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Comparing deliantra/server/Changes (file contents):
Revision 1.303 by root, Sun Dec 28 06:59:26 2008 UTC vs.
Revision 1.385 by elmex, Thu Aug 20 18:12:12 2009 UTC

13TODO: strange rign oif acid artifact description/story looks weird. 13TODO: strange rign oif acid artifact description/story looks weird.
14TODO: destry_inv() should destroy, drop_inv_to_ground method? 14TODO: destry_inv() should destroy, drop_inv_to_ground method?
15TODO: no detah messages for arena anymore 15TODO: no detah messages for arena anymore
16TODO: remove curse should *maybe* work on players themselves 16TODO: remove curse should *maybe* work on players themselves
17TODO: remove curse in glyph/rune doesn't have any effect? 17TODO: remove curse in glyph/rune doesn't have any effect?
18TODO: nothing is written on it -> log-1
19TODO: rewrite highscore code 18TODO: rewrite highscore code
20 19
21TODO: saying open to the old man in tutorial makes the sign(?) say "@match..."
22TODO: greeting message on what to do in dialog after race selection. 20TODO: greeting message on what to do in dialog after race selection.
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 21TODO: health bars for earthwalls seem to start at 100% end die at 50%
22
23
242009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0)
252009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'.
262009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'.
272009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'.
282009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
292009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'.
31
322009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster
332009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9)
342009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15)
352009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16)
36
37
38TODO: autopickup in shop
39TODO: quit charcetr doesn't nuke in-memory per-player maps
40TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp
41TODO: farmwife doesn't react to guuh's head?
42TODO: shop mats should use the nesrest other shopmat, always.
43
44 - Fixed an overflow and exploit in the bank/payment code.
45 - Fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
46 to explain the skill a bit more.
47
482.79 Tue Jul 28 00:56:36 CEST 2009
49 - IO::AIO chaged to using eventfd internally - updated server to not
50 freeze with IO::AIO anymore due this change.
51 - avoid a crash when a player tries to apply a lighter.
52 - allow a spell argument for dimension door.
53 - move shop item listing and some otherstuff into the info tab.
54 - avoid crashes when non-players cast party spells.
55 - fix a crash in get_spell_by_name (for learn_spell).
56 - added pyromancer class with graphics (by Job Vranish).
57 - small improvement of the number of potions in shops
58 (by Job Vranish).
59 - added a few party spells (by Job Vranish).
60 - use a common message dynbuf.
61 - destroying tear down objects will now use the full hp range
62 for animation and will only destroy/lastframe when hp < 0.
63 - allow monsters to use earth to dust.
64 - use manhattan distance for get_rangevector_from_mapcoord, just as
65 in get_rangevector.
66 - los updates now correctly take tiled maps into account.
67 - do los updates even on maps without darkness.
68 - fixed quiver of holding bolts to be able to hold bolts.
69 - upgrade to IO::AIO 3.21.
70 - fixed show invisible, to show objects of type CONTAINER.
71 - properly catching exceptions from callback in irc.ext.
72 - fixed a potentially hazardous bug in cfpod regarding Z<>.
73 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
74 - (arch) added hint about usage to Slag Ex.
75 - (maps) /darcap/quest/water sea1 tile are now passable by players,
76 like the rest.
77 - (maps) added /heaven/gem_shop by Boes.
78 - (arch+maps) added rate limited converter and adjusted
79 /elmex/mana_fountain.
80 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
81 - reduce size of casting_time, move_status, attack_movement,
82 last_heal and last_sp slots, squeezing some more space out of struct
83 object, also declare expmul as constant 1.0, as it isn't used
84 anywhere.
85
862.78 Sun Apr 5 20:04:29 CEST 2009
87 - fixed bug in alchemy, where finding the right object for enhancements
88 didn't work.
89 - aggressively merge spell effects and do not allow more than 5 spell
90 effects (w.r.t. put_more) per mapspace, to give the server a chance
91 to survive a hundred deathsheads.
92 - correctly clear op->env when inserting onto map, this was a potentially
93 disastrous bug of unfortunately unknown proportions...
94 - fix cone-spell symmetry that was broken for direction 8.
95 - use gender-neutral place descriptions for invite.
96 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
97 Thanks go to Lisa Larsen!
98 - remove support for colour reducing 32x32 images (no cfclient support
99 anymore).
100 - actually mention the literacy level when it is too low to learn the spell.
101 - use better dependency tracking for include/keyword.h.
102 - add accept-invitation and suicide to the list of asynchronous commands,
103 so it is possible to invite somebody out of some stck-till-death traps,
104 or simply to commit suicide.
105 - replace the "ignoring delayed commands" message by something more useful
106 (cf. cunning gnome freezeing issue).
107 - various fixes for weapon improvements.
108 - fixed small bug with handling connect errors in the IRC gateway.
109 - support T and G sequences in cfpod.
110
1112.77 Sun Feb 1 16:30:48 CET 2009
112 - convert me command from per-map to chat, which makes more sense, also
113 document it.
114 - more than one spellbooks of same class can now be given
115 in class selection.
116 - adjusted the starting_spell.trs treasure list to the recent
117 spell rebalancements.
118 - the IRC gateway filters IRC colors now.
119
1202.76 Sat Jan 17 08:36:51 CET 2009
121 - (arch) fix quiver of Holding Bolts.
122 - applying unpaid items will now examine them.
123 - add "What" column to body command, showing items in that slot.
124 - redesigned and rebalanced lamps and torches.
125 - add "..." to item names that have been shortened.
126 - fixed "assign" function that squeezes strings into fixed length.
127 - add cursed effect to lamps and (some) torches.
128 - fixed bad assigned crafting skills and their tools.
129
1302.75 Fri Jan 9 16:13:30 CET 2009
131 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
132 - fix a bug in the nimbus extension that allowed players to cheat.
133 - make monster smell logic dependent on their wisdom stat.
134 - put the death reason into a separate tab.
135 - converted "connected" slot to string, cleanly got rid of some ugly
136 hacks such as the path_attuned hack.
137 - introduce shstr_tmp for fast temporary shstr passing.
138 - replace one-at-a-time hash by faster than smaller FNV-1a hash
139 when hashing strings.
140 - sanitized alchemy-like skills and cauldrons to check earlier
141 whether the right cauldron is used.
142 - considerably optimise shared string implementation by
143 making its null value a compiletime constant.
144 - use shared string matching insteafd of strcmp in a lot of places,
145 as well as using shstr_cmp to pass shared stringsa round efficiently,
146 for lots of code size savings.
147 - monsters which breed new monsters shouldn't breed new monsters when
148 they are sleeping: generators now check for the sleeping flag.
149 - tell gcc not to excessively inline some perl interface functions.
150 - remove marking rune length limit.
151 - fix formatting of cfpod when a verbatim block was following
152 a single newline.
153 - move resistances, statistics and showpets command output into tabs.
154 - implement map scripts that can replace the boulder logic without
155 having to write extensions.
156
1572.74 Mon Dec 29 15:23:38 CET 2008
24 - fix a longstanding bug that teared multipart monsters 158 - fix a longstanding bug that teared multipart monsters
25 at map boundaries apart. 159 at map boundaries apart.
26 - temporarily make permanently invisible player visible when 160 - temporarily make permanently invisible player visible when
27 he/she makes noise. 161 he/she makes noise.
28 - fix being able to see through walls a bit. 162 - fix being able to see through walls a bit.
29 - improve look at output. 163 - improve look at output.
30 - completely replaced the line of sight algorithm with a variant 164 - completely replaced the line of sight algorithm with a variant
31 of spiral fov capable of visibility grades and arbitrary 165 of spiral fov capable of visibility grades and arbitrary
32 shadow angles, that uses less memory and less code. 166 shadow angles, that uses less memory and less code.
33 - the new los code supports arbitrary map rectangles and loosens 167 - the new los code supports arbitrary map rectangles and loosens
34 other restrictions of the old code, supporitng further optimisations. 168 other restrictions of the old code, supporting further optimisations.
35 - udpate los if blocksview-objects are inserted in a map, not just when 169 - update los if blocksview-objects are inserted in a map, not just when
36 removed (e.g. for summon fog). 170 removed (e.g. for summon fog).
37 - permanent invisibility doesn't make immune against making noise: 171 - permanent invisibility doesn't make immune against making noise:
38 implement a noise system that allows monsters to locate the player 172 implement a noise system that allows monsters to locate the player
39 when he/she makes noise. 173 when he/she makes noise.
40 - implement a primitive smell system that monsters can use to track 174 - implement a primitive smell system that monsters can use to track
42 - create bomb now also works when casted by door traps. 176 - create bomb now also works when casted by door traps.
43 - (arch) new torch graphics. 177 - (arch) new torch graphics.
44 - (maps) considerably soften the subway spider. 178 - (maps) considerably soften the subway spider.
45 - (maps) made the portgate of navar safe ground, to protect 179 - (maps) made the portgate of navar safe ground, to protect
46 the guards from being killed by players. 180 the guards from being killed by players.
181 - (maps) lots of tweaks in and around scorn.
182 - (maps) use special non-blocksview jungle, mountain and
183 darkforest freely on the worldmap, to get gradual sight obstacles
184 instead of total blackout in those areas.
47 - no maximum darkness for outdoor maps anymore. 185 - no maximum darkness for outdoor maps anymore.
48 - add more hints, fix some messages. 186 - add more hints, fix some messages.
49 - fix a bug: firing rods should tell you something about them. 187 - fix a bug: firing rods should tell you something about them.
50 - make light additive even within players. 188 - make light additive even within players.
51 - darken xrays effect a bit. 189 - darken xrays effect a bit.
60 - speed up los code - it's now about 2-3 times as fast as the old one, 198 - speed up los code - it's now about 2-3 times as fast as the old one,
61 and has a smaller runtime variance. 199 and has a smaller runtime variance.
62 - daylight/nightfall can now increase/decrease past the natural limit, 200 - daylight/nightfall can now increase/decrease past the natural limit,
63 making them actually useful. 201 making them actually useful.
64 - see_in_dark now increases the viewing radius by 3. 202 - see_in_dark now increases the viewing radius by 3.
65 - implement a fast tiled map iterator and use it for los for a 20% 203 - implement a fast tiled map iterator and use it in LOS for a 20%
66 speedup. 204 speedup, as well as in many other places.
67 - remove support for extended map infos - these are not used 205 - remove support for extended map infos - these are not used
68 by the deliantra client and removing them gives us a 10% speedup 206 by the deliantra client and removing them gives us a 10% speedup
69 when sending map changes. 207 when sending map changes.
70 - remove most gcfclient and other client bug workarounds, as well 208 - remove most gcfclient and other client bug workarounds, as well
71 as now obsolete protocol versions, simplying the code. 209 as now obsolete protocol versions, simplying the code.
73 - correctly provide a non-zero default density for materials, to 211 - correctly provide a non-zero default density for materials, to
74 avoid crashes, fix other bugs in the material handling code. 212 avoid crashes, fix other bugs in the material handling code.
75 - fix volume calculations. 213 - fix volume calculations.
76 - fix cfpod parsing when multiple verbatim blocks were separated by 214 - fix cfpod parsing when multiple verbatim blocks were separated by
77 newlines. 215 newlines.
216 - increase monster detection radius from wis/5 to wis/3.
217 - remove old pickup modes.
218 - remove obsolete disarm and search commands (search wasn't working
219 anyways).
220 - fix a crash when an npc applied a sign.
78 221
792.73 Thu Dec 18 20:56:31 CET 2008 2222.73 Thu Dec 18 20:56:31 CET 2008
80 - this release is assumed to be very stable. 223 - this release is assumed to be very stable.
81 - (maps) radically redesigned and improved tutorial. 224 - (maps) radically redesigned and improved tutorial.
82 - directional casting no longer immediately removes the invisible effect. 225 - directional casting no longer immediately removes the invisible effect.
440 (this fixes the jeweler skill). 583 (this fixes the jeweler skill).
441 - back-to-back perl_reloads don't freeze the ticker anymore. 584 - back-to-back perl_reloads don't freeze the ticker anymore.
442 - convert cfutil from Event to EV (forgot to do this earlier...). 585 - convert cfutil from Event to EV (forgot to do this earlier...).
443 - move tombstone to real map if player died due to cave-in (even if 586 - move tombstone to real map if player died due to cave-in (even if
444 it has reset, which is better than putting it on the savebed, also as 587 it has reset, which is better than putting it on the savebed, also as
445 proof that the palyer didn't use a savebed). 588 proof that the player didn't use a savebed).
446 589
4472.4 Sun Jan 13 13:41:29 CET 2008 5902.4 Sun Jan 13 13:41:29 CET 2008
448 - work around perl bug in configure perl module version check. 591 - work around perl bug in configure perl module version check.
449 - fix bug in golem move code that would cause a crash at tiling borders. 592 - fix bug in golem move code that would cause a crash at tiling borders.
450 - fix a freeze bug when looking for an arrow in the inventory. 593 - fix a freeze bug when looking for an arrow in the inventory.

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