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Comparing deliantra/server/Changes (file contents):
Revision 1.255 by root, Thu Oct 2 16:08:19 2008 UTC vs.
Revision 1.382 by root, Mon Jul 27 22:57:21 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.79 Tue Jul 28 00:56:36 CEST 2009
5TODO: xs-warn doesn't end up in server log. 5 - IO::AIO chaged to using eventfd internally - updated server to not
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 freeze with IO::AIO anymore due this change.
7TODO: inscription cannot be readied. 7 - avoid a crash when a player tries to apply a lighter.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - allow a spell argument for dimension door.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - move shop item listing and some otherstuff into the info tab.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - avoid crashes when non-players cast party spells.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - fix a crash in get_spell_by_name (for learn_spell).
12 - added pyromancer class with graphics (by Job Vranish).
13 - small improvement of the number of potions in shops
14 (by Job Vranish).
15 - added a few party spells (by Job Vranish).
16 - use a common message dynbuf.
17 - destroying tear down objects will now use the full hp range
18 for animation and will only destroy/lastframe when hp < 0.
19 - allow monsters to use earth to dust.
20 - use manhattan distance for get_rangevector_from_mapcoord, just as
21 in get_rangevector.
22 - los updates now correctly take tiled maps into account.
23 - do los updates even on maps without darkness.
24 - fixed quiver of holding bolts to be able to hold bolts.
25 - upgrade to IO::AIO 3.21.
26 - fixed show invisible, to show objects of type CONTAINER.
27 - properly catching exceptions from callback in irc.ext.
28 - fixed a potentially hazardous bug in cfpod regarding Z<>.
29 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
30 - (arch) added hint about usage to Slag Ex.
31 - (maps) /darcap/quest/water sea1 tile are now passable by players,
32 like the rest.
33 - (maps) added /heaven/gem_shop by Boes.
34 - (arch+maps) added rate limited converter and adjusted
35 /elmex/mana_fountain.
36 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
37 - reduce size of casting_time, move_status, attack_movement,
38 last_heal and last_sp slots, squeezing some more space out of struct
39 object, also declare expmul as constant 1.0, as it isn't used
40 anywhere.
12 41
13TODO: look into monster widths again? 422.78 Sun Apr 5 20:04:29 CEST 2009
14TODO: cats light witrh JP_5 put light into caster. 43 - fixed bug in alchemy, where finding the right object for enhancements
15TODO: strange rign oif acid artifact description/story looks weird. 44 didn't work.
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 45 - aggressively merge spell effects and do not allow more than 5 spell
17TODO: coro/anyevent/ioaio releasen 46 effects (w.r.t. put_more) per mapspace, to give the server a chance
47 to survive a hundred deathsheads.
48 - correctly clear op->env when inserting onto map, this was a potentially
49 disastrous bug of unfortunately unknown proportions...
50 - fix cone-spell symmetry that was broken for direction 8.
51 - use gender-neutral place descriptions for invite.
52 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
53 Thanks go to Lisa Larsen!
54 - remove support for colour reducing 32x32 images (no cfclient support
55 anymore).
56 - actually mention the literacy level when it is too low to learn the spell.
57 - use better dependency tracking for include/keyword.h.
58 - add accept-invitation and suicide to the list of asynchronous commands,
59 so it is possible to invite somebody out of some stck-till-death traps,
60 or simply to commit suicide.
61 - replace the "ignoring delayed commands" message by something more useful
62 (cf. cunning gnome freezeing issue).
63 - various fixes for weapon improvements.
64 - fixed small bug with handling connect errors in the IRC gateway.
65 - support T and G sequences in cfpod.
66
672.77 Sun Feb 1 16:30:48 CET 2009
68 - convert me command from per-map to chat, which makes more sense, also
69 document it.
70 - more than one spellbooks of same class can now be given
71 in class selection.
72 - adjusted the starting_spell.trs treasure list to the recent
73 spell rebalancements.
74 - the IRC gateway filters IRC colors now.
75
762.76 Sat Jan 17 08:36:51 CET 2009
77 - (arch) fix quiver of Holding Bolts.
78 - applying unpaid items will now examine them.
79 - add "What" column to body command, showing items in that slot.
80 - redesigned and rebalanced lamps and torches.
81 - add "..." to item names that have been shortened.
82 - fixed "assign" function that squeezes strings into fixed length.
83 - add cursed effect to lamps and (some) torches.
84 - fixed bad assigned crafting skills and their tools.
85
862.75 Fri Jan 9 16:13:30 CET 2009
87 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
88 - fix a bug in the nimbus extension that allowed players to cheat.
89 - make monster smell logic dependent on their wisdom stat.
90 - put the death reason into a separate tab.
91 - converted "connected" slot to string, cleanly got rid of some ugly
92 hacks such as the path_attuned hack.
93 - introduce shstr_tmp for fast temporary shstr passing.
94 - replace one-at-a-time hash by faster than smaller FNV-1a hash
95 when hashing strings.
96 - sanitized alchemy-like skills and cauldrons to check earlier
97 whether the right cauldron is used.
98 - considerably optimise shared string implementation by
99 making its null value a compiletime constant.
100 - use shared string matching insteafd of strcmp in a lot of places,
101 as well as using shstr_cmp to pass shared stringsa round efficiently,
102 for lots of code size savings.
103 - monsters which breed new monsters shouldn't breed new monsters when
104 they are sleeping: generators now check for the sleeping flag.
105 - tell gcc not to excessively inline some perl interface functions.
106 - remove marking rune length limit.
107 - fix formatting of cfpod when a verbatim block was following
108 a single newline.
109 - move resistances, statistics and showpets command output into tabs.
110 - implement map scripts that can replace the boulder logic without
111 having to write extensions.
112
1132.74 Mon Dec 29 15:23:38 CET 2008
114 - fix a longstanding bug that teared multipart monsters
115 at map boundaries apart.
116 - temporarily make permanently invisible player visible when
117 he/she makes noise.
118 - fix being able to see through walls a bit.
119 - improve look at output.
120 - completely replaced the line of sight algorithm with a variant
121 of spiral fov capable of visibility grades and arbitrary
122 shadow angles, that uses less memory and less code.
123 - the new los code supports arbitrary map rectangles and loosens
124 other restrictions of the old code, supporting further optimisations.
125 - update los if blocksview-objects are inserted in a map, not just when
126 removed (e.g. for summon fog).
127 - permanent invisibility doesn't make immune against making noise:
128 implement a noise system that allows monsters to locate the player
129 when he/she makes noise.
130 - implement a primitive smell system that monsters can use to track
131 players.
132 - create bomb now also works when casted by door traps.
133 - (arch) new torch graphics.
134 - (maps) considerably soften the subway spider.
135 - (maps) made the portgate of navar safe ground, to protect
136 the guards from being killed by players.
137 - (maps) lots of tweaks in and around scorn.
138 - (maps) use special non-blocksview jungle, mountain and
139 darkforest freely on the worldmap, to get gradual sight obstacles
140 instead of total blackout in those areas.
141 - no maximum darkness for outdoor maps anymore.
142 - add more hints, fix some messages.
143 - fix a bug: firing rods should tell you something about them.
144 - make light additive even within players.
145 - darken xrays effect a bit.
146 - improve handling of los changes when inserting or removing
147 objects, not perfect yet.
148 - make map darkness signed (formerly unsigned) to allow
149 ambient lighting and centrally manage darkness as an offset.
150 - revamped, fixed and documented the server calendrics, also
151 tell users the current time and data, to improve awareness.
152 - implement proper wizlook flag and handling of wizlook, instead
153 of dumbly just clearing los once.
154 - speed up los code - it's now about 2-3 times as fast as the old one,
155 and has a smaller runtime variance.
156 - daylight/nightfall can now increase/decrease past the natural limit,
157 making them actually useful.
158 - see_in_dark now increases the viewing radius by 3.
159 - implement a fast tiled map iterator and use it in LOS for a 20%
160 speedup, as well as in many other places.
161 - remove support for extended map infos - these are not used
162 by the deliantra client and removing them gives us a 10% speedup
163 when sending map changes.
164 - remove most gcfclient and other client bug workarounds, as well
165 as now obsolete protocol versions, simplying the code.
166 - optimise and simplify generation of random numbers.
167 - correctly provide a non-zero default density for materials, to
168 avoid crashes, fix other bugs in the material handling code.
169 - fix volume calculations.
170 - fix cfpod parsing when multiple verbatim blocks were separated by
171 newlines.
172 - increase monster detection radius from wis/5 to wis/3.
173 - remove old pickup modes.
174 - remove obsolete disarm and search commands (search wasn't working
175 anyways).
176 - fix a crash when an npc applied a sign.
177
1782.73 Thu Dec 18 20:56:31 CET 2008
179 - this release is assumed to be very stable.
180 - (maps) radically redesigned and improved tutorial.
181 - directional casting no longer immediately removes the invisible effect.
182 - magic ears now trigger when used inside the NPC dialogue.
183 - fix overflow in lighting calculations.
184 - negative glow radii can no longer cause total darkness.
185 - allow lookat on spaces where we only barely see, as opposed to
186 only maximally-lit ones.
187 - class selection has been reworked completely and their documentation corrected.
188 - swashbucklers got the oratory skill now.
189 - jump skill was fixed to adhere to all the flags a mapspace has got.
190 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
191 - fix deadlock in Jeweler::improve_ring_by_plan.
192 - use Coro::SemaphoreSet instead of our own lock management
193 (which was probably broken, too).
194 - support negative glow radii during daytime, too.
195 - use circular, not rectangular, viewing area.
196 - use minimum viewing distance of 2 in outdoor maps.
197 - negative glow is stronger than viewing area or lamps.
198 - (arch) new darkness spell face.
199
2002.72 Thu Dec 4 22:20:19 CET 2008
201 - (maps) completely redesigned scorn.
202 - "cast light" now works on oneself.
203 - bump max light radius to 9, rewrote glow lighting calculations, fix
204 negative glow radii again (they were totally broken before).
18 - the "worldmaps sometimes are block" bug is finally fixed. 205 - the "worldmaps sometimes are black" bug is finally fixed.
19 - the "player objects are referenced in _GENxx globals" bug has finally 206 - the "player objects are referenced in _GENxx globals" bug has finally
20 been fixed, by not relying on buggy perl internals when serialising. 207 been fixed, by not relying on buggy perl internals when serialising.
208 - fixed a long standing bug in the anvil converters in armour shops.
209 - items shops weren't interested in don't vanish anymore, and are given
210 back to the player.
21 - attuned/repell and spell base level system reworked. 211 - attuned/repell and spell base level system reworked.
22 - rewrote skill cache (last_skill_ob) system and usage - might 212 - rewrote skill cache (last_skill_ob) system and usage - might
23 be less erratic now. 213 be less erratic now.
24 - refuse to write the uuid file if the uuid is zero 214 - refuse to write the uuid file if the uuid is zero
25 (to avoid writing it in early crashes). 215 (to avoid writing it in early crashes).
27 - speed up emergency_save by not syncing every file separately. 217 - speed up emergency_save by not syncing every file separately.
28 - no longer reattach perl to every object on reload, it's slow, and no longer 218 - no longer reattach perl to every object on reload, it's slow, and no longer
29 necessary since we don't nuke stashes anymore. 219 necessary since we don't nuke stashes anymore.
30 - do not bootstrap perl from the commandline args, use separate eval for 220 - do not bootstrap perl from the commandline args, use separate eval for
31 better error reporting. 221 better error reporting.
222 - fix a crash when pushing cone spells met ice attacks.
32 - pre-cache perl extension files on reload to speed up the reload. 223 - pre-cache perl extension files on reload to speed up the reload.
33 - speed up map refresh in server a bit. 224 - speed up map refresh in server a bit.
225 - refactored drop code and fixed some programming errors in it.
226 - fixed small regression in 'Slag Ex' potion extension.
227 - fixed a bug where some objects couldn't cross map tile boundaries.
228 - fixed a bug with weight update of the player, the client showed -0.0
229 as the current weight of the inventory.
230 - (arch) the dragonbreath spell is level 12 again, but the high level spell
231 dragonfire has been introduced for the non-dragon players.
232 - remove unused "tooltype", "start_holding" object slots.
233 - change "weapontype" object slot to uint8.
234 - convert "hide" object slot into flag.
235 - reorder object members for better locality of reference and codesize
236 decrease.
237 - correct rounding in lerp, add lerp_rd, lerp_ru.
238 - fix a crash when no skill could be found when killing amonster.
239 - fix a small memleak that would eat one pointer on the perl stack for
240 every completed aio operation.
241 - perl mapspace acessor methods now normalise (handle tiled maps)
242 and update mapspaces if necessary.
34 243
352.71 Tue Sep 23 07:02:23 CEST 2008 2442.71 Tue Sep 23 07:02:23 CEST 2008
36 - removed all command line parsing, only env variables are supported 245 - removed all command line parsing, only env variables are supported
37 anymore. 246 anymore.
38 - region-specific monsters will now once more be on the worldmap. 247 - region-specific monsters will now once more be on the worldmap.
330 (this fixes the jeweler skill). 539 (this fixes the jeweler skill).
331 - back-to-back perl_reloads don't freeze the ticker anymore. 540 - back-to-back perl_reloads don't freeze the ticker anymore.
332 - convert cfutil from Event to EV (forgot to do this earlier...). 541 - convert cfutil from Event to EV (forgot to do this earlier...).
333 - move tombstone to real map if player died due to cave-in (even if 542 - move tombstone to real map if player died due to cave-in (even if
334 it has reset, which is better than putting it on the savebed, also as 543 it has reset, which is better than putting it on the savebed, also as
335 proof that the palyer didn't use a savebed). 544 proof that the player didn't use a savebed).
336 545
3372.4 Sun Jan 13 13:41:29 CET 2008 5462.4 Sun Jan 13 13:41:29 CET 2008
338 - work around perl bug in configure perl module version check. 547 - work around perl bug in configure perl module version check.
339 - fix bug in golem move code that would cause a crash at tiling borders. 548 - fix bug in golem move code that would cause a crash at tiling borders.
340 - fix a freeze bug when looking for an arrow in the inventory. 549 - fix a freeze bug when looking for an arrow in the inventory.

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