1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
1 | Deliantra MORPG Server, Maps and Archetypes ChangeLog. |
2 | Version numbers sort like decimal numbers. |
2 | Version numbers sort like decimal numbers. |
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3 | |
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4 | 2.79 Tue Jul 28 00:56:36 CEST 2009 |
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5 | - IO::AIO chaged to using eventfd internally - updated server to not |
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6 | freeze with IO::AIO anymore due this change. |
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7 | - avoid a crash when a player tries to apply a lighter. |
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8 | - allow a spell argument for dimension door. |
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9 | - move shop item listing and some otherstuff into the info tab. |
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10 | - avoid crashes when non-players cast party spells. |
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11 | - fix a crash in get_spell_by_name (for learn_spell). |
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12 | - added pyromancer class with graphics (by Job Vranish). |
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13 | - small improvement of the number of potions in shops |
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14 | (by Job Vranish). |
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15 | - added a few party spells (by Job Vranish). |
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16 | - use a common message dynbuf. |
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17 | - destroying tear down objects will now use the full hp range |
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18 | for animation and will only destroy/lastframe when hp < 0. |
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19 | - allow monsters to use earth to dust. |
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20 | - use manhattan distance for get_rangevector_from_mapcoord, just as |
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21 | in get_rangevector. |
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22 | - los updates now correctly take tiled maps into account. |
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23 | - do los updates even on maps without darkness. |
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24 | - fixed quiver of holding bolts to be able to hold bolts. |
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25 | - upgrade to IO::AIO 3.21. |
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26 | - fixed show invisible, to show objects of type CONTAINER. |
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27 | - properly catching exceptions from callback in irc.ext. |
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28 | - fixed a potentially hazardous bug in cfpod regarding Z<>. |
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29 | - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception. |
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30 | - (arch) added hint about usage to Slag Ex. |
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31 | - (maps) /darcap/quest/water sea1 tile are now passable by players, |
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32 | like the rest. |
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33 | - (maps) added /heaven/gem_shop by Boes. |
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34 | - (arch+maps) added rate limited converter and adjusted |
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35 | /elmex/mana_fountain. |
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36 | - store arrow->slaying in custom_name, to get rid of the spellarg slot. |
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37 | - reduce size of casting_time, move_status, attack_movement, |
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38 | last_heal and last_sp slots, squeezing some more space out of struct |
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39 | object, also declare expmul as constant 1.0, as it isn't used |
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40 | anywhere. |
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41 | |
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42 | 2.78 Sun Apr 5 20:04:29 CEST 2009 |
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43 | - fixed bug in alchemy, where finding the right object for enhancements |
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44 | didn't work. |
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45 | - aggressively merge spell effects and do not allow more than 5 spell |
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46 | effects (w.r.t. put_more) per mapspace, to give the server a chance |
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47 | to survive a hundred deathsheads. |
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48 | - correctly clear op->env when inserting onto map, this was a potentially |
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49 | disastrous bug of unfortunately unknown proportions... |
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50 | - fix cone-spell symmetry that was broken for direction 8. |
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51 | - use gender-neutral place descriptions for invite. |
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52 | - (arch) new faces for alchemist class, wizard class and quetzalcoatl race. |
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53 | Thanks go to Lisa Larsen! |
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54 | - remove support for colour reducing 32x32 images (no cfclient support |
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55 | anymore). |
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56 | - actually mention the literacy level when it is too low to learn the spell. |
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57 | - use better dependency tracking for include/keyword.h. |
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58 | - add accept-invitation and suicide to the list of asynchronous commands, |
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59 | so it is possible to invite somebody out of some stck-till-death traps, |
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60 | or simply to commit suicide. |
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61 | - replace the "ignoring delayed commands" message by something more useful |
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62 | (cf. cunning gnome freezeing issue). |
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63 | - various fixes for weapon improvements. |
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64 | - fixed small bug with handling connect errors in the IRC gateway. |
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65 | - support T and G sequences in cfpod. |
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66 | |
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67 | 2.77 Sun Feb 1 16:30:48 CET 2009 |
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68 | - convert me command from per-map to chat, which makes more sense, also |
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69 | document it. |
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70 | - more than one spellbooks of same class can now be given |
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71 | in class selection. |
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72 | - adjusted the starting_spell.trs treasure list to the recent |
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73 | spell rebalancements. |
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74 | - the IRC gateway filters IRC colors now. |
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75 | |
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76 | 2.76 Sat Jan 17 08:36:51 CET 2009 |
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77 | - (arch) fix quiver of Holding Bolts. |
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78 | - applying unpaid items will now examine them. |
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79 | - add "What" column to body command, showing items in that slot. |
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80 | - redesigned and rebalanced lamps and torches. |
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81 | - add "..." to item names that have been shortened. |
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82 | - fixed "assign" function that squeezes strings into fixed length. |
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83 | - add cursed effect to lamps and (some) torches. |
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84 | - fixed bad assigned crafting skills and their tools. |
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85 | |
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86 | 2.75 Fri Jan 9 16:13:30 CET 2009 |
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87 | - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark. |
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88 | - fix a bug in the nimbus extension that allowed players to cheat. |
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89 | - make monster smell logic dependent on their wisdom stat. |
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90 | - put the death reason into a separate tab. |
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91 | - converted "connected" slot to string, cleanly got rid of some ugly |
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92 | hacks such as the path_attuned hack. |
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93 | - introduce shstr_tmp for fast temporary shstr passing. |
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94 | - replace one-at-a-time hash by faster than smaller FNV-1a hash |
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95 | when hashing strings. |
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96 | - sanitized alchemy-like skills and cauldrons to check earlier |
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97 | whether the right cauldron is used. |
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98 | - considerably optimise shared string implementation by |
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99 | making its null value a compiletime constant. |
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100 | - use shared string matching insteafd of strcmp in a lot of places, |
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101 | as well as using shstr_cmp to pass shared stringsa round efficiently, |
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102 | for lots of code size savings. |
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103 | - monsters which breed new monsters shouldn't breed new monsters when |
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104 | they are sleeping: generators now check for the sleeping flag. |
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105 | - tell gcc not to excessively inline some perl interface functions. |
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106 | - remove marking rune length limit. |
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107 | - fix formatting of cfpod when a verbatim block was following |
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108 | a single newline. |
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109 | - move resistances, statistics and showpets command output into tabs. |
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110 | - implement map scripts that can replace the boulder logic without |
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111 | having to write extensions. |
3 | |
112 | |
4 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
113 | 2.74 Mon Dec 29 15:23:38 CET 2008 |
5 | - fix a longstanding bug that teared multipart monsters |
114 | - fix a longstanding bug that teared multipart monsters |
6 | at map boundaries apart. |
115 | at map boundaries apart. |
7 | - temporarily make permanently invisible player visible when |
116 | - temporarily make permanently invisible player visible when |
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10 | - improve look at output. |
119 | - improve look at output. |
11 | - completely replaced the line of sight algorithm with a variant |
120 | - completely replaced the line of sight algorithm with a variant |
12 | of spiral fov capable of visibility grades and arbitrary |
121 | of spiral fov capable of visibility grades and arbitrary |
13 | shadow angles, that uses less memory and less code. |
122 | shadow angles, that uses less memory and less code. |
14 | - the new los code supports arbitrary map rectangles and loosens |
123 | - the new los code supports arbitrary map rectangles and loosens |
15 | other restrictions of the old code, supporitng further optimisations. |
124 | other restrictions of the old code, supporting further optimisations. |
16 | - udpate los if blocksview-objects are inserted in a map, not just when |
125 | - update los if blocksview-objects are inserted in a map, not just when |
17 | removed (e.g. for summon fog). |
126 | removed (e.g. for summon fog). |
18 | - permanent invisibility doesn't make immune against making noise: |
127 | - permanent invisibility doesn't make immune against making noise: |
19 | implement a noise system that allows monsters to locate the player |
128 | implement a noise system that allows monsters to locate the player |
20 | when he/she makes noise. |
129 | when he/she makes noise. |
21 | - implement a primitive smell system that monsters can use to track |
130 | - implement a primitive smell system that monsters can use to track |
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23 | - create bomb now also works when casted by door traps. |
132 | - create bomb now also works when casted by door traps. |
24 | - (arch) new torch graphics. |
133 | - (arch) new torch graphics. |
25 | - (maps) considerably soften the subway spider. |
134 | - (maps) considerably soften the subway spider. |
26 | - (maps) made the portgate of navar safe ground, to protect |
135 | - (maps) made the portgate of navar safe ground, to protect |
27 | the guards from being killed by players. |
136 | the guards from being killed by players. |
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137 | - (maps) lots of tweaks in and around scorn. |
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138 | - (maps) use special non-blocksview jungle, mountain and |
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139 | darkforest freely on the worldmap, to get gradual sight obstacles |
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140 | instead of total blackout in those areas. |
28 | - no maximum darkness for outdoor maps anymore. |
141 | - no maximum darkness for outdoor maps anymore. |
29 | - add more hints, fix some messages. |
142 | - add more hints, fix some messages. |
30 | - fix a bug: firing rods should tell you something about them. |
143 | - fix a bug: firing rods should tell you something about them. |
31 | - make light additive even within players. |
144 | - make light additive even within players. |
32 | - darken xrays effect a bit. |
145 | - darken xrays effect a bit. |
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426 | (this fixes the jeweler skill). |
539 | (this fixes the jeweler skill). |
427 | - back-to-back perl_reloads don't freeze the ticker anymore. |
540 | - back-to-back perl_reloads don't freeze the ticker anymore. |
428 | - convert cfutil from Event to EV (forgot to do this earlier...). |
541 | - convert cfutil from Event to EV (forgot to do this earlier...). |
429 | - move tombstone to real map if player died due to cave-in (even if |
542 | - move tombstone to real map if player died due to cave-in (even if |
430 | it has reset, which is better than putting it on the savebed, also as |
543 | it has reset, which is better than putting it on the savebed, also as |
431 | proof that the palyer didn't use a savebed). |
544 | proof that the player didn't use a savebed). |
432 | |
545 | |
433 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
546 | 2.4 Sun Jan 13 13:41:29 CET 2008 |
434 | - work around perl bug in configure perl module version check. |
547 | - work around perl bug in configure perl module version check. |
435 | - fix bug in golem move code that would cause a crash at tiling borders. |
548 | - fix bug in golem move code that would cause a crash at tiling borders. |
436 | - fix a freeze bug when looking for an arrow in the inventory. |
549 | - fix a freeze bug when looking for an arrow in the inventory. |