ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.17 by root, Sun Jun 3 13:25:28 2007 UTC vs.
Revision 1.38 by root, Wed Nov 14 08:09:45 2007 UTC

1Crossfire TRT Server, Maps and Archetypes ChangeLog 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 2
32.2 3 - switch from Event to EV for higher performance, easier usage,
4 less bugs...
5
62.31 Sun Nov 11 17:26:28 CET 2007
7 - more thoroughly rename the binaries, contact addresses.
8 - update the copyrights.
9 - avoid backtraces due to old spells on some maps, sometimes causing
10 crashes.
11 - fix a problem where facedata wasn't initialised to zero properly,
12 potentially causing crashes.
13 - assign weapons on user load time, not login-time, avoiding
14 crashes.
15
162.3 Sat Oct 27 11:22:38 CEST 2007
17 - fixed an important bug that caused passwords to be forgotten.
18 - implement *tag destinations for goto, slaying etc. and use it
19 in some of the maps.
20 - bigworldised many maps (islands as in pupland and aldwulf),
21 which is now trivial to do.
22 - removed all traces of the old (and never working) plug-in interface
23 (70kb code less on amd64).
24 - improve/tune scheduling priorities.
25 - fix some freezing bugs.
26 - fix a memory corruption problem in dynbuf.printf.
27 - use channels for chat and many informational commands.
28 - improved the tutorial.
29 - create missile is now fixed.
30 - race fields must now contain archetypes.
31 - jumping skill now works as advertised.
32
332.2 Tue Sep 11 15:41:24 CEST 2007
34 - relicense under the gnu affero license.
35 - new inscription skill, can only inscribe INSCRIBABLE items.
36 - implement server-side framework for generic resources.
37 - use resource framework for server-provided ambient
38 music.
39 - save object owners (players only atm).
40 - replace limited sound api with server-provided sound effects.
41 - new sc (sound control) protocol command.
42 - improve fxix protocol to include types.
43 - exactly fill tcp segments, if possible.
44 - output-rate is now an upper limit, the server will automatically
45 (and quite perfectly) adjust to the network conditions, ensuring
46 low latency even during bulk transfers (music, images, sounds etc.).
47 - implement server-side widgets (i.e. client widgets controlled
48 in the server side). this will allow future expansion without
49 having to upgrade clients.
50 - implement a (artwork) world map with realtime player position
51 tracking.
52 - new and more efficient extcmd (server still supports old extcmd
53 protocol).
54 - fixed lots of underflow/overflow bugs in diseases and general stats
55 calcluation that could be easily exploited by users.
56 - rebalanced diseases to spread more naturally/evenly.
57 - completely asynchronous map loading even for tiled maps.
58 - replace simple messaging protocol with channels carrying metadata
59 (similar to message types, but more directed at the user).
60 - reduce command processing latency by a whopping 120ms by
61 reordering some processing steps inside the server. this directly
62 reduces lag by 120ms.
63 - actually send spell faces to the client.
64 - implement player genders.
65 - unclean logout/login results in: nothing if map hasn't reset,
66 otherwise return to savebed and possible kill if the log-out
67 was for too long.
68 - fast socket-dead detection (kick player after 8 seconds without ack).
69 - greatly reduce the cpu time needed to draw maps _again_.
70 - archetypes are now subclasses of objects.
71 - rebalanced shop greed and approval functions to be more realistic
72 (and likely match the actual intention).
73 - implement "crossfire pod" format for messages, with working bold,
74 italic, gender-specific text, paragraphs etc.
75 - implemented hint framework, players can opt to receive hints.
76 - implemented (long) book framework, added some books from the cf wiki.
77 - implement generic message framework that uses xml, utf8 for the client
78 protocol and is capable of transmitting generic meta information.
79 - implement (in a suboptimal way) per-player instantiated maps.
80 - replace the nexus by a per-player tutorial map that teaches stuff
81 better than the newbie house.
82 - fix the magicmap colours.
83 - optimise map update even more by removing unneeded code and checks.
84 - decouple map and stats update from pl->ob and use pl->observe instead.
85 - implement observe command.
86 - major speed up in map refresh by replacing most get_map_from_coord
87 calls with a simple comparison.
88 - fix a latent crossfire bug that could crash the server because the
89 map refresh did not update the mapspace.
90 - support custom keys for regions and maps, regions are now
91 refcount-managed.
92 - allow worldmap overlays anywhere in the 000..999 range.
93 - new system to acquire time slices for background jobs, to reduce
94 jitter.
95 - semi-persistent object-referencing framework (currently only players
96 supported).
97 - dependency tracking for perl extensions.
98 - new slag-ex extension for cleaning cauldrons.
99 - fix invoke result processing.
100 - there are even less i/o syncpoints in the server now.
101 - added map-tags extension that scans all maps for object tags
102 and records them in the database (not used yet).
103 - metaserver 2 support.
4 - many bugfixes and minor optimisations. 104 - many more bugfixes and minor optimisations.
5 105
62.1 Sun May 27 04:21:29 CEST 2007 1062.1 Sun May 27 04:21:29 CEST 2007
7 - optimised event invocation (non-wanted events can now be 107 - optimised event invocation (non-wanted events can now be
8 skipped with 4-5 inlined instructions). 108 skipped with 4-5 inlined instructions).
9 - complete rewrite of town_portal: it now creates a portal 109 - complete rewrite of town_portal: it now creates a portal

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines