bounds.
284 - server now writes a pidfile and makes sure its alter ego is killed.
285 - fixed a double-escaping bug in the pod-parser.
286 - rewrote the cfpod parser in C++.
287 - hintmode moved to C++, players need to re-set their hintmode if
288 they dislike "show".
289 - fix RIP inscription.
290 - bump login name length from 18 to 20 char max.
291 - correctly support gender in emotes.
292 - correctly support gender in the death messages.
293 - correctly generate death messages for players only when they really die,
294 with increased information.
295 - fix a bug in the dynbuf code that could potentially lead to crashes
296 and data corruption (but apparently was never triggered).
297 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
298 - make sure Compress::LZF acquires the storable lock, might fix some
299 data corruption bug.
300 - tweak coredumping/monitoring a bit.
301 - completely redid server initialisation to hopefully avoid rare races.
302 - do not crash in the loader when an inventory object could not be loaded
303 (from a corrupted file).
304 - redid skills command to send output to proper channel.
305 - object->map is no longer refcounting.
306 - add FLAG_DEBUG for internal debugging.
307 - add NDI_VERBATIM flag to send_msg.
308 - add perl backtraces to logBacktrace-initiated backtraces.
309 - player->exists is no longer a sync_job.
310 - split login.ext's player scheduler into
311 it's own player-scheduler.ext extension.
9 312
102.7 Sun Sep 7 16:32:03 CEST 2008 3132.7 Sun Sep 7 16:32:03 CEST 2008
11 - require perl 5.10. 314 - require perl 5.10.
12 - make nrof signed, so that code that checks for underflow actually works. 315 - make nrof signed, so that code that checks for underflow actually works.
13 - swap player and observed count's on the map when observing. 316 - swap player and observed count's on the map when observing.
270 (this fixes the jeweler skill). 573 (this fixes the jeweler skill).
271 - back-to-back perl_reloads don't freeze the ticker anymore. 574 - back-to-back perl_reloads don't freeze the ticker anymore.
272 - convert cfutil from Event to EV (forgot to do this earlier...). 575 - convert cfutil from Event to EV (forgot to do this earlier...).
273 - move tombstone to real map if player died due to cave-in (even if 576 - move tombstone to real map if player died due to cave-in (even if
274 it has reset, which is better than putting it on the savebed, also as 577 it has reset, which is better than putting it on the savebed, also as
275 proof that the palyer didn't use a savebed). 578 proof that the player didn't use a savebed).
276 579
2772.4 Sun Jan 13 13:41:29 CET 2008 5802.4 Sun Jan 13 13:41:29 CET 2008
278 - work around perl bug in configure perl module version check. 581 - work around perl bug in configure perl module version check.
279 - fix bug in golem move code that would cause a crash at tiling borders. 582 - fix bug in golem move code that would cause a crash at tiling borders.
280 - fix a freeze bug when looking for an arrow in the inventory. 583 - fix a freeze bug when looking for an arrow in the inventory.

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