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Comparing deliantra/server/Changes (file contents):
Revision 1.236 by root, Mon Sep 22 01:33:09 2008 UTC vs.
Revision 1.382 by root, Mon Jul 27 22:57:21 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.79 Tue Jul 28 00:56:36 CEST 2009
5TODO: xs-warn doesn't end up in server log. 5 - IO::AIO chaged to using eventfd internally - updated server to not
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 freeze with IO::AIO anymore due this change.
7TODO: inscription cannot be readied. 7 - avoid a crash when a player tries to apply a lighter.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - allow a spell argument for dimension door.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - move shop item listing and some otherstuff into the info tab.
10 - avoid crashes when non-players cast party spells.
11 - fix a crash in get_spell_by_name (for learn_spell).
12 - added pyromancer class with graphics (by Job Vranish).
13 - small improvement of the number of potions in shops
14 (by Job Vranish).
15 - added a few party spells (by Job Vranish).
16 - use a common message dynbuf.
17 - destroying tear down objects will now use the full hp range
18 for animation and will only destroy/lastframe when hp < 0.
19 - allow monsters to use earth to dust.
20 - use manhattan distance for get_rangevector_from_mapcoord, just as
21 in get_rangevector.
22 - los updates now correctly take tiled maps into account.
23 - do los updates even on maps without darkness.
24 - fixed quiver of holding bolts to be able to hold bolts.
25 - upgrade to IO::AIO 3.21.
26 - fixed show invisible, to show objects of type CONTAINER.
27 - properly catching exceptions from callback in irc.ext.
28 - fixed a potentially hazardous bug in cfpod regarding Z<>.
29 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
30 - (arch) added hint about usage to Slag Ex.
31 - (maps) /darcap/quest/water sea1 tile are now passable by players,
32 like the rest.
33 - (maps) added /heaven/gem_shop by Boes.
34 - (arch+maps) added rate limited converter and adjusted
35 /elmex/mana_fountain.
36 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
37 - reduce size of casting_time, move_status, attack_movement,
38 last_heal and last_sp slots, squeezing some more space out of struct
39 object, also declare expmul as constant 1.0, as it isn't used
40 anywhere.
10 41
422.78 Sun Apr 5 20:04:29 CEST 2009
43 - fixed bug in alchemy, where finding the right object for enhancements
44 didn't work.
45 - aggressively merge spell effects and do not allow more than 5 spell
46 effects (w.r.t. put_more) per mapspace, to give the server a chance
47 to survive a hundred deathsheads.
48 - correctly clear op->env when inserting onto map, this was a potentially
49 disastrous bug of unfortunately unknown proportions...
50 - fix cone-spell symmetry that was broken for direction 8.
51 - use gender-neutral place descriptions for invite.
52 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
53 Thanks go to Lisa Larsen!
54 - remove support for colour reducing 32x32 images (no cfclient support
55 anymore).
56 - actually mention the literacy level when it is too low to learn the spell.
57 - use better dependency tracking for include/keyword.h.
58 - add accept-invitation and suicide to the list of asynchronous commands,
59 so it is possible to invite somebody out of some stck-till-death traps,
60 or simply to commit suicide.
61 - replace the "ignoring delayed commands" message by something more useful
62 (cf. cunning gnome freezeing issue).
63 - various fixes for weapon improvements.
64 - fixed small bug with handling connect errors in the IRC gateway.
65 - support T and G sequences in cfpod.
11 66
12 2008-09-22 01:19:41.2886 unload completed, starting to reload now 672.77 Sun Feb 1 16:30:48 CET 2009
13 2008-09-22 01:19:41.2886 reloading cf.pm 68 - convert me command from per-map to chat, which makes more sense, also
14 2008-09-22 01:19:41.3091 panic: attempt to copy value Storable to a freed scalar 2756268 at /opt/crossfire/share/deliantra-server/cf.pm line 72, <GEN1> line 3. 69 document it.
15 2008-09-22 01:19:41.3091+Compilation failed in require at /opt/crossfire/share/deliantra-server/cf.pm line 3671, <GEN1> line 3. 70 - more than one spellbooks of same class can now be given
71 in class selection.
72 - adjusted the starting_spell.trs treasure list to the recent
73 spell rebalancements.
74 - the IRC gateway filters IRC colors now.
16 75
17TODO: ex tooltip should offste story with \n\n 762.76 Sat Jan 17 08:36:51 CET 2009
18TODO: region monsters gone? 77 - (arch) fix quiver of Holding Bolts.
19TODO: increasing frequency in evtgread.C of ticks triggers bugs during startup? 78 - applying unpaid items will now examine them.
20TODO: cf::player::exists is a sync_job??? 79 - add "What" column to body command, showing items in that slot.
21TODO: royal statistician text \n\n, maybe other npc's. 80 - redesigned and rebalanced lamps and torches.
22 - bump login name length from 18 to 20 char max. 81 - add "..." to item names that have been shortened.
82 - fixed "assign" function that squeezes strings into fixed length.
83 - add cursed effect to lamps and (some) torches.
84 - fixed bad assigned crafting skills and their tools.
85
862.75 Fri Jan 9 16:13:30 CET 2009
87 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
88 - fix a bug in the nimbus extension that allowed players to cheat.
89 - make monster smell logic dependent on their wisdom stat.
90 - put the death reason into a separate tab.
91 - converted "connected" slot to string, cleanly got rid of some ugly
92 hacks such as the path_attuned hack.
93 - introduce shstr_tmp for fast temporary shstr passing.
94 - replace one-at-a-time hash by faster than smaller FNV-1a hash
95 when hashing strings.
96 - sanitized alchemy-like skills and cauldrons to check earlier
97 whether the right cauldron is used.
98 - considerably optimise shared string implementation by
99 making its null value a compiletime constant.
100 - use shared string matching insteafd of strcmp in a lot of places,
101 as well as using shstr_cmp to pass shared stringsa round efficiently,
102 for lots of code size savings.
103 - monsters which breed new monsters shouldn't breed new monsters when
104 they are sleeping: generators now check for the sleeping flag.
105 - tell gcc not to excessively inline some perl interface functions.
106 - remove marking rune length limit.
107 - fix formatting of cfpod when a verbatim block was following
108 a single newline.
109 - move resistances, statistics and showpets command output into tabs.
110 - implement map scripts that can replace the boulder logic without
111 having to write extensions.
112
1132.74 Mon Dec 29 15:23:38 CET 2008
114 - fix a longstanding bug that teared multipart monsters
115 at map boundaries apart.
116 - temporarily make permanently invisible player visible when
117 he/she makes noise.
118 - fix being able to see through walls a bit.
119 - improve look at output.
120 - completely replaced the line of sight algorithm with a variant
121 of spiral fov capable of visibility grades and arbitrary
122 shadow angles, that uses less memory and less code.
123 - the new los code supports arbitrary map rectangles and loosens
124 other restrictions of the old code, supporting further optimisations.
125 - update los if blocksview-objects are inserted in a map, not just when
126 removed (e.g. for summon fog).
127 - permanent invisibility doesn't make immune against making noise:
128 implement a noise system that allows monsters to locate the player
129 when he/she makes noise.
130 - implement a primitive smell system that monsters can use to track
131 players.
132 - create bomb now also works when casted by door traps.
133 - (arch) new torch graphics.
134 - (maps) considerably soften the subway spider.
135 - (maps) made the portgate of navar safe ground, to protect
136 the guards from being killed by players.
137 - (maps) lots of tweaks in and around scorn.
138 - (maps) use special non-blocksview jungle, mountain and
139 darkforest freely on the worldmap, to get gradual sight obstacles
140 instead of total blackout in those areas.
141 - no maximum darkness for outdoor maps anymore.
142 - add more hints, fix some messages.
143 - fix a bug: firing rods should tell you something about them.
144 - make light additive even within players.
145 - darken xrays effect a bit.
146 - improve handling of los changes when inserting or removing
147 objects, not perfect yet.
148 - make map darkness signed (formerly unsigned) to allow
149 ambient lighting and centrally manage darkness as an offset.
150 - revamped, fixed and documented the server calendrics, also
151 tell users the current time and data, to improve awareness.
152 - implement proper wizlook flag and handling of wizlook, instead
153 of dumbly just clearing los once.
154 - speed up los code - it's now about 2-3 times as fast as the old one,
155 and has a smaller runtime variance.
156 - daylight/nightfall can now increase/decrease past the natural limit,
157 making them actually useful.
158 - see_in_dark now increases the viewing radius by 3.
159 - implement a fast tiled map iterator and use it in LOS for a 20%
160 speedup, as well as in many other places.
161 - remove support for extended map infos - these are not used
162 by the deliantra client and removing them gives us a 10% speedup
163 when sending map changes.
164 - remove most gcfclient and other client bug workarounds, as well
165 as now obsolete protocol versions, simplying the code.
166 - optimise and simplify generation of random numbers.
167 - correctly provide a non-zero default density for materials, to
168 avoid crashes, fix other bugs in the material handling code.
169 - fix volume calculations.
170 - fix cfpod parsing when multiple verbatim blocks were separated by
171 newlines.
172 - increase monster detection radius from wis/5 to wis/3.
173 - remove old pickup modes.
174 - remove obsolete disarm and search commands (search wasn't working
175 anyways).
176 - fix a crash when an npc applied a sign.
177
1782.73 Thu Dec 18 20:56:31 CET 2008
179 - this release is assumed to be very stable.
180 - (maps) radically redesigned and improved tutorial.
181 - directional casting no longer immediately removes the invisible effect.
182 - magic ears now trigger when used inside the NPC dialogue.
183 - fix overflow in lighting calculations.
184 - negative glow radii can no longer cause total darkness.
185 - allow lookat on spaces where we only barely see, as opposed to
186 only maximally-lit ones.
187 - class selection has been reworked completely and their documentation corrected.
188 - swashbucklers got the oratory skill now.
189 - jump skill was fixed to adhere to all the flags a mapspace has got.
190 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
191 - fix deadlock in Jeweler::improve_ring_by_plan.
192 - use Coro::SemaphoreSet instead of our own lock management
193 (which was probably broken, too).
194 - support negative glow radii during daytime, too.
195 - use circular, not rectangular, viewing area.
196 - use minimum viewing distance of 2 in outdoor maps.
197 - negative glow is stronger than viewing area or lamps.
198 - (arch) new darkness spell face.
199
2002.72 Thu Dec 4 22:20:19 CET 2008
201 - (maps) completely redesigned scorn.
202 - "cast light" now works on oneself.
203 - bump max light radius to 9, rewrote glow lighting calculations, fix
204 negative glow radii again (they were totally broken before).
205 - the "worldmaps sometimes are black" bug is finally fixed.
206 - the "player objects are referenced in _GENxx globals" bug has finally
207 been fixed, by not relying on buggy perl internals when serialising.
208 - fixed a long standing bug in the anvil converters in armour shops.
209 - items shops weren't interested in don't vanish anymore, and are given
210 back to the player.
211 - attuned/repell and spell base level system reworked.
212 - rewrote skill cache (last_skill_ob) system and usage - might
213 be less erratic now.
214 - refuse to write the uuid file if the uuid is zero
215 (to avoid writing it in early crashes).
216 - pathsync the directory after saving a file for added slowdown^Wsafety.
217 - speed up emergency_save by not syncing every file separately.
218 - no longer reattach perl to every object on reload, it's slow, and no longer
219 necessary since we don't nuke stashes anymore.
220 - do not bootstrap perl from the commandline args, use separate eval for
221 better error reporting.
222 - fix a crash when pushing cone spells met ice attacks.
223 - pre-cache perl extension files on reload to speed up the reload.
224 - speed up map refresh in server a bit.
225 - refactored drop code and fixed some programming errors in it.
226 - fixed small regression in 'Slag Ex' potion extension.
227 - fixed a bug where some objects couldn't cross map tile boundaries.
228 - fixed a bug with weight update of the player, the client showed -0.0
229 as the current weight of the inventory.
230 - (arch) the dragonbreath spell is level 12 again, but the high level spell
231 dragonfire has been introduced for the non-dragon players.
232 - remove unused "tooltype", "start_holding" object slots.
233 - change "weapontype" object slot to uint8.
234 - convert "hide" object slot into flag.
235 - reorder object members for better locality of reference and codesize
236 decrease.
237 - correct rounding in lerp, add lerp_rd, lerp_ru.
238 - fix a crash when no skill could be found when killing amonster.
239 - fix a small memleak that would eat one pointer on the perl stack for
240 every completed aio operation.
241 - perl mapspace acessor methods now normalise (handle tiled maps)
242 and update mapspaces if necessary.
243
2442.71 Tue Sep 23 07:02:23 CEST 2008
245 - removed all command line parsing, only env variables are supported
246 anymore.
247 - region-specific monsters will now once more be on the worldmap.
23 - fix a disastrous "memleak" where temporary memory allocations 248 - fix a disastrous "memleak" where temporary memory allocations
24 would grow out of bounds. 249 would grow out of bounds.
25 - server now writes a pidfile and makes sure its alter ego is killed. 250 - server now writes a pidfile and makes sure its alter ego is killed.
26 - fixed a double-escaping bug in the pod-parser. 251 - fixed a double-escaping bug in the pod-parser.
27 - rewrote the cfpod parser in C++. 252 - rewrote the cfpod parser in C++.
28 - hintmode moved to C++, players need to re-set their hintmode if 253 - hintmode moved to C++, players need to re-set their hintmode if
29 they dislike "show". 254 they dislike "show".
30 - fix RIP inscription. 255 - fix RIP inscription.
256 - bump login name length from 18 to 20 char max.
31 - correctly support gender in emotes. 257 - correctly support gender in emotes.
32 - correctly support gender in the death messages. 258 - correctly support gender in the death messages.
33 - correctly generate death messages for players only when they really die, 259 - correctly generate death messages for players only when they really die,
34 with increased information. 260 with increased information.
35 - fix a bug in the dynbuf code that could potentially lead to crashes 261 - fix a bug in the dynbuf code that could potentially lead to crashes
36 and data corruption (but apparently was never triggered). 262 and data corruption (but apparently was never triggered).
37 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil. 263 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
38 - make sure Compress::LZF acquires the storable lock, might fix some 264 - make sure Compress::LZF acquires the storable lock, might fix some
39 data corruption bug. 265 data corruption bug.
40 - tweak coredumping/monitoring a bit. 266 - tweak coredumping/monitoring a bit.
267 - completely redid server initialisation to hopefully avoid rare races.
41 - do not crash in the loader when an inventory object could not be loaded 268 - do not crash in the loader when an inventory object could not be loaded
42 (from a corrupted file). 269 (from a corrupted file).
43 - redid skills comamnd to send output to proper channel. 270 - redid skills command to send output to proper channel.
44 - object->map is no longer refcounting. 271 - object->map is no longer refcounting.
45 - add FLAG_DEBUG for internal debugging. 272 - add FLAG_DEBUG for internal debugging.
46 - add NDI_VERBATIM flag to send_msg. 273 - add NDI_VERBATIM flag to send_msg.
47 - add perl backtraces to logBacktrace-initiated backtraces. 274 - add perl backtraces to logBacktrace-initiated backtraces.
275 - player->exists is no longer a sync_job.
48 - split login.ext's player scheduler into 276 - split login.ext's player scheduler into
49 it's own player-scheduler.ext extension. 277 it's own player-scheduler.ext extension.
50 278
512.7 Sun Sep 7 16:32:03 CEST 2008 2792.7 Sun Sep 7 16:32:03 CEST 2008
52 - require perl 5.10. 280 - require perl 5.10.
311 (this fixes the jeweler skill). 539 (this fixes the jeweler skill).
312 - back-to-back perl_reloads don't freeze the ticker anymore. 540 - back-to-back perl_reloads don't freeze the ticker anymore.
313 - convert cfutil from Event to EV (forgot to do this earlier...). 541 - convert cfutil from Event to EV (forgot to do this earlier...).
314 - move tombstone to real map if player died due to cave-in (even if 542 - move tombstone to real map if player died due to cave-in (even if
315 it has reset, which is better than putting it on the savebed, also as 543 it has reset, which is better than putting it on the savebed, also as
316 proof that the palyer didn't use a savebed). 544 proof that the player didn't use a savebed).
317 545
3182.4 Sun Jan 13 13:41:29 CET 2008 5462.4 Sun Jan 13 13:41:29 CET 2008
319 - work around perl bug in configure perl module version check. 547 - work around perl bug in configure perl module version check.
320 - fix bug in golem move code that would cause a crash at tiling borders. 548 - fix bug in golem move code that would cause a crash at tiling borders.
321 - fix a freeze bug when looking for an arrow in the inventory. 549 - fix a freeze bug when looking for an arrow in the inventory.

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