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Comparing deliantra/server/Changes (file contents):
Revision 1.267 by root, Thu Nov 20 12:51:08 2008 UTC vs.
Revision 1.380 by root, Sun Jun 28 16:46:49 2009 UTC

8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11TODO: worldmaps still get loaded on startup before the gridmap is ready
12 12
13TOOD: talk with elmex abotu summoning
14TODO: cats light witrh JP_5 put light into caster.
15TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
17TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
18TODO: palyerdialog doesn't autoclose when too far away
19TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
20TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: rewrite highscore code
19
20TODO: greeting message on what to do in dialog after race selection.
21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39TODO: quit charcetr doesn't nuke in-memory per-player maps
40
41TODO: #d# in login.ext
42 - avoid a crash when a player tries to apply a lighter.
43 - allow a spell argument for dimension door.
44 - move shop item listing and some otherstuff into the info tab.
45 - avoid crashes when non-players cast party spells.
46 - fix a crash in get_spell_by_name (for learn_spell).
47 - added pyromancer class with graphics (by Job Vranish).
48 - small improvement of the number of potions in shops
49 (by Job Vranish).
50 - added a few party spells (by Job Vranish).
51 - use a common message dynbuf.
52 - destroying tear down objects will now use the full hp range
53 for animation and will only destroy/lastframe when hp < 0.
54 - allow monsters to use earth to dust.
55 - use manhattan distance for get_rangevector_from_mapcoord, just as
56 in get_rangevector.
57 - los updates now correctly take tiled maps into account.
58 - do los updates even on maps without darkness.
59 - fixed quiver of holding bolts to be able to hold bolts.
60 - upgrade to IO::AIO 3.21.
61 - fixed show invisible, to show objects of type CONTAINER.
62 - properly catching exceptions from callback in irc.ext.
63 - fixed a potentially hazardous bug in cfpod regarding Z<>.
64 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
65 - (arch) added hint about usage to Slag Ex.
66 - (maps) /darcap/quest/water sea1 tile are now passable by players,
67 like the rest.
68 - (maps) added /heaven/gem_shop by Boes.
69 - (arch+maps) added rate limited converter and adjusted
70 /elmex/mana_fountain.
71 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
72 - reduce size of casting_time, move_status, attack_movement,
73 last_heal and last_sp slots, squeezing some more space out of struct
74 object, also declare expmul as constant 1.0, as it isn't used
75 anywhere.
76
772.78 Sun Apr 5 20:04:29 CEST 2009
78 - fixed bug in alchemy, where finding the right object for enhancements
79 didn't work.
80 - aggressively merge spell effects and do not allow more than 5 spell
81 effects (w.r.t. put_more) per mapspace, to give the server a chance
82 to survive a hundred deathsheads.
83 - correctly clear op->env when inserting onto map, this was a potentially
84 disastrous bug of unfortunately unknown proportions...
85 - fix cone-spell symmetry that was broken for direction 8.
86 - use gender-neutral place descriptions for invite.
87 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
88 Thanks go to Lisa Larsen!
89 - remove support for colour reducing 32x32 images (no cfclient support
90 anymore).
91 - actually mention the literacy level when it is too low to learn the spell.
92 - use better dependency tracking for include/keyword.h.
93 - add accept-invitation and suicide to the list of asynchronous commands,
94 so it is possible to invite somebody out of some stck-till-death traps,
95 or simply to commit suicide.
96 - replace the "ignoring delayed commands" message by something more useful
97 (cf. cunning gnome freezeing issue).
98 - various fixes for weapon improvements.
99 - fixed small bug with handling connect errors in the IRC gateway.
100 - support T and G sequences in cfpod.
101
1022.77 Sun Feb 1 16:30:48 CET 2009
103 - convert me command from per-map to chat, which makes more sense, also
104 document it.
105 - more than one spellbooks of same class can now be given
106 in class selection.
107 - adjusted the starting_spell.trs treasure list to the recent
108 spell rebalancements.
109 - the IRC gateway filters IRC colors now.
110
1112.76 Sat Jan 17 08:36:51 CET 2009
112 - (arch) fix quiver of Holding Bolts.
113 - applying unpaid items will now examine them.
114 - add "What" column to body command, showing items in that slot.
115 - redesigned and rebalanced lamps and torches.
116 - add "..." to item names that have been shortened.
117 - fixed "assign" function that squeezes strings into fixed length.
118 - add cursed effect to lamps and (some) torches.
119 - fixed bad assigned crafting skills and their tools.
120
1212.75 Fri Jan 9 16:13:30 CET 2009
122 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
123 - fix a bug in the nimbus extension that allowed players to cheat.
124 - make monster smell logic dependent on their wisdom stat.
125 - put the death reason into a separate tab.
126 - converted "connected" slot to string, cleanly got rid of some ugly
127 hacks such as the path_attuned hack.
128 - introduce shstr_tmp for fast temporary shstr passing.
129 - replace one-at-a-time hash by faster than smaller FNV-1a hash
130 when hashing strings.
131 - sanitized alchemy-like skills and cauldrons to check earlier
132 whether the right cauldron is used.
133 - considerably optimise shared string implementation by
134 making its null value a compiletime constant.
135 - use shared string matching insteafd of strcmp in a lot of places,
136 as well as using shstr_cmp to pass shared stringsa round efficiently,
137 for lots of code size savings.
138 - monsters which breed new monsters shouldn't breed new monsters when
139 they are sleeping: generators now check for the sleeping flag.
140 - tell gcc not to excessively inline some perl interface functions.
141 - remove marking rune length limit.
142 - fix formatting of cfpod when a verbatim block was following
143 a single newline.
144 - move resistances, statistics and showpets command output into tabs.
145 - implement map scripts that can replace the boulder logic without
146 having to write extensions.
147
1482.74 Mon Dec 29 15:23:38 CET 2008
149 - fix a longstanding bug that teared multipart monsters
150 at map boundaries apart.
151 - temporarily make permanently invisible player visible when
152 he/she makes noise.
153 - fix being able to see through walls a bit.
154 - improve look at output.
155 - completely replaced the line of sight algorithm with a variant
156 of spiral fov capable of visibility grades and arbitrary
157 shadow angles, that uses less memory and less code.
158 - the new los code supports arbitrary map rectangles and loosens
159 other restrictions of the old code, supporting further optimisations.
160 - update los if blocksview-objects are inserted in a map, not just when
161 removed (e.g. for summon fog).
162 - permanent invisibility doesn't make immune against making noise:
163 implement a noise system that allows monsters to locate the player
164 when he/she makes noise.
165 - implement a primitive smell system that monsters can use to track
166 players.
167 - create bomb now also works when casted by door traps.
168 - (arch) new torch graphics.
169 - (maps) considerably soften the subway spider.
170 - (maps) made the portgate of navar safe ground, to protect
171 the guards from being killed by players.
172 - (maps) lots of tweaks in and around scorn.
173 - (maps) use special non-blocksview jungle, mountain and
174 darkforest freely on the worldmap, to get gradual sight obstacles
175 instead of total blackout in those areas.
176 - no maximum darkness for outdoor maps anymore.
177 - add more hints, fix some messages.
178 - fix a bug: firing rods should tell you something about them.
179 - make light additive even within players.
180 - darken xrays effect a bit.
181 - improve handling of los changes when inserting or removing
182 objects, not perfect yet.
183 - make map darkness signed (formerly unsigned) to allow
184 ambient lighting and centrally manage darkness as an offset.
185 - revamped, fixed and documented the server calendrics, also
186 tell users the current time and data, to improve awareness.
187 - implement proper wizlook flag and handling of wizlook, instead
188 of dumbly just clearing los once.
189 - speed up los code - it's now about 2-3 times as fast as the old one,
190 and has a smaller runtime variance.
191 - daylight/nightfall can now increase/decrease past the natural limit,
192 making them actually useful.
193 - see_in_dark now increases the viewing radius by 3.
194 - implement a fast tiled map iterator and use it in LOS for a 20%
195 speedup, as well as in many other places.
196 - remove support for extended map infos - these are not used
197 by the deliantra client and removing them gives us a 10% speedup
198 when sending map changes.
199 - remove most gcfclient and other client bug workarounds, as well
200 as now obsolete protocol versions, simplying the code.
201 - optimise and simplify generation of random numbers.
202 - correctly provide a non-zero default density for materials, to
203 avoid crashes, fix other bugs in the material handling code.
204 - fix volume calculations.
205 - fix cfpod parsing when multiple verbatim blocks were separated by
206 newlines.
207 - increase monster detection radius from wis/5 to wis/3.
208 - remove old pickup modes.
209 - remove obsolete disarm and search commands (search wasn't working
210 anyways).
211 - fix a crash when an npc applied a sign.
212
2132.73 Thu Dec 18 20:56:31 CET 2008
214 - this release is assumed to be very stable.
215 - (maps) radically redesigned and improved tutorial.
216 - directional casting no longer immediately removes the invisible effect.
217 - magic ears now trigger when used inside the NPC dialogue.
218 - fix overflow in lighting calculations.
219 - negative glow radii can no longer cause total darkness.
220 - allow lookat on spaces where we only barely see, as opposed to
221 only maximally-lit ones.
222 - class selection has been reworked completely and their documentation corrected.
223 - swashbucklers got the oratory skill now.
224 - jump skill was fixed to adhere to all the flags a mapspace has got.
225 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
226 - fix deadlock in Jeweler::improve_ring_by_plan.
227 - use Coro::SemaphoreSet instead of our own lock management
228 (which was probably broken, too).
229 - support negative glow radii during daytime, too.
230 - use circular, not rectangular, viewing area.
231 - use minimum viewing distance of 2 in outdoor maps.
232 - negative glow is stronger than viewing area or lamps.
233 - (arch) new darkness spell face.
234
2352.72 Thu Dec 4 22:20:19 CET 2008
236 - (maps) completely redesigned scorn.
237 - "cast light" now works on oneself.
238 - bump max light radius to 9, rewrote glow lighting calculations, fix
239 negative glow radii again (they were totally broken before).
21 - the "worldmaps sometimes are black" bug is finally fixed. 240 - the "worldmaps sometimes are black" bug is finally fixed.
22 - the "player objects are referenced in _GENxx globals" bug has finally 241 - the "player objects are referenced in _GENxx globals" bug has finally
23 been fixed, by not relying on buggy perl internals when serialising. 242 been fixed, by not relying on buggy perl internals when serialising.
24 - fixed a long standing bug in the anvil converters in armour shops. 243 - fixed a long standing bug in the anvil converters in armour shops.
25 - items shops weren't interested in don't vanish anymore, and are given 244 - items shops weren't interested in don't vanish anymore, and are given
48 - remove unused "tooltype", "start_holding" object slots. 267 - remove unused "tooltype", "start_holding" object slots.
49 - change "weapontype" object slot to uint8. 268 - change "weapontype" object slot to uint8.
50 - convert "hide" object slot into flag. 269 - convert "hide" object slot into flag.
51 - reorder object members for better locality of reference and codesize 270 - reorder object members for better locality of reference and codesize
52 decrease. 271 decrease.
272 - correct rounding in lerp, add lerp_rd, lerp_ru.
53 - fix a crash when no skill could be found when killing amonster. 273 - fix a crash when no skill could be found when killing amonster.
54 - fix a small memleak that would eat one pointer on the perl stack for 274 - fix a small memleak that would eat one pointer on the perl stack for
55 every completed aio operation. 275 every completed aio operation.
276 - perl mapspace acessor methods now normalise (handle tiled maps)
277 and update mapspaces if necessary.
56 278
572.71 Tue Sep 23 07:02:23 CEST 2008 2792.71 Tue Sep 23 07:02:23 CEST 2008
58 - removed all command line parsing, only env variables are supported 280 - removed all command line parsing, only env variables are supported
59 anymore. 281 anymore.
60 - region-specific monsters will now once more be on the worldmap. 282 - region-specific monsters will now once more be on the worldmap.
352 (this fixes the jeweler skill). 574 (this fixes the jeweler skill).
353 - back-to-back perl_reloads don't freeze the ticker anymore. 575 - back-to-back perl_reloads don't freeze the ticker anymore.
354 - convert cfutil from Event to EV (forgot to do this earlier...). 576 - convert cfutil from Event to EV (forgot to do this earlier...).
355 - move tombstone to real map if player died due to cave-in (even if 577 - move tombstone to real map if player died due to cave-in (even if
356 it has reset, which is better than putting it on the savebed, also as 578 it has reset, which is better than putting it on the savebed, also as
357 proof that the palyer didn't use a savebed). 579 proof that the player didn't use a savebed).
358 580
3592.4 Sun Jan 13 13:41:29 CET 2008 5812.4 Sun Jan 13 13:41:29 CET 2008
360 - work around perl bug in configure perl module version check. 582 - work around perl bug in configure perl module version check.
361 - fix bug in golem move code that would cause a crash at tiling borders. 583 - fix bug in golem move code that would cause a crash at tiling borders.
362 - fix a freeze bug when looking for an arrow in the inventory. 584 - fix a freeze bug when looking for an arrow in the inventory.

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