ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/Changes
(Generate patch)

Comparing deliantra/server/Changes (file contents):
Revision 1.389 by root, Tue Sep 1 20:56:05 2009 UTC vs.
Revision 1.539 by root, Sat Jan 2 06:05:04 2010 UTC

1Deliantra MORPG Server, Maps and Archetypes ChangeLog. 1Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2Version numbers sort like decimal numbers. 2Version numbers sort like decimal numbers.
3 3
4TODO: greenway not accessible 4TODO: apartment-descritpions for gotisch1/2
5TODO: cats light now longer works directional 5TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6TODO: emergency swap mode is not working 6TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7TODO: xs-warn doesn't end up in server log. 7TODO: cast invisible...
8TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
9TODO: inscription cannot be readied.
10TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
11TODO: reasy_skill find traps does nto unapply the range slot item (bow)
12TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
13TODO: worldmaps still get loaded on startup before the gridmap is ready
14 8
15TODO: strange rign oif acid artifact description/story looks weird. 9TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
16TODO: destry_inv() should destroy, drop_inv_to_ground method? 10TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
17TODO: no detah messages for arena anymore 11TODO: cf:object::find_by_count!!11
18TODO: remove curse should *maybe* work on players themselves 12TODO: summon cult does not properly create multipart monsters?
19TODO: remove curse in glyph/rune doesn't have any effect?
20TODO: rewrite highscore code
21 13
22TODO: greeting message on what to do in dialog after race selection. 14 - (maps) fix an apparent crash bug caused by broken generstors
23TODO: health bars for earthwalls seem to start at 100% end die at 50% 15 in lorak.
16 - (maps) improve tindervale maps slightly.
24 17
182.92 Thu Dec 24 04:51:56 CET 2009
19 - the destruction spell could/would corrupt server memory quite often.
20 - logging in only fixed the combat slot when the palyer was loaded from
21 disk, not when it already was in memory.
22 - cede in wait_for_tick* when the tivck is inhibited hopefully
23 avoiding livelock during high-load emergency saves.
24 - logging in did not properly unapply all skills.
25 - (maps) make the invite quest marking much more obvious.
26 - (arch) fix warrior archetype names.
27 - map prefetching never prefetch upwards.
28 - wizpass no longer makes you non-blocking.
29 - (maps) add light to some of the special maps, add troll
30 map.
25 31
262009-01-23 07:55:29.4659 loading /opt/crossfire/share/deliantra-server/maps//mlab/cdcapart1.map (271878,0) 322.91 Mon Nov 30 10:18:09 CET 2009
272009-01-23 07:55:29.4712 object refering to nonexistant archetype 'stonefloorred2'. 33 - (maps) add gorokh_final mapset from crossfire.
282009-01-23 07:55:29.4713 object refering to nonexistant archetype 'stonefloorred2'. 34 - (maps) block most vault-type mlab locations, open up
292009-01-23 07:55:29.4714 object refering to nonexistant archetype 'stonefloorred2'. 35 imperial converters for anybody to use.
302009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 36 - (maps, arch) replace all permanent stat potions by random
312009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 37 variants.
322009-01-23 07:55:29.4716 object refering to nonexistant archetype 'stonefloorred2'. 38 - (maps) spread gorokh demon styles more evenly over 1..100.
39 - TRIGGER events got passed a garbage pointer instead of a
40 real player object on player changes.
41 - diseases and maybe other things could sometimes reduce the speed
42 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
43 much grief.
44 - speed_left randomisation was, apparently, totally broken.
45 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
46 of the speed slot internally and in map save files. among other
47 things, this gets rid of all the abs (speed) calls.
48 - reduce map file save files by using abridged keywords aliases.
49 - shop specialisation calculation was totally broken.
50 - nrof/itemcount/volume limits when dropping to the floor are
51 now enforced.
52 - fix magic mapping, which only worked for inate spell casting.
53 - godgiven items will now be explicitly described as such.
54 - (arch) dded a quiver of bolts.
55 - materialnames would change "randomly" on every load, only
56 set the material when the materialname was not set before.
57 - balancing change, halve rod recharge speed (instead
58 of 4.8s, the standard rods now recharge in ~10s. not a solution,
59 but still.
60 - reduce cpu time used for map saving by >>50% by avoiding
61 the costly flag-checking loop in most cases and using a simple
62 repeat-cache for speed_left.
63 - always delay stats update for players on insert/remove till
64 next tick/command, which saves a lot of cpu cycles on drop/take.
65 - add hint about havign to run to attach unaggressive npcs.
66 - pet monster level was not displayed correctly in "showpets index".
67 - clean up floating point conversions and many similar nitpicks.
68 - fix hanuk altar.
69 - overhaul material system to be much faster, and having less bugs, but
70 still having a lot of cruft :/.
71 - add marble shop floor.
72 - move gcc specifics to new file include/compiler.h.
73 - unrecognised cfpod directives could cause undefined behaviour.
74 - added boes' marble shop to steinwandstadt.
75 - pad mapspace to power-of two size for speed/codesize/cache gains.
76 - optimise mapspace updates.
77 - cache volume/items per mapspace.
78 - use fabs, min and max consistently (surprisingly for a code size
79 decrease).
80 - fixed a small uncleanlieness in item converters, which might
81 have led to weird item multiplications.
82 - store hash value in shstr, not used by anything, but doesn't use much memory.
83 - fixed crash bug in learn_spell command.
84 - remove all traces of FLAG_NO_FIX_PLAYER.
85 - avoid sv_derived_from calls (lots of hash lookups) when converting
86 from perl to c++.
87 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
88 and use it in some "inner" loops.
89 - rename flags to attachable_flags to avoid confusion :=).
90 - fixed jeweler experience output to not be floating point.
91 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
92 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
93 - try to prefetch memory inside process_objects, which can give
94 enourmous speed gains.
95 - make some small optimisation to the process_objects loop.
96 - move facedata chksum calculation into cfutil, make server more flexible
97 handling different chksum lengths.
98 - check for hash collisions in cfutil.
99 - reduce face checksum size from 6 to 4 bytes.
100 - don't crash when a map uses empty sound/sound_destroy/face.
101 - removed weather-specific attributes.
102 - fixed genkeywords dependency.
103 - do not clear "randomitems" slot for world underlays.
104 - use "sl" as short-hand for speed_left in save-files, just to make them
105 smaller.
106 - in general, don't crash on value-less resource file lines
107 anymore, due to get_str never returning a 0-pointer.
108 - code cleanup in move_symptom.
109 - removed arch_to_object (replaced it by ->instance ()).
33 110
342009-03-14 06:45:26.9431 BUG: kill_object - unable to find skill that killed monster 1112.90 Sat Nov 7 15:06:06 CET 2009
352009-03-14 06:45:26.9431+op: {cnt:72777397,uuid:<1.522cc7a2a>,name:"PurpleHaze",flags:[0,11,15],type:1}(on /pup_land/raffle/raffle1_u1@1+9) 112 - some Andrew Madloch wanted, despite being specifically told
362009-03-14 06:45:26.9431+hitter: {cnt:75846626,uuid:<1.54ad1e25d>,name:"earth elemental",flags:[0,11,14,15],type:0}(on /pup_land/raffle/raffle1_u1@6+15) 113 multiple times that the Deliantra parts additions are under AGPL,
372009-03-14 06:45:26.9431+owner: {cnt:75967614,uuid:<1.54ad3baf9>,name:"goblin",flags:[0,7,8,11,14,54,55,56,57,58,60,89],type:0}(on /pup_land/raffle/raffle1_u1@5+16) 114 lock up the source code of the server within his company.
115 some reorganisations have been done to the sourcecode to make
116 it clearer that this violates the Affero GPL. Help to keep
117 Deliantra free software even for the coming generations
118 and be wary of the promises of Andrew Madloch, he has nothing
119 good in mind for free software.
120 - clarify which files of the server are 100% AGPL.
121 - minor reorganisation, move some GPL code into other files.
122 - implement viewpoint (which is like observe, but only for the map,
123 not stats etc.).
124 - replace magic mapping overlay by a flying bird exposing area
125 on the worldmap (ext/magic_mapping.ext).
126 - @find in npc dialog was useless as the vairbale wasn't accessible.
127 - @find results in npc dialogue is now stored in $find.
128 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
129 - (maps, server) add lostwages and celvear apartments to rent system.
130 - (maps) closed guild houses, this is not scalable, ask your friendly
131 dm instead.
132 - (maps) add town portal to celvear.
133 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
134 mapsets from crossfire, together with associated archetypes.
135 - (maps) add extended region descriptions for some regions from crossfire.
136 - (maps) define a new whalingoutpost region.
137 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
138 and most archetypes that go with them (without stoning and swallow effects),
139 casino tokens and stock certificates are also missing.
140 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
141 and santo dominion.
142 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
143 to go with them. also adjusted archetypes to be more korrekt "gotisch".
144 - doors/containers can now use "match ..." expressions for the slaying field.
145 - properly close client-side dialogue when the player is teleported away.
146 - map-tags did not properly close it's database tables or wait
147 for a quiescent state, causing memory corruption on reload.
148 - support "stat.xyz" accessor in match expressions.
149 - skip /styles and /editor directories in cf::map::static_maps.
150 - implement ->send_big_packet and use it in ext_msg (among other things, this
151 fixes long answers from npc dialogue).
152 - connected magic mouths no longer spill to Log-1, but use the examine tab.
153 - (arch) change marker archetypes to not remove "marker" forces anymore
154 and to not add a "put your code here" force needlessly.
155 - (arch) fix or improve many plurals.
156 - markers do no longer add a force if the slaying field is unset.
157 - sped up search-items implementation, but it's still horrible.
158 - (maps) bigchests are now properly non-unique, per_player and no_reset.
159 - editor_folder can now be used to override whatever cfutil sets, and was
160 used to reogianise the illogical arch tree a bit.
161 - (maps) import most map names from crossfire.
162 - nuke image_sums/image_info subcommands from the protocol.
163 - fly_high movement gives better los, ignoring blocksview.
164 - the addexp command should now honour skill names with spaces.
165 - (arch) add nuke from cfextended to avoid a crash.
166 - (arch) added many more buildable marble floors.
167 - major namespace cleanup: save 45kb by making functions static
168 that were unnecessarily global.
38 169
1702.82 Sat Oct 24 03:50:17 CEST 2009
171 - fixed a classical and exploitable stack buffer overflow in the gsay command.
172 - fix a memory buffer overflow in the book code.
173 - add @check, @find npc dialogue commands.
174 - (maps) add a number of town interiors.
175 - (maps) add tindervale the fireborn capitol from cfextended.
176 - (maps) add celvear area from cfextended.
177 - (server,arch) add a number of inscribables, show their capacity in hint.
178 - (server,maps) fix bug causing some library books not to be chained down,
179 cause Scorn/Navar libraries not to have inscribable books.
180 - (maps) fix bug causing the Greyshield and Greysword to have
181 inappropriate item power.
182 - (maps) fix intwell balancing issue.
183 - improve the look of generated books.
184 - make slag no_drop so it can't be dropped from the cauldron.
185 - fix bug where players could bypass no_drop by putting items in containers.
186 - consecutive commands arriving at the same time in the server would be
187 corrupted if the length was >255.
188 - support sub-matches in () inside match expressions, not just conditions.
189 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
190 and perl.
191 - implemented new "match" type that combines both check_inv and pedestal
192 functionality (and more) inside the same object using the match expressions.
193 - create simpler match expression compiles in many common cases.
194 - reduce object size by removing obsolete "seen_by" member.
195 - removed the rather broken make_list_like utility function, taking advantage
196 of the new dynbuf::splice function (which gave an unexpected net win
197 in code size...).
198 - the server will no longer complain (and subtly fail) when an object
199 being removed from a map causes another object to get removed.
200 - banish strncpy from the server, speed up and simplify sending item
201 descriptions to the client considerably.
202 - add new "in head" set modifier for matches.
203 - new BLOCKED_MOVE event added.
204 - mapscript archetype now has activate_on_xxx true by default, as similar
205 connected elements.
206 - (maps) imported all styles from cfextended except
207 floorstyles/land_plots and monsterstyles.
208 - (arch) imported gem treasurelists and archetypes from cfextended.
209 - don't crash when treasure lists are empty / supply new empty
210 treasurelist for randomitems when none can be found.
211 - implement cf::map::static_maps and use it in map-tags.ext.
212 - fix a bug in map-tag scanning when moving tags.
213 - (deliantra.net) improve watchdog to now check both listening ports
214 for a reaction.
215 - implement new "loadall" map loading command, purely for debugging.
39 216
40TODO: autopickup in shop 2172.81 Mon Oct 12 20:00:18 CEST 2009
41TODO: quit charcetr doesn't nuke in-memory per-player maps 218 - display spell description for spellbooks, rods, wands, potion and scrolls,
42TODO: ./maps/aldwulf/alch_lab/hut_1.map charm luggae will kill, and make you gain climbing(?) exp 219 but not horns (to make them more useful for content-creators).
43TODO: farmwife doesn't react to guuh's head? 220 - fix a number of bugs in check_move_on: 1) it didn't update the flags
44TODO: shop mats should use the nesrest other shopmat, always. 221 2) it skipped spell effects and 3) it didn't handle the case where
222 and object was destroyed while iterating over it correctly. all this
223 allowed players to sometimes walk onto spaces they should not be able to
224 walk on.
225 - fix an exploit where inscription/marking runes could execute arbitrary code.
226 - examining an object now dumps the serialised object form when the user
227 is a wizard (wizlook).
228 - altars no longer accept unpaid items.
229 - party spells didn't work all that well.
230 - added complex object matching framework (cf::match), and make altars
231 and pedestals use it.
232 - identified skill-tools show what skill they grant.
233 - display the duration of change_ability spells when examining them
234 (missing: protection spells, but they are a hack...).
235 - improve effectiveness of special foods created by woodsman skill,
236 adding more variety to the different mushrooms.
237 - fix a minor cfpod formatting bug.
238 - do not talk about the hintmode so much - die-hards are expected to find
239 the hintmode setting on the settings page.
240 - IPO no longer lies about prices; prices tweaked.
241 - clarified that all deliantra-specific parts are under the Affero GPL.
242 - enable the object loader to also dump archetypes.
243 - (maps) fix guild teleporters to Pupland Terminal.
244 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
245 - force the initial face when loading an object that is time-animated
246 or a monster, so it does not have to be specified anymore.
247 - fix a bug where recasting an ability changing spell could shorten
248 its remaining duration.
249 - fix pedestal and floor building with builder.
250 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
251 - fix a broken bow-related speed optimisation by using splay - speed
252 up splay operations as well.
253 - use NDI_CLEAR for the body command, and make it use observe.
254 - implement introspection data for C++ classes (%REFLECT).
255 - (arch) add name_pl fields and documentation for building materials.
256 - (maps) random fountains no longer generate permanent stat increases.
257 - fix transmutation alchemy.
258 - speed up many frequently-invoked C->perl callbacks.
259 - added complex object matching framework, to be used in altars and the like.
260 - switch to YAML::XS from YAML.
45 261
2622.80 Tue Sep 15 20:22:31 CEST 2009
263 - fix the "screen stays black on login" bug and remove debug instrumentation
264 that ultimately was not helpful to catch it :)
46 - split outer_env into outer_env and outer_env_self, and fix 265 - split outer_env into outer_env and outer_env_self, and fix
47 all callers to use either one or the other, as appropriate. This 266 all callers to use either one or the other, as appropriate. This
48 fixes the (rather fragile) light spell, maybe others. 267 fixes the (rather fragile) light spell, maybe others.
49 - fixed an overflow and exploit in the bank/payment code. 268 - fixed an overflow and exploit in the bank/payment code.
50 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery' 269 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
51 to explain the skill a bit more. 270 to explain the skill a bit more.
52 - removed a buggy check for zero attacktype. So that we might find 271 - removed a buggy check for zero attacktype. So that we might find
53 the real bugs in the archs/maps/objects. 272 the real bugs in the archs/maps/objects.
273 - Fixed enabling torches with lighters.
54 - (maps) Added Heaven Town region. 274 - (maps) Added Heaven Town region.
55 - (arch+maps) Fixed & normalized warriors on map 275 - (arch+maps) Fixed & normalized warriors on map
56 /quests/peterm/CTower/Barracks. 276 /quests/peterm/CTower/Barracks.
277 - fix the light spell (and possibly diseases and other lights).
57 - (arch) The clawing skill didn't have the physical attacktype. 278 - (arch) The clawing skill didn't have the physical attacktype.
279 - (maps) make the greenway accessible again - this bug was introduced
280 a long time ago, and similar cases are still to be found in the maps.
281 - make the socket_timeout configurable in the code (but not yet for users).
282 - earth wall health bar is now correct.
58 283
592.79 Tue Jul 28 00:56:36 CEST 2009 2842.79 Tue Jul 28 00:56:36 CEST 2009
60 - IO::AIO chaged to using eventfd internally - updated server to not 285 - IO::AIO chaged to using eventfd internally - updated server to not
61 freeze with IO::AIO anymore due this change. 286 freeze with IO::AIO anymore due this change.
62 - avoid a crash when a player tries to apply a lighter. 287 - avoid a crash when a player tries to apply a lighter.

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines