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Comparing deliantra/server/Changes (file contents):
Revision 1.322 by root, Sun Jan 4 22:49:03 2009 UTC vs.
Revision 1.382 by root, Mon Jul 27 22:57:21 2009 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: emergency swap mode is not working 42.79 Tue Jul 28 00:56:36 CEST 2009
5TODO: xs-warn doesn't end up in server log. 5 - IO::AIO chaged to using eventfd internally - updated server to not
6TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102} 6 freeze with IO::AIO anymore due this change.
7TODO: inscription cannot be readied. 7 - avoid a crash when a player tries to apply a lighter.
8TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville 8 - allow a spell argument for dimension door.
9TODO: reasy_skill find traps does nto unapply the range slot item (bow) 9 - move shop item listing and some otherstuff into the info tab.
10TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes? 10 - avoid crashes when non-players cast party spells.
11TODO: worldmaps still get loaded on startup before the gridmap is ready 11 - fix a crash in get_spell_by_name (for learn_spell).
12 - added pyromancer class with graphics (by Job Vranish).
13 - small improvement of the number of potions in shops
14 (by Job Vranish).
15 - added a few party spells (by Job Vranish).
16 - use a common message dynbuf.
17 - destroying tear down objects will now use the full hp range
18 for animation and will only destroy/lastframe when hp < 0.
19 - allow monsters to use earth to dust.
20 - use manhattan distance for get_rangevector_from_mapcoord, just as
21 in get_rangevector.
22 - los updates now correctly take tiled maps into account.
23 - do los updates even on maps without darkness.
24 - fixed quiver of holding bolts to be able to hold bolts.
25 - upgrade to IO::AIO 3.21.
26 - fixed show invisible, to show objects of type CONTAINER.
27 - properly catching exceptions from callback in irc.ext.
28 - fixed a potentially hazardous bug in cfpod regarding Z<>.
29 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
30 - (arch) added hint about usage to Slag Ex.
31 - (maps) /darcap/quest/water sea1 tile are now passable by players,
32 like the rest.
33 - (maps) added /heaven/gem_shop by Boes.
34 - (arch+maps) added rate limited converter and adjusted
35 /elmex/mana_fountain.
36 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
37 - reduce size of casting_time, move_status, attack_movement,
38 last_heal and last_sp slots, squeezing some more space out of struct
39 object, also declare expmul as constant 1.0, as it isn't used
40 anywhere.
12 41
13TODO: strange rign oif acid artifact description/story looks weird. 422.78 Sun Apr 5 20:04:29 CEST 2009
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 43 - fixed bug in alchemy, where finding the right object for enhancements
15TODO: no detah messages for arena anymore 44 didn't work.
16TODO: remove curse should *maybe* work on players themselves 45 - aggressively merge spell effects and do not allow more than 5 spell
17TODO: remove curse in glyph/rune doesn't have any effect? 46 effects (w.r.t. put_more) per mapspace, to give the server a chance
18TODO: nothing is written on it -> log-1 47 to survive a hundred deathsheads.
19TODO: rewrite highscore code 48 - correctly clear op->env when inserting onto map, this was a potentially
49 disastrous bug of unfortunately unknown proportions...
50 - fix cone-spell symmetry that was broken for direction 8.
51 - use gender-neutral place descriptions for invite.
52 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
53 Thanks go to Lisa Larsen!
54 - remove support for colour reducing 32x32 images (no cfclient support
55 anymore).
56 - actually mention the literacy level when it is too low to learn the spell.
57 - use better dependency tracking for include/keyword.h.
58 - add accept-invitation and suicide to the list of asynchronous commands,
59 so it is possible to invite somebody out of some stck-till-death traps,
60 or simply to commit suicide.
61 - replace the "ignoring delayed commands" message by something more useful
62 (cf. cunning gnome freezeing issue).
63 - various fixes for weapon improvements.
64 - fixed small bug with handling connect errors in the IRC gateway.
65 - support T and G sequences in cfpod.
20 66
21TODO: greeting message on what to do in dialog after race selection. 672.77 Sun Feb 1 16:30:48 CET 2009
22TODO: health bars for earthwalls seem to start at 100% end die at 50% 68 - convert me command from per-map to chat, which makes more sense, also
69 document it.
70 - more than one spellbooks of same class can now be given
71 in class selection.
72 - adjusted the starting_spell.trs treasure list to the recent
73 spell rebalancements.
74 - the IRC gateway filters IRC colors now.
75
762.76 Sat Jan 17 08:36:51 CET 2009
77 - (arch) fix quiver of Holding Bolts.
78 - applying unpaid items will now examine them.
79 - add "What" column to body command, showing items in that slot.
80 - redesigned and rebalanced lamps and torches.
81 - add "..." to item names that have been shortened.
82 - fixed "assign" function that squeezes strings into fixed length.
83 - add cursed effect to lamps and (some) torches.
84 - fixed bad assigned crafting skills and their tools.
23 85
862.75 Fri Jan 9 16:13:30 CET 2009
87 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
24 - fix a bug in the nimbus extension that allowed players to cheat. 88 - fix a bug in the nimbus extension that allowed players to cheat.
25 - make monster smell logic dependent on their wisdom stat. 89 - make monster smell logic dependent on their wisdom stat.
26 - put the detah reason into a separate tab. 90 - put the death reason into a separate tab.
91 - converted "connected" slot to string, cleanly got rid of some ugly
92 hacks such as the path_attuned hack.
27 - introduce shstr_tmp for fast temporary shstr passing. 93 - introduce shstr_tmp for fast temporary shstr passing.
28 - replace one-at-a-time hash by faster than smaller FNV-1a hash 94 - replace one-at-a-time hash by faster than smaller FNV-1a hash
29 when hashing strings. 95 when hashing strings.
30 - sanatized alchemy-like skills and cauldrons to check earlier 96 - sanitized alchemy-like skills and cauldrons to check earlier
31 whether the right cauldron is used. 97 whether the right cauldron is used.
32 - considerably optimise shared string implementation by 98 - considerably optimise shared string implementation by
33 making its null value a compiletime constant. 99 making its null value a compiletime constant.
34 - use shared string matching insteafd of strcmp in a lot of places, 100 - use shared string matching insteafd of strcmp in a lot of places,
35 as well as using shstr_cmp to pass shared stringsa round efficiently, 101 as well as using shstr_cmp to pass shared stringsa round efficiently,
36 for lots of code size savings. 102 for lots of code size savings.
37 - monsters which breed new monsters shouldn't breed new monsters when 103 - monsters which breed new monsters shouldn't breed new monsters when
38 they are sleeping: generators now check for the sleeping flag. 104 they are sleeping: generators now check for the sleeping flag.
39 - tell gcc not to excessively inline some perl interface functions. 105 - tell gcc not to excessively inline some perl interface functions.
40 - remove marking rune length limit. 106 - remove marking rune length limit.
107 - fix formatting of cfpod when a verbatim block was following
108 a single newline.
109 - move resistances, statistics and showpets command output into tabs.
110 - implement map scripts that can replace the boulder logic without
111 having to write extensions.
41 112
422.74 Mon Dec 29 15:23:38 CET 2008 1132.74 Mon Dec 29 15:23:38 CET 2008
43 - fix a longstanding bug that teared multipart monsters 114 - fix a longstanding bug that teared multipart monsters
44 at map boundaries apart. 115 at map boundaries apart.
45 - temporarily make permanently invisible player visible when 116 - temporarily make permanently invisible player visible when

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